AudioCommon: Pass Core::System to AudioCommon functions.

This commit is contained in:
Admiral H. Curtiss 2022-10-13 21:01:55 +02:00
parent 89bc1649e3
commit 1c63349984
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
8 changed files with 57 additions and 55 deletions

View File

@ -45,7 +45,7 @@ static std::unique_ptr<SoundStream> CreateSoundStreamForBackend(std::string_view
return {};
}
void InitSoundStream()
void InitSoundStream(Core::System& system)
{
std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
std::unique_ptr<SoundStream> sound_stream = CreateSoundStreamForBackend(backend);
@ -65,32 +65,28 @@ void InitSoundStream()
sound_stream->Init();
}
Core::System::GetInstance().SetSoundStream(std::move(sound_stream));
system.SetSoundStream(std::move(sound_stream));
}
void PostInitSoundStream()
void PostInitSoundStream(Core::System& system)
{
auto& system = Core::System::GetInstance();
// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
// where input sample rates are set
UpdateSoundStream();
SetSoundStreamRunning(true);
UpdateSoundStream(system);
SetSoundStreamRunning(system, true);
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
StartAudioDump();
StartAudioDump(system);
}
void ShutdownSoundStream()
void ShutdownSoundStream(Core::System& system)
{
auto& system = Core::System::GetInstance();
INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
if (Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
StopAudioDump();
StopAudioDump(system);
SetSoundStreamRunning(false);
SetSoundStreamRunning(system, false);
system.SetSoundStream(nullptr);
INFO_LOG_FMT(AUDIO, "Done shutting down sound stream");
@ -161,9 +157,8 @@ bool SupportsVolumeChanges(std::string_view backend)
return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
}
void UpdateSoundStream()
void UpdateSoundStream(Core::System& system)
{
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
if (sound_stream)
@ -173,9 +168,8 @@ void UpdateSoundStream()
}
}
void SetSoundStreamRunning(bool running)
void SetSoundStreamRunning(Core::System& system, bool running)
{
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
if (!sound_stream)
@ -193,18 +187,17 @@ void SetSoundStreamRunning(bool running)
ERROR_LOG_FMT(AUDIO, "Error stopping stream.");
}
void SendAIBuffer(const short* samples, unsigned int num_samples)
void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples)
{
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
if (!sound_stream)
return;
if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
StartAudioDump();
StartAudioDump(system);
else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
StopAudioDump();
StopAudioDump(system);
Mixer* mixer = sound_stream->GetMixer();
@ -214,9 +207,8 @@ void SendAIBuffer(const short* samples, unsigned int num_samples)
}
}
void StartAudioDump()
void StartAudioDump(Core::System& system)
{
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
std::time_t start_time = std::time(nullptr);
@ -235,9 +227,8 @@ void StartAudioDump()
system.SetAudioDumpStarted(true);
}
void StopAudioDump()
void StopAudioDump(Core::System& system)
{
auto& system = Core::System::GetInstance();
SoundStream* sound_stream = system.GetSoundStream();
if (!sound_stream)
@ -247,7 +238,7 @@ void StopAudioDump()
system.SetAudioDumpStarted(false);
}
void IncreaseVolume(unsigned short offset)
void IncreaseVolume(Core::System& system, unsigned short offset)
{
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
@ -255,10 +246,10 @@ void IncreaseVolume(unsigned short offset)
if (currentVolume > AUDIO_VOLUME_MAX)
currentVolume = AUDIO_VOLUME_MAX;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
UpdateSoundStream(system);
}
void DecreaseVolume(unsigned short offset)
void DecreaseVolume(Core::System& system, unsigned short offset)
{
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
@ -266,13 +257,13 @@ void DecreaseVolume(unsigned short offset)
if (currentVolume < AUDIO_VOLUME_MIN)
currentVolume = AUDIO_VOLUME_MIN;
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
UpdateSoundStream();
UpdateSoundStream(system);
}
void ToggleMuteVolume()
void ToggleMuteVolume(Core::System& system)
{
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream();
UpdateSoundStream(system);
}
} // namespace AudioCommon

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@ -13,23 +13,28 @@
class Mixer;
namespace Core
{
class System;
}
namespace AudioCommon
{
void InitSoundStream();
void PostInitSoundStream();
void ShutdownSoundStream();
void InitSoundStream(Core::System& system);
void PostInitSoundStream(Core::System& system);
void ShutdownSoundStream(Core::System& system);
std::string GetDefaultSoundBackend();
std::vector<std::string> GetSoundBackends();
DPL2Quality GetDefaultDPL2Quality();
bool SupportsDPL2Decoder(std::string_view backend);
bool SupportsLatencyControl(std::string_view backend);
bool SupportsVolumeChanges(std::string_view backend);
void UpdateSoundStream();
void SetSoundStreamRunning(bool running);
void SendAIBuffer(const short* samples, unsigned int num_samples);
void StartAudioDump();
void StopAudioDump();
void IncreaseVolume(unsigned short offset);
void DecreaseVolume(unsigned short offset);
void ToggleMuteVolume();
void UpdateSoundStream(Core::System& system);
void SetSoundStreamRunning(Core::System& system, bool running);
void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples);
void StartAudioDump(Core::System& system);
void StopAudioDump(Core::System& system);
void IncreaseVolume(Core::System& system, unsigned short offset);
void DecreaseVolume(Core::System& system, unsigned short offset);
void ToggleMuteVolume(Core::System& system);
} // namespace AudioCommon

