skidau
dffbcf275b
Merge pull request #1441 from lioncash/fwd
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BootManager: Get rid of unnecessary forward declaration
2014-11-01 12:25:55 +11:00
skidau
8f9904f703
Merge pull request #1450 from phire/fix-smg2
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Fix DSPLLE for games which DMA data from MEM2 to the DSP.
2014-11-01 12:25:38 +11:00
skidau
439a8605fa
Merge pull request #1417 from fkane/threadsafe-interrupts
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Defer processing of expansion interface interrupts (fixes audio in Super Mario Sunshine on lower-end systems)
2014-11-01 12:24:46 +11:00
comex
af1a08fbf3
Merge pull request #1453 from lioncash/str
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GCMemcardDirectory: Pass std::strings by reference.
2014-10-31 16:07:46 -04:00
Lioncash
475bb40364
Interpreter: Remove a redundant macro
2014-10-31 10:55:25 -04:00
Lioncash
c23131d046
GCMemcardDirectory: Pass std::strings by reference.
2014-10-31 10:17:24 -04:00
Lioncash
5a321d31dd
GCPadEmu/WiimoteEmu: Make some arrays static
2014-10-31 09:51:51 -04:00
Lioncash
72c958810c
SI_Device: Make GetDeviceNumber and GetDeviceType const.
2014-10-31 09:30:56 -04:00
Scott Mansell
9cb80875e6
Fix DSPLLE for games which DMA data from MEM2 to the DSP.
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Fixes issue 7812.
2014-10-31 23:17:58 +13:00
comex
2ecd849eab
Reorganize faulting stuff. Differentiate between arch- and OS-specific defines.
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- Get rid of ArmMemTools.cpp and rename x64MemTools.cpp to MemTools.cpp.
ArmMemTools was almost identical to the POSIX part of x64MemTools, and
the two differences, (a) lack of sigaltstack, which I added to the
latter recently, and (b) use of r10 to determine the fault address
instead of info->si_addr (meaning it only works for specifically
formatted JIT code), I don't think are necessary. (Plus Android, see
below.)
- Rename Core/PowerPC/JitCommon/JitBackpatch.h to Core/MachineContext.h.
It doesn't contain anything JIT-specific anymore, and e.g. locking
will want to use faulting support regardless of whether any JIT is in
use.
- Get rid of different definitions of SContext for different
architectures under __linux__, since this is POSIX. The exception is
of course Android being shitty; I moved the workaround definition from
ArmMemTools.cpp to here.
- Get rid of #ifdefs around EMM::InstallExceptionHandler and just
provide an empty implementation for unsupported systems (i.e.
_M_GENERIC really). Added const bool g_exception_handlers_supported
for future use; currently exception handlers are only used by the JIT,
whose use implies non-M_GENERIC, but locking will change that.
- Remove an unnecessary typedef.
2014-10-31 00:14:06 -04:00
skidau
7d5c509c07
Fixed the endianess of the 32bit MMIO reads.
2014-10-31 13:19:52 +11:00
skidau
ef1520eab0
Merge pull request #1447 from skidau/Watches-bpRange-warning
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Fixed a warning in the add memcheck from Watch window
2014-10-31 13:04:51 +11:00
skidau
e0c347527b
Merge pull request #1446 from RachelBryk/accel2
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Fix wiimote accel.
2014-10-31 13:04:37 +11:00
Rachel Bryk
b08d993b55
Fix wiimote accel.
2014-10-30 21:28:02 -04:00
skidau
dbddc5f8e2
Fixed a warning in the add memcheck from Watch window
2014-10-31 11:26:17 +11:00
comex
de6dd847e7
Merge pull request #1445 from lioncash/array
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DSPAnalyzer: Use a std::array for the code flags
2014-10-30 17:43:00 -04:00
Ryan Houdek
1ac9008243
Merge pull request #1436 from phire/DumbGetPointers
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Remove some dumb GetPointers.
2014-10-30 12:59:09 -06:00
Ryan Houdek
3e82cb4628
Merge pull request #1440 from Sonicadvance1/attributeless-workaround
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Implements PP shader system using attribute workaround.
2014-10-30 12:46:40 -06:00
Stevoisiak
7a8a00f192
ConfigMain: Added missing filetypes to default ISO options
2014-10-30 13:51:48 -04:00
Lioncash
b09ce72605
DSPAnalyzer: Use a std::array for the code flags
2014-10-30 12:45:27 -04:00
Ryan Houdek
181ff6750e
Implements PP shader system using attribute workaround.
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This is pretty much a step backwards in our code. We used to use attributes in our PP shader system a long time ago but we changed it to attributeless
for code simplicity and cleanliness. This reimplements the attribute code path as an optional path to take in the case your system doesn't work with
attributeless rendering. In this case the only shipping drivers that we can know for sure supports attributeless rendering is the Nexus 5's v95 driver
that is included in the Android 5.0 image.
I hadn't planned on implementing a work around to get post processing working in these cases, but due to us force enabling the PP shader system at all
times it sort of went up on the priority list. We can't be having a supported platform black screening at all times can we?
2014-10-30 10:49:03 -05:00
Ryan Houdek
5dbfadaeaa
Enables EFB copies by default on Android.
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I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
Lioncash
0216a4c5fe
CheatSearchTab: Improve localization possibilities for a string
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Numbers might not always be right-aligned for every language.
2014-10-29 23:19:24 -04:00
Lioncash
319f97bb56
BootManager: Get rid of unnecessary forward declaration
2014-10-29 22:25:16 -04:00
Rohit Nirmal
2a878d7726
OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-10-29 20:59:34 -05:00
skidau
e0393be347
Merge pull request #1418 from degasus/master
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OGL: fix interpolation of PP shaders
2014-10-30 12:49:21 +11:00
Ryan Houdek
9da7e6ae79
Adds a DriverDetails bug to track Qualcomm attributeless rendering.
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This particular issue was fixed in the v66 (07-08-2014) development drivers from Qualcomm.
To make sure we cover all drivers that may or may not have the issue fixed, make sure to mandate v95 minimum to work around the issue.
The next commit is the actual work around for post processing for this.
2014-10-29 19:58:18 -05:00
Ryan Houdek
daabcfd6fc
Removes Qualcomm's rotated framebuffer bug from DriverDetails.
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Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
comex
67452c53f1
Merge pull request #1386 from booto/small-loop-fix
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VideoCommon: loop bug in ShaderGenCommon.h debug
2014-10-29 17:28:10 -04:00
comex
eb22adf24a
Merge pull request #1433 from rohit-n/fix-warnings
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DolphinWX: Fix a few warnings.
