Merge pull request #1181 from baka0815/X11
X11: Refactored and fixed buttons
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commit
a5cf5406cb
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@ -77,12 +77,12 @@ void input_x11_handle()
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{
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case KeyPress:
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case KeyRelease:
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if (e.type == KeyRelease && e.xkey.keycode == 9) // ESC button
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if (e.type == KeyRelease && e.xkey.keycode == KEY_ESC)
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{
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die("death by escape key");
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die("X11: death by escape key");
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}
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#if FEAT_HAS_NIXPROF
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else if (e.type == KeyRelease && e.xkey.keycode == 76) // F10 button
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else if (e.type == KeyRelease && e.xkey.keycode == KEY_F10)
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{
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if (sample_Switch(3000)) {
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printf("Starting profiling\n");
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@ -91,7 +91,7 @@ void input_x11_handle()
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}
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}
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#endif
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else if (e.type == KeyRelease && e.xkey.keycode == 95) // F11 button
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else if (e.type == KeyRelease && e.xkey.keycode == KEY_F11)
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{
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x11_fullscreen = !x11_fullscreen;
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x11_window_set_fullscreen(x11_fullscreen);
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@ -99,6 +99,22 @@ void input_x11_handle()
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else
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{
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int dc_key = x11_keymap[e.xkey.keycode];
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if (dc_key == DC_AXIS_LT)
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{
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if (e.type == KeyPress)
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lt[0] = 255;
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else
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lt[0] = 0;
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}
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else if (dc_key == DC_AXIS_RT)
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{
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if (e.type == KeyPress)
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rt[0] = 255;
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else
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rt[0] = 0;
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}
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if (e.type == KeyPress)
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{
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kcode[0] &= ~dc_key;
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@ -107,8 +123,11 @@ void input_x11_handle()
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{
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kcode[0] |= dc_key;
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}
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#if defined(_DEBUG)
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printf("KEY: %d -> %d: %d\n", e.xkey.keycode, dc_key, x11_dc_buttons );
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#endif
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}
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//printf("KEY: %d -> %d: %d\n",e.xkey.keycode, dc_key, x11_dc_buttons );
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break;
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}
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}
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@ -117,24 +136,33 @@ void input_x11_handle()
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void input_x11_init()
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{
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x11_keymap[113] = DC_DPAD_LEFT;
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x11_keymap[114] = DC_DPAD_RIGHT;
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x11_keymap[KEY_LEFT] = DC_DPAD_LEFT;
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x11_keymap[KEY_RIGHT] = DC_DPAD_RIGHT;
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x11_keymap[111] = DC_DPAD_UP;
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x11_keymap[116] = DC_DPAD_DOWN;
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x11_keymap[KEY_UP] = DC_DPAD_UP;
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x11_keymap[KEY_DOWN] = DC_DPAD_DOWN;
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x11_keymap[53] = DC_BTN_X;
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x11_keymap[54] = DC_BTN_B;
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x11_keymap[55] = DC_BTN_A;
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// Layout on a real DC controller
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// Y
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// X B
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// A
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x11_keymap[KEY_S] = DC_BTN_X;
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x11_keymap[KEY_X] = DC_BTN_A;
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x11_keymap[KEY_D] = DC_BTN_Y;
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x11_keymap[KEY_C] = DC_BTN_B;
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/*
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//TODO: Fix sliders
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x11_keymap[38] = DPad_Down;
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x11_keymap[39] = DPad_Down;
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*/
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// Used by some "arcade" controllers
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x11_keymap[KEY_Q] = DC_BTN_Z;
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x11_keymap[KEY_W] = DC_BTN_C;
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x11_keymap[KEY_E] = DC_BTN_D;
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x11_keymap[36] = DC_BTN_START;
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// Start button (triangle)
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x11_keymap[KEY_RETURN] = DC_BTN_START;
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// Shoulder trigger
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x11_keymap[KEY_F] = DC_AXIS_LT;
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x11_keymap[KEY_V] = DC_AXIS_RT;
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x11_keyboard_input = cfgLoadInt("input", "enable_x11_keyboard", 1);
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}
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@ -5,3 +5,71 @@ extern void input_x11_init();
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extern void input_x11_handle();
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extern void x11_window_create();
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extern void x11_window_set_text(const char* text);
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// numbers
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const int KEY_1 = 10;
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const int KEY_2 = 11;
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const int KEY_3 = 12;
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const int KEY_4 = 13;
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const int KEY_5 = 14;
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const int KEY_6 = 15;
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const int KEY_7 = 16;
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const int KEY_8 = 17;
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const int KEY_9 = 18;
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const int KEY_0 = 19;
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// characters
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const int KEY_A = 38;
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const int KEY_B = 56;
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const int KEY_C = 54;
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const int KEY_D = 40;
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const int KEY_E = 26;
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const int KEY_F = 41;
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const int KEY_G = 42;
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const int KEY_H = 43;
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const int KEY_I = 31;
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const int KEY_J = 44;
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const int KEY_K = 45;
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const int KEY_L = 46;
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const int KEY_M = 58;
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const int KEY_N = 57;
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const int KEY_O = 32;
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const int KEY_P = 33;
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const int KEY_Q = 24;
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const int KEY_R = 27;
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const int KEY_S = 39;
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const int KEY_T = 28;
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const int KEY_U = 30;
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const int KEY_V = 55;
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const int KEY_W = 25;
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const int KEY_X = 53;
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const int KEY_Y = 52;
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const int KEY_Z = 29;
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// special
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const int KEY_ESC = 9;
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const int KEY_TAB = 23;
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const int KEY_RETURN = 36;
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const int KEY_HOME = 110;
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const int KEY_UP = 111;
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const int KEY_PGUP = 112;
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const int KEY_LEFT = 113;
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const int KEY_RIGHT = 114;
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const int KEY_END = 115;
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const int KEY_DOWN = 116;
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const int KEY_PGDOWN = 117;
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const int KEY_INS = 118;
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const int KEY_DEL = 118;
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const int KEY_F1 = 67;
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const int KEY_F2 = 68;
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const int KEY_F3 = 69;
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const int KEY_F4 = 70;
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const int KEY_F5 = 71;
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const int KEY_F6 = 72;
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const int KEY_F7 = 73;
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const int KEY_F8 = 74;
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const int KEY_F9 = 75;
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const int KEY_F10 = 76;
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const int KEY_F11 = 95;
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const int KEY_F12 = 96;
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