SI_DeviceGCAdapter: Amend variable naming
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@ -15,13 +15,13 @@
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#include "Core/NetPlayProto.h"
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#include "InputCommon/GCAdapter.h"
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CSIDevice_GCAdapter::CSIDevice_GCAdapter(SIDevices device, int _iDeviceNumber)
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: CSIDevice_GCController(device, _iDeviceNumber)
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CSIDevice_GCAdapter::CSIDevice_GCAdapter(SIDevices device, int device_number)
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: CSIDevice_GCController(device, device_number)
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{
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// get the correct pad number that should rumble locally when using netplay
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const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
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if (numPAD < 4)
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m_simulate_konga = SConfig::GetInstance().m_AdapterKonga[numPAD];
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const int pad_num = NetPlay_InGamePadToLocalPad(m_device_number);
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if (pad_num < 4)
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m_simulate_konga = SConfig::GetInstance().m_AdapterKonga[pad_num];
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}
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GCPadStatus CSIDevice_GCAdapter::GetPadStatus()
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@ -60,11 +60,11 @@ int CSIDevice_GCAdapter::RunBuffer(u8* buffer, int length)
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return CSIDevice_GCController::RunBuffer(buffer, length);
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}
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void CSIDevice_GCController::Rumble(int numPad, ControlState strength)
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void CSIDevice_GCController::Rumble(int pad_num, ControlState strength)
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{
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SIDevices device = SConfig::GetInstance().m_SIDevice[numPad];
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SIDevices device = SConfig::GetInstance().m_SIDevice[pad_num];
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if (device == SIDEVICE_WIIU_ADAPTER)
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GCAdapter::Output(numPad, static_cast<u8>(strength));
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GCAdapter::Output(pad_num, static_cast<u8>(strength));
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else if (SIDevice_IsGCController(device))
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Pad::Rumble(numPad, strength);
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Pad::Rumble(pad_num, strength);
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}
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@ -11,7 +11,7 @@
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class CSIDevice_GCAdapter : public CSIDevice_GCController
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{
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public:
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CSIDevice_GCAdapter(SIDevices device, int _iDeviceNumber);
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CSIDevice_GCAdapter(SIDevices device, int device_number);
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GCPadStatus GetPadStatus() override;
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int RunBuffer(u8* buffer, int length) override;
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