TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
Mai
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
...
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Mai
d6437b7e46
Merge pull request #11123 from Pokechu22/fmt-9.1.0
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Externals: Update fmt to 9.1.0
2022-11-23 22:40:03 +00:00
Pokechu22
f5d11c1e38
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
JosJuice
ddf63bacb9
Merge pull request #11296 from t895/tv-game-details-fix
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Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
Admiral H. Curtiss
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers.
2022-11-23 21:58:18 +01:00
Admiral H. Curtiss
0a6fdb9c13
HW: Pass System to MMIO handlers.
2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
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AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
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CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
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Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
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Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
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VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22
e13094766d
Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
...
This regressed in 0a906f553f
, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22
0bcd3c79bb
VertexLoader: Eliminate use of DataReader
...
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.
Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance
2022-11-23 00:11:47 +01:00
Admiral H. Curtiss
5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
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Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss
19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
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DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss
132bf6550f
Merge pull request #11236 from AdmiralCurtiss/gci-path-config
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Add config setting for base GCI folder path.
2022-11-22 23:48:46 +01:00
Charles Lombardo
6e5f546d4e
Android: Fix GameDetailsDialog on leanback
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Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
2022-11-22 15:56:15 -05:00
Charles Lombardo
e67788571a
Android: Fix condition where we set grid span too early
2022-11-22 15:19:15 -05:00
Admiral H. Curtiss
81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set.
2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
c18d6c3deb
Config: Use JPN for custom GCI folder paths.
2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
...
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss
1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
c517e92719
GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
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This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
b31b2db5fa
GCMemcard: Remove unused methods.
2022-11-22 10:54:10 +01:00
Admiral H. Curtiss
2132e005c3
Core: Add config setting for base GCI folder path.
2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
5ebb894685
Updater: Delete the file we check for write rights with on Windows.
2022-11-22 02:38:42 +01:00
Admiral H. Curtiss
f0fb8c22b0
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 01:28:02 +01:00
Pokechu22
8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
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VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
JosJuice
d64c3dc267
Arm64Emitter: Add MOVPage2R utility function
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This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice
40571cf13c
DolphinQt: Add GBA TAS input window
...
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248
.
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JMC47
22bcf134bf
Merge pull request #11139 from JosJuice/jit64-nans-no-freg
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Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
JosJuice
4b6bad2f9e
Jit64: Use MOV instead of ADD for updating imm Ra
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The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
Admiral H. Curtiss
5d03577189
Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 06:57:54 +01:00
Robin Kertels
f179fd9c33
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
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A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Léo Lam
f1c9774159
Merge pull request #11240 from noahpistilli/es_v1_ticket
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IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8
IOS/ES: Add support for V1Ticket
2022-11-17 17:54:06 -05:00
Charles Lombardo
275e9e3a58
Android: Adjust card_width
2022-11-16 15:33:38 -05:00
JosJuice
9766238649
Merge pull request #11267 from t895/smooth-keyboard
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Android: Use smooth keyboard animation in cheats activity
2022-11-16 20:48:20 +01:00
JosJuice
cecd4d15fe
Merge pull request #11254 from t895/adaptive-grid
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Android: Dynamically adapt grid span to card_game size
2022-11-16 20:47:59 +01:00
JosJuice
7ce2be9386
Merge pull request #11256 from t895/animate-focus-change
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Android: Animate covers on focus change
2022-11-16 20:47:16 +01:00
Admiral H. Curtiss
f0b0fcbb95
Netplay: Add more logging to save syncing.
2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
99a918d884
Merge pull request #11280 from Pokechu22/efb-cache-cleanup
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VideoCommon/FramebufferManager: Further EFB cache cleanup
2022-11-16 02:22:53 +01:00
Admiral H. Curtiss
43e90ca023
Merge pull request #11105 from vpelletier/si_ignore_setGameId
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SI: Ignore non-standard setGameID command
2022-11-16 02:08:39 +01:00
Pokechu22
1fdf15a1be
VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
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This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Pokechu22
55e1c3b51d
VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTileRect
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This is for readability only, and should behave identically.
