Merge pull request #11269 from vabold/dolphindevice-get-time
Add DolphinDevice::GetSystemTime to allow for accurate Unix timestamp generation
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commit
c9e74801ed
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@ -26,7 +26,7 @@ namespace
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{
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enum
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{
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IOCTL_DOLPHIN_GET_SYSTEM_TIME = 0x01,
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IOCTL_DOLPHIN_GET_ELAPSED_TIME = 0x01,
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IOCTL_DOLPHIN_GET_VERSION = 0x02,
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IOCTL_DOLPHIN_GET_SPEED_LIMIT = 0x03,
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IOCTL_DOLPHIN_SET_SPEED_LIMIT = 0x04,
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@ -34,7 +34,8 @@ enum
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IOCTL_DOLPHIN_GET_REAL_PRODUCTCODE = 0x06,
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IOCTL_DOLPHIN_DISCORD_SET_CLIENT = 0x07,
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IOCTL_DOLPHIN_DISCORD_SET_PRESENCE = 0x08,
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IOCTL_DOLPHIN_DISCORD_RESET = 0x09
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IOCTL_DOLPHIN_DISCORD_RESET = 0x09,
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IOCTL_DOLPHIN_GET_SYSTEM_TIME = 0x0A,
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};
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@ -207,7 +208,7 @@ IPCReply ResetDiscord(const IOCtlVRequest& request)
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} // namespace
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IPCReply DolphinDevice::GetSystemTime(const IOCtlVRequest& request) const
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IPCReply DolphinDevice::GetElapsedTime(const IOCtlVRequest& request) const
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{
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if (!request.HasNumberOfValidVectors(0, 1))
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{
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@ -222,12 +223,32 @@ IPCReply DolphinDevice::GetSystemTime(const IOCtlVRequest& request) const
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// This ioctl is used by emulated software to judge if emulation is running too fast or slow.
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// By using Common::Timer, the same clock Dolphin uses internally for the same task is exposed.
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// Return elapsed time instead of current timestamp to make buggy emulated code less likely to
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// have issuses.
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// have issues.
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const u32 milliseconds = static_cast<u32>(m_timer.ElapsedMs());
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Memory::Write_U32(milliseconds, request.io_vectors[0].address);
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return IPCReply(IPC_SUCCESS);
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}
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IPCReply DolphinDevice::GetSystemTime(const IOCtlVRequest& request) const
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{
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if (!request.HasNumberOfValidVectors(0, 1))
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{
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return IPCReply(IPC_EINVAL);
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}
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if (request.io_vectors[0].size != 8)
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{
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return IPCReply(IPC_EINVAL);
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}
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// Write Unix timestamp in milliseconds to memory address
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const u64 milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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Memory::Write_U64(milliseconds, request.io_vectors[0].address);
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return IPCReply(IPC_SUCCESS);
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}
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DolphinDevice::DolphinDevice(Kernel& ios, const std::string& device_name) : Device(ios, device_name)
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{
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m_timer.Start();
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@ -240,8 +261,8 @@ std::optional<IPCReply> DolphinDevice::IOCtlV(const IOCtlVRequest& request)
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switch (request.request)
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{
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case IOCTL_DOLPHIN_GET_SYSTEM_TIME:
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return GetSystemTime(request);
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case IOCTL_DOLPHIN_GET_ELAPSED_TIME:
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return GetElapsedTime(request);
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case IOCTL_DOLPHIN_GET_VERSION:
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return GetVersion(request);
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case IOCTL_DOLPHIN_GET_SPEED_LIMIT:
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@ -258,6 +279,8 @@ std::optional<IPCReply> DolphinDevice::IOCtlV(const IOCtlVRequest& request)
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return SetDiscordPresence(request);
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case IOCTL_DOLPHIN_DISCORD_RESET:
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return ResetDiscord(request);
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case IOCTL_DOLPHIN_GET_SYSTEM_TIME:
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return GetSystemTime(request);
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default:
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return IPCReply(IPC_EINVAL);
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@ -15,6 +15,7 @@ public:
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std::optional<IPCReply> IOCtlV(const IOCtlVRequest& request) override;
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private:
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IPCReply GetElapsedTime(const IOCtlVRequest& request) const;
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IPCReply GetSystemTime(const IOCtlVRequest& request) const;
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Common::Timer m_timer;
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@ -290,7 +290,9 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
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discord_presence.smallImageText = "Dolphin is an emulator for the GameCube and the Wii.";
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}
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discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
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discord_presence.startTimestamp = std::time(nullptr);
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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if (party_size > 0)
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{
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