Update 16bit.glsl
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@ -12,8 +12,8 @@ void main()
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float pixelSize = 3.0;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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float green = 0.0;
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float blue = 0.0;
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vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
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