Commit Graph

11125 Commits

Author SHA1 Message Date
Ryan Houdek ed67cc3fb2 Add the ability to determine the Mali driver version.
This is the only way we can determine the video driver version with mali.
Really it's a good thing that they only push driver updates once every two years, makes it easy to determine what driver anybody is running.
2014-04-11 23:38:40 -05:00
Tony Wasserka b106dbc96e Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
2014-04-12 00:06:02 +02:00
magumagu fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Pierre Bourdon 745fe14269 Jit64: Use LoadAndSwap/SwapAndStore where it makes sense. 2014-04-11 23:33:21 +02:00
Pierre Bourdon 6cb42859d4 JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code). 2014-04-11 23:33:21 +02:00
Pierre Bourdon fcbe265adc Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible. 2014-04-11 23:33:21 +02:00
Pierre Bourdon b2597739ff x64Emitter: Add the MOVBE instruction. 2014-04-11 23:33:21 +02:00
Pierre Bourdon d2de1ddabc CPUDetect: add support for MOVBE detection 2014-04-11 23:29:03 +02:00
magumagu 76d7c1eb9c D3DBackend: Don't recompute ID3D11Layout.
CreateInputLayout requires a shader as an input, but it only cares about
the signature; we don't need to recompute it for different shaders with
the same inputs.
2014-04-11 13:13:01 -07:00
Tony Wasserka 306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Kristian Buchman abd57f7198 Updated the Cmake and VCX project files 2014-04-10 12:10:55 -06:00
Kristian Buchman 45589e7735 Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* 2014-04-10 12:10:55 -06:00
Pierre Bourdon 36a693e4fc Merge pull request #252 from shuffle2/master
Assign "user_defined" value properly for downloaded Gecko codes.
2014-04-10 12:23:42 +02:00
Ryan Houdek d17d5ead07 [ARM] Minor cleanup to lXX and stX. Fixes a bug.
Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
2014-04-10 02:17:01 -05:00
Tony Wasserka cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
Ryan Houdek 87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Shawn Hoffman 0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Ryan Houdek ccc4866118 Fix Fastmem on ARM once more. 2014-04-06 10:28:58 -04:00
Ryan Houdek 93c871522f Fix a bug in the ARMEmitter.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
2014-04-06 10:28:41 -04:00
magumagu d0f89b2b63 SWBackend: Fix code style. 2014-04-05 13:08:00 -07:00
magumagu accd652aa1 Fix trailing whitespace. 2014-04-04 16:25:08 -07:00
Matthew Parlane 13119e6755 Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Add initial support for GLSL ES 3.10.
2014-04-04 08:43:20 +13:00
Pierre Bourdon c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99 6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
Ryan Houdek 3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Ryan Houdek ca9ee3586f Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
2014-04-02 14:51:14 -05:00
Pierre Bourdon 2aac3f14b5 Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 23:59:20 +02:00
pf packet 2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
lioncash e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
magumagu f9d2f7e88c D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
2014-03-30 19:50:53 -07:00
Pierre Bourdon bad109402e Merge pull request #233 from delroth/dsphle-cleanups
DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon 76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon 9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
Pierre Bourdon c7642e4712 DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style 2014-03-30 13:06:45 +02:00
Pierre Bourdon 66fa0b626a DSPHLE: Remove 'ZeldaObsolete.txt' 2014-03-30 12:51:21 +02:00
comex 92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
comex b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon b31d1fd313 Merge pull request #232 from delroth/dsphle-cleanups
Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon c2ae791440 DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant) 2014-03-30 01:13:33 +01:00
Pierre Bourdon 18ca5b880e DSPHLE: Cleanup ROM.{cpp,h} 2014-03-30 01:13:33 +01:00
Pierre Bourdon 090e7637c8 DSPHLE: Cleanup INIT.{cpp,h} 2014-03-30 01:10:08 +01:00
Pierre Bourdon 41e9d8e1a4 DSPHLE: Cleanup GBA.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 061e3f998a DSPHLE: Cleanup CARD.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon 85ebffd839 DSPHLE: Cleanup AX{,Wii}.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon d3abe3824f DSPHLE: Cleanup UCodes.{cpp,h} 2014-03-30 01:10:07 +01:00
Matthew Parlane 2e119af086 Merge pull request #230 from Parlane/libogc_ios_fix
Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon 17d64a1d50 DSPHLE: Mass rename classes to match our coding style better. 2014-03-30 00:01:15 +01:00
Pierre Bourdon 6bc845a804 DSPHLE: Rename files to remove redundant 'UCode' prefix. 2014-03-30 00:01:15 +01:00
Matthew Parlane cb319ba1da Fixes Wiimotes for libogc.
Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu bdcd5ba39b SW backend: make shaders work on Intel/Windows.
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
2014-03-29 13:10:43 -07:00
magumagu 0661efea84 Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu 3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu 78499e5b7c Delete AudioCommon::UseJIT(). 2014-03-29 11:19:31 -07:00
magumagu 102ea55f20 Move mixer construction to AudioCommon.cpp. 2014-03-29 11:19:30 -07:00
magumagu aac4206664 Move UDSPControl structure into DSP.h . 2014-03-29 11:19:19 -07:00
LPFaint99 c47f047ac6 Use memory card 251 for games that cannot use large memory cards 2014-03-29 10:14:24 -07:00
Lioncash c351e12fe5 Fix assertion fails in FifoPlayerDlg.cpp. 2014-03-29 12:39:54 -04:00
Lioncash 366c83c4e0 Remove unnecessary wxT declarations in FifoPlayerDlg.
These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Lioncash 73a3a6726d Add the algorithm header to a few FifoPlayer cpp files.
Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon 664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
comex 4d5df0d008 Fix IsTriviallyCopyable for volatile (fixes Mac build).
Between C++11 and C++14, volatile types stopped being trivially
copyable.  The serializer has no reason to care about this distinction,
so tack on remove_volatile.
2014-03-27 23:42:52 -04:00
Lioncash 52c1db81ee Fix include order in EGL.h. 2014-03-27 20:26:52 -04:00
magumagu 23174d25c6 Minor Ucode cleanup.
Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Pierre Bourdon 784c636db8 Merge pull request #214 from magumagu/zelda-ucode-cleanup
Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
Jens Nyberg 73176d0333 VideoCommon/VertexLoader: Add more use of std::min and std::max 2014-03-27 00:33:41 +01:00
Jens Nyberg 478a27e052 VideoCommon/VertexLoader: Remove duplicate point min and max calculation 2014-03-27 00:24:48 +01:00
magumagu 8a3da44d91 Fix CMake build. 2014-03-26 15:59:23 -07:00
Jens Nyberg 0c62ae9c1a VideoCommon/VertexLoader: Remove NRM enum 2014-03-26 23:56:57 +01:00
magumagu f8b7a2fc10 Add audio output for Zelda Ucode variants.
Untested.
2014-03-26 15:17:37 -07:00
magumagu e9896c1ff9 Use correct sample rate in Zelda Ucode HLE.
The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu 3b62e8b798 Fix minor Zelda Ucode audio corruption.
Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu 4fafa954a1 Zelda Ucode partly working without Premix hack.
The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu 8dad1be319 Fix sound buffer addresses in Zelda UCode HLE.
The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
Pierre Bourdon f6a343df79 Merge pull request #211 from magumagu/win32-jit-fixes
Win32 jit fixes
2014-03-26 20:18:04 +01:00
magumagu ae9367a89b Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
Pierre Bourdon ea6b37cb75 Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka c6070b94ce BPMemory: Fix an enum to use u32 as its underlying type. 2014-03-26 10:02:57 +01:00
magumagu ca4e0495c0 Save registers before calls in x86-32 JIT.
