Commit Graph

17517 Commits

Author SHA1 Message Date
Lioncash 9859533ab4 VertexLoaderBase: Return debug strings by value
An out parameter for this sort of thing is a C++03 hold-over. This also
renames AppendToString to ToString.
2017-03-26 23:49:59 -04:00
Lioncash d44844ba29 XFStructs: Get rid of an unnecessary pointer cast
Also gets rid of implicit sign conversions.
2017-03-26 23:09:30 -04:00
Lioncash 62db55dee2 Fifo: const correctness
PushFifoAuxBuffer only memcpys data using ptr as the source pointer, so
it can be a pointer to const data because of that.
2017-03-26 23:08:33 -04:00
Matthew Parlane dc2d11c1a7 Merge pull request #5172 from lioncash/dsp
DSPIntMultiplier: Place translation unit local functions in an anonymous namespace
2017-03-27 16:06:39 +13:00
Lioncash 8033a72f0b VertexLoaderBase: Use std::array where applicable 2017-03-26 22:12:20 -04:00
Lioncash adbffc24e9 VideoInterface: Make clock frequency array constexpr
This is only ever read from.
2017-03-26 19:30:44 -04:00
Lioncash ec5637fe46 VideoInterface: Utilize std::array where applicable 2017-03-26 19:28:56 -04:00
Lioncash ae29cd042e VideoInterface: Initialize union members directly where applicable 2017-03-26 18:42:09 -04:00
Lioncash 0a7a6142eb GCMemcardDirectory: Move flush interval constant into the cpp file
This isn't necessary to be within the header.
2017-03-26 17:55:30 -04:00
Lioncash a5c5645bed DSPIntMultiplier: Place translation unit local functions in an anonymous namespace
Unlike inline, this makes the functions internally linked.
2017-03-26 16:42:35 -04:00
Léo Lam 69705e3a41 IOS/ES: Handle imports more accurately
A set of small changes to handle title imports more accurately.

* Clean up the import directory after an import, exactly like IOS.
  This should prevent the title directory from having useless leftover
  contents, which could confuse the emulated software.

* More robust failsafe in case an import does not complete normally.
  IOS checks for stale imports and handles them appropriately on boot.
  We now do the same.

* Create all directories as IOS does. This includes the data directory.
2017-03-26 22:17:31 +02:00
Matthew Parlane 76cece8157 Merge pull request #5115 from leoetlino/proper-location-for-es-stuff
IOS/ES: Move shared content map, uid.sys code
2017-03-27 08:53:14 +13:00
Léo Lam 9aaaa2b924 IOS/USB: Unref libusb devices manually 2017-03-26 15:58:30 +02:00
Léo Lam 32a1b5068a Revert "Use a single libusb context"
This reverts commit c8a6dc6c23.

libusb on Windows isn't really safe to use from different threads
with a single context.
2017-03-26 15:58:30 +02:00
BhaaL a9afd5b243 fix incomplete end-tag 2017-03-26 14:44:42 +02:00
Léo Lam 6c62cfb1aa IOS/BTReal: Properly check for libusb failures 2017-03-26 12:22:29 +02:00
Léo Lam 7b17163a7a IOS/ES: Move shared content map, uid.sys code
These are all specific to ES and belong there.

The SharedContentMap and UIDSys classes were also modernised.
2017-03-26 12:16:28 +02:00
Léo Lam 3cfd9ea9b2 IOS/BTReal: Always use config descriptor 0
This may fix LIBUSB_ERROR_NOT_FOUND whenever devices end up being in
an unconfigured state. We don't need anything more than the first
config descriptor anyway.
2017-03-26 12:08:53 +02:00
Markus Wick 0b6170cc33 Merge pull request #5167 from stenzek/jit64-crash
Jit64: Fix crash at startup
2017-03-26 09:17:21 +02:00
Anthony fbfb94ec79 Merge pull request #5157 from sepalani/sym-name
Fix wrong address in zz_ symbol name
2017-03-25 19:38:16 -07:00
Matthew Parlane 5d40daa507 Merge pull request #5123 from ligfx/fixwiimoteemu
WiimoteEmu: refer to settings by name, not index
2017-03-26 14:56:44 +13:00
Matthew Parlane 28916997a5 Merge pull request #5130 from ligfx/inputconfigdiagbitmapsswitchdefault
InputConfigDiagBitmaps: add switch empty cases (fixes warning)
2017-03-26 14:54:50 +13:00
Matthew Parlane 9dd9573ec0 Merge pull request #5148 from ligfx/iptopwarning
IP/Top: rename private methods à la HandleXRequest
2017-03-26 14:54:31 +13:00
Matthew Parlane 89de08d649 Merge pull request #5166 from ligfx/eglwarning
EGL: Fix missing-braces warning
2017-03-26 14:52:09 +13:00
Stenzek 724a8437eb Jit64: Fix crash at startup
This was a regression introduced by 4d8d045. stored_stack_pointer within
PPCSTATE was being accessed before the PPCSTATE (RBP) register was
initialized.
2017-03-26 11:37:55 +10:00
Matthew Parlane 4f160b2547 Merge pull request #5163 from lioncash/array
TextureCacheBase: Convert bound_textures from a C array to a std::array
2017-03-26 14:35:12 +13:00
Michael Maltese 3f8a471d64 EGL: Fix missing-braces warning
Fixes warning:

```
../Source/Core/Common/GL/GLInterface/EGL.cpp:57:7: warning: suggest braces around initialization of subobject [-Wmissing-braces]
      EGL_OPENGL_BIT, (1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
      ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
2017-03-25 17:09:50 -07:00
Léo Lam c1cd7d9c0e WX: Redirect stdout to console output
Thank Windows for its default console handling.

This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam 77b389bf99 WX: Move init mutex lock to after command line
Calling std::exit while having a mutex locked leads to an assertion.

Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Markus Wick 86e6b44271 Merge pull request #5146 from ligfx/mmuwarning
MMU: rewrite loop to avoid warning
2017-03-25 23:18:56 +01:00
Michael Maltese 9afe3946d1 JitArm64_Integer: fix signedness comparison warning
Fixes warning:

```
dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Integer.cpp:1139:64: warning: comparison of integers of different signs: 'u32' (aka 'unsigned int') and 'int' [-Wsign-compare]
  else if (gpr.IsImm(b) && gpr.GetImm(b) != 0 && gpr.GetImm(b) != -1)
                                                 ~~~~~~~~~~~~~ ^  ~~
```
2017-03-25 14:51:10 -07:00
Michael Maltese 428bac6e32 JitArm64_Integer: remove unused imm_neg 2017-03-25 14:51:10 -07:00
Michael Maltese 5892ef1792 JitArm64_Integer: extract bit operation lambdas
Fixes warnings like:

```
dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Integer.cpp:132:37: warning: declaration shadows a local variable [-Wshadow]
    reg_imm(a, s, inst.UIMM, [](u32 a, u32 b) { return a | b; }, &ARM64XEmitter::ORRI2R);
                                    ^
/Users/michaelmaltese/Downloads/dolphin/Source/Core/Core/PowerPC/JitArm64/JitArm64_Integer.cpp:122:7: note: previous declaration is here
  u32 a = inst.RA, s = inst.RS;
      ^
```
2017-03-25 14:51:09 -07:00
Michael Maltese 3d7bace9da Arm64Emitter: extract lambda to AddImmediate()
Fixes warning:

```
Source/Core/Common/Arm64Emitter.cpp:4108:31: error: declaration shadows a local variable [-Werror,-Wshadow]
    auto addi = [this](ARM64Reg Rd, ARM64Reg Rn, u64 imm, bool shift, bool negative, bool flags) {
                                ^
  /var/lib/buildbot/slave/pr-android/build/Source/Core/Common/Arm64Emitter.cpp:4105:46: note: previous declaration is here
  void ARM64XEmitter::ADDI2R_internal(ARM64Reg Rd, ARM64Reg Rn, u64 imm, bool negative, bool flags,
                                               ^
```
2017-03-25 14:21:19 -07:00
Michael Maltese c58ba93503 Arm64: Use PRIi64/PRIx64 for printf 2017-03-25 14:20:44 -07:00
Michael Maltese 4cd9a2ef1e DiscIO: make sure to initialize out args to ReadSwapped
Fixes warnings:

```
../Source/Core/DiscIO/VolumeGC.cpp: In member function 'virtual u8 DiscIO::CVolumeGC::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeGC.cpp:178:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual u8 DiscIO::CVolumeWiiCrypted::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:258:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual IOS::ES::TMDReader DiscIO::CVolumeWiiCrypted::GetTMD() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:123:20: error: 'tmd_address' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   tmd_address <<= 2;
                    ^
```
2017-03-25 13:50:23 -07:00
Lioncash 57c21b9576 TextureCacheBase: Convert bound_textures from a C array to a std::array
Prevents array-to-pointer decay and simplifies some code.
2017-03-25 14:53:25 -04:00
Markus Wick 4d8d0451e3 Merge pull request #5142 from MerryMage/stored_stack_pointer
JitAsm: Use stored_stack_pointer instead of s_saved_rsp
2017-03-25 17:37:48 +01:00
Markus Wick 3898707ef9 Merge pull request #5141 from MerryMage/ConvertDoubleToSingle
EmuCodeBlock: Place ConvertDoubleToSingle temporaries on the stack
2017-03-25 17:37:29 +01:00
Anthony b099a1c02a Merge pull request #5135 from lioncash/ini
IniFile: Minor changes
2017-03-24 19:33:09 -07:00
Anthony e2a7e8a40d Merge pull request #5143 from JosJuice/wii-menu-region-log
Clarify the log message for unknown Wii Menu regions
2017-03-24 19:31:52 -07:00
Sepalani 6eca605284 Fix wrong address in zz_ symbol name 2017-03-25 01:21:13 +00:00
JosJuice f5469878ba DVDInterface: Update comment about buffer speed
The actual code was changed based on mmastrac's hardware
tests, but it seems like we forgot to edit this comment.
2017-03-24 20:04:26 +01:00
Michael Maltese a098fe57c5 IP/Top: rename private methods à la HandleXRequest
Fixes this warning everytime Top.h is included:

```
../Source/Core/Core/IOS/Network/IP/Top.h:76:20: warning: 'IOS::HLE::Device::NetIPTop::Close' hides overloaded virtual function [-Woverloaded-virtual]
  IPCCommandResult Close(const IOCtlRequest& request);
                   ^
../Source/Core/Core/IOS/Device.h:158:16: note: hidden overloaded virtual function 'IOS::HLE::Device::Device::Close' declared here: different number of parameters (0 vs 1)
  virtual void Close();
               ^
```
2017-03-24 11:52:39 -07:00
Michael Maltese 8387b00f42 MMU: rewrite loop to avoid warning
Fixes warning:

```
dolphin/Source/Core/Core/PowerPC/MMU.cpp:278:43: warning: shift count >= width of type [-Wshift-count-overflow]
           addr++, addr_translated++, val >>= 8)
```
2017-03-24 11:45:21 -07:00
JosJuice a31bb7a27c Clarify the log message for unknown Wii Menu regions
Saying just "title" made it seem like we are showing the title
ID, but what we actually are showing is the title version.
2017-03-24 16:44:38 +01:00
MerryMage 61198199cd JitAsm: Use stored_stack_pointer instead of s_saved_rsp 2017-03-24 11:31:40 +00:00
MerryMage 918d7fa3d1 EmuCodeBlock: Place ConvertDoubleToSingle temporaries on the stack 2017-03-24 10:59:55 +00:00
Michael Maltese 0767c3d94d DiscIO: add empty UNKNOWN_REGION case (fixes warning)
Fixes warning:

```
dolphin/Source/Core/DiscIO/Enums.cpp:171:11: warning: enumeration value 'UNKNOWN_REGION' not handled in switch [-Wswitch]
  switch (GetSysMenuRegion(title_version))
          ^
```
2017-03-23 20:14:11 -07:00
Lioncash b711daee5f BitField: Get rid of a C-style cast
This can simply be the max value of the unsigned type.
2017-03-23 15:28:58 -04:00
Lioncash e43c495ce5 BitField: Convert typedefs to using aliases 2017-03-23 15:28:50 -04:00
Lioncash caef08988e BitField: Make mostly constexpr capable
Makes the constructor and retrieval functions constexpr.
2017-03-23 11:45:45 -04:00
Markus Wick 6e2e48e9ea Merge pull request #5137 from lioncash/arm
Arm64Emitter: Get rid of pointer casts in PoisonMemory
2017-03-23 15:52:58 +01:00
Markus Wick 4b5995a6e0 Merge pull request #5138 from lioncash/init
VertexLoaderBase: In-class initialize class members where applicable
2017-03-23 15:15:32 +01:00
Lioncash da2e34f69b VertexLoaderBase: In-class initialize class members where applicable
Same thing, less code.
2017-03-23 08:37:18 -04:00
Lioncash a7ec2d3831 Arm64Emitter: Get rid of pointer casts in PoisonMemory
The previous code invokes undefined behavior.
2017-03-23 07:10:21 -04:00
Markus Wick 6d065a02b5 Merge pull request #5134 from degasus/texture_cache
TextureCache: Don't lock freed rendertargets for one frame.
2017-03-23 09:48:32 +01:00
Lioncash 1d6d85963f ARDecrypt: const correctness 2017-03-22 20:35:00 -04:00
Lioncash 29ca22905b IniFile: Replace a character erase with pop_back()
Same thing, more straightforward.
2017-03-22 19:32:10 -04:00
Lioncash 35959bdaf9 IniFile: Replace string joining code with JoinString 2017-03-22 19:30:15 -04:00
Lioncash b92871111a IniFile: std::move a std::string in GetLines
Also gets rid of an unnecessary string copy.
2017-03-22 19:09:25 -04:00
Lioncash dbdf693c81 IniFile: Use character literals instead of string literals where applicable
Character overloads are generally better overall (range checks aren't
necessary, etc).
2017-03-22 19:03:17 -04:00
Lioncash d8998b6392 IniFile: Provide an rvalue reference overload for SetLines
Allows moving in vectors instead of performing an unnecessary copy.
2017-03-22 18:49:13 -04:00
Lioncash 46d74a7760 IniFile: Make Section's string constructor instances take strings by value
As the name is immediately stored into a class member, a move here is a
better choice.

This also moves the constructor implementations into the cpp file to
avoid an otherwise unnecessary inclusion in the header. This is also
likely a better choice as Section contains several non-trivial members,
so this would avoid potentially inlining a bunch of setup and teardown
code related to them as a side-benefit.
2017-03-22 18:47:19 -04:00
degasus ca8d9e2215 TextureCache: Don't lock freed rendertargets for one frame.
New Super Mario Bros on PAL still renders at 60 fps, but skips every 5th XFB copy.
So our detection of "per frame" fails, and we require twice the amound of texture objects.
But our pool frees unused textures after 3 frames, so half of them needs to be reallocated
every few frames.

This commit removes the lock for render targets. It was introduced to not update a texture
while it is still in use. But render targets aren't updated while rendering, so this
lock isn't needed. Non-rendertarget textures however aren't as dynamic, so the lock should
have no performance update.
2017-03-22 23:28:42 +01:00
Lioncash 99adc73383 IniFile: Make Section constructor explicit 2017-03-22 18:07:23 -04:00
Markus Wick 9ea59133b3 Merge pull request #5121 from MerryMage/children-happen
Jit64: Merge memory allocations into a single allocation
2017-03-22 22:42:46 +01:00
Michael Maltese c4bb452f2b InputConfigDiagBitmaps: add switch empty cases (fixes warning)
Fixes warning:

```
dolphin/Source/Core/DolphinWX/Input/InputConfigDiagBitmaps.cpp:170:13: warning: 7 enumeration values not handled in switch: 'Other', 'MixedTriggers', 'Buttons'... [-Wswitch]
    switch (g->control_group->type)
            ^
```
2017-03-22 13:00:54 -07:00
Matthew Parlane 8804f759b9 Merge pull request #5127 from lioncash/gcode
GeckoCodeConfig: Minor changes
2017-03-23 07:13:45 +13:00
Markus Wick 09f4d494ef Merge pull request #5132 from ligfx/commentoutpagetagshift
MMU: comment-out unused var HW_PAGE_TAG_SHIFT
2017-03-22 09:43:45 +01:00
Michael Maltese da6a1daef6 MMU: remove unused var HW_PAGE_TAG_SHIFT
It's not used, so produces a warning during compilation.
2017-03-21 23:47:10 -07:00
Michael Maltese 9e430cbdd6 Breakpoints.cpp: fix format string warnings
Fixes warnings:

```
dolphin/Source/Core/Core/PowerPC/BreakPoints.cpp:246:89: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
                 debug_interface->GetDescription(pc).c_str(), write ? "Write" : "Read", size * 8,
                                                                                        ^~~~~~~~
dolphin/Source/Core/Core/PowerPC/BreakPoints.cpp:245:50: warning: field width should have type 'int', but argument has type 'unsigned long' [-Wformat]
      NOTICE_LOG(MEMMAP, "MBP %08x (%s) %s%zu %0*x at %08x (%s)", pc,
                                              ~~~^
```
2017-03-21 23:25:17 -07:00
Lioncash 2f52d04e30 GeckoCodeConfig: Use compare instead of substr for comparing substrings
Gets rid of an unnecessary string construction.
2017-03-21 18:12:40 -04:00
Matthew Parlane a32a2d1a02 Merge pull request #5126 from leoetlino/version
UICommon: Don't print --version option twice
2017-03-22 11:10:36 +13:00
Lioncash 0d0e9f626d GeckoCodeConfig: Amend unnecessary string literals to char literals
Also gets rid of an unnecessary std::string construction in a loop.
std::string already has an operator+ overload to prepend characters.
2017-03-21 18:03:06 -04:00
Lioncash 28235b5cb6 GeckoCodeConfig: Remove unused commented out code 2017-03-21 18:03:06 -04:00
Lioncash f0fa692457 GeckoCodeConfig: Move gecko code title building to its own function
Keeps it separate from the rest of the saving code and also allows for
easy rvalue-reference moving into the lines vector as a side-benefit.
2017-03-21 18:03:02 -04:00
Léo Lam 3028158873 UICommon: Don't print --version option twice
cpp-optparse already has the --version option built-in, so having our
own version option results in --version being shown twice.
2017-03-21 22:29:01 +01:00
Lioncash f91292eff2 GeckoCodeConfig: Return vector by value for LoadCodes()
Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Michael Maltese 7c52b8f838 WiimoteEmu: refer to settings by name, not index
Fixes https://bugs.dolphin-emu.org/issues/10159 "Emulated Wii remote
options not working correctly," which was introduced by PR #4856: "Move
'Background Input' out of individual controller configurations."
2017-03-21 13:31:42 -07:00
MerryMage cb7d9556bf Jit64: Merge memory allocations into a single allocation
Instead of each component allocating their own memory, we instead allocate
the memory once and divvy that up among the components as required. This
ensures that relative memory offsets remain within architecture limits.
2017-03-21 20:16:12 +00:00
MerryMage da434e1a1c ConstantPool: Externalize memory allocation 2017-03-21 20:16:12 +00:00
MerryMage 615fcc621d CodeBlock: Add support for multiple children 2017-03-21 20:16:12 +00:00
Lioncash 780dffcb13 FifoDataFile: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash 4e5e7cff0a FifoRecorder: In-class initialize member variables where applicable 2017-03-21 15:41:05 -04:00
Lioncash eda27ee397 FifoPlayer: In-class initialize member variables where applicable 2017-03-21 15:40:56 -04:00
Lioncash 0d1bc53e55 JitBase: Rename MergeAllowedNextInstructions to CanMergeNextInstructions
This is more indicative that it's checking for something
2017-03-21 13:50:03 -04:00
Lioncash f98211bfcf JitBase: Make MergeAllowedNextInstructions a const member function 2017-03-21 13:45:18 -04:00
Markus Wick f03fa54bcb Merge pull request #5116 from degasus/ArmRegCache
JitArm64: Fix usages in conditional code.