2022-11-15 15:48:56 -08:00
Pokechu22
90d05fe37e
VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
...
0e02ddcf52
removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
JMC47
8a1c28be63
Merge pull request #11172 from K0bin/efb-refresh
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VideoCommon:FramebufferManager: Mark cache as valid after refresh
2022-11-15 16:33:46 -05:00
Admiral H. Curtiss
d7593dd721
Merge pull request #11243 from Sintendo/arm64mul
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JitArm64: Optimize multiplication
2022-11-15 04:05:49 +01:00
Admiral H. Curtiss
c9e74801ed
Merge pull request #11269 from vabold/dolphindevice-get-time
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Add DolphinDevice::GetSystemTime to allow for accurate Unix timestamp generation
2022-11-15 03:48:57 +01:00
Admiral H. Curtiss
6c9b9cbf95
Merge pull request #11255 from JosJuice/disable-sd-convert
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Disable SD card conversion while emulation is running
2022-11-15 03:44:49 +01:00
Admiral H. Curtiss
09c0321997
Merge pull request #11184 from Lobsterzelda/save-all-nand-files-to-save-state
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HostFileSystem: Set all NAND folders to be saved in save states
2022-11-15 03:42:26 +01:00
Admiral H. Curtiss
b6503d7585
Merge pull request #11018 from Dentomologist/add_updater_error_messages
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Add updater error messages
2022-11-15 01:08:55 +01:00
Admiral H. Curtiss
5bdb291d90
Qt/Updater: Remove unused member variable.
2022-11-15 00:56:08 +01:00
Admiral H. Curtiss
f05b0ad669
Merge pull request #11271 from jordan-woyak/mapping-button-expanding
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DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-15 00:53:02 +01:00
Charles Lombardo
eb060c7356
Android: Dynamically adapt grid span to card_game size
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In order to avoid getting stuck making a new dimension file every time a new device is found we take a known value for how large the game card will be, take the screen size, and adjust the grid accordingly.
2022-11-13 15:49:29 -05:00
JosJuice
f614f94568
Merge pull request #11272 from t895/tv-update-fix
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Android: Use progress bar that does not inherit from AppCompat on leanback
2022-11-13 21:01:56 +01:00
Charles Lombardo
2e978ad428
Android: Use progress bar that does not inherit from AppCompat on leanback
2022-11-13 12:25:47 -05:00
JosJuice
2340a7eea6
Merge pull request #11248 from t895/offload-unmangle
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Android: Offload cover path unmangling to another thread
2022-11-13 14:59:00 +01:00
JosJuice
1e80bcbd57
Merge pull request #11265 from t895/dialog-ripple-color
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Android: Change alert dialog button ripple color for default theme
2022-11-13 09:16:06 +01:00
Admiral H. Curtiss
2a81fa6c26
Merge pull request #11015 from TryTwo/Conditional_Breakpoints
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Conditional breakpoints
2022-11-13 01:06:52 +01:00
vabold
083b8172e0
Replace `std::time` with `std::chrono::system_clock`
2022-11-12 05:36:49 -05:00
vabold
ff1c71cc38
Fix inaccurate function name, add old function
2022-11-12 05:36:49 -05:00
Jordan Woyak
6044bc32a8
DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-11 23:14:03 -06:00
Jordan Woyak
e9af3d945a
DolphinQt: Rename "Keyboard" to "Keyboard Controller" and add warning text.
2022-11-11 22:26:35 -06:00
JosJuice
f28e5607fe
Merge pull request #11263 from tellowkrinkle/NoMipsOption
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VideoCommon: Add option to disable mipmaps
2022-11-11 17:55:45 +01:00
Jordan Woyak
296959ec58
GCKeyboardEmu: Eliminate unused Options group.
