Commit Graph

  • d871c17f3f
    Settings: Set sprite texture filter on reset Stenzek 2024-12-11 14:54:17 +1000
  • 5eac1e4800
    VulkanDevice: Blacklist FSI on AMD Windows Stenzek 2024-12-11 12:46:24 +1000
  • 1edcc8c0ac
    System: Merge system taints with state taints on load Stenzek 2024-12-10 20:19:04 +1000
  • cc567d9498
    Cheats: Fix hash-suffixed files incorrectly loading Stenzek 2024-12-10 20:18:44 +1000
  • e137d3b5c7
    Common: Fix rectangle rempty() on ARM32 Stenzek 2024-12-10 16:47:01 +1000
  • 5767397231
    Qt: Remove 'Enable Cheats' from Console Settings Stenzek 2024-12-10 13:19:07 +1000
  • 0bb83f6fd7
    OpenGLDevice: Fix inverted cache file lock Stenzek 2024-12-10 13:17:06 +1000
  • 1e839224e8
    CDROM: Fix physical disc reading without SubQ on Linux Stenzek 2024-12-10 02:28:02 +1000
  • 2e6deca76f
    FileSystem: Don't use POSIX locks on Android Stenzek 2024-12-10 01:04:33 +1000
  • b814666134
    CPU/Recompiler: Fix ARM32 build (again) Stenzek 2024-12-09 21:04:13 +1000
  • 1bea8817f1
    Host: Add ConfirmMessageAsync() Stenzek 2024-12-09 20:24:25 +1000
  • 42535591bc
    HTTPDownloader: Log errors on request failure Stenzek 2024-12-09 20:24:14 +1000
  • a1928de4d0
    ImGuiOverlays: Pack SaveStateSelectorUI state Stenzek 2024-12-09 15:35:04 +1000
  • 8bb013540d
    GameDB: Remove redundant codes sections Stenzek 2024-12-09 15:32:31 +1000
  • 09ba2ed181
    GameDB: Remove duplicate code entries Stenzek 2024-12-09 15:25:48 +1000
  • 765a46fc88
    FullscreenUI: Pack state in struct Stenzek 2024-12-09 15:02:05 +1000
  • 53c08c52ed
    ImGuiFullscreen: Pack state in struct Stenzek 2024-12-09 14:55:23 +1000
  • 5d7cb6c5dc
    System: Move state compression/writing to worker thread Stenzek 2024-12-09 14:16:50 +1000
  • a4af88bc52
    GameDB: More PSX.EXE hashes Stenzek 2024-12-09 13:50:47 +1000
  • 31d953dac2
    System: Prevent memcard blocking resume state save Stenzek 2024-12-08 22:59:00 +1000
  • 9b0a906297
    GameDB: Add more missing hash entries Stenzek 2024-12-08 19:35:06 +1000
  • 5bf7227790
    CPU/CodeCache: Use code buffer section on Android Stenzek 2024-12-08 15:13:15 +1000
  • 1adf36ccb2
    Build: Fix out-of-tree CMake scmversion extraction on Windows Stenzek 2024-12-08 02:57:32 +1000
  • b6eb41e2cf
    Qt: Improve binding widget tooltip Stenzek 2024-12-08 02:54:06 +1000
  • 2999f15d7a
    StringUtil: Add UTF-16 encoding/decoding functions Stenzek 2024-12-08 02:56:52 +1000
  • 7f3687de81
    Common: Report assertion failure/panic message for Android Stenzek 2024-12-08 02:56:40 +1000
  • 3a661a1c3d
    Cheats: Move file clearing into core Stenzek 2024-12-06 22:05:19 +1000
  • d5432da082
    Settings: Disable runahead/rewind in Safe Mode Stenzek 2024-12-07 16:46:20 +1000
  • f9155e5ce7
    Settings: Fix incorrect data type for rewind slots Stenzek 2024-12-07 16:44:44 +1000
  • 5725a0360b
    GPU: Use A1BGR5 format for SW/HashCache if available Stenzek 2024-12-06 18:21:56 +1000
  • 8c5fadafba
    GPUTexture: Add A1BGR5 format Stenzek 2024-12-06 17:48:31 +1000
  • dbba8deb4b
    Packaging: Fix path in pkgbuild/spec Stenzek 2024-12-06 17:46:25 +1000
  • c3a9ab3cc8
    Atualização Português do Brasil (#3341) Anderson Cardoso 2024-12-06 05:27:58 -0300
  • f0c456893c
    GPUDevice: Support pre-rotating swap chains Stenzek 2024-11-13 16:19:57 +1000
  • acf04ed67a
    GPUDevice: Use row-major matrix packing Stenzek 2024-11-13 14:35:13 +1000
  • e22d67f4aa
    GSVector: Add 4x4 matrix class Stenzek 2024-11-13 14:34:01 +1000
  • 9c327af280
    GPUDevice: Typedef auto-recycled texture Stenzek 2024-12-06 01:14:27 +1000
  • 52feb1a37d
    PostProcessing: Improve compile error reporting Stenzek 2024-12-05 23:51:25 +1000
  • c9c4307871
    FileSystem: Android build fix Stenzek 2024-12-05 23:51:36 +1000
  • 042a2d72f7
    Threading: Add IsCallingThread() to ThreadHandle Stenzek 2024-12-05 19:57:18 +1000
  • 5c4d95fd51
    Settings: Add missing GPU feature disables Stenzek 2024-12-06 15:07:56 +1000
  • 6d080c1a3f
    GPU: Fix additional GL_POP() causing validation errors Stenzek 2024-12-06 14:51:57 +1000
  • 0f3656f2e1
    Merge dba69eea70 into 3670c131e3 Anderson Cardoso 2024-12-05 11:56:16 +0000
  • dba69eea70
    Atualização Português do Brasil Anderson Cardoso 2024-12-05 08:55:59 -0300
  • 3670c131e3
    Qt: Hook up extract button in ISO browser Stenzek 2024-12-05 18:59:32 +1000
  • ea632665c1
    Qt: Fix possible game settings save error with sliders Stenzek 2024-12-05 18:57:35 +1000
  • 0c7636b3c3
    System: Add missing safe mode disable messages Stenzek 2024-12-05 17:04:09 +1000
  • 390e796ffc
    Merge branch 'stenzek:master' into master Daniel Nylander 2024-12-05 07:56:25 +0100
  • 541985fb70
    Qt: Add ISO Browser Stenzek 2024-12-05 16:23:10 +1000
  • 58f5d7e1ba
    Qt: Fix missing status message on delayed progress show Stenzek 2024-12-05 16:22:55 +1000
  • e9644c7eeb
    ISOReader: Add file extraction helpers Stenzek 2024-12-05 16:22:44 +1000
  • 20df4ec14e
    Spanish (Spain) update 2024/12/03 (#3340) Víctor "IlDucci 2024-12-05 06:30:09 +0000
  • 9f589dff50
    Merge 042306277a into fe3b4154b7 Víctor "IlDucci 2024-12-03 14:40:50 +0000
  • fe3b4154b7
    PostProcessing: Fix crash on UI open with OpenGL Stenzek 2024-12-03 22:35:49 +1000
  • 042306277a Spanish (Spain) update 2024/12/03 IlDucci 2024-12-03 12:45:58 +0100
  • 3ca2579882
    Qt: Add additional early SSE4.1 check on Windows Stenzek 2024-12-03 19:03:16 +1000
  • 84a1e209ea
    OpenGLDevice: Lock pipeline cache on Linux Stenzek 2024-12-03 17:17:00 +1000
  • 04e472d088
    FileSystem: Add non-blocking option to POSIXLock Stenzek 2024-12-03 17:10:54 +1000
  • d93c713fb7
    FileSystem: Make POSIXLock moveable Stenzek 2024-12-03 17:03:52 +1000
  • 5b6e3a952c
    System: Reset code cache on fastmem mode change Stenzek 2024-12-03 16:55:00 +1000
  • 0a2facfaeb
    Settings: Don't enable fastmem without recompiler Stenzek 2024-12-03 16:54:40 +1000
  • d3ceda0c5b
    CPU/CodeCache: Improve block host size heuristics Stenzek 2024-12-03 16:33:18 +1000
  • 9a5ee3aae6
    Qt: Fix horizontal scrollbar showing in summary track list Stenzek 2024-12-03 16:16:35 +1000
  • 03eb4a6bf9
    Atualização Português do Brasil (#3339) Anderson Cardoso 2024-12-03 01:45:36 -0300
  • 25063d4018
    Achievements: Fix overlay stacking Stenzek 2024-12-03 14:13:04 +1000
  • 14ff89d0c0
    MetalDevice: Fix incorrect pixel format for RGB5A1 Stenzek 2024-12-03 13:28:19 +1000
