Christoph "baka0815" Schwerdtfeger
8593c209d9
Fixed type of formatting argument
2018-08-25 10:55:52 +02:00
Christoph "baka0815" Schwerdtfeger
80af04421a
evdev: Mapping name as string
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That way we don't need to reserve memory and the output (on the command line) is correct.
2018-08-25 10:17:10 +02:00
gameblabla
55645a6fb7
Fixes for Musl
2018-08-24 23:34:03 +02:00
gameblabla
5f964de1fe
Fixes compiling if evdev is disabled
2018-08-24 23:13:41 +02:00
Abandoned Cart
d98f674ac5
Merge pull request #1315 from reicast/lk/abandoned
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Porting libretro features back to mainstream reicast
2018-08-22 22:44:16 -04:00
Ender's Games
9ed9f460e9
Invert QueueRender to allow better explanation
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Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games
d8226c7b5d
Fix: "Functions should be declared at file scope"
2018-08-22 21:14:42 -04:00
Ender's Games
2c517896b2
PVR: Add a QueueRender flag to force usage
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Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games
f76df2da62
GDROM: Increase dma buffer cache sectors
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4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games
e5c0f0ee71
https://code.google.com/p/nulldc/source/detail?r=108
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Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart
97c5b9e490
Merge pull request #1282 from reicast/baka/evdev_warnnotconfigured
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evdev: Print a warning if a key is not configured
2018-08-22 18:14:18 -04:00
Abandoned Cart
d7b5533210
Merge pull request #1304 from gameblabla/glesfix
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Fixes compiling with GLES and X11
2018-08-21 14:02:06 -04:00
Abandoned Cart
3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
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Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games
eb11d19687
Include header guards to prevent multiple inclusions
2018-08-21 09:28:54 -04:00
Ender's Games
75215ec0d1
Core: Address some obvious lgtm issues
2018-08-21 02:52:03 -04:00
Christoph "baka0815" Schwerdtfeger
ad20b55d2c
Fix lgtm-warning
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
c8baaac632
evdev/MapleType: Controller in port 1 defaults to VMU for Maple device, all other to None
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Also allow 0 for "None"
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
11b01633d0
Fix Windows
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
638a97d1ae
Maple: Reworked the way controllers are created
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A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.
The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
8212be4850
MapleDeviceType: Add MDT_None
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
7ef105822a
evdev: Move creation of controllers
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Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970 ) as the devices get created while initializing the controllers.
Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
f75ba32fa9
evdev/maple: Set devices via config
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
17d9159b82
evdev: Add maple devices 1 and 2 to mapping & cfg
2018-08-21 00:32:05 -04:00
Abandoned Cart
62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
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Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Ender's Games
8f82e926b8
Android: Improve msgbox, printf cdi workaround
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This partially reverts commit 405909bf91304db275dde4d163befa8fc654874f.
2018-08-20 23:50:47 -04:00
David Miller
1a4f597bd8
ngen_mainloop for x86 updated to use PC value from context, CDI warning
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and removed redundant header causing build failure on libwebsockets (VS)
2018-08-20 23:49:15 -04:00
Ender's Games
ef6242d2f7
Android: Create a per-game configuration view
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Android: Pass game configuration options to emu
TODO: Fix inability to reload fragment w/ new settings
Android: Limit preference scope, Avoid static crutch
Android: Obligatory button to commit PGC settings
Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.
Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
Ender's Games
9e57068192
Config: Only load modified game settings, don't save
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There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
2018-08-20 14:29:13 -04:00
Ender's Games
2311253aa5
Config: log a software name to the configuration file
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This value is printed to the config file alongside individual settings and cannot be modified. It will be replaced each time the configuration is read, preventing any risk of user error.