2022-11-11 01:59:09 -06:00
Charles Lombardo
8bfa08fa0e
Android: Use smooth keyboard animation in cheats activity
2022-11-11 00:53:59 -05:00
Charles Lombardo
8a46404329
Android: Change system update dialog title/message when cancelling
2022-11-10 22:46:41 -05:00
Charles Lombardo
4b622ef4d0
Android: Change alert dialog button ripple color for default theme
2022-11-10 21:58:11 -05:00
Lobsterzelda
ed54e1905a
HostFileSystem: Set all NAND folders to be saved in save states when a movie is active
2022-11-10 14:02:29 -05:00
TellowKrinkle
37a51f1d09
VideoCommon: Add an option to disable mipmaps
...
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
JosJuice
dca51f3ab0
Merge pull request #11260 from t895/text-alignment
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Android: Fix list_item_cheat text
2022-11-07 18:52:27 +01:00
Robin Kertels
3beb22ed7f
VideoBackends:Vulkan: Synchronize presentation
...
Synchronize with the submission thread
if the last present is not done yet.
2022-11-07 02:20:22 +01:00
Charles Lombardo
e79a4b0d8c
Android: Fix list_item_cheat text
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Sometimes a gecko code would have a title long enough to appear over the checkbox. This is now prevented by marking the text's boundary a 16dp before the start of the checkbox.
2022-11-06 17:30:07 -05:00
Charles Lombardo
60fb151581
Android: Animate covers on focus change
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Co-Authored-By: JosJuice <josjuice@gmail.com>
2022-11-06 15:52:19 -05:00
Admiral H. Curtiss
a98df18947
VideoCommon: Hold ImGui lock while initializing and shutting down ImGui.
2022-11-06 21:48:55 +01:00
Pokechu22
e37aa3ed90
RenderWidget: Fix random crash due to missing ImGui context
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`ImGui::GetIO` performs an assertion that a context exists, and if one doesn't then things will likely crash. Unfortunately this crash is hard to consistently reproduce.
2022-11-06 21:41:07 +01:00
Admiral H. Curtiss
c931529e7a
Merge pull request #11225 from iwubcode/graphics-mod-textureload-callable
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VideoCommon: call texture load graphics mod hook when textures are loaded
2022-11-06 18:58:51 +01:00
Admiral H. Curtiss
1348337277
Merge pull request #11246 from tellowkrinkle/PVDMemset
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VideoCommon: Zero PortableVertexDeclarations on initialization
2022-11-06 18:54:21 +01:00
Admiral H. Curtiss
c75b53c7ed
Merge pull request #11250 from AdmiralCurtiss/memory-widget-menu
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MemoryWidget: Split Actions into Import and Export.
2022-11-06 18:50:02 +01:00
JosJuice
982afec040
Android: Disable SD card conversion while emulation is running
2022-11-06 18:27:04 +01:00
Admiral H. Curtiss
a36a5c1308
CoreTiming: Pass Core::System to Events.
2022-11-06 17:54:58 +01:00
JosJuice
de93b4dc13
DolphinQt: Disable SD card conversion while emulation is running
2022-11-06 17:48:55 +01:00
Charles Lombardo
ff38fef2e4
Android: Use FrameLayout as root for notouch emulation layout
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When inflating this layout, the layout inflater doesn't expect a View and rather a descendant of ViewGroup. This resulted in a crash which is resolved by using a FrameLayout instead.
2022-11-06 01:51:12 -05:00
Admiral H. Curtiss
db679ab620
Merge pull request #11249 from JosJuice/load-dol-elf-after-mem
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Boot: Load DOL/ELF after memory setup
2022-11-06 05:40:54 +01:00
Admiral H. Curtiss
e1f5eb3d8d
Merge pull request #11233 from AdmiralCurtiss/netplay-split-save-sync-function
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NetPlay: Split SyncSaveData() into two parts.
2022-11-06 05:39:26 +01:00
Admiral H. Curtiss
1c63349984
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-06 02:13:58 +01:00
Admiral H. Curtiss
e9caa09f7b
NetPlay: Split SyncSaveData() into two parts.
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This allows the 'save collection' part to run even if no clients are connected. Fixes issue 13095.
2022-11-06 01:51:01 +01:00
Admiral H. Curtiss
cf533df814
MemoryWidget: Split Actions into Import and Export.
2022-11-05 23:05:15 +01:00
Admiral H. Curtiss
89bc1649e3
Merge pull request #11111 from TryTwo/PR_MemoryView_TableUpdates
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MemoryViewWidget refactor memory table
2022-11-05 22:59:44 +01:00
JosJuice
fb916a4c33
Boot: Load DOL/ELF after memory setup
...
I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70
).
2022-11-05 13:55:17 +01:00
TellowKrinkle
d9ed9ae331
VideoCommon: Zero PortableVertexDeclarations on initialization
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Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
Admiral H. Curtiss
431301add3
Merge pull request #10771 from TryTwo/PR_AutoStep
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Debugger: Implement base code tracing logic. and feature to auto-step through code.
2022-11-04 23:32:54 +01:00
Admiral H. Curtiss
26b68f1f84
Merge pull request #11228 from Pokechu22/statistics-macros
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VideoCommon/Statistics: Require semicolons after statistics macros
2022-11-04 23:15:52 +01:00
Admiral H. Curtiss
8b4e315fb7
Merge pull request #11242 from Sintendo/arm64cmp
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JitArm64: Optimize cmp
2022-11-04 23:13:09 +01:00
Charles Lombardo
6eb5013359
Android: Offload cover path unmangling to another thread
2022-11-04 14:28:21 -04:00
Robin Kertels
0e02ddcf52
VideoCommon:FramebufferManager: Cleanup
2022-11-04 01:18:23 +01:00
Robin Kertels
371935d61e
VideoCommon:FramebufferManager: Mark cache as valid after refresh
...
Otherwise we might never hit the early return
if either depth or color doesnt have any active
tiles.
2022-11-04 01:18:23 +01:00
TellowKrinkle
83ca1ad8a6
VideoBackends:Metal: Headless render support
2022-11-03 02:35:24 -05:00
Admiral H. Curtiss
1d07332657
Merge pull request #11193 from jordan-woyak/ciface-input-backend-interface
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ControllerInterface: Add InputBackend interface.
2022-11-03 04:42:05 +01:00
Bram Speeckaert
274e34ddf1
JitArm64: MultiplyImmediate - Handle -(2^n) + 1
...
Let's take advantage of ARM64's input register shifting one last time,
shall we?
Before:
0x1280005b mov w27, #-0x3
0x1b1b7f18 mul w24, w24, w27
After:
0x4b180b18 sub w24, w24, w24, lsl #2
2022-11-02 21:53:19 +01:00
Bram Speeckaert
7073a135c6
JitArm64: MultiplyImmediate - Handle -(2^n)
...
ARM64's flexible shifting of input registers also allows us to calculate
a negative power of two in one instruction; shift the input of a NEG
instruction.
Before:
0x128001f7 mov w23, #-0x10
0x1b1a7efa mul w26, w23, w26
0x93407f58 sxtw x24, w26
After:
0x4b1a13fa neg w26, w26, lsl #4
0x93407f58 sxtw x24, w26
2022-11-02 21:53:19 +01:00
Bram Speeckaert
1c87f040a3
JitArm64: mulli - Only allocate reg when necessary
...
If the destination register doesn't equal the input register, using it
to temporarily hold the immediate value is fair game as it'll be
overwritten with the result of the multiplication anyway. This can
slightly reduce register pressure.
Before:
0x52800659 mov w25, #0x32
0x1b197f5b mul w27, w26, w25
After:
0x5280065b mov w27, #0x32
0x1b1b7f5b mul w27, w26, w27
2022-11-02 21:53:19 +01:00
Bram Speeckaert
20dd5cadab
JitArm64: MultiplyImmediate - Add comments
2022-11-02 21:53:17 +01:00
Bram Speeckaert
c349875cdc
JitArm64: MultiplyImmediate - Handle 2^n + 1
...
By taking advantage of ARM64's ability to shift an input register by any
amount, we can calculate multiplication by a number that is one more
than a power of two with a single instruction.