I have no idea what the person who added RegistersInUse() was thinking,
but not correctly saving registers is an easy way to end up with crashes.
2014-03-25 20:50:14 -07:00
magumagu 4eab240e25 Compute stack usage correctly in ABI_CallFunctionPC.
(The numbers need to be consistent with the actual usage, or else the stack gets corrupted.)
2014-03-25 20:48:25 -07:00
magumagu e4081b29f9 Use unaligned stores to save XMM regs to stack.
On Win32, the stack isn't aligned, so aligned stores will cause crashes.
2014-03-25 20:46:36 -07:00
Pierre Bourdon 5fc6ce59c3 Merge pull request #210 from magumagu/writerex-fix
Fix OpArg::WriteRex with 8-bit memory operand.
2014-03-26 02:34:44 +01:00
Tony Wasserka 1dead05cae Software renderer: Properly calculate tev combiner output.
As pointed out by dolphin-emu/hwtests@461476112.
2014-03-26 00:23:58 +01:00
Tony Wasserka a8c8db8da7 Software renderer: Use color combiner configuration for alpha combiner compare mode inputs.
As pointed out by dolphin-emu/hwtests@f684f2498.
2014-03-26 00:23:58 +01:00
Tony Wasserka eb0f547a17 PixelShaderGen: Cleanups. 2014-03-26 00:23:36 +01:00
Tony Wasserka 4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka fdad95c055 PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka 16105db709 BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
Tony Wasserka 8941f19cdb BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Tony Wasserka 77a7bab5ae BPMemory: Use the new BitField class in two selected structures. 2014-03-25 23:57:57 +01:00
Tony Wasserka 948c0a54f1 UnitTests: Add tests for BitField. 2014-03-25 23:57:54 +01:00
Tony Wasserka 48a1790d81 Common: Add a generic class for accessing bitfields in a fast and endianness-independent way.
The underlying storage type of a bitfield can be any intrinsic integer type,
but also any enumeration.

Custom storage types are supported if the following things are defined on the storage type:
- casting 0 to the storage type
- bit shift operators (in both directions)
- bitwise & operator
- bitwise ~ operator
- std::make_unsigned specialization
2014-03-25 23:33:04 +01:00
magumagu 03292eabc2 Fix OpArg::WriteRex with 8-bit memory operand.
Previously he function was misbehaving because of a missing check for
whether an 8-bit operand was a register operand; it would therefore
emit unnecessary REX prefixes, incorrectly assert on 32-bit targets, and
could potentially emit wrong code in rare cases (like a memory to register
operation involving AH.)

Also, some cleanup while I was in the area to make the function easier to
read.
2014-03-25 14:09:15 -07:00
Matthew Parlane 6351f28ab4 Merge pull request #200 from lioncash/unused-param
Remove an unused parameter from UpdateDebugger_MapLoaded.
2014-03-25 09:20:23 +13:00
Pierre Bourdon c929c3ebc1 Merge pull request #202 from Tilka/mathutil
MathUtil: add IntFloat/IntDouble constructors and test FlushToZero()
2014-03-24 21:20:09 +01:00
Tillmann Karras e0baed850f MathUtilTest: add test for FlushToZero 2014-03-24 16:14:22 +01:00
Tillmann Karras af525266d4 MathUtil: add constructors to IntFloat/IntDouble 2014-03-24 16:14:22 +01:00
Tony Wasserka 4aba433296 Merge pull request #201 from Sonicadvance1/Revert-PR179
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
2014-03-24 09:50:38 +01:00
Ryan Houdek 5310d6d2ea Fix a crash that got recently introduced.
When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
2014-03-23 22:29:30 -05:00
Ryan Houdek 479695d068 Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
This reverts commit 110f603cb6.