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@ -448,7 +448,7 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
// See the BootManager.cpp file description for a complete call schedule.
static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
{
const Core::System& system = Core::System::GetInstance();
Core::System& system = Core::System::GetInstance();
const SConfig& core_parameter = SConfig::GetInstance();
CallOnStateChangedCallbacks(State::Starting);
Common::ScopeGuard flag_guard{[] {
@ -505,8 +505,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
Movie::Init(*boot);
Common::ScopeGuard movie_guard{&Movie::Shutdown};
AudioCommon::InitSoundStream();
Common::ScopeGuard audio_guard{&AudioCommon::ShutdownSoundStream};
AudioCommon::InitSoundStream(system);
Common::ScopeGuard audio_guard([&system] { AudioCommon::ShutdownSoundStream(system); });
HW::Init(NetPlay::IsNetPlayRunning() ? &(boot_session_data.GetNetplaySettings()->sram) : nullptr);
@ -558,7 +558,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
// it's now ok to initialize any custom textures
HiresTexture::Update();
AudioCommon::PostInitSoundStream();
AudioCommon::PostInitSoundStream(system);
// The hardware is initialized.
s_hardware_initialized = true;

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@ -14,6 +14,7 @@
#include "Core/Host.h"
#include "Core/PowerPC/GDBStub.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
#include "VideoCommon/Fifo.h"
namespace CPU
@ -193,7 +194,7 @@ static void RunAdjacentSystems(bool running)
Fifo::EmulatorState(running);
// Core is responsible for shutting down the sound stream.
if (s_state != State::PowerDown)
AudioCommon::SetSoundStreamRunning(running);
AudioCommon::SetSoundStreamRunning(Core::System::GetInstance(), running);
}
void Stop()

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@ -414,7 +414,8 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
mmio->Register(
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&state.audio_dma.AudioDMAControl.Hex),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
auto& state = Core::System::GetInstance().GetDSPState().GetData();
auto& system = Core::System::GetInstance();
auto& state = system.GetDSPState().GetData();
bool already_enabled = state.audio_dma.AudioDMAControl.Enable;
state.audio_dma.AudioDMAControl.Hex = val;
@ -512,7 +513,8 @@ void UpdateDSPSlice(int cycles)
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
void UpdateAudioDMA()
{
auto& state = Core::System::GetInstance().GetDSPState().GetData();
auto& system = Core::System::GetInstance();
auto& state = system.GetDSPState().GetData();
static short zero_samples[8 * 2] = {0};
if (state.audio_dma.AudioDMAControl.Enable)
@ -521,7 +523,7 @@ void UpdateAudioDMA()
// external audio fifo in the emulator, to be mixed with the disc
// streaming output.
void* address = Memory::GetPointer(state.audio_dma.current_source_address);
AudioCommon::SendAIBuffer(reinterpret_cast<short*>(address), 8);
AudioCommon::SendAIBuffer(system, reinterpret_cast<short*>(address), 8);
if (state.audio_dma.remaining_blocks_count != 0)
{
@ -539,7 +541,7 @@ void UpdateAudioDMA()
}
else
{
AudioCommon::SendAIBuffer(&zero_samples[0], 8);
AudioCommon::SendAIBuffer(system, &zero_samples[0], 8);
}
}

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@ -30,6 +30,7 @@
#include "Core/IOS/USB/Bluetooth/BTBase.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/State.h"
#include "Core/System.h"
#include "Core/WiiUtils.h"
#ifdef HAS_LIBMGBA
@ -353,7 +354,7 @@ void HotkeyScheduler::Run()
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
{
AudioCommon::ToggleMuteVolume();
AudioCommon::ToggleMuteVolume(Core::System::GetInstance());
ShowVolume();
}

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@ -36,6 +36,7 @@
#include "Core/IOS/IOS.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "Core/System.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
@ -384,13 +385,13 @@ void Settings::SetVolume(int volume)
void Settings::IncreaseVolume(int volume)
{
AudioCommon::IncreaseVolume(volume);
AudioCommon::IncreaseVolume(Core::System::GetInstance(), volume);
emit VolumeChanged(GetVolume());
}
void Settings::DecreaseVolume(int volume)
{
AudioCommon::DecreaseVolume(volume);
AudioCommon::DecreaseVolume(Core::System::GetInstance(), volume);
emit VolumeChanged(GetVolume());
}

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@ -23,6 +23,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/SettingsWindow.h"
#include "DolphinQt/Settings.h"
@ -328,7 +329,7 @@ void AudioPane::SaveSettings()
Config::SetBaseOrCurrent(Config::MAIN_WASAPI_DEVICE, device);
#endif
AudioCommon::UpdateSoundStream();
AudioCommon::UpdateSoundStream(Core::System::GetInstance());
}
void AudioPane::OnDspChanged()