Merge pull request #5075 from lioncash/cruft
DSPLLE: Remove commented out code
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commit
3df19c6643
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@ -297,25 +297,7 @@ void DSPLLE::DSP_Update(int cycles)
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if (dsp_cycles <= 0)
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return;
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// Sound stream update job has been handled by AudioDMA routine, which is more efficient
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/*
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// This gets called VERY OFTEN. The soundstream update might be expensive so only do it 200
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times per second or something.
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int cycles_between_ss_update;
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if (g_dspInitialize.bWii)
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cycles_between_ss_update = 121500000 / 200;
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else
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cycles_between_ss_update = 81000000 / 200;
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m_cycle_count += cycles;
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if (m_cycle_count > cycles_between_ss_update)
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{
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while (m_cycle_count > cycles_between_ss_update)
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m_cycle_count -= cycles_between_ss_update;
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soundStream->Update();
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}
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*/
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if (m_is_dsp_on_thread)
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{
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if (s_request_disable_thread || Core::g_want_determinism)
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