2014-10-29 17:23:56 -04:00
comex
d2990bc70a
Merge pull request #1420 from jcowgill/fix-cmake-test-names
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Rename unittest targets to Tests_*
2014-10-29 17:23:26 -04:00
Ryan Houdek
52e6a940cf
Merge pull request #1414 from kayru/d3d_optimization
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D3D: Couple of small optimizations
2014-10-29 13:26:50 -06:00
Ryan Houdek
3dd574bcf6
Merge pull request #1438 from rohit-n/fix-pch
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Fix build failing with PCH disabled.
2014-10-29 13:18:25 -06:00
Rohit Nirmal
a09afe8821
Fix build failing with PCH disabled.
2014-10-29 13:00:48 -04:00
Ryan Houdek
bbaf8f9c0e
Merge pull request #1434 from Sonicadvance1/fix-qualcomm
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Fixes missing objects on Adreno hardware.
2014-10-29 10:38:23 -06:00
Ryan Houdek
6d4867e36a
Fixes missing objects on Adreno hardware.
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This particular bug from our friends over at Qualcomm manifests itself due to our alpha testing code having a conditional if statement in it.
This is a fairly recent breakage this time around, it was introduced in the v95 driver which comes with Android 5.0 on the Nexus 5.
So to break this issue down; In our alpha testing code we have two comparisons that happen and if they are true we will continue rendering, but if
they aren't true we do an early discard and return. This is summed up with a fairly simple if statement.
if (!(condition_1 <logic op> condition_2)) { /* discard and return */ }
This particular issue isn't actually due to the conditions within the if statement, but the negation of the result. This is the particular issue that
causes Qualcomm to fall flat on its face while doing so.
I've got two simple test cases that demonstrate this.
Non-working: http://hastebin.com/evugohixov.avrasm
Working: http://hastebin.com/afimesuwen.avrasm
As one can see, the disassembled output between the two shaders is different even though in reality it should have the same visual result.
I'm currently writing up a simple test program for Qualcomm to enjoy, since they will be asking for one when I tell them about the bug.
It will be tracked in our video driver failure spreadsheet along with the others.
2014-10-29 06:21:03 -05:00
Scott Mansell
b4e0328508
And clean up this GetPointer() while I'm here.
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It will probally be replaced later.
2014-10-29 23:59:32 +13:00
Scott Mansell
3e47480470
Remove dumb getPointers that actually want the whole memory block.
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The whole memory block is accessable globally anyway. Much
cleaner!
2014-10-29 23:51:27 +13:00
James Cowgill
5887eeb849
Rename unittest targets to Test_*
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CMake 3.0 prints out a warning when adding any target whose name contains
a slash. This commit fixes the warnings by using an underscore instead.
Run 'cmake --help-policy CMP0037' for more details.
2014-10-29 08:13:51 +00:00
Fiora
fb0960f0ee
JIT: flush unused registers during branch merges
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Also correct some flags in interpreter tables.
2014-10-29 00:32:59 -07:00
Fiora
1ec1a9c33a
JIT: optimize crclr special case of crxor
2014-10-29 00:30:27 -07:00
Fiora
97fba41860
JIT: merge fcmpx and cror
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Almost all uses of boolean condition-register ops in real code seem to be
the combination fcmpx + cror (e.g. for <= or >=). This merges the two.
2014-10-29 00:30:27 -07:00
Fiora
a666bb6bf6
JIT: optimize mulhwu
2014-10-29 00:30:26 -07:00
Fiora
5b5e462200
JIT: reorder blr comparisons
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This should allow macro-op fusion in blr instructions.
2014-10-29 00:30:26 -07:00
Fiora
7388c62439
JIT: use BLR optimization to avoid anding LR with 0xFFFFFFFC
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Should save roughly one instruction per blr.
2014-10-29 00:30:26 -07:00
Fiora
cec2cb9d38
JIT: micro-optimize cmpXX a bit more for lower latency/code size
2014-10-29 00:30:25 -07:00
comex
089e32ba7d
Merge pull request #1307 from comex/bitset
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Higher level bitset wrapper
2014-10-28 23:39:35 -04:00
comex
7747c9efbb
Merge pull request #1429 from lioncash/concat
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FileSystemGCWii: Shorten some string concatenations
2014-10-28 23:38:58 -04:00
comex
3247f28048
Merge pull request #1430 from lioncash/voldir
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VolumeDirectory: Pass std::string by reference for SetUniqueID/SetName
2014-10-28 23:38:21 -04:00
comex
6618337ece
Merge pull request #1421 from comex/frames-mkdir
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Create userdir/Dump/Frames as needed.
2014-10-28 23:37:36 -04:00
skidau
f426276b2e
Merge pull request #1413 from Stevoisiak/moreFlags
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Added country flags for Russia and Australia
2014-10-29 14:15:45 +11:00
Stevoisiak
00620ea729
Added flags for Russia and Australia
2014-10-28 23:04:24 -04:00
Rohit Nirmal
55f91ecba4
DolphinWX: Fix -Wsign-compare warnings.
2014-10-28 21:07:48 -05:00
Rohit Nirmal
b70a75776e
DolphinWX: Remove unused variable.
2014-10-28 21:02:47 -05:00
skidau
049afc4315
Merge pull request #1428 from phire/fixPaletteCpy
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Fix Invalid Palette Pointer error.
2014-10-29 12:25:57 +11:00
comex
6698bfe58e
Merge pull request #1424 from phire/memmapPtrCleanup
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Memmap pointer cleanup.
2014-10-28 17:31:23 -04:00
comex
073cce959a
Create userdir/Dump/Frames as needed.
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This is used for framedump.raw in non-Windows builds without libav
support.
2014-10-28 17:24:07 -04:00
Lioncash
5ba5aa10e3
Merge pull request #1431 from magcius/fix-breakpoints
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BreakPoints: Fix compile warning
2014-10-28 17:08:51 -04:00
comex
1c32a3f77c
Merge pull request #1426 from lioncash/osx
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Make some OSX-only functions static
2014-10-28 16:16:03 -04:00
comex
31c679a3dc
Merge pull request #1403 from waddlesplash/dolphin-qt
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DolphinQt: Fix toolbar image loading on Retina displays
2014-10-28 16:15:04 -04:00
Scott Mansell
ba58cc47a3
Remove old (and now incorrect) error checking code.
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We will now rely on Memory::CopyFromEmu to do bounds checking.
Some games actually load palettes from 0x00000000, despite the
fact no valid palette data should ever be there.
Fixes Issue 7792.
2014-10-29 08:53:53 +13:00
Scott Mansell
d77f361c01
Add range checking to CopyTo/FromEmu so it won't segfault.
