Pierre Bourdon
c527aea40d
Merge pull request #11453 from JosJuice/revert-open-user-dir-qt-hotfix
...
Revert "MenuBar: Tweak string for open user folder option"
2023-01-17 23:27:09 +01:00
Charles Lombardo
96c8a7ee1f
Android: Expose texture filtering options
2023-01-17 11:13:02 -05:00
Charles Lombardo
23331e4367
Android: Expose frame dump compression level
2023-01-17 11:13:02 -05:00
Shawn Hoffman
dff7f20f9d
windows: prefer os version from registry
...
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon
3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
...
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.
(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
Charles Lombardo
6373c9225b
Android: Expose accurate cpu cache toggle
2023-01-17 01:10:46 -05:00
Charles Lombardo
bc64392692
Android: Expose pause on panic toggle
2023-01-17 01:08:40 -05:00
Pierre Bourdon
10fd768898
Merge pull request #11420 from t895/copy-profile
...
Android: Copy baseline profile during release builds
2023-01-17 04:48:30 +01:00
MayImilae
dcc10cff11
Remove Boot from DVD Backup
...
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.
Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.
Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.
Also no one has DVD drives anymore. That’s kind of an important detail.
But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.
Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!
So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
Charles Lombardo
a3b7510505
Android: Expose skip main menu toggle
2023-01-16 20:39:33 -05:00
JosJuice
716dabde96
Merge pull request #11447 from t895/save-state-fix
...
Android: Fix large strings in save/load savestate fragment
2023-01-16 19:09:37 +01:00
JosJuice
59b276ea87
Merge pull request #11448 from t895/nav-fix-api-26
...
Android: Fix navigation bar buttons appearing invisible on API 26
2023-01-16 18:45:06 +01:00
JosJuice
8f88297122
Revert "MenuBar: Tweak string for open user folder option"
...
This reverts commit 6788bda6c9
.
The user folder can be either global or local. If it is local,
we shouldn't call it global.
See also da0be24b2f
.
2023-01-16 18:31:16 +01:00
Pierre Bourdon
aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
...
MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon
bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
...
UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome
6788bda6c9
MenuBar: Tweak string for open user folder option
2023-01-16 04:31:12 -05:00
OatmealDome
869aa9eb55
MenuBar: Add action which opens the user folder
2023-01-16 04:08:19 -05:00
OatmealDome
cc68d5321f
UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility
2023-01-16 01:37:14 -05:00
OatmealDome
3896934d5e
UICommon: Use the old User directory in Documents if it exists
2023-01-16 01:37:14 -05:00
OatmealDome
75d87ff90e
UICommon: Change default User directory location to AppData
2023-01-16 01:37:14 -05:00
Charles Lombardo
b1e05c9125
Android: Remove pre-generated baseline profile
2023-01-15 21:16:55 -05:00
Charles Lombardo
19aa9247be
Android: Copy baseline profile during release builds
2023-01-15 21:16:55 -05:00
Scott Mansell
7c202ab411
Reset throttle on savestate load
2023-01-16 14:18:42 +13:00
Charles Lombardo
dbe03a4f76
Android: Fix navigation bar buttons appearing invisible on API 26
2023-01-15 18:36:22 -05:00
Charles Lombardo
76ca57ef2e
Android: Fix large strings in save/load savestate fragment
2023-01-15 17:49:48 -05:00
JMC47
30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
...
Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
Charles Lombardo
33c5f7a129
Android: Update benchmark module dependencies
...
Androidx JUnit 1.1.4 -> 1.1.5
Androidx Espresso 3.5.0 -> 3.5.1
2023-01-14 18:41:18 -05:00
Charles Lombardo
005d7574aa
Android: Update app module dependencies
...
Androidx Fragment 1.5.4 -> 1.5.5
Androidx AppCompat 1.5.1 -> 1.6.0
Androidx Profile Installer 1.2.1 -> 1.2.2
Core android library desugaring libraries 1.1.5 -> 2.0.0
2023-01-14 18:39:43 -05:00
Charles Lombardo
45cdc7357a
Android: Upgrade Java bytecode from 1.8 to 11
2023-01-14 18:35:32 -05:00
Charles Lombardo
27466fd5f9
Android: Upgrade AGP from 7.3.1 to 7.4.0
2023-01-14 18:30:07 -05:00
Charles Lombardo
054b2219d4
Android: Upgrade gradle from 7.5.1 to 7.6
2023-01-14 18:29:39 -05:00
JosJuice
4fa9fa997e
Core: Allocate 2 GiB of guard pages below fastmem area
...
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?
Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice
9c90b31e6a
Memmap: Remove some remnants from the 32-bit JITs
2023-01-14 11:46:37 +01:00
JosJuice
9d350fd56b
Merge pull request #11437 from t895/grid-options-fix
...
Android: Fix grid options text borders
2023-01-14 09:42:56 +01:00
Sam Belliveau
23ad07b368
Add VISkip
2023-01-14 01:56:37 -05:00
JMC47
8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
...
CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22
3910bdd68b
VertexLoader: Don't write position_cache if vertex is skipped
...
This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22
16c0593a52
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-13 15:38:00 -08:00
Pokechu22
2d53b73643
VertexLoaderTester: Add assertions for position/binormal/tangent caches
2023-01-13 15:38:00 -08:00
Pokechu22
c681d96d46
VertexLoaderTester: Use asserts instead of logs
...
Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Pokechu22
92b6446da1
UnitTests: Add custom main that calls RegisterMsgAlertHandler
...
This prevents a failed assertion from hanging on the MSVC buildbots.
2023-01-13 15:38:00 -08:00
Sam Belliveau
e849172dc9
Limit Throttling to 1200hz
2023-01-13 18:17:24 -05:00
Charles Lombardo
4f397edab3
Android: Fix grid options text borders
...
Previously on displays with a small width, text would appear under the switch. Now the text will break into a new line.
2023-01-13 17:02:53 -05:00
Charles Lombardo
937e08980e
Android: Change slider step size based on range
...
Credit to JosJuice for the slider formula
2023-01-13 16:32:09 -05:00
Charles Lombardo
e70b57fe8a
Android: Adjust width of slider value text view
2023-01-13 16:32:09 -05:00
Charles Lombardo
27e64e6855
Android: Add Performance Sample Window slider
2023-01-13 16:32:09 -05:00
Sam Belliveau
e95c1d55e8
Limit Sleep Calls to 8192hz at most
2023-01-13 11:59:32 -05:00
Shawn Hoffman
2a5c699489
msvc: note some things to enable in vs 17.5
2023-01-13 01:36:03 -08:00
Shawn Hoffman
9723dba780
msvc: set /Zc:enumTypes
2023-01-13 01:35:17 -08:00
Shawn Hoffman
07de7337eb
msvc: dont explicitly set /Zc:lambda
...
it's implied by /std
2023-01-13 01:26:23 -08:00
Pokechu22
7abee1a97b
DolphinQt: Fix typo in GBA TAS input window
...
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome
5c80a9fd87
CMakeLists: Copy LICENSE files when building for Steam Runtime
2023-01-10 23:21:24 -05:00
OatmealDome
fff13c385f
CMakeLists: Copy entire plugins folder on Steam Runtime build
2023-01-10 23:21:24 -05:00
JosJuice
9d81c84db0
Merge pull request #11427 from UltraHDR/patch-1
...
Set LSApplicationCategoryType to games
2023-01-10 19:00:26 +01:00
Charles Lombardo
6b97b64e93
Android: Ignore workaround view height if 0
2023-01-10 12:01:54 -05:00
Shawn Hoffman
d51e4e5236
get rid of HAS_STD_FILESYSTEM
...
just use std::filesystem
2023-01-10 05:17:43 -08:00
UltraHDR
18454906cf
Set LSApplicationCategoryType to games
...
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Charles Lombardo
7fe2faff4a
Android: Expose "Log Render Time to File" toggle
2023-01-09 23:29:31 -05:00
Charles Lombardo
f49f3441b3
Android: Disable focus on workaround view
2023-01-09 14:20:50 -05:00
Charles Lombardo
72176641ef
Android: Revert "Make the header focusable"
2023-01-09 14:20:34 -05:00
Admiral H. Curtiss
653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
...
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss
993d2ab173
PatchEngine: Use std::span in ApplyMemoryPatches().
2023-01-09 17:24:41 +01:00
Admiral H. Curtiss
21c29bad6b
Merge pull request #11407 from AdmiralCurtiss/globals-gpfifo
...
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-09 17:09:48 +01:00
Admiral H. Curtiss
eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
...
Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Sam Belliveau
901e4c7697
Reset Throttle Variables In Init
2023-01-09 11:06:12 -05:00
JosJuice
1af8602530
Merge pull request #11411 from t895/managed-device-update
...
Android: Update managed device for baseline profile generation
2023-01-08 13:37:41 +01:00
Sam Belliveau
f7de0e4147
Fix issue that would disable Throttling
2023-01-08 01:20:19 -05:00
TheLordScruffy
d85f6c8298
DolphinAnalytics: Remove ICACHE_MATTERS
2023-01-08 00:17:46 -05:00
TheLordScruffy
825bacde43
PPCCache: Change u32 to u8 for plru, valid, modified
2023-01-07 20:18:59 -05:00
JosJuice
dcded04719
Merge pull request #11410 from t895/fullscreen-fix
...
