HostFileSystem: Set all NAND folders to be saved in save states when a movie is active
This commit is contained in:
parent
0210d115c2
commit
ed54e1905a
|
@ -229,6 +229,22 @@ public:
|
|||
return current;
|
||||
}
|
||||
|
||||
// The reserved u32 is set to 0, and a pointer to it is returned.
|
||||
// The caller needs to fill in the reserved u32 with the appropriate value later on, if they
|
||||
// want a non-zero value there.
|
||||
[[nodiscard]] u8* ReserveU32()
|
||||
{
|
||||
u32 temp = 0;
|
||||
u8* previous_pointer = *m_ptr_current;
|
||||
Do(temp);
|
||||
return previous_pointer;
|
||||
}
|
||||
|
||||
u32 GetOffsetFromPreviousPosition(u8* previous_pointer)
|
||||
{
|
||||
return static_cast<u32>((*m_ptr_current) - previous_pointer);
|
||||
}
|
||||
|
||||
void Do(Common::Flag& flag)
|
||||
{
|
||||
bool s = flag.IsSet();
|
||||
|
|
|
@ -20,9 +20,13 @@
|
|||
#include "Common/Swap.h"
|
||||
#include "Core/IOS/ES/ES.h"
|
||||
#include "Core/IOS/IOS.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/WiiRoot.h"
|
||||
|
||||
namespace IOS::HLE::FS
|
||||
{
|
||||
constexpr u32 BUFFER_CHUNK_SIZE = 65536;
|
||||
|
||||
HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wii_path) const
|
||||
{
|
||||
for (const auto& redirect : m_nand_redirects)
|
||||
|
@ -252,99 +256,151 @@ HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string&
|
|||
return entry;
|
||||
}
|
||||
|
||||
void HostFileSystem::DoStateRead(PointerWrap& p, std::string start_directory_path)
|
||||
{
|
||||
std::string path = BuildFilename(start_directory_path).host_path;
|
||||
File::DeleteDirRecursively(path);
|
||||
File::CreateDir(path);
|
||||
|
||||
// now restore from the stream
|
||||
while (1)
|
||||
{
|
||||
char type = 0;
|
||||
p.Do(type);
|
||||
if (!type)
|
||||
break;
|
||||
std::string file_name;
|
||||
p.Do(file_name);
|
||||
std::string name = path + "/" + file_name;
|
||||
switch (type)
|
||||
{
|
||||
case 'd':
|
||||
{
|
||||
File::CreateDir(name);
|
||||
break;
|
||||
}
|
||||
case 'f':
|
||||
{
|
||||
u32 size = 0;
|
||||
p.Do(size);
|
||||
|
||||
File::IOFile handle(name, "wb");
|
||||
char buf[BUFFER_CHUNK_SIZE];
|
||||
u32 count = size;
|
||||
while (count > BUFFER_CHUNK_SIZE)
|
||||
{
|
||||
p.DoArray(buf);
|
||||
handle.WriteArray(&buf[0], BUFFER_CHUNK_SIZE);
|
||||
count -= BUFFER_CHUNK_SIZE;
|
||||
}
|
||||
p.DoArray(&buf[0], count);
|
||||
handle.WriteArray(&buf[0], count);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HostFileSystem::DoStateWriteOrMeasure(PointerWrap& p, std::string start_directory_path)
|
||||
{
|
||||
std::string path = BuildFilename(start_directory_path).host_path;
|
||||
File::FSTEntry parent_entry = File::ScanDirectoryTree(path, true);
|
||||
std::deque<File::FSTEntry> todo;
|
||||
todo.insert(todo.end(), parent_entry.children.begin(), parent_entry.children.end());
|
||||
|
||||
while (!todo.empty())
|
||||
{
|
||||
File::FSTEntry& entry = todo.front();
|
||||
std::string name = entry.physicalName;
|
||||
name.erase(0, path.length() + 1);
|
||||
char type = entry.isDirectory ? 'd' : 'f';
|
||||
p.Do(type);
|
||||
p.Do(name);
|
||||
if (entry.isDirectory)
|
||||
{
|
||||
todo.insert(todo.end(), entry.children.begin(), entry.children.end());
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 size = (u32)entry.size;
|
||||
p.Do(size);
|
||||
|
||||
File::IOFile handle(entry.physicalName, "rb");