2014-10-29 08:53:53 +13:00
Jasper St. Pierre
d9a1fc1564
BreakPoints: Fix compile warning
2014-10-28 12:22:30 -07:00
Augustin Cavalier
5b4b74de6a
Fix image loading on Retina and other HiDPI displays.
2014-10-28 14:39:20 -04:00
Lioncash
56bc58b9f4
VolumeDirectory: Pass std::string by reference for SetUniqueID/SetName
2014-10-28 14:18:54 -04:00
Lioncash
d1d70c1a7d
FileSystemGCWii: Shorten some string concatenations
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Just does it all on one line instead.
2014-10-28 13:41:42 -04:00
Lioncash
fd39454ad3
Make some OSX-only functions static
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Gets rid of function prototype warnings.
2014-10-28 08:41:50 -04:00
Scott Mansell
1fbf4ae58a
Round up 7 nibble constants to 8 nibbles, for readablity.
2014-10-29 00:01:02 +13:00
Scott Mansell
a6671645d6
Remove commented out EFB arena code.
2014-10-28 23:58:54 +13:00
Scott Mansell
125cd92c3c
Update pointer types in memmap.cpp to match dolphin style guide.
2014-10-28 23:54:37 +13:00
Lioncash
88ec3b7725
EXI_Channel: Use an enum for read/write modes
2014-10-27 21:57:48 -04:00
skidau
1630b0c684
Merge pull request #1291 from skidau/debugger-step-out
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Dolphin debugger enhancements
2014-10-28 12:53:22 +11:00
skidau
b13ba0680c
Merge pull request #1345 from sgadrat/fix-avidump-framerate
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Fix timing of AVI files dumped on Linux
2014-10-28 12:50:01 +11:00
skidau
726a3acc9a
Merge pull request #1409 from lioncash/err
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OGL: Get rid of error macros
2014-10-28 12:48:39 +11:00
skidau
3f7a6e3eee
Merge pull request #1405 from lioncash/mono
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CheatSearchTab: Make cheat list display in monospace font
2014-10-28 12:47:21 +11:00
skidau
dd3cd30ee8
Merge pull request #1393 from RachelBryk/accel
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Fix acceleration emulation for wiimote and nunchuk.
2014-10-28 12:46:37 +11:00
comex
5f4c22df1a
Merge pull request #1423 from Buddybenj/cannot
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Fix consistency of cannot throughout the project
2014-10-27 21:28:17 -04:00
Buddybenj
1b9add5cab
Fix consistency of cannot throughout the project
2014-10-27 20:26:18 -05:00
degasus
ce9ef2c438
OGL: fix interpolation of PP shaders
2014-10-27 21:15:32 +01:00
comex
c76b804258
Merge pull request #1406 from lioncash/const
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DolphinQt: Make GetOS const
2014-10-27 15:04:41 -04:00
Augustin Cavalier
32c6848c79
Some style fixes.
2014-10-27 13:11:39 -04:00
fkane
c37aca70a7
Make expansion interface interrupt updates thread-safe (fixes loss of audio in Super Mario Sunshine on lower-end systems.)
2014-10-27 09:37:17 -04:00
skidau
daf977e84e
Disabled optimizations, block merging and instruction skipping code while the debugger is stepping.
2014-10-27 23:38:45 +11:00
Ryan Houdek
81dda593cd
Merge pull request #1404 from Sonicadvance1/fix-ARMv7
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Fixes some ARMv7 regressions.
2014-10-27 05:15:17 -06:00
Ryan Houdek
043bd710a0
Merge pull request #1394 from Sonicadvance1/fix-arm-cpudetect
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Fixes ARM CPU detection routine for the hardware.
2014-10-27 05:07:24 -06:00
skidau
bf97e7f9c1
Merge pull request #1390 from RachelBryk/turbo
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Alternate inputs once per frame rather than once per input for turbo.
2014-10-27 12:56:21 +11:00
skidau
7cc33a2fcc
Merge pull request #1384 from RachelBryk/hide-mouse
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Fix description of hide mouse cursor option.
2014-10-27 12:55:17 +11:00
Yuriy O'Donnell
88d11ec5b2
D3D: RestoreState no longer resets PS resources
2014-10-27 00:02:30 +01:00
Yuriy O'Donnell
0c5a572f8d
D3D: Use two buffers for VertexManager
2014-10-26 23:38:15 +01:00
Yuriy O'Donnell
c35847b795
D3D: Using start index and base vertex instead of buffer offsets
2014-10-26 23:38:14 +01:00
Yuriy O'Donnell
48ba55203b
D3D: Vertex and index data in one buffer
2014-10-26 23:38:14 +01:00
Lioncash
edea9dfca3
EXI_DeviceIPL: Fix vertical alignment of IPL arrays
2014-10-26 11:45:56 -04:00
skidau
4570dd7eeb
Fixed a crash that would occur if a new watch were added by entering a watch name.
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Code style updates.
2014-10-26 23:23:45 +11:00
skidau
7eebbcdca7
Fixed a crash that would occur when old symbol information was reused
2014-10-26 21:19:22 +11:00
Lioncash
49b94e5285
OGL: Get rid of error macros
2014-10-26 04:54:58 -04:00
skidau
73dca1ca33
Added a new option to add memchecks from the Watch window.
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Fixed watch labels from being truncated at the first whitespace.
2014-10-26 16:14:17 +11:00
skidau
2a3a8520a2
Removed the EXRAM_MASK from the safe address check as it was causing invalid accesses on Wii games in DEBUGFAST builds
2014-10-26 14:56:03 +11:00
skidau
8d2931cf18
Breakpoints and watches are now loaded and saved on start/stop.
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Saved Breakpoints and watches per game in the game ini.
2014-10-26 14:56:03 +11:00
skidau
b73130af77
Added Load/Save function for the Watch window.
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Made the floating windows toolbars dockable.
Scaled down the breakpoint toolbar icons to 16x16.
2014-10-26 14:56:03 +11:00
skidau
b34e220086
Added a "Delete watch" context menu to the Watch window.
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Added a "View memory" command to the context menu.
2014-10-26 14:56:03 +11:00
skidau
290e1bed37
Disable block linking while debugger stepping or if there are breakpoints
2014-10-26 14:56:02 +11:00
skidau
d0a3bb7650
Added "Add to watch" context menu items to the Memory and Register windows.
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Added "View memory" context menu item to the Register window.
2014-10-26 14:56:02 +11:00
skidau
613cae613a
Added a RAM Watch window to the debugger
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Conflicts:
Source/Core/Core/HW/Memmap.cpp
Source/Core/Core/HW/Memmap.h
Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:02 +11:00
skidau
df37649b9f
Changed the step over routine to a single stepping version that steps until a blr is encountered.
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Cleared out all temporary breakpoints on each step to prevent phantom breakpoints from stopping the debugger.
2014-10-26 14:56:02 +11:00
skidau
b331ec96a3
Made the "continue", "stepover" and "stepout" functions work when the PC is at a breakpoint
2014-10-26 14:56:02 +11:00
skidau
219a5078e8
Added a "Step Out" (aka "Step return") function to the debugger.
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Conflicts:
Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:01 +11:00
skidau
f895648eb9
Merge pull request #1396 from comex/star-star-star
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Fix 'sizeof' which broke in my reference-to-pointer conversion.
2014-10-26 14:18:02 +11:00
skidau
38acd4d4bf
Merge pull request #1382 from Sonicadvance1/LLVM-disasm
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Implements LLVM based disassembler for the debugger.
2014-10-26 13:46:01 +11:00
skidau
1078d78a6c
Merge pull request #1374 from lioncash/clearctx
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AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent
2014-10-26 13:44:50 +11:00
skidau
7c58eb344d
Merge pull request #1378 from lioncash/gl
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GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.
2014-10-26 13:44:34 +11:00
Lioncash
14c3445ad2
DolphinQt: Make GetOS const
2014-10-25 21:51:58 -04:00
Lioncash
adf6ce076c
CheatSearchTab: Make cheat list display in monospace font
2014-10-25 21:44:56 -04:00
Ryan Houdek
0fbd5248ca
Fixes a potential crash on the ARMv7 JIT if someone disables the entire JIT in the debugger.
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We can't disable branches in the JITs. Make sure they don't become disabled if someone tries to disable the full JIT.
2014-10-25 20:38:44 -05:00
Ryan Houdek
17f352e2aa
Fixes some overzealous optimizations from ARMv7 BindToRegister.
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We can't do it in rlw and friends.
subfx had an inccorect check.
Minor whitespace and reordering.
2014-10-25 20:36:29 -05:00
Ryan Houdek
484fc392d6
Fixes minor bug in the ARMv7 register cache.
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Makes sure our register we are binding doesn't get unloaded immediately.
2014-10-25 20:34:11 -05:00
comex
5f21683343
Merge pull request #1388 from waddlesplash/dolphin-qt
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DolphinQt: About dialog fixes, SystemInfo dialog
2014-10-25 21:20:02 -04:00
Augustin Cavalier
7cd0a13d35
Fixes from @comex to add the app bundle and icon on Mac.
2014-10-25 21:17:32 -04:00
Augustin Cavalier
69cd8229d8
Fixes to the About dialog & add the SystemInfo dialog.
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Also fix the build on Mac OS X.
2014-10-25 20:59:07 -04:00
Rachel Bryk
f07d3be502
Fix acceleration emulation for wiimote and nunchuk.
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The 1-2 least significant bits were missing.
2014-10-25 19:49:42 -04:00
comex
c81e3da22f
Add unit test.
2014-10-25 16:57:25 -04:00
comex
b29e5146ec
Convert some VideoCommon stuff to BitSet.
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Now with a minor performance improvement removed for no reason.
2014-10-25 16:57:25 -04:00
comex
f51c233a08
Add workaround for OS X symbol clash and AllOnes helper method.
2014-10-25 16:57:25 -04:00
comex
eb7f4dac50
Convert registersInUse to BitSet.
2014-10-25 16:57:25 -04:00
comex
b6a7438053
Add BitSet and, as a test, convert some JitRegCache stuff to it.
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This is a higher level, more concise wrapper for bitsets which supports
efficiently counting and iterating over set bits. It's similar to
std::bitset, but the latter does not support efficient iteration (and at
least in libc++, the count algorithm is subpar, not that it really
matters). The converted uses include both bitsets and, notably,
considerably less efficient regular arrays (for in/out registers in
PPCAnalyst).
Unfortunately, this may slightly pessimize unoptimized builds.
2014-10-25 16:56:51 -04:00
Lioncash
da528008de
CheatsWindow: Remove unnecessary header includes and forward decls
2014-10-25 16:56:16 -04:00
comex
275755aaaf
Merge pull request #1381 from skidau/Remove-false-ext-exception-error
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Added a check for external exceptions that have been set
2014-10-25 16:48:44 -04:00
comex
4b0c6d8e0f
Merge pull request #1385 from lioncash/bitfield
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BitField: Fix a typo in the sample usage.
2014-10-25 16:48:31 -04:00
comex
b7cb5b69c4
Merge pull request #1387 from RachelBryk/radius
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Change default gcpad radius to 100.
2014-10-25 16:46:06 -04:00
Stevoisiak
d607903567
VideoConfigDiag: Updated video resolution description
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Changed description to recommend selecting "auto"
2014-10-25 16:39:58 -04:00
Lioncash
51a96297e6
CheatSearchTab: Fix signed/unsigned comparison warning
2014-10-25 16:32:33 -04:00
Ryan Houdek
3ac2d8e1f1
Revert "Removes ARMv7 specific byteswap routines from CommonFuncs.h"
2014-10-25 15:28:04 -05:00
comex
a9f9e81330
Use double braces for std:array initialization to avoid clang warning.
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std::array does not have an initializer list constructor, instead (for
some reason) being defined to contain one public array member, allowing
it to be directly initialized. Thus the most explicit way to initialize
it is with two braces, one for the struct and one for the array. C++
allows the second pair of braces to be omitted, but clang complains
about it.
2014-10-25 15:39:24 -04:00
comex
5c2a470b97
Fix 'sizeof' which broke in my reference-to-pointer conversion.
2014-10-25 15:02:12 -04:00
Ryan Houdek
c2364a54c1
Fixes packaging OS X binary with spaces in the directory name.
2014-10-25 10:51:54 -05:00
Ryan Houdek
b66a7f83c2
Fixes ARM CPU detection routine for the hardware.
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We weren't dropping a newline character from the string, we were cutting off the last character of the hardware name.
This fixes my TK1 being called 'lagun' when it's name is 'laguna'
2014-10-25 09:14:14 -05:00
Ryan Houdek
e780a49a06
Merge pull request #1375 from Sonicadvance1/ARMv7-optimizations
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Minor ARMv7 JIT recompiler optimizations.
2014-10-25 08:28:10 -05:00
skidau
bc26cb1b19
Merge pull request #1322 from degasus/ogl-pp
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OGL: force enable postprocessing
2014-10-25 13:48:27 +11:00
skidau
8598d6bc2b
Merge pull request #1364 from RachelBryk/titles
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Read game title from ini file, or titles.txt if it exists.
2014-10-25 13:33:26 +11:00
skidau
726306fa27
Merge pull request #1367 from lioncash/radiobox
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CheatSearchTab: Use a wxRadioBox for data sizes
2014-10-25 13:32:24 +11:00
skidau
f1e5765b99
Merge pull request #1372 from Sonicadvance1/fix-egl-blackness
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Fixes black screen issue on EGL+X11 systems.
2014-10-25 13:31:37 +11:00
Ryan Houdek
cb10bef9a4
Implements LLVM based disassembler for the debugger.
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This will work for all of our platforms, x86, ARMv7, and AArch64.
Main issue with this is that LLVM's cmake files aren't correctly finding the LLVM install.
Not sure if this is Ubuntu's issue or not, it may just work on other operating systems.
We could potentially improve this, you can pass in a specific CPU in to the LLVM disassembler. This would probably affect latency times that are
reported by LLVM's disassembly? This needs to be further investigated later.
2014-10-24 18:10:21 -05:00
Rachel Bryk
f199acc234
Alternate inputs once per frame rather than once per input for turbo.
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Fixes turbo for games that do not run at 60 fps.
2014-10-24 17:56:46 -04:00
Ryan Houdek
6483f8d45c
Removes ARMv7 specific byteswap routines from CommonFuncs.h
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GCC has optimized this using the exact same code since 4.7 or 4.8.
Android building falls back to the __linux__ route.
No need to keep these around anymore since we aren't building on an old GCC version.
2014-10-24 16:21:54 -05:00
Augustin Cavalier
51700a2b68
Fix the brand/cpu_string reversal.
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Before this commit, the two were reversed ("cpu_string" had the brand, e.g. "AuthenticAMD"; and "brand_string" had the CPU type, e.g. "AMD Phenom II X4 925").
2014-10-24 16:09:21 -04:00
Rachel Bryk
c5fc3dd80f
Change default gcpad radius to 100.
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Official gc controllers need it to be 100 to work properly, and it is
better to have it set too high than too low.
See issue 7762.
2014-10-24 15:35:44 -04:00
booto
6afdff6023
VideoCommon: loop bug in ShaderGenCommon.h debug
2014-10-25 01:52:31 +08:00
Lioncash
c0c835d0b6
BitField: Fix a typo in the sample usage.
2014-10-24 13:33:02 -04:00
Rachel Bryk
0e92a47bc8
Fix description of hide mouse cursor option.
2014-10-24 12:36:14 -04:00
Lioncash
b1bdce7d77
TextureCache: Get rid of explicit deletes in SaveTexture
2014-10-24 08:47:06 -04:00
skidau
2c8e77dcc0
Added a check for external exceptions that have been set. Prevents a false positive log message.
2014-10-24 13:23:21 +11:00
skidau
3ab921d5b0
Merge pull request #1363 from lioncash/init-order
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CoreParameter: Fix initializer list order
2014-10-24 13:03:38 +11:00
skidau
716fe06289
Merge pull request #1349 from comex/good-job-dereferencing-null-on-purpose
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Fix some warnings from Clang trunk in an overly aggressive manner
2014-10-24 13:03:09 +11:00
skidau
ace57fb515
Merge pull request #1348 from Sonicadvance1/JitBlockView-cleanup
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Cleans up the JIT block viewer in the WX UI.
2014-10-24 13:01:53 +11:00
Sylvain Gadrat
3a12c50dc1
Fix timing of AVI files dumped on Linux
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The timing information is set on s_scaled_frame->pts, giving precise
timing information to the encoder. Frames arriving too early (less than
one tick after the previous frame) are droped. The setting of packet's
timestamps and flags is done after the call to avcodec_encode_video2()
as this function resets these fields according to its documentation.
2014-10-23 23:34:38 +02:00
comex
1f5b1001ce
Merge pull request #1342 from phire/lessGetPointer
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Eliminate getPointers which are memcpyed or memset.
2014-10-23 14:42:37 -04:00
Lioncash
3509a6d03e
GLUtil: Change return type from GLuint to GLenum for OpenGL_ReportGLError.
2014-10-23 13:04:19 -04:00
Ryan Houdek
5204acd5ee
Fixes OpenSLES's sample rate.
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I was statically setting the sample rate to 44.1Khz when we default to run at 48Khz.
This was causing audio to sound much too low.
2014-10-23 11:29:49 -05:00
Ryan Houdek
5bb19426b3
Optimizes instructions in ARMv7's JIT inside of the arith function.
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For instructions where the second immediate value fits within an instruction encoding, just encode it directly in to the instruction.
2014-10-23 15:42:57 +00:00
Ryan Houdek
6743d6ef1f
Adds support back for non-immediate cmp/cmpi to ARMv7 JIT.
2014-10-23 15:39:09 +00:00
Ryan Houdek
0253c35d3a
Adds support to ARMv7's register cache for not loading a destination register prior to overwriting.
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This extends the register cache's BindToRegister function with a doLoad argument just like x86's.
The speedup is minor for these implemented integer instructions.
2014-10-23 15:38:56 +00:00
Lioncash
101af72102
AGL: Use NSOpenGLContext's clearCurrentContext in ClearCurrent
2014-10-23 10:56:42 -04:00
Ryan Houdek
ec56c3b8d3
Fixes black screen issue on EGL+X11 systems.
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We weren't setting the backbuffer dimensions on this platform when the window is created.
This required a resize event to first be fired in order to see anything.
So instead do like GLX + X11 platforms do and query the dimensions and set the backbuffer to them.
Should fix issue 7666.
2014-10-23 08:06:42 -05:00
Ryan Houdek
a2c8783417
Enables EarlyZ support in OpenGL ES 3.1.
2014-10-23 07:34:07 -05:00
Lioncash
a9f0bd72d2
Merge pull request #1369 from Sonicadvance1/enable-profiling
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Enables block profiling in the UI on non x86 targets.
2014-10-23 08:09:39 -04:00
Ryan Houdek
2a1d4a7245
Removes some terrible printf debugging that was left over in the ARMv7 JIT.
2014-10-23 06:08:49 -05:00
Ryan Houdek
50135a988e
Enables block profiling in the UI on non x86 targets.
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ARMv7 supports block profiling as well. So let's stop artificially limiting here.
2014-10-23 05:59:14 -05:00
Scott Mansell
23832987b5
Revert changes preloading of RGBA8 tiles.
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This path should probally be optimised, but it's out of the
scope of this PR.
2014-10-23 18:15:29 +13:00
Lioncash
5bb6f515d8
CoreParameter: Fix initializer list order
2014-10-22 23:38:13 -04:00
Lioncash
40b2737458
CheatSearchTab: Use a wxRadioBox for data sizes
2014-10-22 23:37:35 -04:00
comex
00c6ec97a6
Merge pull request #1347 from comex/header-hygiene
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Add missing includes where headers depend on other headers having been included first.