2018-08-20 13:23:50 -04:00
Ender's Games
78977387ac
Reios: perform initial configuration, as needed
2018-08-20 12:28:58 -04:00
Flyinghead
ba78184461
Fix per-polygon sort option
2018-08-20 15:51:55 +02:00
gameblabla
8a53efec62
Fixes compiling with GLES and X11
2018-08-20 13:17:01 +02:00
Ender's Games
4424d84960
Port libretro reios params with less intrusive query
2018-08-19 05:41:00 -04:00
Ender's Games
f2b9b2fcf7
Unimplemented method for per-game configuration
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This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
2018-08-19 05:41:00 -04:00
Ender's Games
e64367a0ad
Android: A very simple method to set 4:3 resolution
2018-08-19 02:03:10 -04:00
Ender's Games
8d9d40dffc
Core: Changes provided by Android NDK compiler
2018-08-19 01:54:15 -04:00
Flyinghead
6ffe4c0280
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead
ffb25a470d
Fix Wacky Races missing half screen
2018-08-17 18:33:24 +02:00
Flyinghead
2fb9927688
Less console spamming
2018-08-17 18:30:54 +02:00
Ender's Games
a3f585ea1c
Port the dynarec safe flag from nullDC (See #84 )
2018-08-16 20:00:10 -04:00
Flyinghead
a7cfa1f737
Disable Div matching for Record of Lodoss War
2018-08-14 09:17:22 +02:00
Abandoned Cart
b2e07d0c96
Merge pull request #1289 from reicast/baka/evdev_checkdup2
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evdev/dupcheck: Don't check unassigned buttons
2018-08-13 18:59:52 -04:00
Flyinghead
11738c9b1f
DSP: interpreter optimization
2018-08-14 00:59:34 +02:00
Flyinghead
c430a7906c
Block checks for rec-cpp
2018-08-13 21:37:59 +02:00
Flyinghead
90b1595101
Input mapping hack for naomi: put mapping in lst file
2018-08-13 20:32:07 +02:00
Flyinghead
f3bbb06d8c
GL: Missing float precision qualifier in Bump Map calc
2018-08-13 18:21:52 +02:00
Flyinghead
e10b46dbca
Aica: missing dsp_term() for x86 dynarec
2018-08-13 18:05:56 +02:00
Flyinghead
04b84b90e3
Merge master into fh/mymaster
2018-08-13 18:01:24 +02:00
Flyinghead
32a56136ef
Compile x86 arec when enabled
2018-08-13 16:38:38 +02:00
Flyinghead
94c995510e
aica: Terminate the dsp at shutdown
2018-08-13 16:34:29 +02:00
Christoph "baka0815" Schwerdtfeger
7029af98a3
evdev/dupcheck: Don't check unassigned buttons
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Also removes the trailing whitespaces.
2018-08-13 13:10:59 +02:00
Christoph "baka0815" Schwerdtfeger
21ea713032
X11: Values >= 1 enable keyboard
2018-08-12 15:17:56 +02:00
Christoph "baka0815" Schwerdtfeger
369ecf2db2
evdev: Print a warning if a key is not configured
2018-08-12 09:50:14 +02:00
Christoph "baka0815" Schwerdtfeger
891666d9ce
evdev: Check for duplicate key assignment
2018-08-11 09:56:13 +02:00
Christoph "baka0815" Schwerdtfeger
e2d186f7be
evdev: Testing shows: You *can* assign the same device to multiple ports.
2018-08-10 10:16:29 +02:00
Out of Office
14bf4b5b1c
Merge pull request #1267 from reicast/lk/android-studio
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Cleanup and improvements to Android Studio
2018-08-08 11:49:59 -04:00
Ender's Games
553ce3d352
Android: align calls with lifecycle, add core pause
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This fixes the JNI naming structure to match the Android lifecycle stages and adds the ability to save things like the time when the app goes into the background without actually halting the emulator.
