Update fire.glsl
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@ -6,15 +6,13 @@ in vec2 uv0;
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void main()
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{
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vec4 c0 = texture(samp9, uv0);
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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red = c0.r;
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if (c0.r > 0.0)
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if (c0.g > c0.r)
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if (c0.r > 0.0 && c0.g > c0.r)
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green = (c0.g - (c0.g - c0.r)) / 3.0;
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if (c0.b > 0.0 && c0.r < 0.25)
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