death2droid
d6b86232e0
Add's a little hack to try and reduce flicking in some games.
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Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
death2droid
cdc1432550
A fix to the Mario Kart Wii hack
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Changed value 0.00006f to 0.0006f
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 01:41:21 +00:00
death2droid
254edc3813
Some more modification of texture dumping and loading.
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They now use gameID instead of game name for the folders.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
death2droid
700742c30c
Small little change and clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:41:56 +00:00
death2droid
b6cfaf5653
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
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For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
tmator
833154f3d8
osx fixes for nongui and ogl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
death2droid
7986366ff3
Remove a stupid mistake of mine
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:00:54 +00:00
death2droid
80e2052372
Make some updated to hires texture loading ect.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania
14a67bc8bc
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
death2droid
d0653aa53a
A attempt for a fix for the Zelda TP Bloom hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
omegadox
136dc16f94
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
death2droid
03b0936fa1
Clean up of OpenGL hacks.
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Removed now useless code.
Also fixed a problem with the iso properties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:28:49 +00:00
Nolan Check
dcad8a779d
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 02:06:02 +00:00
death2droid
5f55d4e7f0
game.ini fix for projection hack's.
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This patch is by val532
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
death2droid
06366417a8
Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 08:02:30 +00:00
death2droid
98b0bbedf3
Some name edits for the new OpenGL hacks.
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Made them more understandable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:48:14 +00:00
death2droid
7011b9c1e4
Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid
be45b223bb
A fix by baby.lueshi that fixes the problems with rev 3187
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 07:55:30 +00:00
death2droid
8e535bf2c0
Revert r3187 causes games to return lots of errors.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 06:25:03 +00:00
death2droid
b4ccf03967
Some changes to the hashing by baby.lueshi
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You may have to redump textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 02:04:04 +00:00
Nolan Check
b277102796
Use correct width and height for compressed textures
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 23:33:23 +00:00
nakeee
1e07b26356
Move soil to external, this breaks windows build until deathroi will commit the windows part
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 09:31:57 +00:00
death2droid
58058311f4
Fix some problems :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 08:56:20 +00:00
death2droid
d0304dc997
Add hires texture support to OpenGL
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Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00
Nolan Check
3ba23768e8
Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 02:10:07 +00:00
tmator
93a205bd1a
fix nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3107 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 08:14:46 +00:00
tmator
44516dc226
wxgl build fix for osx (not working)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3106 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 07:19:23 +00:00
sl1nk3.s
870242fc79
Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 23:47:18 +00:00
Sonicadvance1
41b02601d7
Make OSX running more stable with a single line change. You can't pass nil to makeKeyAndOrderFront and expect it to work well. Also the checking for GL version didn't work because the GL version is defined for all it supports, so first we check if we support GL version 1.3 and if we don't, check if we support 1.2 and set software rendering. Little bit of cleaning in the GL config as well, the checkboxes are default enabled and max aniso wasn't using it's own text ID
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3058 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 01:30:45 +00:00
daco65
35b99a80ed
XFB in Single Core thx to Luigi___ on the forum
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 16:31:55 +00:00
donkopunchstania
93348abc18
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 10:10:45 +00:00
sl1nk3.s
c43b1c18e5
build fix + fix for issue 850
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 21:12:34 +00:00
nakeee
c1fe6def46
Fixed smg patch being on by default (it was disabled instead of off by mistake)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 13:22:25 +00:00
nakeee
e84ec7855a
smg projection hack, taken from http://forums.dolphin-emu.com/thread-165-page-3.html
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maybe we should just make configurable linear trasnformation hack;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 10:25:53 +00:00
hrydgard
541832e4f0
DSP: Fix sln file now that old LLE is dead. Add preliminary DSPAnalyzer, which looks for idle skip opportunities.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2930 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 17:58:58 +00:00
sl1nk3.s
5c56066519
Fix for issue 831, add .gcz to the cache file of compressed iso and corrected fullscreen tool tip message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2929 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 16:38:41 +00:00
omegadox
13ac45db1a
More commenting and cleanup and added another BP Function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:20:28 +00:00
omegadox
80d48a08d8
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
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Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 16:10:45 +00:00
omegadox
67834f960e
Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 15:24:40 +00:00
omegadox
a9e71fe351
OpenGL Plugin: scons script fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 11:53:24 +00:00
omegadox
1578e3e195
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 10:49:19 +00:00
sl1nk3.s
0478301c1e
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2863 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-04 00:45:50 +00:00
omegadox
21348622a7
OpenGL Plugin: Thinner lines for EFB copied region rectangles
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:32:10 +00:00
omegadox
1f6e3c024e
OpenGL Plugin: some cleanup and better error messages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2860 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:01:05 +00:00