2018-08-08 11:22:47 -04:00
Ender's Games
f40826614a
libpng: address a non-compliant define
2018-08-07 23:36:20 -04:00
Ender's Games
38edff3dae
libpng: expose NEON w/out enabling
2018-08-07 23:18:05 -04:00
TwistedUmbrella
1f688173b8
libpng: restore original configuration
2018-08-07 23:02:56 -04:00
TwistedUmbrella
ce71108efa
libpng: update zlib references
2018-08-07 23:02:56 -04:00
TwistedUmbrella
ae8c41077f
libpng 1.6.34 [September 29, 2017]
2018-08-07 23:02:56 -04:00
TwistedUmbrella
66c3cb8a33
libpng 1.6.32 [August 24, 2017]
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Courtesy of @mrfixit3000 ( https://github.com/reicast/reicast-emulator/issues/1121#issuecomment-383257219 )
2018-08-07 23:02:56 -04:00
Stefanos Kornilios Mitsis Poiitidis
b121fd1ba2
Revert "ngen_mainloop for x86 updated to use PC value from context, CDI warning"
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This reverts commit 38539a9c2f
.
Reason: Breakage reported by beta testers
See #1260
2018-08-07 14:30:42 +02:00
Flyinghead
65a759b3fe
Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster
2018-08-07 09:45:10 +02:00
Flyinghead
c0c06ed8ff
Renderer: select shader at runtime based on the GL context version
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The GL renderer now detects the version of the current GL context and
compiles the shaders accordingly. Supports GLES2, GLES3 and desktop GL.
Android: use 8,8,8 framebuffer instead of 5,6,5. Requests a 8-bit
stencil buffer (modifier volumes)
2018-08-07 09:44:52 +02:00
David Miller
38539a9c2f
ngen_mainloop for x86 updated to use PC value from context, CDI warning
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and removed redundant header causing build failure on libwebsockets (VS)
2018-08-06 15:01:15 -04:00
Flyinghead
7ff93f9256
OSX: disable OpenMP as it's not available. Time to deprecate Apple...
2018-08-04 19:10:53 +02:00
Flyinghead
2cc55dfce4
rec-cpp: optimize small block checks
2018-08-03 15:49:20 +02:00
Flyinghead
2489a72588
rec-cpp block checks naive implementation
2018-08-03 14:45:25 +02:00
Flyinghead
fddf56c5a2
Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
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polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead
feaca43b25
Build fixes
2018-08-02 18:44:51 +02:00
Flyinghead
1e661a4d45
AICA DMA: raise end of transfer interrupt immediately for small
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transfers.
Fixes Bangai-O startup freeze
2018-08-02 18:25:02 +02:00
Abandoned Cart
9beb87ef64
Merge pull request #1236 from reicast/clean-exit-light
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Exit cleanly in desktop platforms
2018-08-02 12:20:03 -04:00
Flyinghead
85781e96ec
Use OpenMP instead of ctpl for multithreading
2018-08-02 17:31:38 +02:00
Flyinghead
3a7a08f3fb
Do not clear the framebuffer before rendering. Fix scissoring coords.
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The framebuffer is cleared by the background plane using global clipping
coordinates. This allows multiple rendering to different locations on
the framebuffer.
Fixes flashing menus in Vanishing Point, loading screens in Test Drive
Le Mans and Vigilante 8.
Better rear view mirror in Metropolis Street Racer.
2018-08-02 17:20:18 +02:00
Flyinghead
ec2ac75839
Merge master
2018-08-01 20:23:16 +02:00
Flyinghead
73ef45bffd
MSVC build fix
2018-08-01 19:55:29 +02:00
Flyinghead
31d8c1f091
Backport texture upscaling with xBRZ
2018-08-01 19:43:01 +02:00
Flyinghead
46c0d545ec
OSX: Fix previous merge
2018-08-01 18:31:20 +02:00
Flyinghead
9942bfc86e
Merge branch clean-exit-light
2018-08-01 18:02:50 +02:00
Flyinghead
a11dd3f159
Get rid of EGHack
2018-08-01 17:20:41 +02:00
Flyinghead
1e67f9be0b
Schedule Aica DMA interrupt instead of raising it immediately.
