Ryan Houdek
2f0aca2055
[ARM] Fix the JITILArm and JITArm dispatchers from comex's recent changes.
2013-10-12 08:30:26 +00:00
Ryan Houdek
0556193442
Build fix for previous commit.
2013-10-11 21:45:44 -05:00
Ryan Houdek
cf7521dc36
[Android] Make Tegra 4 output graphics that aren't visually appealing.
2013-10-11 21:42:07 -05:00
lioncash
615bac7ebc
[Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
...
Also fixed up the Javadoc for the OnGameListZeroListener.
2013-10-10 17:08:46 -04:00
Lioncash
511de71736
[Android] Actually show the currently selected CPU core and video backend within the settings screen.
2013-10-10 11:57:18 -04:00
Lioncash
8b6ff7a358
Revert "{Android] Eliminate need for even using a byte array when copying assets over."
...
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.
This reverts commit 0dd32986b8
.
2013-10-10 00:11:33 -04:00
comex
78a4dbced8
Remove more unused stuff.
2013-10-09 21:37:29 -04:00
comex
8962b9606b
One shudders to imagine what inhuman thoughts lie behind that code.
...
(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.* Rename the latter and refactor.)
*except at the one specific exception handler where it doesn't. I
have no idea what this is supposed to do, but it probably doesn't do
it correctly. For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex
2e32f11f03
Remove "deprecated" and unused function Read_Opcode_JIT_LC.
2013-10-09 21:37:28 -04:00
comex
5847e26d34
Minor JitCache cleanup.
2013-10-09 21:37:28 -04:00
comex
86f2e1734a
Make JIT_UNLIMITED_ICACHE always on.
...
(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
significantly more correct then the alternative, which is no
emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek
715d5ae8a7
Merge branch 'JitArmIL'
...
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
7bc4838243
Add the Arm JITIL to DolphinWX.
2013-10-09 23:09:18 +00:00
Ryan Houdek
ba9f2d52e1
Add the JITIL Arm recompiler to the Android settings.
2013-10-09 23:08:12 +00:00
Ryan Houdek
bd79603c66
[ARM-JitArmIL] Enable a bunch of instructions.
2013-10-09 23:03:39 +00:00
Ryan Houdek
f5e1b4659a
[ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers.
2013-10-09 22:57:31 +00:00
Ryan Houdek
4914665429
[ARM-JITArmIL] Remove the SystemRegisters file.
2013-10-09 20:59:15 +00:00
Rachel Bryk
cc05f66ba1
Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
...
Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Rachel Bryk
99c89ae109
Fix unicode support for File::Rename() on windows.
...
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
comex
d5e40bfb01
Don't waste time looking up the block if enableBlocklink is off anyway.
2013-10-09 15:01:55 -04:00
Lioncash
0dd32986b8
{Android] Eliminate need for even using a byte array when copying assets over.
2013-10-09 12:35:12 -04:00
Matthew Parlane
414ed6ef63
C.K. should fix his website before throwing stones at obsolete xml.
2013-10-09 23:56:16 +13:00
Matthew Parlane
fbcc41c18e
Fix references for OGL, SW and D3D.
2013-10-09 23:49:00 +13:00
Matthew Parlane
935ed814ea
Missed a accept error handler.
...
Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane
f811dbb575
Fix accept() bug, which was using the wrong isRW for error conversion.
...
Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek
932586f743
[JitArmIL] Fix Windows build?
2013-10-09 00:55:43 +00:00
Ryan Houdek
4263f062b0
[JITArmIL] Fix JITIL compiling on x86.
2013-10-08 19:16:27 -05:00
Lioncash
a317391e3d
[Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni().
2013-10-08 19:08:06 -04:00
Lioncash
efac4bc608
[Android] Rephrase a comment in VideoSettingsFragment.java.
2013-10-08 18:45:10 -04:00
Ryan Houdek
ce5dbfe7a7
[ARM-JITArmIL] Begin merging of the two IL cores in to a common source base.
2013-10-08 19:23:37 +00:00
Ryan Houdek
a0f2183424
[ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere.
2013-10-08 16:42:33 +00:00
Ryan Houdek
7dd8deecec
[ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters.
2013-10-08 10:17:01 +00:00
Matthew Parlane
4a0745799f
Missed OGL includes apparently.
2013-10-08 18:03:33 +13:00
Matthew Parlane
eb480a406c
Fix Windows vcxproj files.
2013-10-08 17:52:18 +13:00
Lioncash
fb4cc76b11
[Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
2013-10-07 19:50:50 -04:00
Ryan Houdek
0236ba3f86
[ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added.
2013-10-07 23:25:13 +00:00
Jasper St. Pierre
9920362581
Fix MSVC project files
...
yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre
a7c7208103
Put Plugins/ in Core/, rename to VideoBackends
2013-10-07 10:37:01 -04:00
Ryan Houdek
a4eab75d15
[ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done.
2013-10-07 14:25:07 +00:00
comex
d6f0ecebb4
Fix updating the register even if an exception occurred in MMU mode.
2013-10-07 02:34:38 -04:00
comex
a9908fdf09
Fix build issues on OS X i386.
2013-10-07 02:16:51 -04:00
Ryan Houdek
c054049712
Fix PixelShaderGen from the previous commit.
2013-10-06 21:54:09 -05:00
Ryan Houdek
26c38648ec
[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
2013-10-06 21:51:41 -05:00
Ryan Houdek
a40daac5b1
[Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option.
2013-10-06 21:32:05 -05:00
Ryan Houdek
d4bd5fde71
Only emit the texgens if they are used, not every single time do all of them.
2013-10-06 21:32:05 -05:00
Lioncash
cf1b634c33
[Android] Remove unnecessary attributes from the ViewPager layout XML file.
2013-10-06 20:04:53 -04:00
Lioncash
5bee29c7c2
[Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well.
2013-10-06 10:45:05 -04:00
Tony Wasserka
ed88cf6cad
Removing more references to D3D9.
2013-10-06 13:37:10 +02:00
Tony Wasserka
5de6726658
Remove another D3D9 reference.
2013-10-06 13:30:59 +02:00
Tony Wasserka
d198fee21b
Remove more references to D3D9...
2013-10-06 13:30:59 +02:00
Tony Wasserka
61ed40749f
Shader generators: Remove any references to D3D9 and cleanup the affected code.
2013-10-06 13:30:56 +02:00
Tony Wasserka
0e2e71e483
Remove some now unused VideoConfig settings.
2013-10-06 13:28:46 +02:00
Tony Wasserka
755b280c3b
Rename the Direct3D11 backend to Direct3D. The new short name is D3D.
2013-10-06 13:28:45 +02:00
Tony Wasserka
3b188b0481
VideoConfigDiag: Update video backend description to reflect the D3D9 removal.
2013-10-06 13:28:45 +02:00
Lioncash
0d4df39e1f
Remove D3D9 related files.
...
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
Ryan Houdek
6bdcde9dd6
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
...
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
skidau
2b08172a45
Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
...
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
Matthew Parlane
8722b9cfb5
Missing break for IOCTL_ES_DELETETITLECONTENT
2013-10-06 16:22:44 +13:00
Lioncash
a7d073b0da
[Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop.
2013-10-05 14:38:21 -04:00
skidau
2d00c3a4f8
Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0.
2013-10-05 23:23:49 +10:00
comex
6498a77362
Fix storeSingleFloat stack alignment.
2013-10-05 07:56:57 -04:00
comex
21a114ec28
...Forgot the XMM regs for x86.
2013-10-05 01:17:34 -04:00
comex
144d7e5500
Fix build-breaking typo.
2013-10-05 01:08:08 -04:00
skidau
8324510d65
Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot).
2013-10-05 13:07:40 +10:00
skidau
b7d1c03c8a
Added a check for the IOS version before overriding the OSGetResetCode() function.
...
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
comex
f6c0fb7bbe
Merge branch '6663'
...
Should fix some fastmem-related bugs and possibly improve performance a bit.
2013-10-04 21:19:40 -04:00
comex
a51eb5fd19
Fix idle skipping.
...
It incorrectly continued to test EAX after it was changed to load
directly to the assigned register.
Also switch from a flush to ABI_PushRegistersAndAdjustStack, to avoid
needless flushing in the no-idle case.
2013-10-04 20:33:39 -04:00
comex
3679f9ba60
Don't push registers before pairedStoreQuantized, that's dumb.
...
And fix some stuff up. It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
LPFaint99
8c103a8dee
ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.
...
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-04 11:31:22 -07:00
comex
a91469ffa5
Fix stfd, which was broken in the fastmem writes commit.
2013-10-03 18:22:35 -04:00
comex
5e4665301b
Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
...
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.
This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
comex
a53dc6f981
Remove profiled re-JIT support in JitIL.
...
It's extremely unsafe, unused (not exposed in the GUI and not present in
any gameconfigs), and mostly obviated by fastmem. Although this type of
thing could theoretically be useful someday for fastmem support with
MMU, it's probably not the best way to do it, the existing
implementation is way too simplistic, and it can always be dug up to
provide support for a new implementation if needed.
Not like it's a big deal to keep it working, but it really seems
pointless.
2013-10-03 18:22:12 -04:00
comex
3b0c0e2500
Trap to the debugger properly after BackPatch failure.
2013-10-03 18:21:29 -04:00
Ryan Houdek
fe3d0c9aa2
[ARM] Disable subfic, it prevents Wind Waker from booting into a save game.
2013-10-03 06:43:16 +00:00
Lioncash
da46da17dc
[Android] Make sure to change the title accordingly when coming back from the folder browser.
2013-10-02 22:55:16 -04:00
Lioncash
8dfc752780
[Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
...
Also added Javadoc to SideMenuAdapter. Gave the context variables a full spelling as well.
2013-10-02 22:42:43 -04:00
Lioncash
4e08a6cc8d
[Android] Simplify a string retrieval in FolderBrowserAdapter.
...
Also remove an unnecessary import from EmulationActivity.java. This should have been removed in the previous commit.
2013-10-02 22:31:17 -04:00
Lioncash
c517b7fe7e
[Android] Simplify call for getting the WindowManager instance within EmulationActivity.
2013-10-02 21:59:09 -04:00
comex
cb3afe8f70
Warning fixes:
...
- Don't use %lu for size_t; they're different on Linux x86.
- has_warned_about_drivers is only used on win32, so only declare it
there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Lioncash
1ec4894bc5
[Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same.
2013-10-02 18:18:54 -04:00
Lioncash
b1268bfcd2
[Android] General documentation cleanup and additions. Adjusts the documentation to conform to the multitude of changes that have been made over time.
...
Very minor code changes were made as well (of which were mostly for formatting). Such as adding override annotations to methods from the Comparable interface, so that they are clearly marked as such.
2013-10-02 15:28:02 -04:00
Lioncash
cd6a863eec
[Android] Make the GameListFragment extend a ListFragment instead of a Fragment. This allows us to simplify behavior a little by eliminating the need for an AdapterView. Now we just override "onListClick" and achieve the same result.
2013-10-01 21:43:27 -04:00
lioncash
16fb0b04d8
[Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string.
2013-10-01 10:32:05 -04:00
lioncash
80a4cbdbb4
[Android] Add xxhdpi versions of the file icon and the folder icon used in the folder browser.
2013-10-01 10:05:17 -04:00
lioncash
ca177539b6
[Android] Add correct density-sized images of the navigation drawer icon. Now all icons are density-specific.
2013-10-01 09:53:47 -04:00
lioncash
c3c1afcc09
[Android] Explicitly specify the allowBackup attribute in the manifest.
...
It's considered good practice to specify it, so why not?
Basically it allows the application to be backed up or restored via ADB.
2013-10-01 09:31:02 -04:00
lioncash
cb9ff3d9f8
[Android] Remove an unnecessary method override from GameListActivity.java. We don't actually do anything different from the default behavior of this method, so we don't need to explicitly define it.
...
This method is intended to be used for modifying the contents of a menu before displaying it. We don't really have a need for this, since it doesn't need to be modified.
2013-10-01 09:18:17 -04:00
Matthew Parlane
cd99e5e3a6
mtspr fall through to interpreter not needed for basic SPRs
2013-09-30 23:43:11 +13:00
Matthew Parlane
d261dfaf46
Upgrade libusb to 1.0.16
2013-09-30 18:36:54 +13:00
Ryan Houdek
3c53f2e5e0
[Android] Fix Fastmem on Android 4.2
2013-09-29 20:53:32 -05:00
comex
1a008b9e62
Fix use of ABI_GetAlignedFrameSize.
2013-09-29 16:36:26 -04:00
comex
ccbf2ac21a
Match ABI_AlignStack with ABI_RestoreStack properly.