omegadox
90a1d9967e
OpenGL Plugin: Now prints video card info to display
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2859 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:22:45 +00:00
sl1nk3.s
efb0a11201
Fixed various OGL fullscreen issues, screen shaking, esc key not working, misplaced fullscreen window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2858 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:12:59 +00:00
omegadox
f5feb28ae6
OpenGL Plugin: small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2852 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 15:39:16 +00:00
omegadox
6736898486
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 14:35:49 +00:00
omegadox
e1e867dded
Fixed the yellow text.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2848 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 13:15:09 +00:00
sl1nk3.s
f8335271cd
Added option to disable fog as it's been requested a few times (mainly for RE games, see issue 715 and issue 181)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 12:31:18 +00:00
Marcus Wanners
711f08c29b
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
nakeee
3c0faad0e3
fixed usexfb in gameini
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 21:34:06 +00:00
omegadox
564cf2dac1
Wireframe will work in AA mode now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 13:25:05 +00:00
omegadox
5f070bf225
Removed TortoiseSVN Junk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 12:05:20 +00:00
hrydgard
e62b7f35ce
Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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Let me know if this breaks anything - it shouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
donkopunchstania
772f11ce71
EFB to ram scales correctly non-native resolutions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 09:00:43 +00:00
donkopunchstania
c4c5911538
Fixed the way a format was converted from the EFB to ram.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 03:25:59 +00:00
Shawn Hoffman
7572e0bf8d
remove newlines from OGL logging (they get added by logmanager)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 20:07:56 +00:00
donkopunchstania
6bec794002
Bug fixes with show EFB copy regions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 16:04:44 +00:00
Shawn Hoffman
323676a66b
update dsp hle and ogl plugins for the new console window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
hrydgard
aa7fe1edee
Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
hrydgard
f126378de6
Don't log when File::Exist fails - that's just obnoxious. fix a const.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:22:55 +00:00
nakeee
ad76edd157
Fixed some log messages
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Fixed a crash when no game ini exists
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee
ed70ca6d48
few more ogl game.ini options
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:36:38 +00:00
nakeee
623671df7a
making section names case insenstive
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:23:05 +00:00
nakeee
f22af37320
Trying to make gameini support some gl options
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
nakeee
2d167fa3f0
remove some unused files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
omegadox
4761f7a3f2
small fix with show EFB copy regions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 06:04:57 +00:00
omegadox
befcfbde9a
...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:56:59 +00:00
omegadox
845204c227
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
donkopunchstania
86944b5be2
Disable blending during destination alpha render pass.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:24:51 +00:00
donkopunchstania
7ef5e5cd1e
Make destination alpha render pass an option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:04:59 +00:00
donkopunchstania
90254bd924
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
omegadox
b1e64cb948
fix for force filtering option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15 08:32:35 +00:00
hrydgard
7178c8d686
Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:36:12 +00:00
hrydgard
c70a472522
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
omegadox
31580db11d
OGL Plugin: added more info to an error message and some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 13:54:58 +00:00
hrydgard
095ba7bcd6
Reintroduce force filter. I had even forgot to remove the feature, i had only removed the checkbox :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 20:18:36 +00:00
tmator
9635b50a35
fix main config dir on osx and autodetect ogl version when it build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99
f4ba5b3589
Some scons updates,
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windows scons will build if dirs =
'Externals/Bochs_disasm',
'Externals/LZO',
'Externals/WiiUseSrc/Src',
#'Source/Core/Common/Src',
#'Source/Core/Core/Src',
# 'Source/Core/DiscIO/Src',
# 'Source/Core/VideoCommon/Src',
#'Source/Core/InputCommon/Src',
'Source/Plugins/Plugin_VideoOGL/Src',
#'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_PadSimple/Src',
'Source/Plugins/Plugin_PadSimpleEvnt/Src',
# 'Source/Plugins/Plugin_nJoy_SDL/Src',
#'Source/Plugins/Plugin_nJoy_Testing/Src',
#'Source/Plugins/Plugin_Wiimote/Src',
# 'Source/Core/DolphinWX/Src',
'Source/Core/DebuggerWX/Src',
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
XTra.KrazzY
05d06090fd
Minor D3D changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:19:02 +00:00
hrydgard
d60c1b139a
remove stupid code that made it impossible to turn of AA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:55:58 +00:00
hrydgard
ab1aad3815
Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:42:27 +00:00
hrydgard
e0e45019eb
UI for multisample antialiasing. NVidia CSAA support added.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
hrydgard
c6ffcec991
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
nakeee
e1d2ff6f3f
win32 example
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 22:12:01 +00:00
omegadox
cad0ca3f5d
ops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:32:30 +00:00
omegadox
dde7f0104c
Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:31:14 +00:00
Marcus Wanners
49335efa71
My package check patch.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:05:03 +00:00
omegadox
7860ef4532
Make it dump more than multiple files instead of replacing the same file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 10:05:04 +00:00
omegadox
f4d0255751
ops, forgot to change that back. It should be more stable now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:44:19 +00:00
omegadox
9e3db8d1b5
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
omegadox
5ce9ffeab7
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 21:56:13 +00:00
Marcus Wanners
3ee3602714
Fixed more compiler warnings, and revised the syntax of the fix of r2567.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
Marcus Wanners
3abe591195
Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.
