omegadox
7a276e687e
Added more overlay stats options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
John Peterson
b53c30ad25
Emulated Wiimote and SimplePad: Build fixes for Linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:25:23 +00:00
John Peterson
9041485a73
Emulated Wiimote: Forgot one variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:57:43 +00:00
John Peterson
ec7b83c688
Emulated Wiimote: Added default key settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:57:00 +00:00
John Peterson
47c7e9fe99
Emulated Wiimote GUI: Reorganized controls
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:44:29 +00:00
John Peterson
a8e35e976a
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
hrydgard
4f471ffeb6
color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:08:21 +00:00
hrydgard
232e961b6f
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
omegadox
72cf7a5a42
Fixed LogicOp Blending and Dithering support enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:24:45 +00:00
omegadox
71d9832004
Linux compile fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 05:43:48 +00:00
John Peterson
cf068ebb06
Emulated Wiimote: Forgot to check that we have a gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:26:30 +00:00
John Peterson
72112584de
Emulated Wiimote: Forgot a few ifdefs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:06:07 +00:00
John Peterson
34dbb40ef5
Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:01:43 +00:00
John Peterson
ae9bb905bf
Emulated Wiimote: Fixed the concurrent playback of Wiimote and Nunchuck movements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 19:36:25 +00:00
John Peterson
7c638f3a51
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
XTra.KrazzY
efa5fe5eb7
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00
John Peterson
79947e5d29
Emulated Wiimote: Added dead zone option for the gamepad input
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
94583cbab0
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
XTra.KrazzY
acb3d1b23d
New compact texture type for OGL/D3D: IA8
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
XTra.KrazzY
e557e090dd
New compact texture type for OGL/D3D: RGB565
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
John Peterson
57c4620902
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
XTra.KrazzY
d2d097fba5
Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
John Peterson
eb1c6163f7
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 10:49:38 +00:00
John Peterson
b932a53b68
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson
9651a30c1b
Wiimote: Disabled the combined pitch and roll option that was not ready yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:47:50 +00:00
John Peterson
0681f76a1d
Last commit: Forgot one change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:31:43 +00:00
John Peterson
68f39cb287
nJoy:
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1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson
5ba51ed789
Wiimote: Fixed crash that would occur if no gamepad was detected
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 20:20:52 +00:00
John Peterson
c1214d2026
Wiimote: Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 18:46:39 +00:00
John Peterson
88d41e3ff4
Wiimote: Non-windows compilation fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 18:36:37 +00:00
John Peterson
516a14150a
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:25:08 +00:00
nakeee
4d57101e29
Fix crazy svn changing trunk on last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 14:02:01 +00:00
nakeee
3e9b3b266a
[Soap] Roll back inputcommon changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 12:40:06 +00:00
John Peterson
6daae62df3
nJoy: Fixed settings when multiple pads are connected
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 01:25:42 +00:00
John Peterson
c18613a580
nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 00:41:43 +00:00
John Peterson
3d70ea1bcb
PadSimple: Removed double definition of __Log()
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Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:20:28 +00:00
John Peterson
72424eeadc
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:12:15 +00:00
nakeee
ec71298b06
Fixed another unresolved symbol
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removed freevideo/freedsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:47:02 +00:00
nakeee
4200f69c5a
fix unresolved symbols
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:19:35 +00:00
John Peterson
2331356bf5
nJoy: Build fix, commented away SDL_GetVersion()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:06:17 +00:00
John Peterson
b59d023cbf
Wiimote: Build fix, forgot to recomment a logging function
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:01:02 +00:00
hrydgard
d209d4a577
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
John Peterson
5edef94753
SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
