XTra.KrazzY
9d9de41c0a
Printf compile warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1849 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 13:05:43 +00:00
daco65
726fd4baf0
fixed thread.h building and moved the pluginmanager from windows as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1841 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 13:24:55 +00:00
bushing
969496d93b
properly support POSIX threads kthx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1838 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 12:10:02 +00:00
hrydgard
4916bf54b6
rollback 1829. Seriously, WTF?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 00:09:07 +00:00
tinctorius
e94ba056b6
Removed unused code, removed inclusion of unused headers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1829 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 22:31:02 +00:00
nakeee
3a9eeeb144
addded the setdllglobals function to the specs
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(no failure maybe warning on symbols
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 22:07:51 +00:00
John Peterson
fa27a97fbb
Wiimote:
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1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.
2) I also made the Wiimote work after Stop and Start
3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00
John Peterson
0e9689a1a8
Build Settings: Added DEBUGFAST Preprocessor Definition for the DEBUGFAST Configuration
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1803 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 04:54:18 +00:00
John Peterson
b7f1e937bb
LogManager: Opt out of <wx/datetime.h> even if you have wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 16:52:28 +00:00
magumagu9
412626c327
Add CVTPS2DQ implementation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 08:29:47 +00:00
magumagu9
dbd9d5fb2d
Fix assembly of 16-bit immediates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1732 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-02 04:34:23 +00:00
magumagu9
2e58a5bef0
Slightly shorter version of 16-bit BSWAP.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-31 20:46:55 +00:00
magumagu9
05df5c8f3f
Minor fix to rotation helpers so they don't do undefined shifts.
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Probably not a big deal realistically, but better to be safe than sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-31 20:42:23 +00:00
nakeee
b46d1d403a
unexplained warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-30 19:12:04 +00:00
bushing
20e14bebc4
implement ScanDirectoryTree for POSIX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1710 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-29 02:11:56 +00:00
John Peterson
5e5e507121
nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1706 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 18:50:24 +00:00
nakeee
f514f161b5
stop blamming SDL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1704 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 16:05:07 +00:00
hrydgard
6c916151ab
Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard
fa9f5c44fb
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
magumagu9
be4c7e1399
Add a helper to make zero-argument calls from an aligned stack
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correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1663 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 22:10:36 +00:00
magumagu9
b92c831857
Reverting r1650. I don't think this change is the right approach: it
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actually ends up *misaligning* the stack for the normal ABI_CallFunctionC
and friends. I'll try to help come up with the correct fix; look for
another commit in a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1662 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 22:05:22 +00:00
hrydgard
dcc48d6c41
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
bushing
34b92fe7c5
We need to be more careful about stack alignment on Darwin. These patches
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fix the alignment of gcc-generated code (as opposed to JIT code).
There are probably more places this is needed :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1651 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 02:53:56 +00:00
bushing
84711122ee
Linux may not care, but Darwin will barf if we don't actually
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align the stack on the code we generate. Fix some existing code
to do what the comments claim it already does, and then actually
use that code. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1650 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 02:24:46 +00:00
nakeee
02ce244d52
Should this fix compile on linux64?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1618 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 14:40:43 +00:00
magumagu9
7ad6b0b5bb
Add a missing include; this was causing a crash on 32-bit Linux because
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the _M_IX86 define was getting missed when this was included in
JitAsm.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1598 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 06:41:15 +00:00
hrydgard
347fc18542
misc cleanup, bugfix for x86 display in jit window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1596 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 22:21:29 +00:00
hrydgard
104acd5bc1
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:24:52 +00:00
nakeee
db15121b5d
Some cleanup Should affect windows tell me if it does
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
nakeee
2bb169ce37
Moved the wx anti debug flag to scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 09:36:27 +00:00
Shawn Hoffman
3d9c903a3b
fix crash due to AR, remove LOGGING from Common.vcproj (Why won't njoy test build in debug?!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1587 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 16:06:27 +00:00
magumagu9
97e01e31d0
Some small emitter enhancements; I was originally planning on actually
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using these, but I changed my mind. They could potentially be
useful in the future, though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1574 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 06:46:32 +00:00
nakeee
e6424f750b
scons changes
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added fastlog flavour with LOGGING and -O3