2017-03-21 18:14:16 +01:00
MerryMage 8a788ebdd9 JitAsm: Add missing forward declaration of X64CodeBlock 2017-03-21 16:56:43 +00:00
Anthony d2690568f9 Merge pull request #5110 from MerryMage/const-pool
Jit64: Implement a constant pool
2017-03-20 13:29:57 -07:00
MerryMage 4491e9b829 Jit_SystemRegisters: Add missing sizes to constant arrays 2017-03-20 20:21:43 +00:00
MerryMage 9058ccea3f IR_X86: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 3dccc369d3 Jit64AsmCommon: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 4814c4ac5a EmuCodeBlock: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 8b93baefb7 Jit_SystemRegisters: Use MConst for constants 2017-03-20 20:21:43 +00:00
MerryMage 0fe234ec9b Jit_FloatingPoint: Use MConst for constants 2017-03-20 20:21:42 +00:00
MerryMage ff441efc26 EmuCodeBlock: Use ConstantPool 2017-03-20 20:21:42 +00:00
MerryMage 9951961338 ConstantPool: Implement a constant pool
Constants are copied into this pool so that they live at a memory
location that is close to the code that references it. The pool allocates
memory from a provided X64CodeBlock to use.

The purpose of the pool is to overcome the 32-bit offset limitation that
RIP-relative addressing has.`
2017-03-20 20:21:42 +00:00
MerryMage b0d6c29073 JitAsmCommon: Add missing sizes to constant arrays
This allows generic code to determine the size of these arrays.
2017-03-20 20:21:41 +00:00
degasus c5b9c740c9 JitArm64: Fix gpr.R() usages in conditional code. 2017-03-20 21:18:13 +01:00
degasus f7a52c0c35 JitArm64: Fix gpr.GetReg usages in conditional code. 2017-03-20 21:18:13 +01:00
Anthony 26bb26fe54 Merge pull request #4901 from JosJuice/filemonitor-redesign
FileMonitor redesign
2017-03-20 12:46:19 -07:00
Anthony 50faffc9c2 Merge pull request #5009 from aldelaro5/memcheck-fix
Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Markus Wick 5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Anthony b35bbdfb58 Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane 8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew Parlane 9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Matthew Parlane 910360f7e7 Merge pull request #5085 from leoetlino/es-nandutils
IOS: Add NandUtils
2017-03-20 13:27:17 +13:00
Matthew Parlane a20b73cfb4 Merge pull request #5112 from MerryMage/quantize
Jit64AsmCommon: Use correct quantization table
2017-03-20 13:26:38 +13:00
MerryMage 5f59755d15 Jit64AsmCommon: Use correct quantization table
Stores quantize, loads dequantize.
2017-03-19 14:49:24 +00:00
Lioncash 35c230a418 NetPlayServer: const correctness 2017-03-19 09:36:40 -04:00
Lioncash 025eac9062 NetPlayClient: const correctness 2017-03-19 09:32:58 -04:00
Léo Lam 98e27ad9cb IOS/ES: Use FindInstalledTMD instead of content loader
Proper semantics.

IOS only cares about the TMD and nothing else, so we should use
FindInstalledTMD, instead of reading/parsing/decrypting a bunch of
useless stuff, which is slow *and* causes issues because of the cache.
2017-03-19 11:27:34 +01:00
Léo Lam 8984112501 IOS/ES: Move GetStoredContentsFromTMD to NandUtils 2017-03-19 11:10:45 +01:00
Léo Lam 0ed8d68192 IOS/ES: Add functions to get TMDs 2017-03-19 11:10:45 +01:00
Léo Lam 194b0ae36d IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
Anthony 9604a06921 Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
Matthew Parlane cb87b25ac6 Merge pull request #5106 from lioncash/constant
Memmap: Replace '0' constant with nullptr
2017-03-19 16:42:36 +13:00
Matthew Parlane 036d676230 Merge pull request #5107 from lioncash/unused
ES: Remove unused string format argument in LaunchPPCTitle
2017-03-19 16:41:28 +13:00
Lioncash 8e999b209a NetPlayClient: Eliminate variable shadowing
Gets rid of two -Wshadow warnings
2017-03-18 22:58:07 -04:00
aldelaro5 8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash 3404057732 ES: Remove unused string format argument in LaunchPPCTitle
Gets rid of a -Wformat-extra-args warning.
2017-03-18 22:44:46 -04:00
Lioncash 2b8abddadf Memmap: Replace '0' constant with nullptr 2017-03-18 22:35:35 -04:00
Lioncash 44fb429e7e EXI: Namespace device classes 2017-03-18 21:13:12 -04:00
Léo Lam c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
Matthew Parlane ce034a8186 Merge pull request #5101 from JosJuice/es-launch-wii-menu
Display a different error message when failing to ES_Launch the Wii Menu
2017-03-19 01:00:59 +13:00
JosJuice 998a215a0d Display a different error message when failing to ES_Launch the Wii Menu
Trying to return to the Wii Menu from a game is the easiest
way to trigger this error. Just saying 0000000100000002
when that happens doesn't mean much to most users.
2017-03-18 12:13:17 +01:00
JosJuice 9d54e4a9de Return a more meaningful type from GetSysMenuRegion 2017-03-18 10:13:36 +01:00
JosJuice 04c49aa395 Fix GetSysMenuRegion's handling of Wii Menu 1.0
This was a regression in 58bd129.
2017-03-18 10:13:31 +01:00
JosJuice 19d6092847 Display nicer version strings for the Wii Menu
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"

The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
Markus Wick 08351aa334 Merge pull request #5005 from aldelaro5/remove-save-load-debug
Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
Markus Wick 609d195822 Merge pull request #5100 from VinDuv/fix-texture-type-checks
OGL: Fix texture_type checks in FrameBufferManager::CreateTexture
2017-03-18 08:35:44 +01:00
Matthew Parlane 8669426b0b Merge pull request #5092 from lioncash/namespace
SI: Namespace device classes
2017-03-18 19:30:38 +13:00
Vincent Duvert bbb5945375 OGL: Fix texture_type checks in CreateTexture
The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41 incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
2017-03-17 23:53:56 +01:00
Markus Wick b7f605e88e Merge pull request #5097 from MerryMage/pic
PIE support for the DSP JIT
2017-03-17 22:24:03 +01:00
MerryMage 5e7d01dea4 DSPJitRegCache: Remove ebp_store
Restoring RBP before function calls is a no-op.
2017-03-17 17:10:25 +00:00
MerryMage 14739c55c3 DSP/Jit: PIE support 2017-03-17 17:10:24 +00:00
Markus Wick b7ba391041 Merge pull request #5084 from MerryMage/Update_SR_Register
DSP/Jit: Explicitly specify scratch register for Update_SR_Register
2017-03-17 17:21:21 +01:00
Matthew Parlane 47fe78a76a Merge pull request #5094 from lioncash/magic
SI: Convert SI buffer from a C array to std::array
2017-03-17 20:49:26 +13:00
Matthew Parlane 9b883d999e Merge pull request #5095 from JosJuice/simplify-getsysmenuregion
Simplify GetSysMenuRegion
2017-03-17 20:47:36 +13:00
Markus Wick a0acdfc070 Merge pull request #5029 from ligfx/bboximagemask
OGL: implement Bounding Box on systems w/o SSBO
2017-03-16 21:39:17 +01:00
aldelaro5 4738e3195c Fix memory breakpoints not triggering on Windows
For some reasons, they worked on Linux even though it was incorrect, this commit does it correctly and so it fixes that on Windows.
2017-03-16 16:31:20 -04:00
BhaaL 1470c346b6 change parameter names to match our coding style while we're at it 2017-03-16 18:22:51 +01:00
BhaaL d0d91f2530 add the hash for the PAL v1.1 BIOS
reported on the forums by user hackintoshftw1
2017-03-16 18:22:51 +01:00
BhaaL 70a25bef4c put the source reference onto its own line to avoid the awkward formatting
also, make them constexpr, because i guess it makes sense...
2017-03-16 18:22:51 +01:00
Markus Wick 907e73a1fc Merge pull request #5012 from degasus/BAT
MMU: Create constants for our BAT flags.
2017-03-16 16:02:16 +01:00
Jules Blok cbfb07152f VertexShaderGen: Correct for negative viewport dimensions. 2017-03-16 12:34:19 +01:00
JosJuice ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
JosJuice 58bd129987 Simplify GetSysMenuRegion 2017-03-16 10:45:57 +01:00
Lioncash 6cf3c2262c SI: Convert SI buffer from a C array to std::array
Stronger typing (no implicit pointer decay), nicer aggregate
initialization.

Also gets rid of magic constants where applicable.
2017-03-16 05:37:03 -04:00
Markus Wick bb708397db Merge pull request #5090 from lioncash/si
SI: Minor cleanup
2017-03-16 09:57:04 +01:00
Lioncash f0eeb3c63a SI: Namespace device classes
Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash 9c3b35fccb EXI: Move enum constants into the ExpansionInterface namespace
Given these are related to EXI itself, these should be within the
namespace itself.
2017-03-16 02:06:29 -04:00
Lioncash a728d858b3 SI: Move MAX_SI_CHANNELS into the SerialInterface namespace
Given this constant is related to the serial interface, it shouldn't be
outside of the namespace.
2017-03-16 01:57:57 -04:00
Lioncash 46991e2bdd SI: Amend variable naming 2017-03-16 01:37:50 -04:00
Michael Maltese 134317e07f videoconfig: add BBoxPreferStencilImplementation
@JMC47 requested this to be able to do performance comparisons.
2017-03-15 17:41:33 -07:00
Michael Maltese 53224d41d0 OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
Michael Maltese ba6e917b49 OGL: implement Bounding Box on systems w/o SSBO
This commit should have zero performance effect if SSBOs are supported.

If they aren't (e.g. on all Macs), this commit alters FramebufferManager
to attach a new stencil buffer and VertexManager to draw to it when
bounding box is active. `BBoxRead` gets the pixel data from the buffer
and dumbly loops through it to find the bounding box.

This patch can run Paper Mario: The Thousand-Year Door at almost full
speed (50–60 FPS) without Dual-Core enabled for all common bounding
box-using actions I tested (going through pipes, Plane Mode, Paper
Mode, Prof. Frankly's gate, combat, walking around the overworld, etc.)
on my computer (macOS 10.12.3, 2.8 GHz Intel Core i7, 16 GB 1600 MHz
DDR3, and Intel Iris 1536 MB).

A few more demanding scenes (e.g. the self-building bridge on the way
to Petalburg) slow to ~15% of their speed without this patch (though
they don't run quite at full speed even on master). The slowdown is
caused almost solely by `glReadPixels` in `OGL::BoundingBox::Get`.

Other implementation ideas:

- Use a stencil buffer that's separate from the depth buffer. This would
  require ARB_texture_stencil8 / OpenGL 4.4, which isn't available on
  macOS.

- Use `glGetTexImage` instead of `glReadPixels`. This is ~5 FPS slower
  on my computer, presumably because it has to transfer the entire
  combined depth-stencil buffer instead of only the stencil data.
  Getting only stencil data from `glGetTexImage` requires
  ARB_texture_stencil8 / OpenGL 4.4, which (again) is not available on
  macOS.

- Don't use a PBO, and use `glReadPixels` synchronously. This has no
  visible performance effect on my computer, and is theoretically
  slower.
2017-03-15 17:41:32 -07:00
Michael Maltese 56fe938366 extract OGL::FramebufferManager::BindLayeredTexture 2017-03-15 17:20:47 -07:00
Michael Maltese 69cedf4144 extract OGL::FramebufferManager::CreateTexture 2017-03-15 17:20:47 -07:00
Michael Maltese de940a5fd6 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Anthony 8e6d256722 Merge pull request #5080 from leoetlino/ssl-verify
Default to SSL verify on
2017-03-15 13:56:56 -07:00
Markus Wick 1e7dd1ed2d Merge pull request #5086 from lioncash/si
SI_Devices: Minor cleanup
2017-03-15 10:07:27 +01:00
degasus 5152c997a4 MMU: Create constants for our BAT flags.
This avoids a few hard-coded constants in several files.
2017-03-15 09:20:40 +01:00
Lioncash 4df8ac7820 GCMemcardRaw: Amend variable naming 2017-03-15 00:16:45 -04:00
Lioncash 79246d9642 GCMemcardDirectory: Amend variable naming 2017-03-14 23:58:31 -04:00
Lioncash 647bec4c17 GCMemcard: Amend variable naming for MemoryCardBase 2017-03-14 23:58:27 -04:00
Lioncash 09d4871067 GCMemcard: Move memcard source files to their own directory
GCMemcard.h has quite a bit of different classes implemented within it
that could likely be split up into other files to make it a little
easier to read. However, they should be moved into their own folder
first so that they don't clutter up the base HW directory.
2017-03-14 21:55:25 -04:00
Lioncash 8b8a1f3b35 SI_DeviceKeyboard: Amend variable naming 2017-03-14 18:15:25 -04:00
Lioncash 4478b9bc9a SI_DeviceKeyboard: In-class initialize variables 2017-03-14 18:03:36 -04:00
Lioncash c45f8e2e3c SI_DeviceGCSteeringWheel: Amend variable naming 2017-03-14 17:54:18 -04:00
Lioncash 89f5b3b5d9 SI_DeviceGCAdapter: Amend variable naming 2017-03-14 17:47:56 -04:00
Lioncash e68e99ef71 SI_DeviceDanceMat: Amend variable naming 2017-03-14 17:46:09 -04:00
Léo Lam 834a3bf857 Default to SSL verify on
Defaulting to SSL verification off, *and* forcing it to be off even
when the emulated software asks us to enable it is very bad behaviour,
