Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Linktothepast
4fa0cf0597
More gameini updates.
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Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
2014-05-30 19:29:46 +03:00
Linktothepast
17bdb70abd
Gameini updates.
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Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast
306bc3d829
Gameini updates.
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Various changes.
2014-05-24 14:39:52 +03:00
myownfriend
7853766a6b
Update emboss.glsl
2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3
Update emboss.glsl
2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce
Update fire2.glsl
2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816
Update cool1.glsl
2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979
Update acidmetal.glsl
2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3
Update 32bit.glsl
2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99
Update primarycolors.glsl
2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0
Update asciiart.glsl
2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca
Update 16bit.glsl
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Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b
Update firewater.glsl
2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095
Update 16bit.glsl
2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294
Update chrismas.glsl
2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e
Update posterize.glsl
2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1
Update nightvision2scanlines.glsl
2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16
Update nightvision2.glsl
2014-05-21 00:10:07 -04:00
myownfriend
753a937289
Update auto_toon2.glsl
2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da
Update asciiart.glsl
2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8
Update stereoscopic2.glsl
2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1
Update stereoscopic.glsl
2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea
Update sketchy.glsl
2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18
Update sepia.glsl
2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb
Update primarycolors.glsl
2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233
Update posterize2.glsl
2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc
Update posterize.glsl
2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80
Update nightvision2scanlines.glsl
2014-05-20 23:54:11 -04:00
myownfriend
548d872843
Update nightvision2.glsl
2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953
Update nightvision.glsl
2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7
Update mad_world.glsl
2014-05-20 23:52:32 -04:00
myownfriend
51b0645963
Update invertedoutline.glsl
2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a
Update firewater.glsl
2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113
Update fire.glsl
2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1
Update emboss.glsl
2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb
Update darkerbrighter.glsl
2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764
Update cool1.glsl
2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6
Update chrismas.glsl
2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19
Update bad_bloom.glsl
2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f
Update auto_toon2.glsl
2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac
Update auto_toon.glsl
2014-05-20 23:40:18 -04:00
myownfriend
a26673163f
Update asciiart.glsl
2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16
Update acidtrip2.glsl
2014-05-20 23:34:56 -04:00
myownfriend
b36609e991
Update acidtrip.glsl
2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d
Update FXAA.glsl
2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9
Update 32bit.glsl
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Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58
Update 16bit.glsl
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Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Linktothepast
40bba500b5
More updates.
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For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a
Gameini updates.
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Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Pierre Bourdon
c68be42c55
Merge pull request #226 from LPFaint99/Issue6753
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Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
c7faf2be4c
add setting to game inis to use memory card 251 for games that cannot use large memory cards
2014-03-29 10:18:27 -07:00
Linktothepast
d618cccccd
Gameini updates.
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The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.
Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7286700a1c
Do not force DSPLLE in Zelda HLE games anymore.
2014-03-27 10:41:48 +01:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Linktothepast
ad7d5a3ed9
Gameini updates.
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For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Linktothepast
7410bddaf0
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
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Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
degasus
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
kostamarino@hotmail.com
3a7cd4e873
Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
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Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
crudelios
cdfe58f7ed
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
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Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".
This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
kostamarino@hotmail.com
0a5bd83af2
Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
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Fixes issue 6959.
2014-01-17 18:14:10 +02:00
Tony Wasserka
5fb8d07953
GameSettings: Deleted references to the ZTP hack.
2014-01-16 00:42:57 +01:00
kostamarino@hotmail.com
6319b1867b
Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
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Fixes Issue 6830.
2014-01-05 17:02:45 +02:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
Tony Wasserka
6a587c1b31
OpenCL: Use correct license header for TextureDecoder.
2013-12-11 20:35:12 +01:00
kostamarino@hotmail.com
1763dc2076
Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA TOUR 06 (gc), Midway Arcade Treasures (gc), Midway Arcade Treasures 2 (gc), Midway Arcade Treasures 3 (gc), FINAL FANTASY Crystal Chronicles (gc), Freestyle Metal X (gc), Hunter: The Reckoning (gc), Finding Nemo (gc), Tony Hawk's Pro Skater 4 (gc), Yogi Bear (wii), Ghost Mansion Party (wiiware) are updated/added.
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Fixes issue 6773.
Fixes issue 6774.
Thanks nash67 for his help.
2013-11-22 14:03:12 +02:00
Ryan Houdek
c8d7db9767
Fix FXAA shader for OpenGL ES 3.
2013-10-29 07:24:16 +00:00
Ryan Houdek
cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
2013-10-27 17:45:53 -05:00
kostamarino@hotmail.com
0eba84c09f
Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
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Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
comex
bf352c3ed0
Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.)
2013-10-19 18:20:25 -04:00
degasus
5a212a8fe0
jit64: enable faddsx again
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It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.