changed debug to include _DEBUG
changed devel to include DEBUGFAST
for now wxonassert is disabled as I couldn't make it work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 00:37:24 +00:00
Shawn Hoffman
0159a027e4
remove a line that was meant to be temporary. I tested a bunch of times, and couldn't get it to hang.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1567 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 18:20:41 +00:00
nakeee
62d44c9166
Clear errors, fixed unload on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 17:49:38 +00:00
nakeee
fb3c13588b
compile fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1565 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 16:24:03 +00:00
nakeee
eea2f0520b
code clean up, for dll loading, note that this didn't add new errors
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just made old one visable, so complains about DllDebugger and missing symbols
should be refered to the one who added the symbol without making sure the plugin actually has it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1564 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 15:34:27 +00:00
nakeee
2a2a83b7c8
small clean up
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enabled njoy_test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1563 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 10:30:44 +00:00
Shawn Hoffman
4a5d9ded94
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 04:14:24 +00:00
hrydgard
af501556b3
Comment out slightly annoying error message - not even sure that creating a directory that exists should be called an error.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1558 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 00:57:55 +00:00
nakeee
b0f17043bd
new MsgHandler replacing common
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Most things moved to macros
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 22:00:18 +00:00
hrydgard
0412d0811a
Fastmem for linux. Not yet activated, Cg goes nuts, for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1534 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 18:25:33 +00:00
hrydgard
522752c77d
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 16:58:06 +00:00
memberTwo.mb2
82cd659638
Fix time in some games (AC and ZWW at least). Many games doesn't use RTC but TBRs. So a TB offset is initialized at boot with localtime now. There are, indeed, side effects since time is CPU cycle dependent in this case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1519 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 11:57:01 +00:00
omegadox
8149e1481a
revert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1511 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 11:27:50 +00:00
omegadox
2c9f66e3b2
some fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1508 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 10:33:02 +00:00
omegadox
45201abb9e
PanicAlert, PanicYesNo, AskYesNo now use wxMessageBox. Also some very minor fixes in Fill'N'Slide.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1506 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 08:47:13 +00:00
daco65
607f5b289f
build fixings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 15:12:17 +00:00
nakeee
aa9b2e1073
forgot 2 files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:41:33 +00:00
hrydgard
0ad52a4fee
Workaround for StringFromFormat-under-linux problem, random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1491 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 22:36:26 +00:00
Shawn Hoffman
514826f282
Fix up wxw asserts and exceptions caused by: the "booting..." msg, hacked up tooltips in the debugger, and the staticbitmaps in wiimoteframe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1479 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 08:57:57 +00:00
hrydgard
0e47a7986d
Fix filesize computation broken by XtraKrazzy in R1405
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1468 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:54:57 +00:00
hrydgard
d01e05b7b5
make all disassembler calls threadsafe .. hopefully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:24:12 +00:00
John Peterson
fee145244c
Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:37:15 +00:00
John Peterson
5ede71fb84
Turned on logging with debugging in windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 03:14:44 +00:00
bushing
8566df386b
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1449 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 11:59:51 +00:00
bushing
f0758fc3e2
begin using GetUserDirectory()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1448 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 11:34:26 +00:00
bushing
d26dabd3b9
redefine LOGV macro to avoid use of __Logv -- makes compiling easier
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1446 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:56:05 +00:00
bushing
cda50a3a82
add missing include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1445 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:55:02 +00:00
bushing
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
bushing
0ab3ee9dfb
Teach Dolphin that dynamic libraries end in .dylib on OS X
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1434 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 03:13:06 +00:00
John Peterson
9e0439a193
Elf loader etc: Added command line elf loader so I can build and run homebrew with F5, use it with -e file.elf. Made some comments towards finding why lwbt fails to complete the HCI negotiation. I found that it worked in revision 800 so I will try to figure out what broke it along the way. Made some other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1432 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 00:25:01 +00:00
John Peterson
3b20086dc3
Fixed Homebrew again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1423 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:51:48 +00:00
John Peterson
9d9c2fc983
Wii IOS: Some comments, logging changes and other small changes, no noticeable effects except that the MP3 WiiConnect24 error message has changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:15:36 +00:00
nakeee
fd0cb4afaa
missing define
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1421 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 07:06:25 +00:00
Shawn Hoffman
e7dacb5655