...
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
Rachel Bryk
b0200219dd
Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync.
2013-09-28 23:39:29 -04:00
comex
853392b790
Use a separate section for enabled Gecko codes, like AR.
...
This properly fixes default gecko codes.
It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex
f57ff0a569
Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
...
The local ini is not revision-specific because it would require renaming
everything. Meh.
2013-09-28 23:38:25 -04:00
comex
1ed06f1dc4
Reset wxTAB_TRAVERSAL.
...
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
Rachel Bryk
9c53a21c18
Allow setting DSP settings via game ini.
2013-09-28 08:31:28 -04:00
Rachel Bryk
785171abb4
Change iTLBHack to a bool.
...
It is only used as a bool.
Fixes issue 6668.
2013-09-28 08:07:23 -04:00
Lioncash
1c4c00d171
[Android] Return true upon displaying the exit confirmations dialog in EmulationActivity.java. Now multiple games can be launched like normal. Previously it was returning false.
2013-09-27 18:17:29 -04:00
Lioncash
69d2ecff52
Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed.
2013-09-27 17:16:59 -04:00
Rachel Bryk
cbd366236a
Allow loading save states via drag and drop.
2013-09-27 08:38:12 -04:00
skidau
9a2c7df8dc
Added a small disc access delay to fix the missing music in Super Monkey Ball 2.
2013-09-27 20:35:27 +10:00
Lioncash
689aca2788
[Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed.
2013-09-26 23:40:39 -04:00
Lioncash
f6a8733660
[Android] Tiny inline documentation cleanup.
2013-09-26 23:32:41 -04:00
Lioncash
8aba748735
[Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that.
2013-09-26 23:06:10 -04:00
comex
bea76ac129
No need to std::move a return value. Thanks Billiard.
2013-09-26 21:15:35 -04:00
Lioncash
4542b9fcbb
[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
2013-09-26 15:42:22 -04:00
Ryan Houdek
e37cb1fc76
Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
2013-09-26 18:09:25 +00:00
Ryan Houdek
4efc3e6c8f
Quick build fix.
2013-09-26 07:50:24 +00:00
Ryan Houdek
feaf65f2ae
[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
2013-09-26 07:46:56 +00:00
comex
ecca0045a9
Fix Imm8 check.
...
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
Ryan Houdek
691f76b826
[ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy.
2013-09-25 18:17:05 +00:00
comex
54843ad1e8
Need to reload from XMM0 in this case.
2013-09-25 14:16:20 -04:00
Rachel Bryk
74ee85aaac
Fix linux, attempt 2.
2013-09-25 06:22:11 -04:00
Rachel Bryk
f77b3ccf8a
Fix linux, probably.
2013-09-25 06:13:44 -04:00
Rachel Bryk
93f7622e16
Fix changing wiimotes when starting netplay.
...
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
comex
ebe4448749
Save only the registers that need to be saved rather than going through ProtectFunction.
2013-09-25 03:15:53 -04:00
comex
2a339c926e
Fastmem writes for x86-64.
2013-09-25 03:15:53 -04:00
comex
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
Ryan Houdek
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
Ryan Houdek
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
Ryan Houdek
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
Ryan Houdek
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
Ryan Houdek
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
Ryan Houdek
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
Ryan Houdek
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
Ryan Houdek
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
Ryan Houdek
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
Ryan Houdek
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
Ryan Houdek
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
Ryan Houdek
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
comex
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex
4cdce55615
Don't define _M_IX86 on ARM(!).
...
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
...
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell
0696fc93b2
Merge branch 'fix-field-ordering'
...
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
Ryan Houdek
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
Ryan Houdek
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
TheCow
649fd3d95b
D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483.
2013-09-24 00:21:59 +02:00
comex
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
Rachel Bryk
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
Lioncash
d903983564
[Android] Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Now, all that's kept within the base package is the main class, the native calling class, etc.
2013-09-23 07:14:51 -04:00
comex
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
Rachel Bryk
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
Ryan Houdek
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
Scott Mansell
440353a3a1
Remove all refrences of field ordering from video backends.
...
They were unused.
2013-09-23 18:29:31 +12:00
Ryan Houdek
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
Ryan Houdek
1da6469c62
[Android] Use new 4.0 icon.
