Commit Graph

12066 Commits

Author SHA1 Message Date
Tillmann Karras e2fec13ab6 Fix some -Wsign-compare warnings 2015-02-24 10:29:59 +01:00
Tillmann Karras 7056f6308a Fix a -Wunused-result warning 2015-02-24 10:29:59 +01:00
skidau bd0d5c1a22 Merge pull request #2102 from magumagu/ipchle-net-regression
Fix crash in Wii games using IPCHLE networking.
2015-02-24 13:14:48 +11:00
skidau 69381580f3 Merge pull request #2096 from lioncash/wx
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
skidau bf61abf22b Merge pull request #2093 from magumagu/gc-bios-hack
Hack around our terrible GC BIOS emulation.
2015-02-24 13:11:25 +11:00
Tillmann Karras daf4aa0947 Common: move _M_SSE macro to Intrinsics.h 2015-02-24 01:06:25 +01:00
Tillmann Karras 9aa463c590 Common: move _mm_shuffle_epi8 to Intrinsics.h 2015-02-24 01:06:24 +01:00
Tillmann Karras f298f00e1b Clean up the intrinsics #ifdef mess 2015-02-24 01:02:36 +01:00
Tillmann Karras 56795efd42 Common: add single header for all intrinsics 2015-02-24 01:01:10 +01:00
Ryan Houdek 7a61bd5519 Merge pull request #2107 from Sonicadvance1/aarch64_fix_lha
[AArch64] Fix fastmem lha/lhax.
2015-02-23 15:08:42 -06:00
magumagu b9157c5a36 Merge pull request #2090 from magumagu/jit-gatherpipe-address
Refactor gather-pipe address checking.
2015-02-23 12:46:04 -08:00
magumagu 0ff7e20829 Merge pull request #2109 from lioncash/cr
Interpreter: Fix Helper_UpdateCR1
2015-02-23 11:23:21 -08:00
Markus Wick e0b0ef3868 Revert "High quality resampler" 2015-02-23 18:43:13 +01:00
Lioncash d50e7562af DolphinWX: Make RAM watch strings translateable 2015-02-23 11:02:42 -05:00
Lioncash 6fe59d82e1 Interpreter: Fix Helper_UpdateCR1
This previously shifted off-by-one
2015-02-23 06:56:01 -05:00
Ryan Houdek 859eeb6d5b [AArch64] Fix fastmem lha/lhax.
When the fastmem loadstore would fail, we would disassemble a few instructions to determine if lhbrx or lhz*
This was failing since I was checking the REV16 instruction that appears after the LDRH. Fixed it to make sure it was checking the correct instruction
which is SXTH.

Fixes an issue where homebrew wouldn't load with fastmem enabled.
2015-02-22 22:58:10 -06:00
magumagu fca5e176b3 Correctly set up MSR and BAT registers for ELF loading. 2015-02-22 20:51:50 -08:00
skidau 593563e16c Merge pull request #2087 from Armada651/epsilon-3d
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
2015-02-23 13:12:55 +11:00
skidau f8e51a1a26 Merge pull request #2050 from Tilka/reset_vertex_loader_stats
VertexLoaderManager: reset stats properly
2015-02-23 13:10:38 +11:00
skidau 1c2977442f Merge pull request #1992 from degasus/asyncevents
Asyncevents
2015-02-23 13:08:39 +11:00
skidau 57e9d59704 Merge pull request #1978 from lioncash/dspwind
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau 793abccb5e Merge pull request #1942 from Buddybenj/No-Intro
Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
skidau 81eb9bdf16 Merge pull request #1629 from kamiyo/FIR-resampler
High quality resampler
2015-02-23 12:53:33 +11:00
Lioncash 1a913138d5 Interpreter: Uncomment code related to cmp and cmpl
This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu b5020b1675 Fix crash in Wii games using IPCHLE networking.
Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.

Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek 3ab006b8d1 Merge pull request #2099 from Tilka/vtune
Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu b9f77a5c0f Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras 387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot 03ffab4249 Merge pull request #2098 from Tilka/fix_warning
Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras 8d19f62b69 Fix -Wmissing-variable-declarations warning 2015-02-22 20:08:28 +01:00
magumagu 917a900ccb Refactor gather-pipe address checking.
The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu 18ada7a0f5 Merge pull request #2033 from magumagu/mmio-fix-addresses
Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora c54a8c54fb Merge pull request #1994 from Tilka/vtune
JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Lioncash d48ad19b8d DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus b35fa222f5 VideoCommon: perf querys by async events 2015-02-22 08:41:15 +01:00
degasus edbd402101 VideoCommon: bbox by async events 2015-02-22 08:41:15 +01:00
degasus ad7264da7d VideoCommon: implement swap requests in the full async way 2015-02-22 08:41:15 +01:00
degasus bc248f8941 VideoCommon: use a new async event system for efb access 2015-02-22 08:41:15 +01:00
Lioncash bfa5dcc891 Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu 97b7f26d58 Hack around our terrible GC BIOS emulation.
Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash 09319a1e11 Interpreter: Rearrange ordered/unordered compares
Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Lioncash 70e1121b29 Interpreter_Tables: srawix only uses rS, not rS and rB.
srawix's input/output is defined as rA, rS, SH, where SH is an immediate for the shift amount.
2015-02-21 21:20:43 -05:00
Lioncash 7c244766dc Interpreter: Use correct destination for psq_l, psq_lx, psq_lu, and psq_lux.
Gekko manual defines these as storing to rD, not rS.

Also removed FL_OUT_FLOAT_S, since nothing uses it now.
2015-02-21 21:20:41 -05:00
Lioncash 7bc2830520 Interpreter: Use Helper_Get_EA_X() for eciwx and ecowx
Cleans up the functions a little.
2015-02-21 21:20:40 -05:00
Lioncash dc6cc909e5 Interpreter: Use FL_IN_A0B for ecowx
ecowx uses the value zero if rA is zero.
2015-02-21 21:20:39 -05:00
Lioncash a8199a1070 Interpreter: Use correct destination for eciwx
Gekko manual defines the destination as rD. Also, if rA is zero, the
value zero is used, so FL_IN_AB is changed to FL_IN_A0B.
2015-02-21 21:20:38 -05:00
Pierre Bourdon 860c889454 Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis 568f0dca78 In hope of speeding up ```IsCPUThread()``` got rid of id checking and instead implemented a TLS boolean...
Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
Ryan Houdek e9ac4d53a6 Implement full occlusion queries for the Nexus 9.
GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
Ryan Houdek a5b4ac6faa [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
magumagu 9e29154b08 Merge pull request #1988 from magumagu/fast-checkgatherpipe
Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon e8f37bc3fe Merge pull request #2091 from magumagu/lmw-saved-regs
Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu 018a7f1ec9 Fix registersInUse in Jit64::lmw.
Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot c3edab8f54 Merge pull request #2082 from Armada651/resolve-depth
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick 95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok ff4127cf50 VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok 139ad3b2b9 TextureConversionShader: Use a Texture2DArray to match the shader resource view. 2015-02-21 11:50:20 +01:00
Jules Blok c180174e4a D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
Markus Wick 6bbf774507 Merge pull request #2075 from magumagu/titantron-fix
Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Scott Mansell 355be1719e Fix regression with directx when zfreeze=true and ztest=false. 2015-02-21 10:52:29 +13:00
Pierre Bourdon 8b095a0178 Merge pull request #2059 from magumagu/palette-convert
Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu 074397c12d Explicitly set up AllocateTexture configuration for palette conversion.
No functional change.
2015-02-19 15:57:05 -08:00
magumagu 0360e01eaf Merge pull request #2040 from magumagu/gc-memmap
Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu ddc815dd7a Remove TextureAddress struct. 2015-02-19 15:36:32 -08:00
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu 314b241220 Try to fix our memory map to match the GameCube.
This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon fbbbad98e9 Merge pull request #2079 from lioncash/tables
PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00
magumagu d0c675af83 Merge pull request #2080 from lioncash/interp
Interpreter: Remove unnecessary prototypes and includes
2015-02-19 11:19:20 -08:00
Lioncash 8401b5a1f2 Interpreter: Remove unnecessary prototypes and includes 2015-02-19 13:20:24 -05:00
Lioncash a60d3306b1 PowerPC: Get rid of magic numbers related to interp/JIT initialization. 2015-02-19 12:16:53 -05:00
Lioncash d32359c915 PPCTables: Simplify UsesFPU
We can just retrieve the op info and check if the FPU flag is present
2015-02-19 12:16:44 -05:00
Pierre Bourdon 6a14300c9c Merge pull request #2078 from lioncash/fwd
PPCTables: Remove an unnecessary forward declaration
2015-02-19 15:51:15 +01:00
Lioncash e4df6026c4 PPCTables: Remove an unnecessary forward declaration
This class name isn't used anymore.
2015-02-19 09:08:00 -05:00
Lioncash 0fc3166b2f PPCTables: Correct some flag descriptions 2015-02-19 08:56:18 -05:00
magumagu 4cdf9f543f Partially fix WWE12 titantron videos.
The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.