cleanup: delete old files and don't use SanitizePath where it's not needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1416 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 00:12:15 +00:00
bushing
7b2e74b6fe
Dolphin can now be built on OS X using Xcode instead of scons.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1410 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-06 03:31:24 +00:00
bushing
14ff55d13b
add support for GCC 4.0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1407 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-06 03:17:42 +00:00
Shawn Hoffman
5c805163bf
replace per-platform DIR_SEP and DIR_SEP_CHR with "/" and '/', cleanup some wii fs things, made CWII_IPC_HLE_Device_fs::ExecuteCommand DELETE_FILE also delete the device if it's a dir.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1406 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 20:00:34 +00:00
XTra.KrazzY
116509985a
More portable file management. Verify on linux and check Wii's un-save-able games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1405 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 17:04:15 +00:00
nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
memberTwo.mb2
f66b7999d8
Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
nakeee
2e9ffbc136
query replace mistake
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1393 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 12:07:38 +00:00
nakeee
c6e1418ab3
forgot a file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1392 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 11:59:03 +00:00
nakeee
b64877d464
merged windows/linux atomic operations,
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please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 10:58:45 +00:00
nakeee
a37376f1cd
removed old logging left over
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1387 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-03 21:35:36 +00:00
nakeee
751124bb68
small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1369 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 15:41:02 +00:00
John Peterson
159d33a251
FileUtil: Fixed CreateDirectoryStructure(), I don't think you can use double quotes "" in find, it must be ''
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1368 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 12:18:50 +00:00
nakeee
e6022acf26
small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1364 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:34:51 +00:00
fires.gc
df6cc66d87
added GetCurrentDirectory function
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some times "something" changes the current directory if you open a file with the file browser dialog...
i need this function to investigate the problem :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1357 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 06:46:50 +00:00
nakeee
7df394955c
use DIR_SEP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1347 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 17:23:38 +00:00
nakeee
b46152cdbd
few more small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1337 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 13:39:11 +00:00
nakeee
cf2468ec4d
linux fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1335 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 11:19:05 +00:00
John Peterson
852c6aaca1
Create a dir for setting.txt to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1328 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 09:54:39 +00:00
John Peterson
409720b91a
Wii IPC file handling: Made some comments and changes to try to locate the Mario Kart and SSBB errors, in case they are file handling errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1327 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 08:49:22 +00:00
nakeee
8777917177
warning fixes
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(may break sound on wii, look in the changelog of
Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp
if you wish to know why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 19:42:22 +00:00
nakeee
d0cd722e81
some cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 17:16:54 +00:00
gigaherz
3f52c69513
Added some ugly shitty code which will let ppl paste the masterkey in hex into a masterkey.txt file and let the emu convert it to binary.
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Feel free to make it nicer if you want to.
Requested by ector.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1300 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 02:07:29 +00:00
nakeee
4dd91ec191
fix getsize on 32 bit linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1288 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 17:31:30 +00:00
memberTwo.mb2
0f13d327b8
DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
hrydgard
5c58227702
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard
f87c709aa9
Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 12:59:10 +00:00
nakeee
6e4a5d8cda
Moved wiimote_test to wiimote
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Some linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1266 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 08:44:02 +00:00
omegadox
441072d31e
1. You can now toggle cheats with the ISO properties GUI.
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2. Added "SetLines" function in the IniFile class.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1264 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 05:55:48 +00:00
magumagu9
05058b9684
Another Linux build fix.
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Also, some trivial changes I'm too lazy to separate out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1249 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:20:14 +00:00
XTra.KrazzY
159e3f5b49
Fixed saving/loading states in OGL plugin.
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Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:06:20 +00:00
XTra.KrazzY
145f80fc00
Committing magumagu9's work on IMUL JIT
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1241 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 12:10:35 +00:00
nakeee
2ad407e477
added linux support for fileutils
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1225 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 13:37:57 +00:00
omegadox
33edd6c553
1: Added logging to the AR.
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2: Small fix to Fill and Slide and Memory Copy, but Fill And Slide does not actually work...:(.
