Merge pull request #4876 from ligfx/netplay_move_semantics

NetPlay: use move semantics instead of unique_ptrs
This commit is contained in:
Markus Wick 2017-03-14 10:20:47 +01:00 committed by GitHub
commit d05f59e31d
4 changed files with 97 additions and 98 deletions

View File

@ -170,11 +170,11 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
bool NetPlayClient::Connect()
{
// send connect message
sf::Packet spac;
spac << scm_rev_git_str;
spac << netplay_dolphin_ver;
spac << m_player_name;
Send(spac);
sf::Packet packet;
packet << scm_rev_git_str;
packet << netplay_dolphin_ver;
packet << m_player_name;
Send(packet);
enet_host_flush(m_client);
sf::Packet rpac;
// TODO: make this not hang
@ -368,15 +368,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
// update gui
m_dialog->OnMsgChangeGame(m_selected_game);
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_GAME_STATUS);
PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
PlayerGameStatus::NotFound :
PlayerGameStatus::Ok;
spac << static_cast<u32>(status);
Send(spac);
packet << static_cast<u32>(status);
Send(packet);
}
break;
@ -445,11 +445,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
u32 ping_key = 0;
packet >> ping_key;
sf::Packet spac;
spac << (MessageId)NP_MSG_PONG;
spac << ping_key;
sf::Packet packet;
packet << (MessageId)NP_MSG_PONG;
packet << ping_key;
Send(spac);
Send(packet);
}
break;
@ -614,7 +614,7 @@ void NetPlayClient::Disconnect()
m_server = nullptr;
}
void NetPlayClient::SendAsync(std::unique_ptr<sf::Packet> packet)
void NetPlayClient::SendAsync(sf::Packet&& packet)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
@ -635,7 +635,7 @@ void NetPlayClient::ThreadFunc()
net = enet_host_service(m_client, &netEvent, 250);
while (!m_async_queue.Empty())
{
Send(*(m_async_queue.Front().get()));
Send(m_async_queue.Front());
m_async_queue.Pop();
}
if (net > 0)
@ -733,57 +733,57 @@ std::vector<const Player*> NetPlayClient::GetPlayers()
// called from ---GUI--- thread
void NetPlayClient::SendChatMessage(const std::string& msg)
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
*spac << msg;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
packet << msg;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---CPU--- thread
void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
*spac << static_cast<PadMapping>(in_game_pad);
*spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
<< pad.substickY << pad.triggerLeft << pad.triggerRight;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
packet << static_cast<PadMapping>(in_game_pad);
packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
<< pad.substickY << pad.triggerLeft << pad.triggerRight;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---CPU--- thread
void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
*spac << static_cast<PadMapping>(in_game_pad);
*spac << static_cast<u8>(nw.size());
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
packet << static_cast<PadMapping>(in_game_pad);
packet << static_cast<u8>(nw.size());
for (auto it : nw)
{
*spac << it;
packet << it;
}
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
void NetPlayClient::SendStartGamePacket()
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_START_GAME);
*spac << m_current_game;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_START_GAME);
packet << m_current_game;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
void NetPlayClient::SendStopGamePacket()
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_STOP_GAME);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_STOP_GAME);
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
@ -1193,13 +1193,13 @@ void NetPlayClient::SendTimeBase()
u64 timebase = SystemTimers::GetFakeTimeBase();
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_TIMEBASE);
*spac << static_cast<u32>(timebase);
*spac << static_cast<u32>(timebase << 32);
*spac << netplay_client->m_timebase_frame++;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
packet << static_cast<u32>(timebase);
packet << static_cast<u32>(timebase << 32);
packet << netplay_client->m_timebase_frame++;
netplay_client->SendAsync(std::move(spac));
netplay_client->SendAsync(std::move(packet));
}
bool NetPlayClient::DoAllPlayersHaveGame()
@ -1226,27 +1226,27 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
if (file.empty() || !File::Exists(file))
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
spac << "file not found";
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_ERROR);
packet << "file not found";
Send(packet);
return;
}
m_MD5_thread = std::thread([this, file]() {
std::string sum = MD5::MD5Sum(file, [&](int progress) {
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
spac << progress;
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
packet << progress;
Send(packet);
return m_should_compute_MD5;
});
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
spac << sum;
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_RESULT);
packet << sum;
Send(packet);
});
m_MD5_thread.detach();
}