inaccurate and insecure.

Because the old option defaulted to off, we have to change the INI
option name to force the new default to be used. Unfortunate,
but without this we cannot ensure our users' security.
2017-03-14 20:57:49 +01:00
MerryMage 1020a3cb8e DSP/Jit: Explicitly specify scratch register for Update_SR_Register
There were cases when the value register was RDX and thus was being
clobbered as RDX was implictly used as a scratch register.
2017-03-14 19:18:56 +00:00
Anthony a3557ed199 Merge pull request #4964 from DisorderIy/arcode-removal-fix
Fix remove and add buttons not disabling after removing Action Replay code
2017-03-14 11:21:39 -07:00
Markus Wick 3aa5b8fbf6 Merge pull request #5079 from JosJuice/move-loadpatches
Move LoadPatches calls
2017-03-14 10:44:38 +01:00
Markus Wick 884d3973e4 Merge pull request #5083 from lioncash/si
SI_DeviceGCController: Minor cleanup
2017-03-14 10:37:28 +01:00
Markus Wick c30db8eddc Merge pull request #4932 from PEmu1/toggle-fullscreen
Change "Fullscreen" Menu Option to "Toggle Fullscreen"
2017-03-14 10:30:34 +01:00
Markus Wick d05f59e31d Merge pull request #4876 from ligfx/netplay_move_semantics
NetPlay: use move semantics instead of unique_ptrs
2017-03-14 10:20:47 +01:00
Lioncash 46fd06b956 SI_DeviceGCController: Amend variable names 2017-03-14 05:15:48 -04:00
Markus Wick 31bb41c532 Merge pull request #4973 from z0z0z/master
Disable pinned memory for AMD mesa drivers
2017-03-14 10:02:05 +01:00
Lioncash 890f799fdd SI_DeviceGCController: In-class initialize variables 2017-03-14 03:34:52 -04:00
Jules Blok 0a2b58c896 OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
Lioncash 225ac37f21 SDIOSlot0: Separate IOCtl/IOCtlV behavior into individual functions
Keeps the individual behaviors separate from one another.
2017-03-13 18:43:04 -04:00
JosJuice 09682cfaa4 Move LoadPatches calls
LoadPatches was apparently never being called when booting
Wii discs. Maybe this will fix the recent regression with
cheat codes not getting loaded? I don't know how this
managed to work to begin with, though...

(The call was also moved for WADs, just for consistency.)
2017-03-13 22:29:55 +01:00
Michael Maltese 1b0701e988 Make ControllerEmu::BooleanSetting non-virtual 2017-03-13 13:47:06 -07:00
Michael Maltese c4ba046aa3 Remove unused ControllerEmu::BackgroundInputSetting 2017-03-13 13:47:01 -07:00
Michael Maltese 24a5411af5 Move 'Background Input' to controller config dialog 2017-03-13 13:43:20 -07:00
Michael Maltese 8adad0729e Implement hotkey options group in HotkeyInputConfigDiag 2017-03-13 13:39:52 -07:00
Michael Maltese a6bc56b626 InputConfigDiag: make m_iterate protected, not private 2017-03-13 13:22:09 -07:00
Michael Maltese a1978c28f9 HotkeyInputConfigDiag: set DeviceRelatedSizer to wxEXPAND
Somehow it acts as though it has wxEXPAND, but that stops working if the
code is edited (as in the next commit).
2017-03-13 13:22:09 -07:00
Markus Wick f0c2bae778 Merge pull request #5078 from lioncash/si
SI_DeviceGBA: Minor cleanup
2017-03-13 21:00:36 +01:00
Markus Wick 13d23c21b7 Merge pull request #5071 from leoetlino/reorganise-es
IOS/ES: Split the ES code
2017-03-13 20:51:22 +01:00
Markus Wick 3df19c6643 Merge pull request #5075 from lioncash/cruft
DSPLLE: Remove commented out code
2017-03-13 20:47:27 +01:00
Lioncash deda29d7ff SI_DeviceGBA: Amend printf formatting specifier for size_t
%zu is the correct specifier for printing size_t.
2017-03-13 15:28:07 -04:00
Lioncash 8d2078de2d SI_DeviceGBA: Amend variable naming 2017-03-13 15:27:36 -04:00
Léo Lam 204703ae0d IOS/ES: Split the ES code
ES.cpp was becoming pretty huge. This commit splits the ES code into
several files:

* Main ES (launch, UID, current title directory and title ID, etc.)
* Device identity and encryption (ID and cert, keys, encrypt/decrypt)
* Title management (imports, exports, deletions)
* Title contents (open/close/read/seek)
* Title information (titles, stored contents, TMDs)
* Views (for tickets and TMDs)
2017-03-13 20:01:08 +01:00
Lioncash 9f40596de5 SI_DeviceGBA: Make GBASockServer's constructor explicit
Prevents potential implicit construction scenarios involving ints.
2017-03-13 14:53:50 -04:00