2014-10-22 23:23:58 -04:00
skidau
684cb658e2
Merge pull request #1354 from Sonicadvance1/ARMv7-stepping
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Adds support for stepping in the ARMv7 JIT.
2014-10-23 13:31:17 +11:00
skidau
9836ce23e6
Merge pull request #1353 from Sonicadvance1/block-debugging
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Don't enable stepping on ARMv7 JIT core if just in the debugger.
2014-10-23 13:30:04 +11:00
Rachel Bryk
b1e14a65a2
Read game title from ini file, or titles.txt if it exists.
2014-10-22 22:19:40 -04:00
degasus
7292ea6a04
OGL: force enable postprocessing
2014-10-23 00:21:52 +02:00
skidau
5d4b4c793a
Merge pull request #1340 from Sonicadvance1/EGL-fixes
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Remove hard dependencies of GLX and libGL from Dolphin.
2014-10-22 13:15:46 +11:00
comex
6e774f1b64
Add missing includes where headers depend on other headers having been included first.
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This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.
(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import. Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up. The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH. Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
comex
06433652be
Improve some libcdio CoreFoundation code.
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I found it via clang complaining about a useless null check on an array,
but I decided to get rid of the array in favor of dynamic allocation, as
there was no reason to assume a maximum length of 0x32 bytes. Plus, add
a CFString type check just in case, and switch to UTF-8 in the
off-chance it matters.
The result has not actually been tested, as I have no CD drive.
2014-10-21 21:20:11 -04:00
comex
8492d04dfa
Use pointers instead of references in GetUidData to avoid the undefined behavior of *(T *)nullptr (ewwww)
2014-10-21 21:20:05 -04:00
comex
9adf608f38
Merge pull request #1355 from FioraAeterna/fixmmuoff
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MMU: allow page-table loads/stores if MMU is off
2014-10-21 14:55:18 -04:00
Ryan Houdek
ecf65d6f1f
Cleans up the JIT block viewer in the WX UI.
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This code was an absolute mess. It had allocated an arbitrarily large string buffer to hold instructions that were disassembled.
Strip out all of the nasty raw C string manipulation and replaces it with ostringstream usage.
Fixes an issue where if you didn't have a JIT recompiler running then Dolphin would instantly crash if you tried comparing PPC to x86 code.
Changed the disassembly of the host side code from being inline to the function to instead being in a class, this will be required when I add support
for ARMv7 and AArch64 to this window.
2014-10-21 12:27:59 -05:00
Lioncash
eef9453abe
Merge pull request #1358 from Sonicadvance1/ARMv7-NOP
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Changes from ARMv6 NOP to ARMv7 NOP.
2014-10-21 13:05:06 -04:00
Ryan Houdek
2e94814441
Changes from ARMv6 NOP to ARMv7 NOP.
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Dolphin doesn't support ARMv6. Get this out of here.
2014-10-21 14:17:07 +00:00
Ryan Houdek
a22fcf152d
Disable the fake vmem hack on 32bit targets.
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This hack is incompatible with these targets due to how much memory space we allocate.
2014-10-21 12:56:28 +00:00
Fiora
f4fa8d0b83
MMU: allow page-table loads/stores if MMU is off
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Fixes regressions in some games that apparently required this to work, but
don't really require full MMU emulation (e.g. with exceptions and all).
2014-10-21 05:55:56 -07:00
Ryan Houdek
77da164fe2
Adds support for stepping in the ARMv7 JIT.
2014-10-21 12:53:59 +00:00
Ryan Houdek
85605389d7
Don't enable stepping on ARMv7 JIT core if just in the debugger.
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Also makes sure we aren't profiling CPU run times unless we are actually profiling.
2014-10-21 07:51:25 -05:00
Fiora
d7ff482618
Fix FPRF flag setting
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Looks like I didn't quite change every place it needed to be renamed.
2014-10-21 04:56:35 -07:00
comex
3d536bbe38
Merge pull request #425 from LPFaint99/clang-format_config
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Add .clang-format configuration
2014-10-21 03:50:00 -04:00
comex
c048691a57
Merge pull request #1292 from FioraAeterna/enablebats
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Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
comex
78deebd732
Merge pull request #1346 from kayru/d3d_clip_enable
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D3D: Enabled depth clipping
2014-10-21 01:59:24 -04:00
comex
24e72cd064
Merge pull request #991 from phire/dsi_should_crash
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Panic if game does an invalid memory access.
2014-10-21 01:53:08 -04:00
Yuriy O'Donnell
72ba13ca8a
D3D: Enabled depth clipping
2014-10-21 06:26:20 +02:00
skidau
305d2e1863
Merge pull request #1337 from skidau/AX-volume-clamp
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Clamp the AX Volume to prevent clipping. Patch by hk.konpie. Fixes issue 7519.
2014-10-21 13:43:56 +11:00
skidau
833ff4a065
Merge pull request #1334 from lioncash/cheats
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Break Cheat Manager components out into their own source files.
2014-10-21 13:43:06 +11:00
skidau
3022da5d9f
Merge pull request #1318 from RachelBryk/disable-bios
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Disable skip bios option if no bios files exists.
2014-10-21 13:23:23 +11:00
Scott Mansell
3aa979d7d7
Remove another 3 getPointers.
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Thanks neobrain for spotting these.
2014-10-21 12:18:54 +13:00
Scott Mansell
4fb6ab40a1
Eliminated getPointers which are memcpyed or memset.
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Removes 12 getPointers.
2014-10-21 12:18:54 +13:00
comex
ea16b2d065
Merge pull request #1335 from lioncash/indent
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Debugger: Fix class indentation
2014-10-20 19:17:24 -04:00
Scott Mansell
d77e01e6c4
IPC_HLE: Replace (const char *)GetPointer(x) with GetString(x)
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Removes 20 instances of GetPointer.
2014-10-21 11:10:34 +13:00
Stevoisiak
7f66344b64
Updated GCM references to ISO
2014-10-20 17:49:33 -04:00
Rachel Bryk
a67b9a4f52
Disable skip bios option if no bios files exists.
2014-10-20 14:17:19 -04:00
skidau
f65bb10c93
Merge pull request #1308 from kayru/shader_generator_write_opt
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Workaround for MSVC not optimizing away Write() in GeneratePixelShader
2014-10-20 17:15:53 +11:00
skidau
e8da34ef25
Merge pull request #1320 from FioraAeterna/hash64bitcrc
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Use CRC to output 64 bits instead of 32
2014-10-20 14:50:21 +11:00
skidau
a4be65094f
Merge pull request #1314 from FioraAeterna/fixprofiler
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JIT: fix profiler on non-Windows OSs
2014-10-20 14:37:32 +11:00
skidau
81efd0e87f
Merge pull request #1315 from RisingFog/movie-menu-input-display
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Moved Input Display to Movie Menu
2014-10-20 14:34:02 +11:00
skidau
de2bf4c508
Merge pull request #1317 from lioncash/filter
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Remove unused filter in DolphinWX vcproj file.