Android: Fix use of fullscreen modes on Cheats Activity
2023-01-07 19:27:30 +01:00
Charles Lombardo
d32cc1e5eb
Android: Fix workaround view in cheats activity
...
When using a fullscreen mode on some phones that remove the navigation bar, inset callbacks will not be fired. To account for this we set the workaround view at a height of 1px to prevent the view from filling the entire screen due to this activity using a Constraint layout.
2023-01-07 13:08:51 -05:00
TheLordScruffy
811d942222
Improve PPCCache lookup table
2023-01-07 07:30:42 -05:00
Pokechu22
d20b71c296
Move x64 DSP JIT into DolphinLib.x64.props
...
Before, it was also compiled on ARM builds, but since it was unused it wasn't linked (and thus its dependency on the nonexistent x64Emitter didn't cause any link issues).
2023-01-06 22:42:21 -08:00
Charles Lombardo
6fe46fcf03
Android: Update managed device for baseline profile generation
2023-01-06 18:33:51 -05:00
Sam Belliveau
bc1cc9eeb4
CoreTiming: Throttle Before Every Event Using Chrono
2023-01-06 17:21:17 -05:00
Charles Lombardo
4d86e44c12
Android: Add hints to allow cheats activity to be previewed
2023-01-06 15:58:29 -05:00
Sam Belliveau
588a72a4fc
PerformanceTracker: Add ownership of m_log_name.
2023-01-06 20:27:25 +01:00
Sam Belliveau
bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time.
2023-01-06 20:27:25 +01:00
Sam Belliveau
9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens
2023-01-06 20:27:17 +01:00
Admiral H. Curtiss
d33416fc35
HW/Memmap: Zero-initialize members by default.
2023-01-06 05:33:21 +01:00
Admiral H. Curtiss
fbcaf83d30
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-06 05:33:21 +01:00
Mai
cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
...
IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
Admiral H. Curtiss
7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
...
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
Pokechu22
cefcd9c93c
IndexGenerator: Fix off-by-one in GetRemainingIndices
...
Fixes https://bugs.dolphin-emu.org/issues/13136 .
2023-01-04 10:42:00 -08:00
Pokechu22
6c58ba353c
IndexGenerator: Add assertion for overflow in GetRemainingIndices
...
This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136 ).
2023-01-04 10:41:14 -08:00
Admiral H. Curtiss
2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention.
2023-01-04 03:17:26 +01:00
Admiral H. Curtiss
74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System.
2023-01-04 03:00:10 +01:00
Pokechu22
d91f340c86
VertexManagerBase: Move free space check to after the buffer is reset
...
Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db
moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312 .
I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
Admiral H. Curtiss
908cec04cb
Merge pull request #11396 from Pokechu22/fbfetch-analytics
...
DolphinAnalytics: Track support of framebuffer fetch
2023-01-03 18:11:17 +01:00
Admiral H. Curtiss
ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
...
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
Pokechu22
c1b1d8d783
DolphinAnalytics: Track support of framebuffer fetch
2023-01-02 23:17:17 -08:00
Pokechu22
c645970578
VideoBackends/OGL: Always check for fbfetch support, not just on GLES
...
GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
Pokechu22
277518837a
DolphinAnalytics: Track support of logic ops
2023-01-02 23:17:02 -08:00
Pokechu22
f433da6083
DolphinAnalytics: Fix comment wrapping
...
This was broken in 3570c7f03a
.
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
...
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss
f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
...
InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TheLordScruffy
9d39647f9e
Fix PPC cache code formatting
2023-01-02 02:33:57 -05:00
TellowKrinkle
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
...
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai
20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
...
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai
e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
...
AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai
acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
...
JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss
f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
...
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
Mai
75de461f11
Merge pull request #11393 from JosJuice/android-move-fps
...
Android: Move FPS-related settings to a submenu
2022-12-29 18:16:37 +00:00
JMC47
a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
...
Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
JosJuice
24d7cf12a5
Android: Move FPS-related settings to a submenu
...
Back when this was just the FPS setting, having it in the top level
of the graphics settings was reasonable. But now it's seven settings.
Let's add a new submenu for them.
2022-12-29 17:34:23 +01:00
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
...
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
...
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related.
2022-12-29 05:49:26 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
...