XTra.KrazzY
09c8368180
Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:50:06 +00:00
daco65
2ff2852771
Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:43:03 +00:00
John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
daco65
bb4cec5b45
this is just temp until i can talk to JP why added the 6000 in the first place. doesn't make sense to me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 01:40:25 +00:00
donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
daco65
128313cdea
fixed the analogue config bug ( at least for me o.o )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:23:25 +00:00
XTra.KrazzY
a85f92c8d1
Unnecessary PanicAlert removal
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:20:49 +00:00
XTra.KrazzY
c8526c7be1
1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
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2. Added some Zelda UCode HLE Documentation and changed the way it handles mail, also fixed a bug there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:17:51 +00:00
Shawn Hoffman
c3dbbb1f23
Mic device WIP. define USE_PORTAUDIO and link with portaudio to test it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2153 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 18:25:25 +00:00
John Peterson
2757dbe2a8
InputCommon and Wiimote: Detect pads in the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:39:28 +00:00
John Peterson
94d8eb5d4e
InputCommon and nJoy: Moved more functions to InputCommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:05:03 +00:00
John Peterson
c6b4f5c819
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:34:23 +00:00
hrydgard
5822e284f3
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:09:58 +00:00
John Peterson
5045119da3
Wiimote: Typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2143 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:31:07 +00:00
John Peterson
ca0e807db6
Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:27:04 +00:00
John Peterson
e926bc61d1
Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
nakeee
adde9b778b
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 19:17:20 +00:00
John Peterson
60e89dfc6f
nJoy: Fixed bug that would cause the settings to be lost when nJoy was started without any detected gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 05:57:28 +00:00
John Peterson
382b4af74b
Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 04:19:52 +00:00
John Peterson
fcdd2a8e17
Wiimote:
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1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
hrydgard
81631d8452
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:04:24 +00:00
John Peterson
5df69d0384
Wiimote Configuration: Changed the height of the configuration window to 748 pixels, that should give enough room for it inside a 768 pixels screen height.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2123 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 07:09:21 +00:00
John Peterson
6f39549842
Wiimote: Changed a %s to a %u that could cause a crash in WII_IPC_HLE_WiiMote.cpp. Made the configuration window center only if there is room for it, that should fix issue 557.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 07:03:09 +00:00
John Peterson
79f56c9e97
Wiimote: Added GUI controls for gamepad input, not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 06:15:59 +00:00
magumagu9
90c9810b85
Use glMultiDrawArrays instead of glDrawArrays, which significantly
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reduces the number of OpenGL calls for large sets of triangle strips;
this is something like a 10% perf improvement in the case I'm looking
at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 03:41:33 +00:00
XTra.KrazzY
7cc80c32f9
Fixed Wiimote config window closing (Don't use EndModal if you aren't using ShowModal)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 05:44:16 +00:00
John Peterson
3d73d781ec
Wiimote: Reset variables on Shutdown(). I think this makes DoesChannelExist(scid) in the Core to return false.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 00:13:38 +00:00
John Peterson
c9c95534c8
Wiimote: Added timeout for Eeprom data reading, it should fail very rarely, but if it would we now stop waiting for it after two seconds. If it fails it will break the functionality of the real wiimote because g_WiiMotes[i]->ReadData() will not be called by ReadWiimote_ThreadFunc() while we are waiting for it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 00:02:54 +00:00
nakeee
a0724e8321
scons fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 18:00:38 +00:00
Shawn Hoffman
0a81e741c5
build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:48:40 +00:00
nakeee
7bb2aee235
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:46:22 +00:00
Shawn Hoffman
7b7cfa940e
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:33:59 +00:00
XTra.KrazzY
77215fd27c
Joined work of nakee and mine, cleanup the logging code a bit.
