some linux stop issue fix (still not working right) please check on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2076 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -132,6 +132,23 @@ bool CPluginManager::InitPlugins()
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void CPluginManager::ShutdownPlugins()
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{
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for (int i = 0; i < MAXPADS; i++) {
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if (m_pad[i] && OkayToInitPlugin(i)) {
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m_pad[i]->Shutdown();
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}
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}
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for (int i = 0; i < MAXWIIMOTES; i++) {
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if (m_wiimote[i]) m_wiimote[i]->Shutdown();
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}
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if (m_video)
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m_video->Shutdown();
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if (m_dsp)
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m_dsp->Shutdown();
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for (int i = 0; i < MAXPADS; i++) {
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if (m_pad[i] && OkayToInitPlugin(i)) {
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Console::Print("Delete: %i\n", i);
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@ -140,24 +157,17 @@ void CPluginManager::ShutdownPlugins()
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m_pad[i] = NULL;
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}
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for (int i = 0; i < MAXWIIMOTES; i++) {
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if (m_wiimote[i]) m_wiimote[i]->Shutdown();
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}
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for (int i = 0; i < MAXWIIMOTES; i++) {
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delete m_wiimote[i];
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m_wiimote[i] = NULL;
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}
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if (m_video)
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m_video->Shutdown();
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delete m_dsp;
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m_dsp = NULL;
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delete m_video;
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m_video = NULL;
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if (m_dsp)
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m_dsp->Shutdown();
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delete m_dsp;
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m_dsp = NULL;
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}
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// Supporting functions
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@ -49,10 +49,6 @@ void AOSound::SoundLoop()
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soundCriticalSection->Leave();
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soundSyncEvent->Wait();
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}
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ao_close(device);
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device = NULL;
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ao_shutdown();
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}
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void *soundThread(void *args) {
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@ -83,6 +79,10 @@ void AOSound::Stop()
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delete soundCriticalSection;
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delete thread;
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delete soundSyncEvent;
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ao_close(device);
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device = NULL;
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ao_shutdown();
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}
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#endif
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@ -23,7 +23,7 @@
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#include "ConfigDlg.h"
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#include "Debugger/File.h" // For file logging
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#include "Debugger/Debugger.h" // For the CDebugger class
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CDebugger* m_frame;
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CDebugger* m_frame = NULL;
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#endif
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#include "ConsoleWindow.h" // Common: For the Windows console
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