Android: Move FPS-related settings to a submenu
Back when this was just the FPS setting, having it in the top level of the graphics settings was reasonable. But now it's seven settings. Let's add a new submenu for them.
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@ -22,6 +22,7 @@ public enum MenuTag
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ENHANCEMENTS("enhancements"),
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STEREOSCOPY("stereoscopy"),
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HACKS("hacks"),
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STATISTICS("statistics"),
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ADVANCED_GRAPHICS("advanced_graphics"),
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GCPAD_TYPE("gc_pad_type"),
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WIIMOTE("wiimote"),
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@ -57,6 +57,7 @@ public final class SettingsFragment extends Fragment implements SettingsFragment
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titles.put(MenuTag.ENHANCEMENTS, R.string.enhancements_submenu);
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titles.put(MenuTag.STEREOSCOPY, R.string.stereoscopy_submenu);
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titles.put(MenuTag.HACKS, R.string.hacks_submenu);
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titles.put(MenuTag.STATISTICS, R.string.statistics_submenu);
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titles.put(MenuTag.ADVANCED_GRAPHICS, R.string.advanced_graphics_submenu);
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titles.put(MenuTag.CONFIG_LOG, R.string.log_submenu);
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titles.put(MenuTag.GCPAD_TYPE, R.string.gcpad_settings);
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@ -206,6 +206,10 @@ public final class SettingsFragmentPresenter
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addHackSettings(sl);
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break;
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case STATISTICS:
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addStatisticsSettings(sl);
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break;
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case ADVANCED_GRAPHICS:
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addAdvancedGraphicsSettings(sl);
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break;
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@ -768,21 +772,6 @@ public final class SettingsFragmentPresenter
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sl.add(new HeaderSetting(mContext, R.string.graphics_general, 0));
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sl.add(new StringSingleChoiceSetting(mContext, StringSetting.MAIN_GFX_BACKEND,
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R.string.video_backend, 0, R.array.videoBackendEntries, R.array.videoBackendValues));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FPS, R.string.show_fps,
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R.string.show_fps_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FTIMES, R.string.show_ftimes,
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R.string.show_ftimes_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VPS, R.string.show_vps,
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R.string.show_vps_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VTIMES, R.string.show_vtimes,
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R.string.show_vtimes_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_GRAPHS, R.string.show_graphs,
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R.string.show_graphs_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED, R.string.show_speed,
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R.string.show_speed_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED_COLORS,
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R.string.show_speed_colors,
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R.string.show_speed_colors_description));
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sl.add(new SingleChoiceSettingDynamicDescriptions(mContext,
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IntSetting.GFX_SHADER_COMPILATION_MODE, R.string.shader_compilation_mode, 0,
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R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues,
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@ -796,6 +785,7 @@ public final class SettingsFragmentPresenter
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sl.add(new HeaderSetting(mContext, R.string.graphics_more_settings, 0));
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sl.add(new SubmenuSetting(mContext, R.string.enhancements_submenu, MenuTag.ENHANCEMENTS));
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sl.add(new SubmenuSetting(mContext, R.string.hacks_submenu, MenuTag.HACKS));
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sl.add(new SubmenuSetting(mContext, R.string.statistics_submenu, MenuTag.STATISTICS));
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sl.add(new SubmenuSetting(mContext, R.string.advanced_graphics_submenu,
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MenuTag.ADVANCED_GRAPHICS));
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}
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@ -895,6 +885,25 @@ public final class SettingsFragmentPresenter
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R.string.texture_cache_to_state, R.string.texture_cache_to_state_description));
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}
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private void addStatisticsSettings(ArrayList<SettingsItem> sl)
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{
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FPS, R.string.show_fps,
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R.string.show_fps_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_FTIMES, R.string.show_ftimes,
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R.string.show_ftimes_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VPS, R.string.show_vps,
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R.string.show_vps_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_VTIMES, R.string.show_vtimes,
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R.string.show_vtimes_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_GRAPHS, R.string.show_graphs,
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R.string.show_graphs_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED, R.string.show_speed,
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R.string.show_speed_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_SHOW_SPEED_COLORS,
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R.string.show_speed_colors,
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R.string.show_speed_colors_description));
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}
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private void addAdvancedGraphicsSettings(ArrayList<SettingsItem> sl)
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{
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sl.add(new HeaderSetting(mContext, R.string.gfx_mods_and_custom_textures, 0));
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@ -243,20 +243,6 @@
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<!-- Video Preference Fragment -->
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_description">Select the API used for graphics rendering.</string>
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<string name="show_fps">Show FPS</string>
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<string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string>
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<string name="show_ftimes">Show Frame Times</string>
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<string name="show_ftimes_description">Shows the average time in ms between each distinct rendered frame alongside the standard deviation.</string>
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<string name="show_vps">Show VPS</string>
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<string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="show_vtimes">Show VBlank Times</string>
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<string name="show_vtimes_description">Shows the average time in ms between each rendered frame alongside the standard deviation.</string>
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<string name="show_graphs">Show Performance Graphs</string>
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<string name="show_graphs_description">Shows frametime graph along with statistics as a representation of emulation performance.</string>
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<string name="show_speed">Show % Speed</string>
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<string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string>
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<string name="show_speed_colors">Show Speed Color</string>
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<string name="show_speed_colors_description">Changes the color of the FPS counter depending on emulation speed.</string>
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<string name="enhancements_submenu">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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@ -331,6 +317,22 @@
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<string name="wait_for_shaders">Compile Shaders Before Starting</string>
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<string name="wait_for_shaders_description">This causes a delay when launching games, but will reduce stuttering early on.</string>
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<string name="statistics_submenu">Statistics</string>
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<string name="show_fps">Show FPS</string>
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<string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string>
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<string name="show_ftimes">Show Frame Times</string>
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<string name="show_ftimes_description">Shows the average time in ms between each distinct rendered frame alongside the standard deviation.</string>
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<string name="show_vps">Show VPS</string>
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<string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="show_vtimes">Show VBlank Times</string>
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<string name="show_vtimes_description">Shows the average time in ms between each rendered frame alongside the standard deviation.</string>
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<string name="show_graphs">Show Performance Graphs</string>
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<string name="show_graphs_description">Shows frametime graph along with statistics as a representation of emulation performance.</string>
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<string name="show_speed">Show % Speed</string>
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<string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string>
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<string name="show_speed_colors">Show Speed Color</string>
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<string name="show_speed_colors_description">Changes the color of the FPS counter depending on emulation speed.</string>
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<string name="advanced_graphics_submenu">Advanced</string>
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<string name="gfx_mods_and_custom_textures">Graphics Mods and Custom Textures</string>
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<string name="gfx_mods">Graphics Mods</string>
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