2014-10-20 13:32:37 +11:00
comex
4af98d63bc
Merge pull request #1344 from comex/mem-tools-testing
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MemTools testing
2014-10-19 22:20:30 -04:00
comex
6a7cff02b8
Merge pull request #1343 from comex/yet-another-stupid-branch
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Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -
2014-10-19 22:18:57 -04:00
comex
c5c4dd49e6
Add a define to use sigaction on OS X instead of OS-specific page fault handling.
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The latter was introduced last year in order to allow debugging without
turning off Fastmem; I wanted to see if the old way was faster. In
fact, it is not, but may as well keep the define around in case future
testing is necessary.
2014-10-19 20:41:54 -04:00
comex
4d610cc30e
Add a test for page fault handling.
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This both tests that they work correctly and prints timing information
if you run it manually.
2014-10-19 20:41:52 -04:00
comex
f8dfb2ec90
Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -
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and change argument order to match memcpy.
Oh, and fix a lulzy buffer overflow in IOS emulation while I'm at it.
2014-10-19 19:34:38 -04:00
Lioncash
c251cada55
Merge pull request #1326 from waddlesplash/dolphin-qt
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DolphinQt: link to Core, resource system
2014-10-19 15:40:23 -04:00
Augustin Cavalier
8d4068527b
DolphinQt: Stub Host_* functions & Resource system.
2014-10-19 15:36:37 -04:00
Lioncash
656a2a16a3
TASInputDlg: Pass string by reference for CreateStickLayout
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Also handles strings passed to it correctly.
2014-10-19 12:36:39 -04:00
Ryan Houdek
b769331f50
Merge pull request #1325 from Sonicadvance1/Android-OpenSLES-race
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Fix a race condition in our OpenSL ES audio backend.
2014-10-19 08:53:19 -05:00
Ryan Houdek
939fa492c8
Merge pull request #1323 from Sonicadvance1/Android-crash
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Fix a crash on Android when unplugging a controller during emulation.
2014-10-19 08:48:52 -05:00
Ryan Houdek
b3cee80faa
Merge pull request #1321 from Sonicadvance1/Qualcomm-v95
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Change driver details to reflect Qualcomm's changes with their v95 driver
2014-10-19 08:48:42 -05:00
Ryan Houdek
e236d28585
Remove a hard dependency from libGL from the software renderer.
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I must have missed this when dropping OpenGL library includes. This is annoying when on a system that doesn't have libGL.
2014-10-19 07:48:14 -05:00
Ryan Houdek
821a41e62f
Remove hard dependency of GLX from Dolphin with X11.
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This is particularly annoying on a EGL only system that doesn't have GLX.
2014-10-19 07:48:11 -05:00
skidau
f9d9257c57
Fixed typo in the MEM2 handling.
2014-10-19 21:25:43 +11:00
skidau
990697bcbb
Clamp the AX Volume to prevent clipping. Patch by hk.konpie. Fixes issue 7519.
2014-10-19 21:20:33 +11:00
skidau
033a349444
Merge pull request #1299 from comex/blr-opt-infinite-loop
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If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
2014-10-19 15:22:42 +11:00
skidau
615ebe7b67
Merge pull request #1298 from RachelBryk/netplay
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Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-19 15:20:38 +11:00
Lioncash
635408b686
Debugger: Fix class indentation
2014-10-18 22:55:23 -04:00
Lioncash
3782be15a3
Merge pull request #1309 from Stevoisiak/spellingFix
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Minor spelling fix
2014-10-18 22:40:41 -04:00
Lioncash
650192390c
CheatsWindow: unfriend CreateCodeDialog.
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This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash
e7939a6b44
DolphinWX: Reimplement cheat listbox updating, but without a global
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Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash
90eaf9519c
CheatsWindow: Remove unnecessary wxPanel in the wxDialog
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We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash
f0769233e6
DolphinWX: Split cheat window components into their own source files
2014-10-18 21:32:33 -04:00
Yuriy O'Donnell
97423d5ed8
D3D: Fixed anisotropic filtering.
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This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
Ryan Houdek
73512ad38f
Fix a race condition in our OpenSL ES audio backend.
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After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
Ryan Houdek
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Ryan Houdek
9108a11af4
Change driver details to reflect Qualcomm's changes with their v95 driver.
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They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
Fiora
d2e004fa9e
Use CRC to output 64 bits instead of 32
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A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
comex
742f9c6b14
Merge pull request #1319 from lioncash/tas_vars
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TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash
9df0fff7cc
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 00:37:13 -04:00
Lioncash
48a27458d1
Remove unused filter in DolphinWX vcproj file.
2014-10-17 23:11:38 -04:00
skidau
0d1f8527c7
Merge pull request #1297 from RisingFog/audio-dump-during-emulation
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Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau
c80ba8704c
Merge pull request #1276 from RisingFog/flipped-audio-dump
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Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau
a5674bbe84
Merge pull request #475 from kayru/d3d_state_cache
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D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora
c74b4df13e
Add FPRF interface option, change from EnableFPRF to just FPRF
2014-10-17 19:06:18 -07:00
Fiora
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
comex
2684c75c6e
Merge pull request #1304 from FioraAeterna/fasterhash
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Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora
99169eb620
JIT: fix profiler on non-Windows OSs
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Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora
15a4bccb73
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
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Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Stevoisiak
e86ff867fe
Fixed minor typo
2014-10-17 17:26:56 -04:00
Yuriy O'Donnell
b78396847f
D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial
2014-10-17 22:24:57 +02:00
Stevoisiak
ed5e698511
Minor spelling fix
2014-10-17 15:51:19 -04:00
Yuriy O'Donnell
d23da7dbef
Added __forceinline to AlphaTest::TestResult() to make MSVC inline it
2014-10-17 21:50:41 +02:00
Yuriy O'Donnell
5fdda135d2
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
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ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
skidau
73590b1323
Merge pull request #1266 from skidau/mmu-exram
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Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
i418c
5394967e03
Update freelook description.
2014-10-16 19:58:15 -07:00
i418c
0ac3e8c19f
Fix Freelook on Linux and add speed reset.
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Should fix issue 7692.
Also fixes issue 7147.
I have no idea if these changes will affect Mac or Windows users, so please test.
