Merge pull request #5100 from VinDuv/fix-texture-type-checks

OGL: Fix texture_type checks in FrameBufferManager::CreateTexture
This commit is contained in:
Markus Wick 2017-03-18 08:35:44 +01:00 committed by GitHub
commit 609d195822
1 changed files with 2 additions and 2 deletions

View File

@ -63,7 +63,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo
glTexImage3D(texture_type, 0, internal_format, m_targetWidth, m_targetHeight, m_EFBLayers, 0,
pixel_format, data_type, nullptr);
}
else if (texture == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
else if (texture_type == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
if (g_ogl_config.bSupports3DTextureStorage)
glTexStorage3DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth,
@ -72,7 +72,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo
glTexImage3DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth,
m_targetHeight, m_EFBLayers, false);
}
else if (texture == GL_TEXTURE_2D_MULTISAMPLE)
else if (texture_type == GL_TEXTURE_2D_MULTISAMPLE)
{
if (g_ogl_config.bSupports2DTextureStorage)
glTexStorage2DMultisample(texture_type, m_msaaSamples, internal_format, m_targetWidth,