|
||||
char buf[BUFFER_CHUNK_SIZE];
|
||||
u32 count = size;
|
||||
while (count > BUFFER_CHUNK_SIZE)
|
||||
{
|
||||
handle.ReadArray(&buf[0], BUFFER_CHUNK_SIZE);
|
||||
p.DoArray(buf);
|
||||
count -= BUFFER_CHUNK_SIZE;
|
||||
}
|
||||
handle.ReadArray(&buf[0], count);
|
||||
p.DoArray(&buf[0], count);
|
||||
}
|
||||
todo.pop_front();
|
||||
}
|
||||
|
||||
char type = 0;
|
||||
p.Do(type);
|
||||
}
|
||||
|
||||
void HostFileSystem::DoState(PointerWrap& p)
|
||||
{
|
||||
// Temporarily close the file, to prevent any issues with the savestating of /tmp
|
||||
// Temporarily close the file, to prevent any issues with the savestating of files/folders.
|
||||
for (Handle& handle : m_handles)
|
||||
handle.host_file.reset();
|
||||
|
||||
// handle /tmp
|
||||
std::string Path = BuildFilename("/tmp").host_path;
|
||||
if (p.IsReadMode())
|
||||
// The format for the next part of the save state is follows:
|
||||
// 1. bool Movie::WasMovieActiveWhenStateSaved() &&
|
||||
// WiiRoot::WasWiiRootTemporaryDirectoryWhenStateSaved()
|
||||
// 2. Contents of the "/tmp" directory recursively.
|
||||
// 3. u32 size_of_nand_folder_saved_below (or 0, if the root
|
||||
// of the NAND folder is not savestated below).
|
||||
// 4. Contents of the "/" directory recursively (or nothing, if the
|
||||
// root of the NAND folder is not save stated).
|
||||
|
||||
// The "/" directory is only saved when a savestate is made during a movie recording
|
||||
// and when the directory root is temporary (i.e. WiiSession).
|
||||
// If a save state is made during a movie recording and is loaded when no movie is active,
|
||||
// then a call to p.DoExternal() will be used to skip over reading the contents of the "/"
|
||||
// directory (it skips over the number of bytes specified by size_of_nand_folder_saved)
|
||||
|
||||
bool original_save_state_made_during_movie_recording =
|
||||
Movie::IsMovieActive() && Core::WiiRootIsTemporary();
|
||||
p.Do(original_save_state_made_during_movie_recording);
|
||||
|
||||
u32 temp_val = 0;
|
||||
|
||||
if (!p.IsReadMode())
|
||||
{
|
||||
File::DeleteDirRecursively(Path);
|
||||
File::CreateDir(Path);
|
||||
|
||||
// now restore from the stream
|
||||
while (1)
|
||||
DoStateWriteOrMeasure(p, "/tmp");
|
||||
u8* previous_position = p.ReserveU32();
|
||||
if (original_save_state_made_during_movie_recording)
|
||||
{
|
||||
char type = 0;
|
||||
p.Do(type);
|
||||
if (!type)
|
||||
break;
|
||||
std::string file_name;
|
||||
p.Do(file_name);
|
||||
std::string name = Path + "/" + file_name;
|
||||
switch (type)
|
||||
DoStateWriteOrMeasure(p, "/");
|
||||
if (p.IsWriteMode())
|
||||
{
|
||||
case 'd':
|
||||
{
|
||||
File::CreateDir(name);
|
||||
break;
|
||||
}
|
||||
case 'f':
|
||||
{
|
||||
u32 size = 0;
|
||||
p.Do(size);
|
||||
|
||||
File::IOFile handle(name, "wb");
|
||||
char buf[65536];
|
||||
u32 count = size;
|
||||
while (count > 65536)
|
||||
{
|
||||
p.DoArray(buf);
|
||||
handle.WriteArray(&buf[0], 65536);
|
||||
count -= 65536;
|
||||
}
|
||||
p.DoArray(&buf[0], count);
|
||||
handle.WriteArray(&buf[0], count);
|
||||
break;
|
||||
}
|
||||
u32 size_of_nand = p.GetOffsetFromPreviousPosition(previous_position) - sizeof(u32);
|
||||
memcpy(previous_position, &size_of_nand, sizeof(u32));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else // case where we're in read mode.