Before:
0x52800838 mov w24, #0x41
0x1b187f7b mul w27, w27, w24
After:
0x0b1b1b7b add w27, w27, w27, lsl #6
2022-11-02 21:52:44 +01:00
Bram Speeckaert
3aaf1a2b8b
JitArm64: MultiplyImmediate - Handle 2^n
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Turn multiplications by a power of two into bitshifts.
Before:
0x52800817 mov w23, #0x40
0x1b167ef6 mul w22, w23, w22
After:
0x531a66d6 lsl w22, w22, #6
2022-11-02 21:52:37 +01:00
Markus Wick
0210d115c2
Merge pull request #11227 from JosJuice/jitarm64-mmio-clobber
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JitArm64: Move MMIO handler result before popping stack
2022-11-02 10:19:22 +01:00
Jordan Woyak
168a49c87f
ControllerInterface: DSU InputBackend implementation.
2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
Bram Speeckaert
f25611f388
JitArm64: MultiplyImmediate - Handle 1
...
Multiplication by one is also trivial. Depending on the registers
involved, either a single MOV or no instructions will be generated.
Before:
0x52800038 mov w24, #0x1
0x1b1a7f1b mul w27, w24, w26
After:
0x2a1a03fb mov w27, w26
Before:
0x52800039 mov w25, #0x1
0x1b1a7f3a mul w26, w25, w26
After:
Nothing!
2022-11-01 21:13:45 +01:00
Bram Speeckaert
51cb918aa5
JitArm64: MultiplyImmediate - Handle 0
...
Multiplication by zero always gives zero.
Before:
0x52800019 mov w25, #0x0
0x1b197f5b mul w27, w26, w25
After:
Nothing!
2022-11-01 21:13:38 +01:00
Bram Speeckaert
080513284c
JitArm64: mullwx - Use MultiplyImmediate
2022-11-01 19:05:33 +01:00
Bram Speeckaert
53a8cd1563
JitArm64: mulli - Use MultiplyImmediate
2022-11-01 19:04:50 +01:00
Bram Speeckaert
4aa0c0133a
JitArm64: Introduce MultiplyImmediate
...
Add a new function that will handle all the special cases regarding
multiplication. It does nothing for now, but will be expanded in
follow-up commits.
2022-11-01 19:01:38 +01:00
JosJuice
dc046a2470
Merge pull request #11237 from t895/grid-fix
...
Android: Add more game grid sizes for long displays
2022-11-01 19:00:53 +01:00
Bram Speeckaert
d0de68c41b
JitArm64: cmp - Optimize general case
...
We can merge an SXTW with the SUB, eliminating one instruction. In
addition, it is no longer necessary to allocate a temporary register,
reducing register pressure.
Before:
0x93407f59 sxtw x25, w26
0x93407ebb sxtw x27, w21
0xcb1b033b sub x27, x25, x27
After:
0x93407f5b sxtw x27, w26
0xcb35c37b sub x27, x27, w21, sxtw
2022-11-01 12:21:24 +01:00
Bram Speeckaert
ae6ce1df48
Arm64Emitter: Add ArithOption with ExtendSpecifier
...
ARM64 can do perform various types of sign and zero extension on a
register value before using it. The Arm64Emitter already had support for
this, but it was kinda hidden away.
This commit exposes the functionality by making the ExtendSpecifier enum
available everywhere and adding a new ArithOption constructor.
2022-11-01 12:15:56 +01:00
Bram Speeckaert
82f22cdfa1
JitArm64: cmp - Optimize a == -1 case
...
By explicitly handling this, we can avoid materializing -1 in a
register and generate more efficient code by taking advantage of -x ==
~x + 1.
Before:
0x12800015 mov w21, #-0x1
0x93407eb9 sxtw x25, w21
0x93407ef8 sxtw x24, w23
0xcb180338 sub x24, x25, x24
After:
0x2a3703f8 mvn w24, w23
0x93407f18 sxtw x24, w24
2022-11-01 12:00:32 +01:00
Bram Speeckaert
592ba31e22
JitArm64: cmp - Optimize a == 0 case
...