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24
Software: Remove alpha=1 blending special-case
...
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).
Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
...
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables.
2022-12-28 16:00:15 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
JosJuice
cc768b1ea3
Merge pull request #11357 from t895/elevate-ingame-fragment
...
Android: Elevate ingame menu fragment with color
2022-12-28 10:25:36 +01:00
Mai
0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
...
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Mai
9e9910df8b
Merge pull request #11376 from JosJuice/android-delete-local-ref
...
Android: Make more meticulous use of DeleteLocalRef
2022-12-28 00:57:29 +00:00
JosJuice
b3a368ae06
Android: Add VectorToJObjectArray utility function
2022-12-27 22:59:42 +01:00
Pokechu22
f3df3a7727
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
...
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders ), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
JosJuice
0b9351c194
Android: Make more meticulous use of DeleteLocalRef
...
If we're in a function that isn't just going to immediately return to
Java, leaking local references can lead to problems eventually.
2022-12-27 22:03:44 +01:00
Admiral H. Curtiss
c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK().
2022-12-27 21:21:06 +01:00
Admiral H. Curtiss
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables.
2022-12-27 20:20:27 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
Sketch
929fba08e7
Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned
2022-12-27 12:18:44 -05:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
...
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle
c689e9cde0
Netplay: When connecting, ignore packets from traversal server
2022-12-26 23:35:42 +01:00
Pokechu22
4e05c569d4
AdvancedWidget: Fix typo in performance sample window tooltip
2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e
AdvancedWidget: Add title for performance sample window tooltip
2022-12-26 14:20:06 -08:00
Sam Belliveau
6052a5ca9b
Fix Speed Counter Sample Size
2022-12-26 16:47:12 -05:00
TheConfuZzledDude
288fa635f9
InputCommon/XInput2: Changed axis value reading to be more correct
2022-12-26 17:27:48 +00:00
Admiral H. Curtiss
f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
...
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak
4f4285cf5e
WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus.
2022-12-25 19:03:15 -06:00
Jordan Woyak
ab9fc3f2e4
WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus.
2022-12-25 19:03:15 -06:00
JosJuice
cf16f49068
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
...
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
...
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice
c744ff4934
JitArm64: Implement breakpoints
...
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.
Fixes https://bugs.dolphin-emu.org/issues/13127 .
2022-12-24 13:24:01 +01:00
JosJuice
0659827485
Jit64: Check for breakpoint without disabling block link
...
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice
494b041b34
DolphinQt: Add settings to GBA TAS input window
...
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice
582d6b738b
Merge pull request #11358 from t895/close-soft-keyboard
...
Android: Close soft keyboard on panel close
2022-12-24 11:21:56 +01:00
JosJuice
71f1b1db34
Boot: Fix handling of M3U file paths containing backslashes
...
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice
b3bc9c41ea
Merge pull request #11369 from t895/switch-fix
...
Android: Allow users to interact with switches in settings
2022-12-24 09:09:17 +01:00
Charles Lombardo
cf8537576e
Android: Allow users to interact with switches in settings
2022-12-24 02:56:36 -05:00
JosJuice
3611045a6c
DolphinQt: Add more i18n comments
2022-12-24 08:32:49 +01:00
Charles Lombardo
22dd0dbc3c
Android: Upgrade NDK to 25.1.8937393
2022-12-23 21:41:03 -05:00
Sam Belliveau
e1d078ada6
Remove Redundant Access Specifiers
2022-12-23 20:13:01 -05:00
Sam Belliveau
673f81c18a
New FrameTime/VBlank Analyzer + Graph
2022-12-23 19:52:53 -05:00
TheConfuZzledDude
27d596b89c
InputCommon/Xinput: Cleaned up a bit
2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b
InputCommon/XInput2: Added an axis output for the scroll wheel
2022-12-23 22:10:28 +00:00
Pierre Bourdon
2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
...
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode
31bf9d0019
Core: add option to apply memory patch to not store the existing value (used during locking)
2022-12-23 12:31:33 -06:00
iwubcode
190cf5af30
DolphinQt: add multiselection to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309
DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list
2022-12-23 12:31:33 -06:00
iwubcode
7d7fcdddd3
DolphinQt: add lock state to WatchWidget
2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3
Core: add locked state to watches
2022-12-23 11:59:23 -06:00
iwubcode
41c9d706cb
DolphinQt: cleanup WatchWidget
2022-12-23 11:59:23 -06:00
iwubcode
3081a781fd
Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread
2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5
Core: add ability to add memory patches to the patch engine that will be executed each frame
2022-12-23 03:13:03 -06:00
iwubcode
1f87bcd202
Core: add ability to apply memory patches during a frame update in the PatchEngine
2022-12-23 03:13:03 -06:00
iwubcode
4743d74985
Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final
2022-12-23 03:13:03 -06:00
Minty-Meeo
14179f7565
Follow-up on a four-year-old Android NDK workaround
...
Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau
5ca438dd97
Add Dear ImPlot Library
2022-12-22 14:32:42 -05:00
Shawn Hoffman
9dcae0b1c3
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-22 00:44:29 -08:00
Shawn Hoffman
270d74a324
bump required vs version
2022-12-22 00:43:34 -08:00
Minty-Meeo
05bebee802
Replace BitUtils with C++20: Counting Zeroes
...
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Charles Lombardo
4423afd462
Android: Close soft keyboard on panel close
2022-12-20 17:06:21 -05:00
Charles Lombardo
9c57d6028d
Android: Elevate ingame menu fragment with color
...
Whenever the app is not using the default theme, the ingame menu fragment will be treated as an elevated component like an alert dialog.
2022-12-20 16:39:17 -05:00
Admiral H. Curtiss
d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
...
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22
66b3686d84
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 10:02:53 -08:00
Mai
5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
...
JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai
46bc21291a
Merge pull request #11346 from t895/grid-settings
...
Android: Move game grid options to MainActivity
2022-12-20 15:10:51 +00:00
Mai
b59a5c8cf8
Merge pull request #11352 from t895/theme-helper-kt
...
Android: Convert ThemeHelper to Kotlin
2022-12-20 15:04:41 +00:00
Mai
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
...
Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
Sketch
c01ec96c92
Set checksum for NWC24Config during creation
2022-12-19 20:18:34 -05:00
JMC47
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
...
VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
Charles Lombardo
2f5808e7a4
Android: Convert ThemeHelper to Kotlin
2022-12-18 16:54:28 -05:00
JosJuice
547d956278
Common: Use C++20 <bit> header in BitSet.h
2022-12-18 16:51:32 +01:00
JosJuice
9f4d9994bc
Merge pull request #11347 from t895/cheats-background-fix
...
Android: Use colorSurface attribute for cheats activity background
2022-12-18 12:41:15 +01:00
Sketch
b56411b84b
Fix MemoryViewWidget background colour
2022-12-17 10:37:37 +01:00
Charles Lombardo
6090694eab
Android: Move game grid options to Main/TV Activities
2022-12-17 02:00:48 -05:00
Charles Lombardo
3bfe722c49
Android: Use colorSurface attribute for cheats activity background
2022-12-15 13:32:53 -05:00
Mai
a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
...
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai
aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
...
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss
c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods.
2022-12-11 21:57:30 +01:00
Admiral H. Curtiss
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:57:19 +01:00
JosJuice
19db7a87a3
Merge pull request #11343 from t895/kotlin-clean
...
Android: Introduce Kotlin support
2022-12-11 20:12:47 +01:00
Charles Lombardo
8226506c84
Android: Introduce Kotlin support
2022-12-11 12:59:58 -05:00
JosJuice
701ba7cd43
JitArm64: Improve pipelining of lmw/stmw
...
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.
Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry
17c14ac4b9
MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
2022-12-11 13:36:44 +00:00
JosJuice
82e87cf7b9
Merge pull request #9944 from JosJuice/android-nonsquare-buttons
...
Android: Allow non-square overlay control images
2022-12-11 12:10:55 +01:00
JosJuice
454537d53e
Replace BitUtils with C++20: RotateLeft/RotateRight
...
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.
I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
Mateus B. Cassiano
5f0960ff88
Android: fix compile error
2022-12-11 01:10:30 -04:00
JosJuice
1fd8d476e8
Merge pull request #11325 from t895/extra-dark
...
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
JosJuice
2b7b3c3942
Merge pull request #11335 from t895/baseline-profile
...
Android: Baseline profile generation
2022-12-10 21:09:18 +01:00
Charles Lombardo
fd7a84b794
Android: Add black backgrounds toggle
...
Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00
JosJuice
932926a4aa
Merge pull request #11329 from t895/elevation-bar
...
Android: Use ElevationOverlay for app bar elevation color
2022-12-10 20:33:56 +01:00
Mai
54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
...
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
Mai
128c23dc29
Merge pull request #11336 from t895/material-switch
...
Android: Replace Checkbox with MaterialSwitch
2022-12-10 19:12:07 +00:00
Mai
48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
...
Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
Mai
c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
...
Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
Admiral H. Curtiss
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods.
2022-12-10 17:16:26 +01:00