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Fixes Street Fighters Alpha 3 freeze.
2018-08-01 16:55:50 +02:00
Flyinghead
1ac497ba30
Update AEG params when FNS or OCT registers are updated
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Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out and probably more.
2018-08-01 16:30:43 +02:00
Flyinghead
298bf08fc0
Add dsp interpreter to Mac build. Core audio buffering.
2018-08-01 15:02:45 +02:00
Stefanos Kornilios Mitsis Poiitidis
7da4f09c01
TA: Alloc 8mb for fifo storage, workaround for doa2le
2018-07-31 00:56:26 +02:00
Flyinghead
1533091151
Clipping: do pixel scaling only when not rendering to a texture
2018-07-30 18:57:32 +02:00
Flyinghead
02bbdb3ebe
Fix build on win x64
2018-07-29 21:57:57 +02:00
Flyinghead
8c3247d1b2
Generic interpreted DSP
2018-07-29 21:47:30 +02:00
Flyinghead
63a70e0f62
isinf not available in GLES 2
2018-07-29 19:24:14 +02:00
Flyinghead
92c06a7249
Update AEG params when FNS or OCT are updated.
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Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out.
2018-07-29 18:23:53 +02:00
Flyinghead
0e881254ef
Fix clipping when pixel_double is on.
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Fixes 4 Wheel Thunder split screen issue.
2018-07-29 17:31:14 +02:00
Flyinghead
5960450e76
Linux x86 fix. Wait for renderer thread to end.
2018-07-24 17:24:56 +02:00
Flyinghead
b1686a8f6a
Do not allow inf z value in the vertex shader. Clamp w to a very small value.
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Fixes ground triangles clipping in Soulcalibur intro sequence.
2018-07-24 16:55:48 +02:00
Flyinghead
20de593a88
Clean exit on OS X. Minor changes.
2018-07-24 14:27:58 +02:00
Flyinghead
b28e1505c5
Fix dynarec on OSX/x64. Clean exit when window closed.
2018-07-24 13:26:31 +02:00
Flyinghead
07a36ee256
avoid named struct initializers
2018-07-24 11:22:56 +02:00
Flyinghead
2e08d7a6c9
round() not available in GLES2. Using floor() instead
2018-07-23 20:55:53 +02:00
Flyinghead
45d4abb64d
"for" should be a "while"
2018-07-23 20:44:35 +02:00
Flyinghead
8dab514b2a
yet another tentative asm fix
2018-07-23 20:38:31 +02:00
Flyinghead
3d2de4a0dc
tentative fix for rec x86/win
2018-07-23 20:26:12 +02:00
Flyinghead
960904c401
Exit cleanly in desktop platforms
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Lighter and cleaner version of the previous PR
2018-07-23 19:52:50 +02:00
Flyinghead
86235bb4a3
Float math in alpha calculation causes some punch-through textures to have alpha noise.
2018-07-23 15:15:05 +02:00
Flyinghead
4b5e863aa7
Use log2 depth scaling in fragment shader when available.
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Currently a compile time option (!GLES). Fixes many depth issues (Dynamite Cop, Cannon Spike, etc.)
2018-07-23 10:25:55 +02:00
Flyinghead
ba49228fc0
Unterminated string constant
2018-07-22 23:13:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
95ce251639
Merge pull request #1079 from myfreeweb/master
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Build on FreeBSD
2018-07-22 00:37:34 +02:00
Flyinghead
71d7f90858
Merge upstream
2018-07-19 12:19:51 +02:00
Flyinghead
09eab8cb03
Saturate alpha channel for YUV textures
2018-07-18 22:35:55 +02:00
Stefanos Kornilios Mitsis Poiitidis
a5cf5406cb
Merge pull request #1181 from baka0815/X11
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X11: Refactored and fixed buttons
2018-07-18 20:59:02 +02:00
Flyinghead
ff08d93019
npos undefined. Use -1 instead
2018-07-18 19:32:51 +02:00
Christoph "baka0815" Schwerdtfeger
2a167e343b
X11: use x11_keymap[] for the shoulder trigger
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Use DC_AXIS_LT and DC_AXIS_RT for the sliders. They are not real axes on a keyboard, but it fits.