I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
Lioncash c8c61041ba Merge pull request #2007 from lioncash/si
Core: Move several files into the correct VS directory filter.
2015-02-18 21:33:39 -05:00
kamiyo e864521182 High Quality Resampler, using FIR filter
For more information:
https://docs.google.com/document/d/1tBEgsJh7QiwNwepXI0eobfK3U8LkJButSyeuFt1degM/edit?usp=sharing

removed: SSE includes (not used)

added: 16bit -> float -> 16bit functions
added: linear interpolator and high-quality (windowed-sinc) interpolator functions (including Resampler class)
added: dithering

changed: renamed variables and reformatted a few things to fit with style guide (braces, #include->const)
changed: use s16, u16, s32, u32 etc
changed: store samples and do all computations as floats
changed: volume from 0 - 255
2015-02-18 21:13:45 -05:00
mimimi085181 2f8e0c9bb9 Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.

The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.

Since this would break efb copies, don't do it for efb copies.

Castlevania 3 goes from 80 fps to 115 fps for me.

There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.

Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-18 23:54:40 +01:00
Ryan Houdek 19f8524304 Fix mulli's flags in the instruction tables.
It doesn't set RC, so this flag is incorrect.
2015-02-18 16:26:12 -06:00
Shawn Hoffman f91e8e9423 make libusb vcxproj use standard dolphin template and don't compile strerror.c. 2015-02-18 13:29:39 -08:00
Markus Wick 86226cb2b9 Merge pull request #1979 from Mullin/head
Use clock_gettime instead of gettimeofday, it's more efficiency on low power system
2015-02-18 21:54:16 +01:00
Mullin 797fc14414 Use clock_gettime instead of gettimeofday, it's more effiency on low power system
Add def for mac(They don't support clock_gettime)