2013-09-23 00:25:34 -05:00
Scott Mansell
4d3c41c8a2
Fixed issues with feild ordering.
...
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
comex
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
...
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
Rachel Bryk
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
comex
e82c9e616d
operator= is a function too! std::forward is still appropriate.
...
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
Lioncash
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
degasus
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
Rachel Bryk
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
comex
80b14e80b5
Fix crash when a player leaves in NetPlay.
...
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
comex
229b35bb6d
When hosting, don't try to connect if listening failed.
...
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
comex
17e753faf3
Fix FifoQueue's atomicity on ARM.
...
Theoretically.
2013-09-22 16:08:09 -04:00
comex
c3b9f3556f
Make CoreTiming's threadsafe events lock-free.
...
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex
7fe440340f
Improve Atomic.h:
...
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex
6209067daa
Fix stack misalignment fix.
2013-09-22 15:48:27 -04:00
Rachel Bryk
9a6f28fce4
Revert "Fix stack misalignment issues."
...
This reverts commit d334a9bc23
.
This breaks single core.
2013-09-22 14:29:35 -04:00
Rachel Bryk
f3469c16a5
Merge branch 'wiimote-netplay'
...
Conflicts:
Source/Core/Core/Src/NetPlayClient.cpp
Source/Core/Core/Src/NetPlayClient.h
Source/Core/Core/Src/NetPlayProto.h
Source/Core/Core/Src/NetPlayServer.cpp
Source/Core/Core/Src/NetPlayServer.h
Source/Core/DolphinWX/Src/NetWindow.cpp
Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Ryan Houdek
bdae5d1027
[Android] Fix typo, FSAA stands for full scene antialiasing.
2013-09-22 11:59:10 -05:00
Ryan Houdek
6340ad68be
Merge branch 'GLES3-FSAA'
2013-09-22 10:00:51 -05:00
Rachel Bryk
75129dc3a7
Merge branch 'to-merge-after-4.0'
2013-09-22 10:58:24 -04:00
Ryan Houdek
81effb8099
[Android] Add in FSAA option.
2013-09-22 09:25:38 -05:00
Ryan Houdek
91619e28b8
Pull in the glRenderbufferStorageMultisample function pointer at run time.
2013-09-22 09:10:47 -05:00
Pierre Bourdon
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a
Use the new Dolphin icon
2013-09-22 16:00:39 +02:00
Ryan Houdek
53b93f8cd5
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
2013-09-22 13:54:47 +00:00
TheCow
eb2e3cff7e
D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.
2013-09-22 13:15:57 +02:00
Scott Mansell
4758ef9a9e
Merge commit 'fa8a4cdbb57e'
2013-09-22 15:25:10 +12:00
NeoBrainX
f9b0b0471b
D3D11: Fix various MSAA related issues.
...
How did any of this ever work? >_>
2013-09-22 02:52:39 +02:00
Pierre Bourdon
91c0e02609
Don't require running Dolphin in the directory that contain Languages/ on Windows
2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a
Pull in translations from Transifex.
2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439
Stop dolphin from loading help.png
...
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc
Fix copying Sys/Wii to User/Wii on startup.
...
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex
d334a9bc23
Fix stack misalignment issues.
...
- Call ABI_AlignStack even on x86-64.
- Have ABI_AlignStack respect the difference in current alignment
between the root JIT function, which has a prolog, and
ProtectFunction thunks, which do not. This was causing many games
to crash on start on OS X. Since this might otherwise mean changing
the stack pointer before every call...
- Have one prolog/epilog function rather than two (one of which
definitely did not do what it was thought to do), and make it
actually work like a normal one, so that the stack frame shows up
properly in the debugger. There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99
95aac4ff68
if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.
2013-09-20 12:08:58 -07:00
Lioncash
86d70cee15
Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.
2013-09-20 14:50:27 -04:00
Lioncash
49fff7979b
[Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
2013-09-18 22:17:23 -04:00
Ryan Houdek
85f067780a
[ARM] Reenable flush per instruction with FPR cache. Something is still very wrong.
2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04
[ARM] Fix and optimize mtcrf.
2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100
[ARM] MicroOps in the branching instructions.
2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc
[ARM] Fix misuse of RBIT in crXXX, meant to use MVN.
2013-09-19 02:08:19 +00:00
Rachel Bryk
dc73222bfc
Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary.