If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
kostamarino@hotmail.com
e9c2c16c93
Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIORS 3 updated, Lord of the Rings: Aragorn's Quest disabled idle skipping for a speed boost.
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Fixes issue 6676.
2013-10-12 14:01:49 +03:00
kostamarino@hotmail.com
8a993b44b6
Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated.
2013-10-06 16:57:27 +03:00
comex
a2fd52ef4f
Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
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He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
kostamarino@hotmail.com
cb715f4fc9
Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot.
2013-09-28 16:47:42 +03:00
kostamarino@hotmail.com
ad73efda57
Gameini database update.
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Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
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Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com
a2a01d2fc9
Gameini database update.
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Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
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Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
40f848d279
Update Gameini ratings from the Wiki
2013-09-08 01:33:34 +02:00
kostamarino@hotmail.com
0df5975588
Gameini database update. Fixes issue 6580.
2013-09-05 10:42:43 +03:00
kostamarino@hotmail.com
ae8f4a7054
Gameini database update. Mainly updates Wiiware and VC games.
2013-08-30 22:50:55 +03:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
skidau
c2dac38ca1
Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game.
2013-08-23 12:19:10 +10:00
kostamarino@hotmail.com
a5613f5c10
Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
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Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.
Credit goes to generalebison for his reports.
2013-08-22 20:14:10 +03:00
Matthew Parlane
b6e054a2be
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/CoreParameter.cpp
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
kostamarino@hotmail.com
cc03d9697d
Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356
. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any).
2013-08-20 17:21:57 +03:00
kostamarino@hotmail.com
3a7802e771
Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
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Fixes issue 6504.
Fixes issue 6505.
2013-08-19 21:53:47 +03:00
Matthew Parlane
9de7611ff9
Merge branch 'master' into wii-network
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Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Pierre Bourdon
c322bedf0e
Enable performance queries for Super Mario Sunshine
2013-08-14 23:18:00 +02:00
Pierre Bourdon
0ecc498585
Sync gameini ratings from the wiki. Fixes issue 6477.
2013-08-11 18:42:18 +02:00
Jasper St. Pierre
b4ebeb05ff
Move the new CleanFiles Python script to Tools/
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So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
Jasper St. Pierre
e5f4586356
Normalize all Game INI files
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Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.
It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
Jasper St. Pierre
8bbd1d12e8
GameConfig: Remove unused [HLEaudio] section
2013-08-11 11:32:11 -04:00
kostamarino@hotmail.com
30a501cfa5
Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468.
2013-08-11 15:35:55 +03:00
Rachel Bryk
8c5bc2ba3c
Allow setting dsp on thread via game ini.
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Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
kostamarino@hotmail.com
aa1fc077b4
Fix for my previous commit.
2013-07-16 14:44:03 +03:00
lioncash
5b4af4f795
Goddamnit. Forgot that Master codes are also abbreviated as (M).
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Ok. NOW issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.
I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
lioncash
a24901688e
Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
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Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367
Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
kostamarino@hotmail.com
f4e5f213fa
Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III.
2013-07-15 17:18:35 +03:00
kostamarino@hotmail.com
a1276efe17
Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
2013-06-11 09:35:43 +03:00
skidau
0fddc49b21
Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
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Fixes issue 6357.
2013-06-10 23:40:20 +10:00
kostamarino@hotmail.com
6113cc12a2
Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
2013-05-12 00:17:48 +03:00
skidau
a03c35eb70
Removed the old Accurate VBeam emulation setting from the game ini's.
2013-04-25 10:33:57 +10:00
Matthew Parlane
0c9d8d34e1
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Rachel Bryk
e531970052
Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
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Fixes issue 6210.
2013-04-05 17:13:48 -04:00
kostamarino@hotmail.com
181ac8c910
Gameini database cleanup of lle audio suggestions where it is not needed anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini.
2013-04-03 19:03:08 +03:00
skidau
7784fa4c67
Merge branch 'master' into wii-network
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# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
Array overrun fixed in VertexShaderCache for the DX11 plugin.
Fixed DSPTool build.
Windows build fix
Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
revert RasterFont for VideoSoftware
ogl: fix virtual xfb
Windows build fix from web interface...
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
implement 4xSSAA for OGL
move ogl-only settings into backend
Fix description of disable fog, and move it to enhancements tab.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
Mark the Direct3D9 backend deprecated.
Prefer D3D11 and OpenGL over D3D9 by default.
...
Conflicts:
CMakeLists.txt
Source/Core/Common/Common.vcxproj.filters
Source/Core/Common/Src/CommonPaths.h
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/Core.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
kostamarino@hotmail.com
59b3600284
Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
2013-03-21 15:31:17 +02:00
Pierre Bourdon
9a404ca6d4
Ship by default a free DSP ROM that can handle most games with LLE
...
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.