2014-03-23 20:28:19 -05:00
Lioncash 59eb59dd98 Remove an unused parameter from UpdateDebugger_MapLoaded. 2014-03-23 17:19:12 -04:00
Ryan Houdek 9849129b5d Merge pull request #199 from lioncash/defined-densities
Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Ryan Houdek a3e18cd498 Merge pull request #171 from lioncash/rarc-cleanup
File tree building cleanup
2014-03-23 00:34:26 -05:00
Matthew Parlane b8f469dedd Merge pull request #195 from Sonicadvance1/RuntimeExtendedInfo
Allow the user to enable the extended information string like the old days.
2014-03-23 18:32:37 +13:00
Matthew Parlane 36eb806e4a Merge pull request #192 from lioncash/final
Mark the PPCDebugInterface and DSPDebugInterface as final.
2014-03-23 18:32:11 +13:00
Ryan Houdek c7335dc48f Merge pull request #198 from Sonicadvance1/Android-onscreenconfigure
Make configuring the onscreen controls less annoying.
2014-03-23 00:29:58 -05:00
Ryan Houdek 4c1cb65e1e Merge pull request #179 from lioncash/phack-cleanup
Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek 5dabe598a4 Merge pull request #180 from lioncash/log-window-cleanup
Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Lioncash a35e1d42d9 Provide clearly defined densities of the controller icons. 2014-03-23 01:23:39 -04:00
Ryan Houdek b76351e2d3 Make configuring the onscreen controls less annoying.
Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Ryan Houdek 7549ee232c Allow the user to enable the extended information string like the old days.
This string shows emulated CPU speed, including true mhz + idle skipping mhz
2014-03-22 23:32:07 -05:00
Lioncash 13c780d6a7 Fix two untranslated Japanese strings. 2014-03-22 22:42:29 -04:00
Lioncash 7922428dd7 Fix a call to a parent class method in InputOverlay.
Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek d85b8afe58 Pass our signing information to gradle by argument.
Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek 89efec6109 Merge pull request #167 from neobrain/ogl-efbpokes
Implement EFB pokes in the OpenGL backend.
2014-03-20 15:25:56 -05:00
Lioncash 9ed562d7de Mark the PPCDebugInterface and DSPDebugInterface as final. 2014-03-18 20:42:08 -04:00
Jens Nyberg ae260e55e4 OGL/VertexManager: Do not check if g_nativeVertexFmt is zero
The variable is already dereferenced both before and after this
check which means that if this variable would ever be zero it would
have crashed dolphin already.
2014-03-18 21:33:30 +01:00
Jens Nyberg 80421156b6 OGL/VertexManager: Minor cleanup of if case 2014-03-18 21:33:30 +01:00
Pierre Bourdon c11aadee41 Merge pull request #182 from RachelBryk/extract-gc-dol
Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
lioncash aecc8ea666 Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
2014-03-18 10:42:07 -04:00
lioncash 5e5ab61d0c Mark the audio streams as final.
These aren't intended to be continually extended.
2014-03-18 10:37:45 -04:00
Jens Nyberg 4a68550d01 Remove superfluous bit shift 2014-03-18 04:07:45 +01:00
Ryan Houdek 484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Ryan Houdek 3586ab1d4c Fix the Android build when using clang 3.4 2014-03-17 17:56:22 -05:00
Ryan Houdek adaf095229 Fix building the release APK with gradle.
In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Rachel Bryk 57f3e1c907 Add extract dol/apploader options back for gc disks.
It was removed from the menu for the disk item in 868c6278, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane 6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras 46becfc06b Tests: fix signed/unsigned comparison warning 2014-03-17 02:55:58 +01:00
Tillmann Karras fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Tillmann Karras 7e39cf3b0d .gitignore: fix the build directory pattern 2014-03-17 02:55:56 +01:00
Tillmann Karras 2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Tillmann Karras 3fc9ca0789 UCodes: nits 2014-03-17 02:55:54 +01:00
Tillmann Karras 3c46c0ede9 Interpreter: make some class members private 2014-03-17 02:55:54 +01:00
Lioncash 692deb24ba Remove unused function PanicAlertToVideo from Core.cpp. 2014-03-16 21:07:34 -04:00
Lioncash 5edce0eeb6 Simplify log queue clearing.