Fix my mistake

Fix my mistake 2
2015-02-18 21:44:58 +01:00
Pierre Bourdon 8cc6e5cff9 Merge pull request #1854 from JosJuice/read-disc-after-delay
DVDInterface: Read disc after delay, not before
2015-02-18 20:35:07 +00:00
Pierre Bourdon 042fcbcbca Merge pull request #2067 from magumagu/cputhread-assert
Disable an IsCPUThread() assert in Release builds.
2015-02-18 16:22:23 +00:00
Pierre Bourdon 96041a5aca Merge pull request #2068 from mimimi085181/hash-fix
GetCRC32: Fix the hash for the last byte(s)
2015-02-18 13:43:06 +00:00
mimimi085181 f6c9b8243e GetCRC32: Fix the hash for the last byte(s)
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
Ryan Houdek ef2fba2e85 Merge pull request #2070 from lioncash/unused
PowerPC: Remove unused enum values
2015-02-17 23:42:46 -06:00
Lioncash 78d917b0b3 PowerPC: Remove unused enum values 2015-02-18 00:37:32 -05:00
Lioncash 0b3a2ae4ca PowerPC: Document the instruction table flags
Should make it easier for newcomers to get up to speed.
2015-02-18 00:17:51 -05:00
Buddybenj 265a21a565 Replace Country Names With No-Intro Names 2015-02-17 18:50:10 -06:00
Ryan Houdek 127e742992 Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
[ARMv7] Fix unsigned/signed stores
2015-02-17 14:38:36 -06:00
Mullin 39aa2432a6 Fix signed/unsigned stores 2015-02-17 21:29:01 +01:00
Fiora 53bf21e15a Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
Jit64: Use variadic templates for RegCache locking
2015-02-17 08:53:07 -08:00
Lioncash 39e121e551 Merge pull request #2064 from magcius/fix-tilt
WiimoteEmu: Add back the calibrated accel data to the EEPROM
2015-02-17 11:14:09 -05:00
JosJuice 3ac0977bc6 DVDInterface: Read disc after delay, not before 2015-02-17 14:57:36 +01:00
Leandro Pereira 1162c5344b Jit64: Use variadic templates for RegCache locking 2015-02-17 10:01:42 -02:00
Ryan Houdek 3aa605236d Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
[AArch64] Vertex loader and things
2015-02-17 00:51:51 -06:00
Ryan Houdek ed008c3a69 [AArch64] Change the vertex loader over to using unscaled loadstores.
In nearly all direct loadstore cases we can use unscaled loadstores.
Still have a fallback in case we hit a situation that we /can't/ do a unscaled loadstore.
2015-02-16 22:03:09 -06:00
Ryan Houdek 120df4c688 [AArch64] Implement loadstore unscaled. 2015-02-16 22:00:43 -06:00
magumagu 77a0bfdd8f Merge pull request #2055 from magumagu/fakevmem-code
Allow executing code out of FakeVMEM.
2015-02-16 19:13:14 -08:00
magumagu cce503c879 Disable an IsCPUThread() assert in Release builds.
IsCPUThread is extremely slow at the moment, and this code runs
frequently.
2015-02-16 19:07:42 -08:00
Jasper St. Pierre e53268be1b WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
Ryan Houdek f54a0d3ff4 [AArch64] Minor floating point loadstore improvements.
These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
2015-02-16 16:51:39 -06:00
Ryan Houdek b4b03641b3 [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
magumagu f316265973 Fix the addresses of MMIO registers.
MMIO registers are located at 0x0C000000 and 0x0D000000, not 0xCC000000.
The 0xCC000000 addresses are just an artifact of address translation.
2015-02-15 18:29:37 -08:00
magumagu 5b6a947e8f Merge pull request #2035 from magumagu/remove-bat-option
Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Scott Mansell 43dfec07c9 Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Scott Mansell 7add7b685f Remove unneeded spaces from code.
Line now matches the style of the rest of the function.
2015-02-16 12:59:45 +13:00
Lioncash 16a6392308 Merge pull request #2054 from lioncash/disable
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Markus Wick f38b3ace38 Merge pull request #2038 from magumagu/disable-thread-safety-checks
Disable thread safety assertions added in PR1987.
2015-02-15 10:33:19 +01:00
skidau d601657c99 Merge pull request #2045 from greyrogue/master
Add Datel AGP save commands for SRAM/FRAM.  Improve EEPROM.
2015-02-15 12:57:58 +11:00
Pierre Bourdon b7916f9655 Merge pull request #2057 from lioncash/busy
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
greyrogue 2d4aa2a195 Add save commands for SRAM/FRAM. Improve EEPROM.
Handle possible endian file read issues at file access time instead of
using Swap64 on every access.
Code comments and clean up.
2015-02-14 20:36:26 -05:00
skidau 72e8e78ec8 Merge pull request #2037 from magumagu/illegal-inst-handling
Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau 32d8f887fe Merge pull request #2032 from mathieui/update-libusb-externals
Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash 537ad96ece DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Pierre Bourdon 3500740dd4 Windows AVIDump: support "silent" frame dumping
When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.

