Update acidtrip2.glsl
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@ -7,7 +7,7 @@ uniform vec4 resolution;
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void main()
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{
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vec4 a = texture(samp9, uv0+resolution.zw);
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vec4 b = texture(samp9, uv0-resolution.zw);
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ocol0 = ( a*a*1.3 - b ) * 8.0;
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vec4 a = texture(samp9, uv0+resolution.zw);
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vec4 b = texture(samp9, uv0-resolution.zw);
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ocol0 = ( a*a*1.3 - b ) * 8.0;
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}
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