Simply just keep popping the queue until it's empty. No point in using a for loop for this.

Combined some if statements too.
2014-03-16 20:58:13 -04:00
Pierre Bourdon 4a906fdf7b Merge pull request #170 from RachelBryk/save-skip-bios
Save bHLE_BS2 to config cache before it can be changed while booting.
2014-03-17 01:06:46 +01:00
Rachel Bryk 89dbec437f Save bHLE_BS2 to config cache before it can be changed while booting.
This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
Lioncash 110f603cb6 Remove an unnecessary wx translation underscore macro from PHackSettings.
Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash 291c95b780 Cleanup a little bit of the PHackSettings. 2014-03-16 18:42:56 -04:00
Tillmann Karras a9a15690a2 UCode_AX: don't always call NotifyAXThread()
StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
Lioncash a9adaa5601 Prevent VideoConfig inheritance. 2014-03-16 17:00:29 -04:00
Lioncash bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon 927a97c2a5 Merge pull request #166 from Sonicadvance1/Android-config
Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek 7b86716c65 Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast 82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Lioncash f325fc9634 Clean up FileHandlerARC.cpp/.h
- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
2014-03-15 02:14:49 -04:00
Rachel Bryk aa3ca6d8ea Fix extracting dols.
There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Lioncash 3b27a2d22e Make WiiSocket function names conform to the coding style. 2014-03-14 20:11:52 -04:00
Pierre Bourdon 8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Matthew Parlane 12c2e345a3 Merge pull request #168 from RachelBryk/extract-files
Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
Matthew Parlane 76e3a74c5c Merge pull request #165 from delroth/mi-mmio-fix
MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
Rachel Bryk f6dfc1f653 Fix extracting files on partition > 0. 2014-03-14 19:09:36 -04:00
Tony Wasserka d946e4e238 OpenGL: Implement color and z pokes. 2014-03-14 23:39:52 +01:00
Tony Wasserka 0f81cbd6be PixelShaderGen: More code alignment fixes. 2014-03-14 22:33:26 +01:00
Tony Wasserka c1016205d3 Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka 2067f88e0f PixelShaderGen: Don't make local lookup tables "static". 2014-03-14 22:33:26 +01:00
Tony Wasserka 0ce92e0162 PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka bdd629c598 PixelShaderGen: Use spaces for alignment where appropriate. 2014-03-14 22:33:26 +01:00
Tony Wasserka 6e65e02c9e ConstantManager: Do not use single-element arrays. 2014-03-14 22:33:25 +01:00
Tony Wasserka 6c2971eaf6 PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand. 2014-03-14 22:33:25 +01:00
Tony Wasserka 8ebb65ebf2 PixelShaderGen: Prettify generated shader source. 2014-03-14 22:33:24 +01:00
Tony Wasserka e2e1c5c905 PixelShaderGen: Add a note about a random idea which should be checked with hardware tests. 2014-03-14 22:33:12 +01:00
Tony Wasserka 6fcbda6752 PixelShaderGen: Cleanup and clarify bump alpha combiner inputs. 2014-03-14 22:33:12 +01:00
Tony Wasserka 9a96a1d525 PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka 8b8bb04fd3 PixelShaderGen: Use bit shifts instead of multiplications as a small optimization. 2014-03-14 22:33:12 +01:00
Tony Wasserka 036a8c6951 PixelShaderGen: Clean up tev compare functionality. 2014-03-14 22:33:10 +01:00
Tony Wasserka fa7173d099 PixelShaderGen: Store tex scale as an integer. 2014-03-14 22:32:30 +01:00
Tony Wasserka 16109fb453 PixelShaderGen: Treat UV coordinates as actual integers. 2014-03-14 22:32:29 +01:00
Tony Wasserka 50526ae50a PixelShaderGen: Remove some dead code. 2014-03-14 22:32:18 +01:00
Tony Wasserka 065919f599 PixelShaderGen: Perform some of the fog calculations with integers. 2014-03-14 22:31:32 +01:00
Tony Wasserka 605b687af8 PixelShaderGen: Use integer math for z textures. 2014-03-14 22:31:31 +01:00
Tony Wasserka 3a6389992e PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). 2014-03-14 22:31:30 +01:00
Tony Wasserka 3e6efdb53e LightingShaderGen: Perform more lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 387b9bf3c2 LightingShaderGen: Perform some lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 78623871f9 ShaderGen: Store material uniforms as integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka 4bf57565e8 ShaderGen: Store light color uniforms as integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka 68e91f0d55 PixelShader: Store fog color as an integer. 2014-03-14 22:31:18 +01:00
Tony Wasserka 0238a56816 PixelShaderGen: Change indirect texture matrix uniforms to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka c13a5c38e9 PixelShaderGen: Change the "alpha" uniform to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka ec60acac3a PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka df94e62350 PixelShaderGen: Process fog calculations with integer math. 2014-03-14 22:31:18 +01:00
Tony Wasserka 21eb482a6e PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate. 2014-03-14 22:31:11 +01:00
Tony Wasserka cff952c397 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. 2014-03-14 22:30:27 +01:00
Tony Wasserka e7a42d884f PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. 2014-03-14 22:30:16 +01:00
Tony Wasserka cb1514e082 PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. 2014-03-14 22:30:15 +01:00
Tony Wasserka a11ae69cb0 PixelShaderGen: Use integer math for TEV combiners. 2014-03-14 22:28:32 +01:00
Tony Wasserka aaa8e74a68 PixelShaderGen: Use integer math for tev outputs. 2014-03-14 22:28:14 +01:00
Tony Wasserka 654442feb7 PixelShaderGen: Use integer math for tev konst value. 2014-03-14 22:28:12 +01:00
Tony Wasserka e69ee6ae0a PixelShaderGen: Remove remaining floating point bits for texture color. 2014-03-14 22:26:50 +01:00
Tony Wasserka ac1c77c392 PixelShaderGen: Use integer math for rasterizer color. 2014-03-14 22:26:50 +01:00
Tony Wasserka 3ea97f7730 PixelShaderGen: Use integer math for indirect texture coords. 2014-03-14 22:26:50 +01:00
Tony Wasserka 0e711bf520 PixelShaderGen: Use integer math for sampling textures. 2014-03-14 22:26:50 +01:00
Tony Wasserka 1b3b12caa0 PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. 2014-03-14 22:26:50 +01:00
Tony Wasserka fa77e1d2b6 PixelShaderGen: Use integer math for alpha testing. 2014-03-14 22:26:48 +01:00
Ryan Houdek 22c989de9a Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. 2014-03-14 22:26:27 +01:00
Tony Wasserka bed442198f PixelShaderGen: Make SampleTexture static inline. 2014-03-14 22:26:26 +01:00
Tony Wasserka 2af50f04c2 OGL: Force highp for integers. 2014-03-14 22:26:26 +01:00
Tony Wasserka 032c920247 OGL: Remove some dead code. 2014-03-14 22:26:26 +01:00
Pierre Bourdon 974123000d MemoryInterface: properly register region MMIOs. 2014-03-14 21:52:45 +01:00
Lioncash a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Pierre Bourdon 450bde27bb Merge pull request #162 from lioncash/tas-dlg
Simplify boolean toggling in the TASInputDlg.
2014-03-13 02:09:32 +01:00
Lioncash 0edda2bd7f Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
2014-03-12 20:51:06 -04:00
Lioncash dccc6d8b47 Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
2014-03-12 10:12:29 -04:00
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Lioncash 932e3c1db2 [Android] Tidy up the dialog buttons that don't do anything.
All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
2014-03-09 23:02:08 -04:00
Pierre Bourdon 8863eb0671 Merge pull request #145 from lioncash/split-about-activity
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
2014-03-10 02:20:25 +01:00
Matthew Parlane e05eca71ea Merge pull request #149 from lioncash/filemonitor-song-types
Add more sound file extensions to FileMonitor's IsSoundFile.
2014-03-10 13:45:23 +13:00
Tillmann Karras d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras f28116b7da clang-modernize -add-override 2014-03-09 21:12:01 +01:00
Tillmann Karras c89f04a7c5 clang-modernize -loop-convert
and some manual adjustments
2014-03-09 21:11:59 +01:00
Pierre Bourdon f401263867 Merge pull request #152 from Tilka/float_stuff
Fix IsQNAN() and reduce code duplication
2014-03-09 21:06:19 +01:00
Pierre Bourdon 2632db8075 Merge pull request #153 from lioncash/dsptool-string
Fix DSPTool string output for disassembly.
2014-03-09 20:04:18 +01:00
Lioncash 76b2dde3d7 Fix DSPTool string output for disassembly.
Would previously print that assembly had succeeded.
2014-03-09 15:01:56 -04:00
Tillmann Karras 16885d0f74 Interpreter: less duplicate code in float compares 2014-03-09 19:35:13 +01:00
Tillmann Karras 9ef64245fa MathUtil: fix IsQNAN()
The constants were one nibble too short and the lower 51 bits don't
actually have to be zero.
2014-03-09 19:34:58 +01:00
Lioncash e9d1796c24 Rename assemble.cpp/.h and disassemble.cpp./.h to DSPAssembler.cpp/.h and DSPDisassembler.cpp/.h 2014-03-09 13:25:50 -04:00
Lioncash 440efaa5f5 Fix DSPTool.
Forgot to adjust the stubs.
2014-03-09 13:00:51 -04:00
Lioncash b027c4d64e Add more sound file extensions to FileMonitor's IsSoundFile. 2014-03-09 12:46:01 -04:00
Lioncash db0596e088 Add a namespace to DSPHost.
Gets rid of the "DSPHost_" prefix in function names.
2014-03-09 12:30:13 -04:00
Tillmann Karras d05e205a24 FPURoundMode: revert use of enums in bit-fields
The workaround of using fixed underlying types produces lots of warnings
in GCC because now the bit-fields are too small for the value range used
for conversion semantics.
2014-03-09 15:24:35 +01:00
Tillmann Karras 161b67076a Update android.toolchain.cmake
from https://raw.github.com/taka-no-me/android-cmake/master/android.toolchain.cmake
2014-03-09 15:24:33 +01:00
Tillmann Karras aa7a2fc4bf Jit64::twx(): add assert message
The implemented and the real control flow differ a bit.
2014-03-09 15:24:33 +01:00
Tillmann Karras 17adcbb14e MMIOTest: fix sign warning 2014-03-09 15:24:32 +01:00
Pierre Bourdon b003fd79d7 Merge pull request #146 from delroth/tests
Add more tests for Common and Core/MMIO
2014-03-09 14:51:53 +01:00
Pierre Bourdon aabd524142 Add more tests for Common and Core/MMIO 2014-03-09 14:27:04 +01:00
Lioncash 53ed0051c8 [Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
It doesn't make sense conceptually to keep them within the AboutActivity, as they are entirely self-contained classes.
2014-03-08 19:37:32 -05:00
Pierre Bourdon 0ea58cddf9 Merge pull request #144 from Parlane/fix_include_order
Fixes include order of TextureConversionShader.cpp
2014-03-09 01:34:50 +01:00
Lioncash c5fb4ac96f [Android] Remove unnecessary comment from VideoSettingsFragment.