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Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 15:18:29 +00:00
hrydgard
95bd883c2c
fix debug mode build error, shuffle some code around :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard
75390c55bd
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
nakeee
0708677b53
Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
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LOGGING should not be affected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
Shawn Hoffman
f30410a9a1
fix for issue 679
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:34:18 +00:00
daco65
4cb7f2f490
lets retry that change from omega but this time keep the projection hacks >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
omegadox
56becf28db
Revert 2521.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 19:38:38 +00:00
omegadox
17814912e5
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
donkopunchstania
e004800e68
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:57:39 +00:00
nakeee
324abc9a7f
fix compile on osx and linux
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added GetPluginDirectory (please check on windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY
3ed65fce0d
Fix debug build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard
ecbfec2a13
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
hrydgard
437ebab1a7
Oops, accidentally committed something unfinished too. reverted.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:07:43 +00:00
hrydgard
1a2a320652
Increased render target size to the true EFB height of 528.
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This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard
6dc4194767
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard
4bdb4aa0d1
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
XTra.KrazzY
d37d71c1b8
Minor OSD on screenshot tinkle.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 11:45:07 +00:00
Shawn Hoffman
96019edfa1
debug build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 05:30:35 +00:00
XTra.KrazzY
c19210b641
Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
John Peterson
4bcb9b5834
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:11:51 +00:00
John Peterson
caa34ef305
OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 05:54:36 +00:00
John Peterson
e59869e63c
OpenGL: Added the black border function to 16:9 to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2419 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:19:50 +00:00
John Peterson
354f1e5f44
OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:16:08 +00:00
omegadox
8c93e39ddd
Linux build fixes and some warning cleanup for GCC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
nakeee
f23b24ae76
Fix config dialog on linux, please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:38:06 +00:00
John Peterson
366e2ad276
OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:23:34 +00:00
John Peterson
69a35cc60a
OpenGL: Added back end of line style for a file. I could not change it back for Render.cpp because it has "inconsistent newlines".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:14:49 +00:00
John Peterson
5ddb28a370
OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:12:18 +00:00
LPFaint99
473cd01181
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99
578c402d2c
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
nakeee
cc3073b528
Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:57:56 +00:00
hrydgard
68f5cc1873
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
magumagu9
a32e29aaa5
Attempt at fixing Linux build. The OpenGL configuration dialog is
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broken, though, so I'm not sure if this is quite right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
nakeee
9ec81d4bf0
linux compile fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:37:36 +00:00
John Peterson
927815bc9b
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard
769160dfbd
Fix crash clearing the texture cache on shutdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
hrydgard
aff0f1fbe3
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
John Peterson
2a94635523
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson
fc6a7c47d5
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
hrydgard
ffa56ed61a
fix off by one error in OSD
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:06:15 +00:00
omegadox
2b48640441
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
John Peterson
b4b94fe594
OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
hrydgard
26f951d9d5
delete unused variables, rename some functions - minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:53:26 +00:00
hrydgard
3331a024c0
More cleanup in gl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:11:49 +00:00
hrydgard
b211200460
Fix potential buffer overflow in OSD
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:56:43 +00:00
hrydgard
fe0be64bd3
Move the message display thing out of Render.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:53:10 +00:00
hrydgard
731dec6889
delete some junk from gl's main.cpp. fix potential crash if number of resolutions > 100 (hey, it may help someone in 2050 or so when we have 1Mx1M displays)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:25:43 +00:00
omegadox
228652b070
Some cleanup in OGL plugin and VideoCommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
hrydgard
6cd34b318f
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(
Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson
f992dae50d
OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 16:50:38 +00:00
John Peterson
af461eeb1e
OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 15:52:17 +00:00
John Peterson
cfcfef9b51
OpenGL:
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1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more.
2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:35:43 +00:00
magumagu9
cefa910d92
Linux build fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:49:57 +00:00
John Peterson
a1cd6c982e
OpenGL GUI: Disabled render to separate window options when we are not using that option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 11:28:55 +00:00
John Peterson
bdd02fb1b6
OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 10:29:53 +00:00