By explicitly handling this, we can avoid materializing zero in a
register and generate more efficient code altogether.
Before:
0x52800016 mov w22, #0x0
0xb94093b5 ldr w21, [x29, #0x90]
0x93407ed7 sxtw x23, w22
0x93407eb9 sxtw x25, w21
0xcb1902f9 sub x25, x23, x25
After:
0xb94093b7 ldr w23, [x29, #0x90]
0x4b1703f9 neg w25, w23
0x93407f39 sxtw x25, w25
2022-11-01 11:52:00 +01:00
Bram Speeckaert
f5e7e70cc5
JitArm64: cmp - Refactor
2022-11-01 11:47:17 +01:00
Bram Speeckaert
dbb8f588c7
JitArm64: cmpl - Optimize a == 0 case
...
By explicitly handling this, we can avoid materializing zero in a
register.
Before:
0x52800019 mov w25, #0x0
0xb94087b6 ldr w22, [x29, #0x84]
0xcb16033b sub x27, x25, x22
After:
0xb94087b9 ldr w25, [x29, #0x84]
0xcb1903fb neg x27, x25
2022-11-01 11:27:45 +01:00
Dentomologist
7cd08fde75
Updater: Add/clarify error messages
2022-10-31 23:36:07 -07:00
Dentomologist
2808db7f2f
FileUtil: Return success bool from CopyDir
2022-10-31 23:33:02 -07:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working"
2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
...
MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645
OGL: use already known object label lengths
...
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4
OGL: fix compute shader labels
...
This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
...
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Charles Lombardo
349b16aa55
Android: Add more game grid sizes for long displays
2022-10-31 13:11:17 -04:00
Shawn Hoffman
7cc8e37aee
MacUpdater: test that os version check is working
...
Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
...
MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8
MacUpdater: check os version
2022-10-30 12:04:57 -07:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
...
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
...
MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf
MemoryWidget: Make search address a combobox that holds address history.
...
Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b
MacUpdater: add version info to Updater.app too
2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-29 19:57:26 -07:00
Pokechu22
fe559f3ed3
VideoCommon/Statistics: Require semicolons after statistics macros
...
This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
...
VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
...
BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.
Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.
Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646 : INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
...
Fixes the following error in the D3D12 debug layer:
D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328 : CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
...
Fixes the following error in the D3D12 debug layer:
D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315 : DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tillmann Karras
cacdd18ca0
VolumeVerifier: fix bogus "serial/version missing" error
...
When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00
Pokechu22
6dcf8a6fc9
Merge pull request #11201 from JoshuaMKW/fix-instruction-patches
...
MemoryPatches: Fix instruction patches
2022-10-29 12:34:00 -07:00
JosJuice
aeb0fcb8ab
Merge pull request #11092 from t895/view-binding
...
Android: Use view binding
2022-10-29 17:20:08 +02:00
Charles Lombardo
5c30f65bbb
Android: Use view binding
2022-10-29 11:05:09 -04:00
JosJuice
7d55e9f9c7
Merge pull request #11202 from t895/androidx-prefs
...
Android: Use androidx preference manager
2022-10-29 16:08:48 +02:00
JosJuice
431ee1c48a
JitArm64: Improve register handling for MMIO loadstores
...
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.
The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice
0660f12da4
JitArm64: Move MMIO handler result before popping stack
...
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083 .
2022-10-29 14:16:43 +02:00
iwubcode
ea3e133200
VideoCommon: call texture load graphics mod hook when Dolphin loads a texture
2022-10-28 19:24:43 -05:00
iwubcode
0e1ffe009a
VideoBackends: fix d3d12 subresource calculation
2022-10-28 19:07:08 -05:00
Admiral H. Curtiss
8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
...
DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss
8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
...
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
JoshuaMK
e2f4400f49
Make SetPatch responsible for overwriting old patches
2022-10-26 22:46:49 -05:00
Pokechu22
2f3805e1b4
GraphicsSettings: Remove unused FreelookControlType enum forward declaration
2022-10-26 16:23:13 -07:00
Jordan Woyak
4fc05dd025
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-25 19:39:41 -05:00
Pokechu22
581a575042
VertexLoader: Remove "too many initializer values" workaround functions
...
