Update chrismas.glsl
This commit is contained in:
parent
32caf7af19
commit
7c3bfaaff6
|
@ -6,12 +6,13 @@ in vec2 uv0;
|
|||
void main()
|
||||
{
|
||||
vec4 c0 = texture(samp9, uv0);
|
||||
float red = 0.0;
|
||||
float red = 0.0;
|
||||
float green = 0.0;
|
||||
|
||||
if (c0.r < 0.35 || c0.b > 0.35)
|
||||
green = c0.g + (c0.b / 2.0);
|
||||
else
|
||||
red = c0.r + 0.4;
|
||||
|
||||
ocol0 = vec4(red, green, 0.0, 1.0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue