Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -498,31 +498,31 @@ void ConfigDialog::CreateGUIControls()
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/**/
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// Controller
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m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(205, -1), StrJoyname, wxCB_READONLY);
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// Circle to square
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// Circle to square
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m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle to square"));
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// The label
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// The label
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m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
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// The drop down menu for the circle to square adjustment
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wxArrayString asStatusInSet;
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asStatusInSet.Add(wxT("100%"));
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asStatusInSet.Add(wxT("95%"));
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asStatusInSet.Add(wxT("90%"));
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asStatusInSet.Add(wxT("85%"));
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asStatusInSet.Add(wxT("80%"));
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// The drop down menu for the circle to square adjustment
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wxArrayString asStatusInSet;
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asStatusInSet.Add(wxT("100%"));
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asStatusInSet.Add(wxT("95%"));
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asStatusInSet.Add(wxT("90%"));
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asStatusInSet.Add(wxT("85%"));
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asStatusInSet.Add(wxT("80%"));
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m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_LEFT_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
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// Tooltips
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m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
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m_CheckC2S[i]->SetToolTip(wxT(
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"This will convert a circular stick radius to a square stick radius."
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" This can be useful for the pitch and roll emulation."
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m_CheckC2S[i]->SetToolTip(wxT(
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"This will convert a circular stick radius to a square stick radius."
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" This can be useful for the pitch and roll emulation."
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));
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m_CheckC2SLabel[i]->SetToolTip(wxT(
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"To produce a perfect square circle in the 'Out' window you have to manually set"
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"\nyour diagonal values here from what is shown in the 'In' window."
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m_CheckC2SLabel[i]->SetToolTip(wxT(
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"To produce a perfect square circle in the 'Out' window you have to manually set"
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"\nyour diagonal values here from what is shown in the 'In' window."
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));
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// Sizers
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@ -531,8 +531,8 @@ void ConfigDialog::CreateGUIControls()
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m_gCircle2Square[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2);
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m_gJoyname[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
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m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
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m_gJoyname[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
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m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
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m_gJoyname[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
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m_gJoyname[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
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@ -1187,7 +1187,7 @@ void ConfigDialog::UpdateGUI(int Slot)
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has been initialized. Functions for that are basically already in place so these two options
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could possibly be simplified to one option. */
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m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
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m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || !g_EmulatorRunning);
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m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
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// Linux has no FindItem()
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// Disable all pad items if no pads are detected
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@ -449,6 +449,8 @@ void ConfigDialog::DoGetButtons(int GetId)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void ConfigDialog::PadGetStatus()
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{
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//Console::Print("SDL_WasInit: %i\n", SDL_WasInit(0));
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// Return if it's not detected
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if(WiiMoteEmu::PadMapping[Page].ID >= SDL_NumJoysticks())
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{
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@ -596,7 +598,5 @@ void ConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
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//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
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PadGetStatus();
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//Console::Print("a\n");
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}
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/////////////////////////////////////////////////////
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@ -39,7 +39,6 @@
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#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
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#include "Config.h" // for g_Config
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////////////////////////////////////
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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@ -341,8 +340,11 @@ void Initialize()
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g_RecordingCurrentTime[i] = 0;
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}
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// Load avaliable pads
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Search_Devices(joyinfo, NumPads, NumGoodPads);
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// Populate joyinfo for all attached devices if the configuration window is not already open
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if(!g_FrameOpen)
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{
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Search_Devices(joyinfo, NumPads, NumGoodPads);
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}
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/* The Nuncheck extension ID for homebrew applications that use the zero key. This writes 0x0000
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in encrypted form (0xfefe) to 0xfe in the extension register. */
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@ -379,11 +381,14 @@ void Shutdown(void)
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/* SDL_JoystickClose() crashes for some reason so I avoid this for now, SDL_Quit() should
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close the pads to I think */
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//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
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//PadState[i].joy = NULL;
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}
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}
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// Clear the physical device info
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joyinfo.clear();
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NumPads = 0;
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NumGoodPads = 0;
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// Finally close SDL
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if (SDL_WasInit(0)) SDL_Quit();
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@ -45,6 +45,7 @@ void Update();
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void LoadRecordedMovements();
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// Registers and calibration values
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void ResetVariables();
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void UpdateEeprom();
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void SetDefaultExtensionRegistry();
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@ -568,7 +568,7 @@ void FillReportAcc(wm_accel& _acc)
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SingleShake(g_z, g_y);
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// Tilt Wiimote
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Tilt(g_x, g_y, g_z);
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// Write final values
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_acc.x = g_x;
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@ -228,6 +228,9 @@ extern "C" void Shutdown(void)
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if(frame) frame->UpdateGUI();
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#endif
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// Reset the variables
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WiiMoteEmu::ResetVariables();
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/* Don't shut down the wiimote when we still have the config window open, we may still want
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want to use the Wiimote in the config window. */
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return;
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@ -238,7 +241,7 @@ extern "C" void Shutdown(void)
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#endif
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WiiMoteEmu::Shutdown();
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//Console::Close();
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Console::Close();
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}
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@ -302,7 +302,13 @@ void Shutdown()
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// Always change this variable
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g_EmulatorRunning = false;
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// Don't shutdown if the configuration window is still showing
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// Stop debugging
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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// Don't shutdown the gamepad if the configuration window is still showing
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// Todo: Coordinate with the Wiimote plugin, SDL_Quit() will remove the pad for it to
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if (m_frame) return;
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/* Close all devices carefully. We must check that we are not accessing any undefined
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@ -329,10 +335,6 @@ void Shutdown()
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// Remove the pointer to the initialize data
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g_PADInitialize = NULL;
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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FreeDirectInput();
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