This is an improved, updated version of this ROM, which changes the following:
- We now have a free DROM that works for polyphase resampling by "emulating"
linear interpolation. The coefficients contained in the DROM are normally a
list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
four previous samples:
out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4
The coefficients are chosen depending on the fractional part of the current
position (basically, our position between the previous and the next sample).
We can use this fact to generate (c1, c2, c3, c4) for each possible
fractional part so that:
out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)
Which is the formula for linear interpolation between prev3 and prev4. Linear
interpolation is not as good as polyphase resampling but it still works very
well and I couldn't really hear any difference between the two. If someone
wants to generate real polyphase filter coefficients, they are welcome to
submit a patch.
- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
functions (probably for performance reasons) in the official DSP IROM, our
version prefers to use a loop. This *should* be more performant with our DSP
JIT implementation, but I did not benchmark that.
Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.
Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Ryan Houdek
8c1091a21f
Merge branch 'master' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
kostamarino@hotmail.com
78d0ff1ab7
Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled.
2013-03-12 20:33:01 +02:00
degasus
382be2aabd
Merge branch 'master' into GLSL-master
...
Conflicts:
.gitignore
2013-03-12 11:28:56 +01:00
degasus
b43c2e4d13
use correct color in ascii ari shader
...
still slow as hell, but it looks much nicer
sorry neobrain :-P
2013-03-11 00:47:43 +01:00
degasus
607ddc5b3f
experimental postprocessing
2013-03-08 02:09:59 +01:00
degasus
8b232c7a4d
fix "some" pp shaders ...
2013-03-07 19:51:57 +01:00
Ryan Houdek
09e5a7ace7
Change all these pp shaders to GLSL.
2013-03-07 10:47:03 -06:00
degasus
1c125f0fb4
add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
2013-03-07 17:35:27 +01:00
degasus
800a58f01c
reimplement postprocessing and fix one shader as example
2013-03-07 17:00:11 +01:00
skidau
6d1a0f5c2a
Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game.
2013-03-02 23:43:37 +11:00
skidau
643f18d28b
Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
2013-03-02 22:35:10 +11:00
skidau
73da6f4f3f
Merge branch 'master' into FIFO-BP
...
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
Make ARMJit core default CPU core on ARM architecture
Fix a StringUtil regression from the arm-noglsl merge
Small improvement to cmpli/cmpi in ARMJit.
Merge latest ArmEmitter changes from ppsspp while we're at it.
Ah. I blame vim on this typo entirely.
Add disabled code for authenticating wiimotes on Windows.
Add the missing FPR cache
Buildfix.
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
Abort loading states from incompatible graphics backends.
ARM Support without GLSL
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
Begin implementing save states to video software. Kind of works, sometimes.
Make error message for loading save state with wrong dsp engine shorter.
Abort load state if it uses a different dsp engine, instead of crashing.
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
fix last commit by neobrain
...
Conflicts:
Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
skidau
b83a1e3b66
Disabled "Speed up disc transfer" from the ZTP GC game ini.
2013-02-26 19:39:11 +11:00
kostamarino@hotmail.com
0e4b07ddf9
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
2013-02-25 19:14:36 +02:00
skidau
bde9a459cd
Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
2013-02-23 23:50:02 +11:00
Matthew Parlane
ebf79a8865
Merge branch 'master' into wii-network
2013-02-23 17:41:43 +13:00
Jordan Woyak
4aeaf3477e
Eliminate artifacts in nobanner.png.
2013-02-22 22:17:32 -06:00
Matthew Parlane
c30b8c9eae
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
Jonathan Jones
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
...
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
kostamarino@hotmail.com
29d43ef897
Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
2013-02-21 20:34:45 +02:00
skidau
9bff8e00c8
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
...
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean
Fixes issue 5150.
2013-02-16 12:51:09 +11:00
Matthew Parlane
3d480c088f
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
kostamarino@hotmail.com
147b500d2d
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
2013-02-01 21:20:56 +02:00
Matthew Parlane
2dd077028f
Merge branch 'master' into wii-network
2013-01-28 22:00:47 +13:00
kostamarino@hotmail.com
a8d4c78cec
Gameini database update. Fixes issue 5135.
2013-01-26 12:12:47 +02:00
Matthew Parlane
ca4ea817e0
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.h
Source/Core/Core/Src/HLE/HLE.cpp
Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
skidau
0a5f479250
Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
...
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
3cb4300439
Merge branch 'external-theme'
2013-01-16 19:00:19 -06:00
Jordan Woyak
8456f2ee98
Resize Boomy icons to 24x24px and optipng them.
2013-01-16 17:18:17 -06:00
Jordan Woyak
8d9f0c147c
Actually add the Boomy theme to Themes/
...
Right now the icons are huge. Resize the PNGs to 24x24?
2013-01-16 16:45:03 -06:00