|
||||
{
|
||||
// recurse through tmp and save dirs and files
|
||||
|
||||
File::FSTEntry parent_entry = File::ScanDirectoryTree(Path, true);
|
||||
std::deque<File::FSTEntry> todo;
|
||||
todo.insert(todo.end(), parent_entry.children.begin(), parent_entry.children.end());
|
||||
|
||||
while (!todo.empty())
|
||||
DoStateRead(p, "/tmp");
|
||||
if (!Movie::IsMovieActive() || !original_save_state_made_during_movie_recording ||
|
||||
!Core::WiiRootIsTemporary() ||
|
||||
(original_save_state_made_during_movie_recording !=
|
||||
(Movie::IsMovieActive() && Core::WiiRootIsTemporary())))
|
||||
{
|
||||
File::FSTEntry& entry = todo.front();
|
||||
std::string name = entry.physicalName;
|
||||
name.erase(0, Path.length() + 1);
|
||||
char type = entry.isDirectory ? 'd' : 'f';
|
||||
p.Do(type);
|
||||
p.Do(name);
|
||||
if (entry.isDirectory)
|
||||
{
|
||||
todo.insert(todo.end(), entry.children.begin(), entry.children.end());
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 size = (u32)entry.size;
|
||||
p.Do(size);
|
||||
|
||||
File::IOFile handle(entry.physicalName, "rb");
|
||||
char buf[65536];
|
||||
u32 count = size;
|
||||
while (count > 65536)
|
||||
{
|
||||
handle.ReadArray(&buf[0], 65536);
|
||||
p.DoArray(buf);
|
||||
count -= 65536;
|
||||
}
|
||||
handle.ReadArray(&buf[0], count);
|
||||
p.DoArray(&buf[0], count);
|
||||
}
|
||||
todo.pop_front();
|
||||
(void)p.DoExternal(temp_val);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.Do(temp_val);
|
||||
if (Movie::IsMovieActive() && Core::WiiRootIsTemporary())
|
||||
DoStateRead(p, "/");
|
||||
}
|
||||
|
||||
char type = 0;
|
||||
p.Do(type);
|
||||
}
|
||||
|
||||
for (Handle& handle : m_handles)
|
||||
|
|
|
@ -59,10 +59,12 @@ public:
|
|||
void SetNandRedirects(std::vector<NandRedirect> nand_redirects) override;
|
||||
|
||||
private:
|
||||
void DoStateWriteOrMeasure(PointerWrap& p, std::string start_directory_path);
|
||||
void DoStateRead(PointerWrap& p, std::string start_directory_path);
|
||||
|
||||
struct FstEntry
|
||||
{
|
||||
bool CheckPermission(Uid uid, Gid gid, Mode requested_mode) const;
|
||||
|
||||
std::string name;
|
||||
Metadata data{};
|
||||
/// Children of this FST entry. Only valid for directories.
|
||||
|
|
|
@ -94,7 +94,7 @@ static size_t s_state_writes_in_queue;
|
|||
static std::condition_variable s_state_write_queue_is_empty;
|
||||
|
||||
// Don't forget to increase this after doing changes on the savestate system
|
||||
constexpr u32 STATE_VERSION = 155; // Last changed in PR 10890
|
||||
constexpr u32 STATE_VERSION = 156; // Last changed in PR 11184
|
||||
|
||||
// Maps savestate versions to Dolphin versions.
|
||||
// Versions after 42 don't need to be added to this list,
|
||||
|
|
Loading…
Reference in New Issue