Misleading comment. We won't need to access index four for anything.
2014-03-08 19:08:26 -05:00
Matthew Parlane 25341f88ef Fixes include order of TextureConversionShader.cpp 2014-03-09 12:38:29 +13:00
Matthew Parlane 2e70ff2441 Add missing functional include caused by PR111 2014-03-09 12:28:58 +13:00
Matthew Parlane d9ca5c83c9 Fix bug in PrintCallstack caused by trying to use MMIO
Also tidy up methods in Debugger_SymbolMap.cpp
2014-03-09 12:23:30 +13:00
Pierre Bourdon 8802770a85 JitUtil: Optimize MMIO loads by generating code to directly access a given MMIO. 2014-03-08 23:32:43 +01:00
Pierre Bourdon edba8096bf x64Emitter: Add functions to call a C++ std::function from JITed code 2014-03-08 23:32:43 +01:00
Pierre Bourdon 9869c53859 x64ABI: Add two more CallFunction functions (for additional parameter types). 2014-03-08 23:32:43 +01:00
Pierre Bourdon 6d6abfa61f x64Emitter: Allow const pointers where it makes sense to do so. 2014-03-08 23:32:43 +01:00
Pierre Bourdon 71962ee0eb MMIO: Pass pointers to the complex method lambdas when visiting. 2014-03-08 23:32:43 +01:00
Pierre Bourdon 6b645f5cac MMIO: Add a function to check if a given address refers to MMIO registers. 2014-03-08 23:32:43 +01:00
Matthew Parlane 886060aaf7 Merge pull request #96 from lioncash/remove-console-correctly
Remove console correctly
2014-03-08 15:54:06 +13:00
Matthew Parlane 6704832f3d Merge pull request #139 from lioncash/wx-clean
Remove some superfluous arguments from some wx control creations
2014-03-08 15:50:34 +13:00
Matthew Parlane ca6946bcbf Merge pull request #138 from Tilka/sw_fix
SW renderer: add missing ClearCurrent()
2014-03-08 15:50:05 +13:00
Pierre Bourdon 248f5d7f22 Merge pull request #130 from lioncash/breakpoint-clear
Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
2014-03-07 20:42:52 +01:00
Matthew Parlane 57f2eda130 Fix MAC address reading on Windows. 2014-03-07 21:40:59 +13:00
Shawn Hoffman 932945d480 Implement workaround for Windows versions which do not support XSAVE.
Fixes CRT math routines using FMA instructions from causing illegal instructions.
2014-03-06 14:38:10 -08:00
Shawn Hoffman 8995d299f2 windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
Lioncash b2d47401b2 Remove some superfluous arguments from some wx control creations
wx has these as default parameters.
2014-03-05 23:02:34 -05:00
Lioncash aa82680be7 Mark functions in the PPCDebugInterface and DSPDebugInterface as final.
The way they currently were, they would allow for a class to inherit and override these interfaces functions. However, this doesn't make sense conceptually.
2014-03-05 21:54:34 -05:00
Lioncash 610a6f9b23 Add ClearAllMemChecks to DebugInterface
Breakpoints have one, but memchecks don't, despite being cleared directly in the breakpoint window.

Now DolphinWX should call the interface functions and not the direct functions of the breakpoints or memchecks for clearing.
2014-03-05 21:50:23 -05:00
lioncash 96328902a5 Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
Fairly simple - just clear the breakpoints.
2014-03-05 20:27:27 -05:00
Tillmann Karras d461b3f33c SW renderer: add missing ClearCurrent()
courtesy of degasus
2014-03-06 01:53:29 +01:00
Matthew Parlane e5b250fa79 Merge pull request #122 from lioncash/rename-default
Rename the JIT function Default() to FallBackToInterpreter(). Communicates intent way better in terms of telling the reader what's going on.
2014-03-06 12:13:54 +13:00