I originally added these in 2b1d1038a6
, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d00
(making the size functions obsolete), but it seems that the functions themselves are no longer needed now.
I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47
027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
...
VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
JMC47
9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
...
VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22
574939b683
VideoCommon: Treat invalid normal count as NormalTangentBinormal
...
See https://bugs.dolphin-emu.org/issues/13070 .
2022-10-24 22:36:43 -07:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
...
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
JMC47
4787b25a7f
Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time
...
DSP: Copy audio dma samples one block at a time
2022-10-24 01:43:22 -04:00
Charles Lombardo
a78e266a26
Android: Use androidx preference manager
2022-10-23 22:34:23 -04:00
JoshuaMK
2594447c25
Have UnsetPatch only unset the argument address
2022-10-23 18:42:34 -05:00
JoshuaMK
e10b3308c2
Fix patch corruption using find_if instead of remove_if
2022-10-23 18:41:15 -05:00
JMC47
33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
...
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
JosJuice
7437d2d9ad
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
...
For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.
Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice
063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
...
PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
JosJuice
d442f3f2e0
Merge pull request #11079 from t895/system-windows
...
Android: Do not fit system windows
2022-10-23 21:20:06 +02:00
Charles Lombardo
90d27be1d6
Android: Do not fit system windows
2022-10-23 15:09:01 -04:00
JMC47
9654d9a72b
Merge pull request #11196 from JosJuice/android-vs-lines-points-setting
...
Android: Add "Prefer VS for Point/Line Expansion" to GUI
2022-10-23 14:22:25 -04:00
JosJuice
7743afddac
Merge pull request #11163 from t895/convert-layout
...
Android: Replace spinners with dropdown menus
2022-10-23 20:00:18 +02:00
Charles Lombardo
0fdae88fab
Android: Replace spinners with dropdown menus
2022-10-23 13:25:12 -04:00
TryTwo
e2df81b0c1
Add logging and error reporting to Breakpoint Conditionals.
2022-10-23 08:22:35 -07:00
Shawn Hoffman
4705fb7588
Updater: clarify a string
2022-10-23 01:47:02 -07:00
Shawn Hoffman
08c019608d
WinUpdater: fix renaming of Updater
2022-10-23 01:34:04 -07:00
JosJuice
c1c3ecacac
Android: Add "Prefer VS for Point/Line Expansion" to GUI
...
This adds PR 10890's new setting to the Android GUI. I'm curious to see
if any Android users might get a performance improvement from it.
Due to how our settings work on Android, I haven't implemented disabling
the checkbox when the graphics backend doesn't support both GS and VS
for point/line expansion, but I don't think that's critical to have.
2022-10-23 10:14:23 +02:00
Shawn Hoffman
f952c3dbbe
this is a test commit for WinUpdater
2022-10-23 00:19:46 -07:00
JMC47
34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
...
WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
JMC47
cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
...
VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
JMC47
06bd0a9086
Merge pull request #11132 from K0bin/vma
...
Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
Robin Kertels
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code
2022-10-23 03:21:29 +02:00
Robin Kertels
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
Robin Kertels
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box
2022-10-23 03:21:29 +02:00
Robin Kertels
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
TellowKrinkle
1e9b6f88e4
VideoCommon: Support hot reloading of VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
3912fa7a2e
VideoCommon: Add reasons for disabled VS expand
2022-10-22 20:18:02 -05:00
TellowKrinkle
b567f3afcf
VideoCommon: Move repeated point/line expansion code to ShaderGenCommon
2022-10-22 20:13:24 -05:00
TellowKrinkle
0a42c534c3
VideoCommon: Add configuration to prefer VS for line/point expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
1eeba6dcca
VideoBackends:D3D12: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
9624479933
VideoBackends:OGL: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
3a5901d12e
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
678ee48bfc
VideoBackends:Metal: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8
VideoCommon: Add vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
Robin Kertels
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
...
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00