2014-10-16 19:57:11 -07:00
comex
4c2a542f1e
Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:39:15 -04:00
comex
4e8cc952bb
Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
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Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
comex
67088a1834
Fix signed/unsigned comparison and unused variable warnings.
2014-10-16 17:03:49 -04:00
comex
4134a0ad54
Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
2014-10-16 17:03:37 -04:00
comex
1ff86a4716
Merge pull request #1295 from crudelios/remove-bbox-settings
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Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
degasus
8f403696ea
DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 22:51:32 +02:00
Rachel Bryk
0f3194abc3
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-16 13:20:00 -04:00
Yuriy O'Donnell
9bdfd4a833
D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled
2014-10-16 18:27:43 +02:00
comex
c5247673cd
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
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In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00
Fog
108087bb68
Flipped Wave File Channels
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This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
skidau
3023abc1b5
Merge pull request #1285 from degasus/master
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PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
skidau
f27aabd411
Merge pull request #1278 from lioncash/controller
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ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
skidau
002b9f7acd
Merge pull request #1222 from FioraAeterna/backpatchchanges
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FastMem: don't let the backpatcher hit the same location twice
2014-10-16 14:00:29 +11:00
skidau
fc774f0232
Merge pull request #1062 from zhuowei/master
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Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
Fog
f2ed533841
Start/Stop Audio Dump During Emulation
2014-10-15 20:50:38 -04:00
Yuriy O'Donnell
bea68c95a4
D3D: Fixed uninitialized members of gx_state
2014-10-15 20:22:41 +02:00
Yuriy O'Donnell
21655dc61a
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00
Yuriy O'Donnell
e7f8032d7d
D3D: State cache now uses BitField to define packed render states
2014-10-15 20:22:40 +02:00
Yuriy O'Donnell
2e4667caaa
D3D: Moved render state cache into separate source files.
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Refactored StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by StateCache::Get().
2014-10-15 20:22:39 +02:00
Yuriy O'Donnell
f434bd7d3f
D3D: Implemented cache for dynamic render states
2014-10-15 20:22:39 +02:00
crudelios
d281b4d7e1
Remove setting to enable or disable Bounding Box calculation.
2014-10-15 19:02:54 +01:00
Lioncash
b7b2074cc2
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
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Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
skidau
8912315596
Merge pull request #1290 from lioncash/xfb
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Fix XFB scaling in D3D
2014-10-15 14:09:33 +11:00
skidau
8ef21bc5e2
Merge pull request #1272 from RisingFog/sconfig-dump-frames
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Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
skidau
9f5ea81ffe
Merge pull request #1274 from lioncash/uninit
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TASInputDlg: Fix some potential uninitialized variable warnings.
2014-10-15 13:25:52 +11:00
slx7R4GDZM
5a3f19aeaf
Fix XFB scaling in D3D
2014-10-14 22:25:31 -04:00
Markus Wick
1227bd2ba6
PixelShaderGen: replace multiplication with shift
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iirc both nvidia and i965 doesn't optimize this
2014-10-14 12:34:37 +02:00
comex
8f61c6f239
Merge pull request #1243 from comex/warning-fixes
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Misc / warning fixes
2014-10-14 01:14:26 -04:00
comex
6650f8922d
Merge pull request #1283 from FioraAeterna/removebats
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MMU: disable BAT resolution
2014-10-14 01:14:14 -04:00
comex
b93953250a
TAS warning fixes: unused vars, shadowing, incorrect (unsigned)
2014-10-14 01:11:31 -04:00
comex
5b8722b6f2
Don't pass u64 (which may be long long) to %lu.
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A type-safe StringFromFormat sure would be nice...
2014-10-14 01:10:35 -04:00
comex
d4e8e3a6a3
Properly handle the Wiimote speaker data format being unknown.
2014-10-14 01:10:35 -04:00
comex
a27f5fe301
Remove another auto .. -> declaration.
2014-10-14 01:10:35 -04:00
comex
47faf7c4fd
Merge branch 'Remove-MMU-Speed-Hack-option' of https://github.com/skidau/dolphin into skidau-Remove-MMU-Speed-Hack-option
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Conflicts:
Source/Core/Core/PowerPC/Jit64/JitAsm.cpp
2014-10-14 01:08:20 -04:00
Fiora
6ac2fcca61
MMU: disable BAT resolution
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No known games, not even Wii MMU games like Cars 2 and Toy Story 3, use custom
BATs. This makes BAT resolution a waste of time. BAT handling could be
optimized significantly, but as long as nothing uses it, it's easier to just
disable it.
Should significantly improve performance in MMU-heavy games.
2014-10-13 22:04:03 -07:00
skidau
fd33ecaecd
Merge pull request #1268 from lioncash/append
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ControllerEmu: Get rid of redundant string appending
2014-10-14 12:50:18 +11:00
skidau
a069183316
Merge pull request #1267 from lioncash/statics
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VolumeCreator: Make master key arrays static
2014-10-14 12:49:25 +11:00
skidau
01359a481b
Merge pull request #1265 from skidau/debugger-registers-mmu
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Added some of the MMU registers into the debugger Register window
2014-10-14 12:47:47 +11:00
skidau
e50dad67ce
Merge pull request #1252 from FioraAeterna/regallocator
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JIT: add basic register allocation heuristics
2014-10-14 12:45:48 +11:00
skidau
b4e82a5b9b
Merge pull request #1192 from skidau/dsp-acc-loop-adpcm
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Fixed the step_size_bytes in the ADPCM Accelerator loop
2014-10-14 12:38:54 +11:00
skidau
ce35cd301b
Merge pull request #1169 from lioncash/cpu-core
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Core: Use an enum for indicating CPU cores
2014-10-14 12:36:02 +11:00
skidau
96a2b74c02
Merge pull request #846 from lioncash/fpscr-enum
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Core: Move FPSCR exception flags to a typed enum
2014-10-14 12:33:57 +11:00
Lioncash
9f2b48ab07
Core: Use an enum for indicating CPU cores
2014-10-13 10:35:31 -04:00
skidau
32dbdbe92f
Corrected the step size bytes for the start of the DSP accelerator chunk. Patch by hk.konpie
2014-10-13 22:10:37 +11:00
skidau
711a8aa6ad
Fixed the step_size_bytes in the ADPCM Accelerator loop taking into account the varying number of bytes that ADPCM steps by.
2014-10-13 22:10:37 +11:00
skidau
7b44e79356
Changed the FAST_TLB_CACHE to update its state only if the TLB cache is accessed by the game (not by Dolphin). The FAST_TLB_CACHE (written by booto) is faster and accurate to the hardware. Enabled the FAST_TLB_CACHE by default.
2014-10-13 18:00:45 +11:00