Also hide the printf() behind a define.
2018-07-18 19:31:35 +02:00
Flyinghead
e637dcf8f9
reinstate line deleted by previous commit
2018-07-18 16:07:17 +02:00
Flyinghead
cc8569fcf8
Fix 8888 high-quality textures on GLES/arm
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GLES doesn't support uint 8888 so bytes must be swapped on little endian
architecture.
2018-07-18 16:01:40 +02:00
Flyinghead
4fced53e25
Dangling pointer in evdev code (electric fence)
2018-07-18 11:19:53 +02:00
Flyinghead
673841d1df
Dump frame when F10 pressed
2018-07-16 17:31:52 +02:00
Flyinghead
a17a0bae3b
Utility to display a single frame
2018-07-16 17:19:45 +02:00
Flyinghead
dc835dd64d
Dump shaders source if compile fails
2018-07-16 16:52:11 +02:00
Flyinghead
0284d635d2
Upscale rendered-to textures
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Increase the size of RTT textures by a given integer factor. Defaults to
1.
This gives much better quality textures, particularly visible when used
fullscreen for transition or pause screens.
2018-07-16 16:28:48 +02:00
topu
90304f0c67
Fix controller support when building with GCC8
2018-07-15 13:59:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ada311513
Continuous delivery to play store beta from travis
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Merge pull request #1210 from reicast/skmp/reicast-beta-cd
Should build and deploy from master only
*crosses fingers*
2018-07-14 19:42:31 +02:00
Flyinghead
bb2d860902
Use red channel for fog table in GL but continue using alpha channel in
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GLES. Alpha channel is supported only in GL compat mode, not core.
2018-07-14 10:48:16 +02:00
Flyinghead
2d3fd59e04
Revert f13b366e8d57c15a6a97cc0721d68ddb5268385f: the fixNaN function is
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completely bogus and the correct one doesn't have any effect.
2018-07-14 09:13:56 +02:00
Flyinghead
4fd233aca0
Disable div32 matching for Star Wars I - Racer. Fixes the invisible
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suns.
2018-07-13 23:24:47 +02:00
Flyinghead
f13b366e8d
Set the value for NaN according to the SH4 specs
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The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead
ea35eeb728
Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
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The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
Flyinghead
df35e95e57
Eldorado Gate Vol.1 needs EGHack
2018-07-12 19:48:39 +02:00
Flyinghead
8a9313270f
Demolition Racer needs DisableDivMatching
2018-07-12 19:41:02 +02:00
Flyinghead
e18eaf666d
Support for 2448-byte sectors
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Pier Solar and the Great Architects CDI uses an unknown type 4 sector of
2448 bytes. This hack allows the CDI to be read. Not sure about the
correctness.
2018-07-12 11:10:11 +02:00
Flyinghead
87f8c5194f
Better fix for texture cache key needing StrideSel
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StrideSel and ScanOrder are no longer part of the texture cache key
since that breaks RTT texture matching. But they are updated at lookup
time so they will be used if the tex is updated later.
Fixes RTT-based xfade screens in Skies of Arcadia.