3: Moved the AR code files into an "ActionReplay" VS Filter (a folder in VS, but not a real one on the FS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1216 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:49:23 +00:00
John Peterson
a88a644602
Temporary solution to prevent hanging when closing emulator when render to main fram is used. It may be related to issue 1080.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1195 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 13:01:41 +00:00
John Peterson
92b98d2d58
Forgot to remove this
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1193 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 00:37:37 +00:00
John Peterson
be6a6215c9
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
nakeee
06aff848e3
more porting
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1183 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 20:36:45 +00:00
John Peterson
28fc0351fd
Bugfix to log manager. Console and OSReport was mixed up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1174 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 16:35:39 +00:00
John Peterson
2976f3f1e3
Fixed Wii AX sound, for real this time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 11:47:17 +00:00
John Peterson
1184d16864
Fixed Wii Sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 13:45:32 +00:00
John Peterson
b698ea376d
Fixed emulated Wiimote again. Improved keyboard/gamepad controls for Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1151 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 15:03:21 +00:00
nakeee
60e39d5ec6
forgot seps
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1147 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:58:06 +00:00
nakeee
00d554c599
Moved maps dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1146 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:33:56 +00:00
nakeee
1e2120d5f2
moved logs dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1144 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:11:59 +00:00
nakeee
a8c6e370e3
StateSaves dir now in new structure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1143 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 07:57:30 +00:00
Shawn Hoffman
f7cb34f1e0
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
nakeee
47dfc9ad38
moved Gameini dir on linux to User/GameConfig
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1134 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 22:12:36 +00:00
nakeee
5e2142a901
more path updates
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Dolphin.ini moved to User/Config on linux
waiting for windows ppl to do their job:P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1133 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 22:00:09 +00:00
nakeee
b47f349c96
Got rid of default Dolphin.ini
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Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
John Peterson
cfcd1b6dd5
Another small DSP HLE update.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1123 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 16:28:46 +00:00
hrydgard
530fb9ba3d
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
hrydgard
8684b734e8
cleaner cpu string, a better error message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1097 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 14:28:28 +00:00
John Peterson
825335fc2c
Readded log manager changes, now with a LOGV function to use the verbosity levels.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1093 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:08:31 +00:00
fires.gc
03d5443636
it seems that "rename" overwrites files...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1086 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-06 22:01:09 +00:00
fires.gc
4ad86ef180
added caching on GameListItem level and disabling current one... prolly it is a little bit slower, but it is robust
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1058 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 11:03:36 +00:00
Shawn Hoffman
d62d517c72
fixed gamelist cache not dealing with long longs correctly :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1056 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 06:55:59 +00:00
fires.gc
5ae441d6bc
some more HLE of the IPC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1049 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 14:43:22 +00:00
Maarten ter Huurne
619f144455
"FileSearch.cpp" was moved.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1035 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-01 17:44:27 +00:00
fires.gc
046ca53f8c
updating the HLE FS and FileIO
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added banner support of the savegames for wii... same games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1031 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-01 15:59:06 +00:00
fires.gc
2d2a91b532
added support for IPC file system. i am sure it will break linux and osx builds and prolly we have to talk how we can do our file handling at all. perhaps we have to define an interface for file accesses.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1028 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-31 22:31:24 +00:00
fires.gc
957441d2da
added some new log types for wii
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1023 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 22:25:54 +00:00
Sonicadvance1
0ab16c6af0
Added InterlockedExchange to Linux side
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1018 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 19:48:26 +00:00
Shawn Hoffman
ce40a9964d
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 05:55:34 +00:00
hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
tmator
a03f39ac36
now core, padsimple and dsp null can be buil in 64bit on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@947 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 15:48:36 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
tmator
4477f77cf6
add InterlockedExchangeAdd for olds gcc version
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@898 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:12:34 +00:00
Sonicadvance1
dfd332e149
Some more Work done with Microphone, added a Semi-decent way of checking for Mic Button
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@888 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 01:15:15 +00:00
Sonicadvance1
1972f9bf70
Flips the XFB around and some other things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:12:43 +00:00
fires.gc
8e3bd6781e
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@876 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:40:31 +00:00
hrydgard
e13ca7e384
Fix Action Replay properly (i hope :P).. some misc code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@851 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 19:21:25 +00:00
fires.gc
7c4be7a975
missing commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
Sonicadvance1
e1eb51a010
Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
hrydgard
77899058e9
Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard
71193449d4
oops, forgot to submit vcproj.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard
49534ca586
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
daco65
22b2b36711
Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
fires.gc
c7ae1fd402
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 17:26:12 +00:00
Sonicadvance1
9a3ebd0c3b
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
hrydgard
a2e0cdcbc1
style fixup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@749 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:50:35 +00:00
nakeee
3d6d64c632
Get rid of locks added InterlockedExchangeAdd function in thread.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@748 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:40:20 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00