  • 297165d1ee
    Deps: Fix MacOS build Stenzek 2024-12-03 12:36:53 +1000
  • 814eba8b97
    Merge b40bd68ff5 into cbc22a89f7 Anderson Cardoso 2024-12-02 10:18:07 -0300
  • b40bd68ff5
    Atualização Português do Brasil Anderson Cardoso 2024-12-02 10:17:23 -0300
  • c1fc2e58d3
    Merge branch 'stenzek:master' into master Anderson Cardoso 2024-12-02 09:52:19 -0300
  • cbc22a89f7
    GPU/HW: Fix TC + SW-For-Readbacks combo Stenzek 2024-12-02 20:36:22 +1000
  • ac79e43cc0
    Deps: Bump versions Stenzek 2024-12-02 20:35:56 +1000
  • 3959c83bd4
    GPU/TextureCache: Fix split writes not dumping Stenzek 2024-12-02 20:12:40 +1000
  • 22edf23269
    GPU: Fix parameter logging of some commands Stenzek 2024-12-02 17:24:18 +1000
  • 6756c96fa2
    CDROM: Improve SeekL -> ReadN timing Stenzek 2024-12-02 17:23:46 +1000
  • 71e1032605
    GameDB: Army Men: Sarge's Heroes Stenzek 2024-12-02 01:20:32 +1000
  • 2f70d1bd9c
    CPU: Write trace log to data directory Stenzek 2024-12-01 23:18:27 +1000
  • e9848a6182
    Misc: Collapse more niche log channels Stenzek 2024-12-01 23:14:24 +1000
  • 9df59713da
    GPUDevice: Put debug messages/scopes behind conditions Stenzek 2024-12-01 23:01:33 +1000
  • 0faa9cf650
    Build: Add Devel configuration Stenzek 2024-12-01 22:23:46 +1000
  • 2a7625e67c
    CI: Add workflow dispatch triggers for all jobs Stenzek 2024-12-01 23:21:11 +1000
  • 4aa9857c53
    Qt: Fix fallback binding layout not including motors Stenzek 2024-12-01 19:23:38 +1000
  • aff623b772
    GameDB: JogCon games Stenzek 2024-12-01 21:12:44 +1000
  • 7c627a8c83
    Controller: Add JogCon Stenzek 2024-11-23 17:53:05 +1000
  • f9c125c1a1
    InputManager: Add ForceFeedbackDevice interface Stenzek 2024-04-29 00:48:54 +1000
  • d7d028ac5c
    GameDB: Recompiler ICache for Resident Evil 3 Stenzek 2024-12-01 18:15:59 +1000
  • b87c6dde6c
    CDROM: More logging tidy-up Stenzek 2024-12-01 18:15:42 +1000
  • 4fe3e1147d
    Controller: Add GetPortDisplayName() that takes pad index Stenzek 2024-12-01 17:47:31 +1000
  • 9fc9f4b9e9
    Settings: Fix hash cache fields not being compared Stenzek 2024-12-01 16:53:25 +1000
  • 00132c6070
    AnalogController: Fix more log spam Stenzek 2024-12-01 14:49:38 +1000
  • 9c2244f40e
    Qt: CustomizeWindowHint should be set for no-close-button Stenzek 2024-12-01 14:27:19 +1000
  • 42c5f9169f
    CI: Merge all packaging scripts to one directory Stenzek 2024-12-01 14:08:59 +1000
  • c6746e76f1
    CPU/Intepreter: Raise #RI on invalid COP0 move Stenzek 2024-11-28 00:44:31 +1000
  • 62414b0c4c
    CPU/Interpreter: IBE should not set BD/BT Stenzek 2024-11-28 00:20:08 +1000
  • 67041d217b
    Qt: Improve shortcuts Stenzek 2024-12-01 13:32:24 +1000
  • 145ad2db27
    GameList: Fix scanning of ELF files Stenzek 2024-12-01 13:10:20 +1000
  • 9dec34c8c0
    Settings: Disable texture replacements if TC disabled Stenzek 2024-11-30 14:42:49 +1000
  • f1435dcf67
    Settings: Bump maximum hash cache size Stenzek 2024-11-30 14:04:55 +1000
  • 53008eb34a
    GPU/HW: Allow use of RGB5A1 for texture cache Stenzek 2024-11-30 14:03:16 +1000
  • c6e2235ee2
    GPU/HW: Vectorize texture conversion routines Stenzek 2024-11-30 14:01:58 +1000