2018-07-11 22:08:10 +02:00
Flyinghead
d5d711cf32
Clipping scissor fix: x offset must only be added once
2018-07-11 20:06:43 +02:00
barbudreadmon
8e7b6b72e1
(Naomi) Fix for "The Rumble Fish 2"
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As confirmed by MettalliC, the correct value is 32KB
2018-07-11 18:14:12 +02:00
Flyinghead
527628d366
weird character again
2018-07-10 18:08:27 +02:00
Flyinghead
648988e622
don't log div32 matching and some GDRom ops
2018-07-10 14:36:28 +02:00
Flyinghead
92e16d436e
PVR DMA: VRAM->System RAM transfer was handled the other way around
2018-07-10 12:07:35 +02:00
Flyinghead
1be4203ffe
Far plane is at depth 0 in classic renderer.
2018-07-09 23:25:18 +02:00
Flyinghead
c035635341
Clipping scissor Y coordinates must be inverted when rendering to screen
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Fixes top of screen missing in San Francisco Rush 2049
2018-07-09 23:22:13 +02:00
Flyinghead
889f722e73
Fix PAL4 textures
2018-07-09 19:20:33 +02:00
Flyinghead
6df46b1d83
Enable Naomi eeprom reading and writing
2018-07-09 16:24:37 +02:00
Flyinghead
18b2d8273f
Improve paletted and YUV texture quality.
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Paletted textures using a 32-bit palette and YUV textures are now
converted to 8888 format, which results in a lossless conversion.
Fixes background texture quality in Alone in the Dark.
2018-07-09 14:59:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
5525d5dde2
core: Android studio fixes
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- Clang edge cases for shifts
- Avoid generating relocs by not using global symbols in ngen_arm.S (fixes #1109 )
2018-07-09 09:31:45 +02:00
Greg V
5d69e19ed1
Build on FreeBSD (and potentially other BSD)
2018-07-08 15:43:10 +03:00
Stefanos Kornilios Mitsis Poiitidis
03170fc0ef
Merge pull request #1163 from reicast/lk/android-studio
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Android Studio Conversion
2018-07-08 11:12:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
ae2b5e33b5
core.mk: Revert `-O0 -g` to `-O3`
2018-07-08 02:22:32 +02:00
Flyinghead
a89ff1e432
Ignore depth func for autosort TR polys.
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This was a remain of the previous Always depth hack.
2018-07-07 08:46:29 +02:00
Flyinghead
3cac9134ce
Don't use the window title for debug info as it delays frames
2018-07-06 22:38:48 +02:00
Flyinghead
e067534f26
When sorting translucent triangle, keep the third vertex in place.
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In flat shading mode, the third vertex of a triangle defines its color
so we must maintain its index.
Fixes the remaining color polygons seen in Evolution - The World of
Sacred Device.
2018-07-06 20:02:43 +02:00
Flyinghead
0df91770d2
Increase dynarec code cache size to 10 MB
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Fixes frequent code cache invalidation due to lack of space, which kills
performance (Extreme Sports)
2018-07-06 17:19:37 +02:00
Flyinghead
315205caa9
Add setting to disable div32 matching (Pro Pinball Trilogy)
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div32 matching doesn't handle division by zero and edge cases, which
causes crashes with some games.
Setting enabled by default for Pro Pinball Trilogy.
2018-07-06 09:49:39 +02:00
Flyinghead
517c225c39
Better hack for TA data sent before ListInit.
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Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead
a1997637bb
Trilinear filtering limited implementation.
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Fixes lighter field areas in NFL 2K2
2018-07-03 20:36:13 +02:00
Flyinghead
3c4913a35a
Merge remote-tracking branch 'upstream/master'
2018-07-03 15:46:25 +02:00
Flyinghead
cbaaaaf970
Do not crash if data is sent to TA before calling ListInit, just ignore
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it.
Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella
64656a6eb3
rec_x64: Avoid recipe for target failed error
2018-07-03 09:09:30 -04:00
TwistedUmbrella
295570a9f3
Android: resolve posix_memalign NDK inconsistency
2018-07-03 08:45:39 -04:00
Flyinghead
e7d1688ae5
Round TA_ISP_BASE to 1 MB.