2013-09-18 21:51:37 -04:00
comex
ae607ea1e9
Fix missing md5thread.detach()
2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd
[ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp.
2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503
[ARM] Enable VMOV to move from double VFP reg to two ARM registers.
2013-09-18 17:21:22 -05:00
Lioncash
af951f467e
[InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false.
2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188
Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
...
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e
Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire.
2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830
Fix loading of the 'projection hack enabled' gameini setting
...
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
degasus
28f2bd310d
ogl: don't PanicAlert on shader compiler warnings
2013-09-18 11:47:44 +02:00
Ryan Houdek
24a44ecfb8
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18 02:37:10 -05:00
Lioncash
db7f8697ba
[Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle.
2013-09-18 01:57:01 -04:00
Lioncash
197b317357
Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
...
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
degasus
6cc30f3b23
Revert "ogl: change the default buffer upload on osx+nvidia"
...
This reverts commit 3b0b5155e8
.
It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-18 02:23:47 +02:00
Ryan Houdek
39a8645ffc
[ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction.
2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744
[ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers.
2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f
Add WBFS to the file extensions supported by Dolphin on OSX
2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d
Add * to the characters leading a verbatim line (used in Gecko codes comments)
2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d
Really fix reading projection hacks from game inis.
2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d
Fix reading projection hack from game inis in ISOProperties.
2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e
Set L/R buttons in tas input, instead of just the analog triggers.
...
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b
[ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations.
2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3
[ARM] Renables load instructions with update.
2013-09-17 11:00:15 +00:00
Lioncash
988544389a
[Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now.
2013-09-16 22:04:59 -04:00
Lioncash
b4883e2ada
[Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
...
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
Lioncash
38c7d38800
Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo.
2013-09-16 15:59:31 -04:00
Ryan Houdek
1529bb48c8
[ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states.
2013-09-16 15:44:41 +00:00
Ryan Houdek
7397867b21
[GLES3] Enable support for primitive restart.
2013-09-16 15:43:57 +00:00
Ryan Houdek
9b9526fba2
[ARM] Add dcbt/dcbtst/dcba noops.
2013-09-16 15:13:37 +00:00
degasus
75f2738f5c
VideoCommon: fix ogl lighting bug which happens because of NaN emulation
...
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN
As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e
[ARM] ps_sel implementation.
2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc
[ARM] Remove extraneous BKPT from ps_rsqrte.
2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae
[ARM] ps_rsqrte implementation.
2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c
[ARM] VRSQRTE NEON emitter.
2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2
[ARM] ps_nmadd/ps_nmsub implementations.
2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1
[ARM] rlwnmx implementation.
2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9
[ARM] Implement ps_msub. Minor optimizations.
2013-09-16 11:53:21 +00:00
Rachel Bryk
afdac224cb
Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11.
2013-09-16 06:31:47 -04:00
Tony Wasserka
1b5f904438
D3D11: Fix screenshot aspect ratio.
...
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
Ryan Houdek
0bcc20ca5b
[ARM] fcmpo/fcmpu implementations.
2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840
[ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't.
2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56
[ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC)
2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15
Add a hacky check for text file size in ReadFileToString. Fixes issue 6455.
2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1
Merge branch 'wad_gamenames'
2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326
Look for portable.txt in the exe directory and activate portable mode if it exists
2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b
Fix INIFile ignoring the last line of files
2013-09-16 05:28:14 +02:00
Lioncash
449cd3b267
[Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor.
2013-09-15 22:11:17 -04:00
Lioncash
5a0f0b908e
[Android] Fix the name of the parameters in some unused interface methods.
...
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Rachel Bryk
b4c082f1b3
No, i don't check what i committed before pushing to master, one week before a release.
...
Fixes a mistake from 550c855ae6
.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6
Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea
proper fix for issue 6206
2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14
Merge branch 'global-user-directory'
...
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.
Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f
Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier
2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be
[ARM] slwx/srwx/srawx implementations.
2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202
[ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter.
2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb
[ARM] fmaddsx and fmaddx implementations.
2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1
[ARM] stmw implementation.
2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2
[ARM] stfd and stfdu implementations.
2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1
[ARM] cntlzwx implementation.
2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac
[ARM] ps_madds0 and ps_madds1 implementations.
2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be
IniFile: Support extending the list of loaded keys and sections with data from other ini files.
...
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00