This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
magumagu 001bf9152e Allow executing code out of FakeVMEM.
Fixes regression from PR1856 (address translation).
2015-02-14 14:08:46 -08:00
Lioncash 50f600c834 DolphinWX: Change Enable(false) calls into Disable() where possible 2015-02-14 16:00:15 -05:00
Markus Wick 405444d4fe Merge pull request #1803 from lioncash/rgb
OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau 61b19bda3e Merge pull request #2042 from unknownbrackets/gcz-fix
DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash e3b9be6dbb Core: Move several files into the correct VS directory filter 2015-02-13 20:57:23 -05:00
Tillmann Karras 1a52cff1c9 VertexLoaderManager: reset stats properly 2015-02-14 02:30:05 +01:00
Tillmann Karras a7cc36e711 Movie: reintroduce a local variable 2015-02-14 02:27:15 +01:00
Lioncash 6558704403 Merge pull request #2030 from lioncash/destroy
DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Rachel Bryk b66df8424a Remove an unneeded global variable from Movie.cpp. 2015-02-13 20:11:44 -05:00
Pierre Bourdon 4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek 15e41c67f8 Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
Ryan Houdek b989c2fd8f [AArch64] Fix another assert in the JIT register cache. 2015-02-13 12:16:06 -06:00
Ryan Houdek 814aaaf538 [AArch64] Implement a couple of emitter instructions.
These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
Ryan Houdek 0252bbb33f [AArch64] Fix non-PCH build. 2015-02-13 12:16:05 -06:00
Ryan Houdek 8074d06270 [ARM] Fix poison memory functions.
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
Ryan Houdek 20dae1f210 [AArch64] Fix a bunch of emitter asserts.
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
Ryan Houdek 57c66798fc [Android] Register panic alert handler.
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras 1b38800a67 DolphinWX: fix -e parameter 2015-02-13 10:34:18 +01:00
Tillmann Karras d33e760c55 Jit64: turn short jmp into near jmp
Fixes a regression from #1856's ac54c6a.
2015-02-13 07:51:34 +01:00
Unknown W. Brackets df5857b5af DiscIO: On decompress to file, write last blocks. 2015-02-12 20:30:11 -08:00
magumagu 6797718950 Merge pull request #2039 from magumagu/pr1856-typos
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu f9e8ad39fc Fix typos from PR1856 (address translation). 2015-02-12 12:11:33 -08:00
magumagu 98b809a05e Disable thread safety assertions added in PR1987.
We do a whole bunch of non-threadsafe stuff, especially in the UI, and I'm
probably not going to get around to implementing a threadsafe framework
for interaction between the UI and the CPU thread anytime soon.  See issue
8220.
2015-02-12 11:54:17 -08:00
magumagu 985087c7e2 Make all unknown opcodes behave consistently.
Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu e640ef9d7b Improve illegal instruction handling.
This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
magumagu aa40f750d4 Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash c7c6bdbf5a Merge pull request #2027 from Buddybenj/change-wording
Change Wording
2015-02-11 23:23:22 -05:00
magumagu 49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Tillmann Karras 0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
magumagu 0e0a196a1c Merge pull request #1856 from magumagu/correct-translation-disable-2
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki 8cf4a57844 Change Wording
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras 4fa38f0c02 Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
Pierre Bourdon b7e455ece8 Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu 4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau 4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
JosJuice e186104960 Don't use revision-specific unique ID strings outside of CoreParameter 2015-02-11 19:01:04 +01:00
JosJuice 47e67f9696 CoreParameter: Support game INIs that match all regions 2015-02-11 19:01:03 +01:00
JosJuice 8670f2a627 CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash 9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu 0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu 1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash 07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick 2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell 4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell 8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater 2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora 451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice 28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash 537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash 9d5c6c55fe OnScreenDisplay: Allow for different colored messages 2015-02-07 17:35:21 -05:00
Lioncash 3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora 73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau 8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau 66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
JosJuice 3414f818cd DVDInterface: Get rid of DVDCommandResult struct
It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice af4f872dfe DVDInterface: Schedule event in ExecuteCommand 2015-02-05 15:10:14 +01:00
mathieui 8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo 46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo 34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus 68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Gabriel Corona 266d50c811 Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.

This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).

Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.

The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Lioncash e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau 3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau 5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu 57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau 4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00