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Some games do not align TA_ISP_BASE on 1 MB boundary so the rendering
context is not found at render time. Fixes black screen in NFL 2K2, NBA
2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
Sadly Ooga Booga still crashes.
2018-07-03 14:22:44 +02:00
Flyinghead
69263eddc0
Bump mapping support
2018-07-02 15:23:47 +02:00
Flyinghead
99af84d7fb
Background plane should be fogged as well. Fixes purple sky in Dragon's
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Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead
295395c680
Flat shading support
2018-07-01 20:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
f45f888d0b
Use platform specific first argument register
2018-07-01 12:15:59 +02:00
Flyinghead
18c59c1166
Fix read_frame/dump_frame for now missing autosort param
2018-06-30 13:51:03 +02:00
Flyinghead
3ddcc272bf
Fix autosort/presort mode selection. Per render pass sort mode.
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The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead
7ecd384612
StrideSel is now part of the texture cache and must be set by RTT
2018-06-29 19:03:43 +02:00
Flyinghead
d980f505ad
Fully revert f571d6c594
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Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead
a52654e2de
Added some game ids to per-game settings
2018-06-29 17:10:35 +02:00
Flyinghead
17a34c079c
Backported EG hack. Courtesy of libretro.
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See 13dacb0021
2018-06-29 17:04:07 +02:00
Stefanos Kornilios Mitsis Poiitidis
ad05c35a7e
Implement CheckBlock for x64
2018-06-29 15:19:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
c52165adbd
Update XBYAK to 71b75f653f3858403eb33d48f6346eef34b837fe
2018-06-29 15:18:57 +02:00
Flyinghead
f18aa63a67
Add stride and scan order to texture cache key as they are used to update the texture
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Fixes glitchy FMV title screen in Bomberman Online
2018-06-29 11:59:48 +02:00
Flyinghead
a94f01ee78
Force autosort TR triangles using depth func Always to be drawn on top of others
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When autosorting triangles, ignore the depth of triangles using the depth func Always and force
them to be on top. Seems to help Psyvariar 2.
2018-06-28 13:21:40 +02:00
Flyinghead
6871061ca0
Modifier Volumes: summing up with triangles is faster than using a quad.
2018-06-26 15:38:55 +02:00
Flyinghead
7c93727b5e
Improve modifier volume parsing and drawing logic.
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Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
TwistedUmbrella
bf62cb8bd1
Prevent overriding Android setting w/ config.ini
2018-06-25 12:04:26 -04:00
TwistedUmbrella
571b68d468
Fix building Windows alongside Android Studio
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Windows: resolve missing reference to _SC_OPEN_MAX
https://lists.gnu.org/archive/html/bug-gnulib/2014-08/msg00023.html
https://libwebsockets.org/lws-api-doc-master/html/libwebsockets_8h_source.html
Windows: comment duplicate x86_ptr_imm definition
Replaced by more explicit type definitions. Fixes x64 compile
Restore secondary x86_ptr_imm for non-Windows
This appears to be a necessary duplicate for other platforms.
2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis
563052a2e8
Really force -fPIC everywhere
2018-06-25 12:04:14 -04:00
Stefanos Kornilios Mitsis Poiitidis
86593d82e7
Add fpic option, remove ndk build stuff
2018-06-25 12:04:13 -04:00
Stefanos Kornilios Mitsis Poiitidis
1933aff8a2
First steps for android studio builds
2018-06-25 12:04:07 -04:00
Flyinghead
846d02d9d2
Optimize RTT to VRAM. Add US version of THPS2 to per-game settings.
2018-06-25 16:55:22 +02:00
TwistedUmbrella
e6afd22f98
Merge pull request #1191 from baka0815/gdi_skipws
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GDI: Reset skipws-flag
2018-06-25 10:33:34 -04:00
Flyinghead
3256e02813
Workaround for Virtua Tennis ball color problem.
