Update posterize.glsl
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@ -7,8 +7,8 @@ void main()
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{
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float4 c0 = texture(samp9, uv0).rgba;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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float green = 0.0;
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float blue = 0.0;
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if (c0.r > 0.25)
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red = c0.r;
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