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This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
John Peterson
c43d8e9dcd
Wiimote: Added new gamepad controller options to the GUI, they are not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2108 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 13:35:28 +00:00
XTra.KrazzY
48a3c6eeb4
Reverted r2096 and added new case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 07:40:37 +00:00
John Peterson
cf303e70e9
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
magumagu9
4307803090
A bit more _MSC_VER cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 01:55:24 +00:00
John Peterson
ec39c45dd5
Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2099 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 00:06:11 +00:00
nakeee
c10d69fe07
more MSC_VER
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 23:25:30 +00:00
nakeee
25b7942de2
real Wiimote connects on linux (thanks sonic1!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2097 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 23:05:31 +00:00
XTra.KrazzY
c1d47f1c29
Got rid of the Wii UCode special CRC case handling. Tell me if it bothers any of you for any possible reason
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:58:01 +00:00
nakeee
9981670e37
removed more MSV_VER
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2095 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:46:18 +00:00
nakeee
a1b7a91348
I mean * honestly :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:09:13 +00:00
nakeee
bde4241e9e
fixed underrun buffer in hle on linux
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made wiimote compile on linux again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:06:18 +00:00
John Peterson
4660943322
Wiimote: Added option to record adjusted wiimote accelerometer values
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2089 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 11:45:59 +00:00
John Peterson
2b8d2134e5
nJoy: Slight oversight in last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2088 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:25:45 +00:00
John Peterson
fcb951c0c9
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2087 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:17:01 +00:00
John Peterson
1ead45ca04
Wiimote: Fixed slight oversight in the last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2086 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 09:39:35 +00:00
John Peterson
5972f886ab
Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 07:43:52 +00:00
LPFaint99
f999ae94df
Make checking for focus optional for njoy input.
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So if one wants, on one monitor play Dolphin, and on the other use the keyboard for something else
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2082 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 06:21:22 +00:00
John Peterson
d6c0d5b977
Wiimote: Fixed semi-frequent hanging that would occur when closing the configuration window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2080 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 04:03:56 +00:00
John Peterson
4f4469545e
Wiimote: Made the GUI slightly more user friendly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2079 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 03:47:13 +00:00
John Peterson
220eafad0e
Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 00:59:26 +00:00
nakeee
d7a38393b7
some linux stop issue fix (still not working right) please check on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2076 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 22:31:31 +00:00
XTra.KrazzY
ae2fa6e35c
Some changes to the UCode abstract factory in HLE DSP. Added Pikmin Wii to the CRC list as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 20:05:24 +00:00
John Peterson
eb91942fd6
nJoy: Fixed bugs in settings saving and loading
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 03:16:59 +00:00
John Peterson
2199b15ca6
nJoy: Updated IsFocus() to allow config window input to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2068 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 20:45:27 +00:00
John Peterson
2620257f47
nJoy: Fixed the digital L and R buttons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2066 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 20:19:21 +00:00
John Peterson
4b21fa46d5
PadSimple and Wiimote: Changed return false to return true for the ifdef option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 16:32:31 +00:00
John Peterson
8c9d07b26b
nJoy: Don't allow input when Dolphin is not in focus (supports both the
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rendering to main window and render to separate window options)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2062 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 16:29:35 +00:00
John Peterson
ad995a68ea
PadSimple and Wiimote: Change to last commit, changed the ifdef since IsFocus() was already in an ifdef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:58:33 +00:00
John Peterson
9f20ee78f9
PadSimple: Forgot #ifdef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2060 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:55:00 +00:00
John Peterson
46151a9369
PadSimple: Removed the todo comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2059 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:50:59 +00:00
John Peterson
4837dac8b6
PadSimple: Don't allow input when Dolphin is not in focus supports the rendering to main window option to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2058 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:48:52 +00:00
John Peterson
d352372ccf
Wiimote: Don't allow input when Dolphin is not in focus (supports both the rendering to main window and render to separate window options)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:40:13 +00:00
John Peterson
e9036455d6
Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 14:58:44 +00:00
John Peterson
888465868d
Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 13:01:50 +00:00
nakeee
ae84837320
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 20:31:19 +00:00
hrydgard
cdb8e2009d
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 19:48:31 +00:00
Shawn Hoffman
24fc93cce4
fix for win64 + OpenGL crashes?!?! dumb plugin loading order... Also enable debug symbols on ogl debugfast build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2043 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 19:39:14 +00:00
John Peterson
6c7e674e69
Emulated Wiimote: Don't report IR positions outside the screen (leave them at 0xff), don't report A and B button mouse clicks when the cursor is outside the screen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 01:18:57 +00:00
XTra.KrazzY
31cd8ed9d2
tiny fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 17:45:02 +00:00
XTra.KrazzY
dd6fe4889d
build fix for those non-WIP OGL people out there
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 07:35:47 +00:00
Shawn Hoffman
d0c2917b7a
Update vcproj so the non-GLWindow version of OGL can continue compiling, since we're not ready to switch to GLWindow yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2039 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:51:10 +00:00
XTra.KrazzY
cd658ac755
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00
John Peterson
d3677a0247
Wiimote: Fixed a few non-Windows compile problems, could not fix all
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2037 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 13:52:27 +00:00
nakeee
a7025c1591
testgl=1 compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 11:12:53 +00:00
John Peterson
f813454d76
Wiimote: Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:51:23 +00:00
John Peterson
a35579c40b
Wiimote:
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1. First test version of movement recording (play back recordings with Shift + 0-9 or Ctrl + 0-9)
2. Really fixed the problem that the Wiimote get stuck on rumble when a game is stopped (sorry about that)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2033 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 08:35:29 +00:00
XTra.KrazzY
a15911fd81
fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2031 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 07:37:11 +00:00
XTra.KrazzY
b89b51c059
fix for godisgovernment's fix (r2028) (don't upload files you didn't create by guessing, but you were close :) )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 06:53:31 +00:00
Shawn Hoffman
a5e0bdb1ed
fix for last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 01:53:07 +00:00
nakeee
7219bcd4d5
This is a joined work of XK and me on improving the HLE plugin interface.
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It allows run time selection of backends (AOSound, DSound and NullSound).
It replaces the DSP_NULL plugin (works even better!)
It also includes improved thread handling on asound, and using some common functions on both
asound and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 00:57:55 +00:00
Shawn Hoffman
121be22532
buildfix and some cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2026 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:51:05 +00:00
John Peterson
30523b570c
Wiimote: Avoid the possibility of causing a constant rumble when a game is closed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2025 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:28:34 +00:00
John Peterson
2f0993bb6e
Wiimote: Another one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2024 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:18:47 +00:00
John Peterson
41b8bb0d25
Wiimote: Change to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2023 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:17:01 +00:00
John Peterson
8d08faee2c
Wiimote: Small change to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2022 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:14:51 +00:00
John Peterson
946fb12752
Wiimote: Partial work on movement recording (not working yet)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:09:08 +00:00
memberTwo.mb2
ac80c04eab
XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
nakeee
52deb12599
updated dsp null some clean up as well.
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Please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2018 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 16:58:01 +00:00
nakeee
356db07cbf
fixed compile,
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fixed crash,
added panicalert`
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2017 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 16:27:01 +00:00
John Peterson
bc6bbafb95
Wiimote: Added status bars for the real Wiimote to the configuration menu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2016 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 14:13:27 +00:00
nakeee
3997602e5a
case fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2015 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 11:36:25 +00:00
John Peterson
5ba7952988
Wiimote: Fixed Issue 517
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2014 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:29:04 +00:00
John Peterson
b0736a1508
Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:01:43 +00:00
John Peterson
3c4a73d5a6
Core and PluginManager: Fixed Stop and Start again, the video plugin needed to be completely reset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2012 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 01:14:04 +00:00
John Peterson
8eeb1d0202
Wiimote: Switch between emulated and real Wiimote during gameplay.
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Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 23:07:15 +00:00
John Peterson
c9ca6ef55a
nJoy: Fixed a bug that would sometimes cause settings to not be saved correctly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2010 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:20:16 +00:00
XTra.KrazzY
ac2fd1b17e
compile fix, thanks shuffle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2009 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:07:26 +00:00
XTra.KrazzY
792edb787f
Damn these unversioned files :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2007 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:54:43 +00:00
XTra.KrazzY
beaf8138f2
DSP NULL now works with Wii games.
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Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
nakeee
2e92b94e4a
Compile fix on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:24:44 +00:00
John Peterson
0db67cf51c
nJoy: Small change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2004 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:17:51 +00:00
John Peterson
a3c383ad4a
nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2003 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:13:53 +00:00
memberTwo.mb2
2a13bedfc8
break my BOOLs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00