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There's a texture corruption of the tennis ball and other textures,
notably the players' bags in the first intro sequence. The corruption is
due to render to texture squashing existing textures. Not sure what's
going on but this avoids the texture corruption. The original problem
remains.
2018-06-25 15:53:28 +02:00
git@baka0815.de
852d644a5f
GDI: Explicitly set skipws-flag
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It's not neccesarry to set it every iteration, so just set it before and reset it afterwards.
2018-06-25 09:14:51 +02:00
Christoph "baka0815" Schwerdtfeger
41ee5707a8
GDI: Reset skipws-flag
2018-06-24 14:30:46 +02:00
barbudreadmon
2e8a87cbdf
Allow loading of lst files (Naomi support #1188 )
2018-06-21 19:24:05 +02:00
TwistedUmbrella
75189f0a78
Merge pull request #1180 from baka0815/unused_code
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Removed unused code in core/linux-dist/main.cpp
2018-06-14 15:52:23 -04:00
Christoph "baka0815" Schwerdtfeger
3d43505504
Allow for custom <device>.cfg files in the /mappings/ directory.
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Check if a configuration file named exactly like the device exists in the /mappings/ directory.
If it does, use this instead of the generic one.
Expose file_exists() from stdclass.
2018-06-13 19:33:51 +02:00
Christoph "baka0815" Schwerdtfeger
2e4cf087bd
Refactored and fixed X11 buttons.
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Replaced magic number with X11 constants.
Added keys for left and right shoulder buttons.
Added key for (missing) Y button.
Moved the debug printf() where it belongs.
2018-06-13 19:24:48 +02:00
Christoph "baka0815" Schwerdtfeger
8309eb7d6a
Added most important X11-keys as constants.
2018-06-13 19:23:20 +02:00
Christoph "baka0815" Schwerdtfeger
e6854ef87d
Removed unused code in core/linux-dist/main.cpp
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This is a leftover from #964
2018-06-13 19:17:20 +02:00
Flyinghead
08b8d30589
Implement clipping. Enabled by default.
2018-06-09 18:11:47 +02:00
Stefanos Kornilios Mitsis Poiitidis
d0cd5a5f64
Merge pull request #1152 from flyinghead/fh/modvols
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Enable modifier volumes. Fix for exclusion volumes.
2018-06-09 17:52:51 +02:00
Flyinghead
7640a35720
Draw modifier volumes only if enabled in settings (defaults to true)
2018-06-09 17:22:01 +02:00
Flyinghead
1f95eb243c
Fix video choppiness
2018-06-07 19:06:16 +02:00
Flyinghead
2fdcf0d821
Use float constants in GLSL
2018-06-07 18:26:02 +02:00
Flyinghead
e1a86b4e0a
Fix SW1-JPB random texture corruption problem and video choppiness.
2018-06-07 17:19:49 +02:00
Flyinghead
b9fe9332cf
GLES 2 fix for fog table: use float only for vars and consts
2018-06-05 13:36:49 +02:00
Flyinghead
49e172b169
Push more silence on audio underrun to catch up
2018-06-05 12:18:42 +02:00
Flyinghead
828990b926
Texture based fog table
2018-06-05 12:18:09 +02:00
Flyinghead
a345fcc4c7
Draw modifier volumes after punch-through so they can be shadowed as
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well.
2018-05-23 14:31:11 +02:00
Flyinghead
2f9dcfabd8
Use FPU_SHAD_SCALE.scale_factor for shadow intensity instead of
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hardcoded value.
2018-05-23 12:26:24 +02:00
Flyinghead
488b9ab831
Add TA_GLOB_TILE_CLIP struct. Fix typo.
2018-05-23 12:05:58 +02:00
Flyinghead
bccfb5b70c
Faster implementation for translucent polys depth pass. Disabled by
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default. Auto-enabled for Cosmic Smash.
2018-05-22 15:47:02 +02:00