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@ -7,7 +7,6 @@
#include <SFML/Network/Packet.hpp>
#include <array>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
@ -65,7 +64,7 @@ class NetPlayClient : public TraversalClientClient
{
public:
void ThreadFunc();
void SendAsync(std::unique_ptr<sf::Packet> packet);
void SendAsync(sf::Packet&& packet);
NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog,
const std::string& name, bool traversal, const std::string& centralServer,
@ -111,7 +110,7 @@ protected:
std::recursive_mutex async_queue_write;
} m_crit;
Common::FifoQueue<std::unique_ptr<sf::Packet>, false> m_async_queue;
Common::FifoQueue<sf::Packet, false> m_async_queue;
std::array<Common::FifoQueue<GCPadStatus>, 4> m_pad_buffer;
std::array<Common::FifoQueue<NetWiimote>, 4> m_wiimote_buffer;

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@ -129,7 +129,7 @@ void NetPlayServer::ThreadFunc()
{
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
SendToClients(*(m_async_queue.Front().get()));
SendToClients(m_async_queue.Front());
}
m_async_queue.Pop();
}
@ -456,14 +456,14 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
m_target_buffer_size = size;
// tell clients to change buffer size
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
*spac << static_cast<u32>(m_target_buffer_size);
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
spac << static_cast<u32>(m_target_buffer_size);
SendAsyncToClients(std::move(spac));
}
void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
@ -723,10 +723,10 @@ void NetPlayServer::OnTraversalStateChanged()
// called from ---GUI--- thread
void NetPlayServer::SendChatMessage(const std::string& msg)
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
*spac << static_cast<PlayerId>(0); // server id always 0
*spac << msg;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
spac << static_cast<PlayerId>(0); // server id always 0
spac << msg;
SendAsyncToClients(std::move(spac));
}
@ -739,9 +739,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
m_selected_game = game;
// send changed game to clients
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
*spac << game;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
spac << game;
SendAsyncToClients(std::move(spac));
@ -751,9 +751,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
// called from ---GUI--- thread
bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
*spac << file_identifier;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
spac << file_identifier;
SendAsyncToClients(std::move(spac));
@ -763,8 +763,8 @@ bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
// called from ---GUI--- thread
bool NetPlayServer::AbortMD5()
{
auto spac = std::make_unique<sf::Packet>();
*spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
SendAsyncToClients(std::move(spac));
@ -794,26 +794,26 @@ bool NetPlayServer::StartGame()
g_netplay_initial_rtc = Common::Timer::GetLocalTimeSinceJan1970();
// tell clients to start game
auto spac = std::make_unique<sf::Packet>();
*spac << (MessageId)NP_MSG_START_GAME;
*spac << m_current_game;
*spac << m_settings.m_CPUthread;
*spac << m_settings.m_CPUcore;
*spac << m_settings.m_EnableCheats;
*spac << m_settings.m_SelectedLanguage;
*spac << m_settings.m_OverrideGCLanguage;
*spac << m_settings.m_ProgressiveScan;
*spac << m_settings.m_PAL60;
*spac << m_settings.m_DSPEnableJIT;
*spac << m_settings.m_DSPHLE;
*spac << m_settings.m_WriteToMemcard;
*spac << m_settings.m_CopyWiiSave;
*spac << m_settings.m_OCEnable;
*spac << m_settings.m_OCFactor;
*spac << m_settings.m_EXIDevice[0];
*spac << m_settings.m_EXIDevice[1];
*spac << (u32)g_netplay_initial_rtc;
*spac << (u32)(g_netplay_initial_rtc >> 32);
sf::Packet spac;
spac << (MessageId)NP_MSG_START_GAME;
spac << m_current_game;
spac << m_settings.m_CPUthread;
spac << m_settings.m_CPUcore;
spac << m_settings.m_EnableCheats;
spac << m_settings.m_SelectedLanguage;
spac << m_settings.m_OverrideGCLanguage;
spac << m_settings.m_ProgressiveScan;
spac << m_settings.m_PAL60;
spac << m_settings.m_DSPEnableJIT;
spac << m_settings.m_DSPHLE;
spac << m_settings.m_WriteToMemcard;
spac << m_settings.m_CopyWiiSave;
spac << m_settings.m_OCEnable;
spac << m_settings.m_OCFactor;
spac << m_settings.m_EXIDevice[0];
spac << m_settings.m_EXIDevice[1];
spac << (u32)g_netplay_initial_rtc;
spac << (u32)(g_netplay_initial_rtc >> 32);
SendAsyncToClients(std::move(spac));

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@ -26,7 +26,7 @@ class NetPlayServer : public TraversalClientClient
{
public:
void ThreadFunc();
void SendAsyncToClients(std::unique_ptr<sf::Packet> packet);
void SendAsyncToClients(sf::Packet&& packet);
NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort);
~NetPlayServer();
@ -118,7 +118,7 @@ private:
std::string m_selected_game;
std::thread m_thread;
Common::FifoQueue<std::unique_ptr<sf::Packet>, false> m_async_queue;
Common::FifoQueue<sf::Packet, false> m_async_queue;
ENetHost* m_server = nullptr;
TraversalClient* m_traversal_client = nullptr;