Emulated Wiimote: Added dead zone option for the gamepad input

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-14 01:15:35 +00:00
parent 94583cbab0
commit 79947e5d29
13 changed files with 239 additions and 103 deletions

View File

@ -56,11 +56,32 @@ float Rad2Deg(float Rad)
//////////////////////////////////////////////////////////////////////////////////////////
// Convert stick values
// Check if the pad is within the dead zone, we assume the range is 0x8000
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
float CoordinatesToRadius(int x, int y)
{
return sqrt(pow((float)x, 2) + pow((float)y, 2));
}
/* Convert stick values.
bool IsDeadZone(float DeadZone, int x, int y)
{
// Get the distance from the center
float Distance = CoordinatesToRadius(x, y) / 32767.0;
//Console::Print("%f\n", Distance);
// Check if it's within the dead zone
if (Distance <= DeadZone)
return true;
else
return false;
}
/////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Scale down stick values from 0x8000 to 0x80
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The value returned by SDL_JoystickGetAxis is a signed integer s16
(-32768 to 32767). The value used for the gamecube controller is an unsigned
char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
@ -84,46 +105,50 @@ int Pad_Convert(int _val)
return _val;
}
/////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/* Convert the stick raidus from a circular to a square. I don't know what input values
the actual GC controller produce for the GC, it may be a square, a circle or something
in between. But one thing that is certain is that PC pads differ in their output (as
shown in the list below), so it may be beneficiary to convert whatever radius they
/* Convert the stick raidus from a square or rounded box to a circular radius. I don't know what
input values the actual GC controller produce for the GC, it may be a square, a circle or
something in between. But one thing that is certain is that PC pads differ in their output
(as shown in the list below), so it may be beneficiary to convert whatever radius they
produce to the radius the GC games expect. This is the first implementation of this
that convert a square radius to a circual radius. Use the advanced settings to enable
and calibrate it.
Observed diagonals:
Perfect circle: 71% = sin(45)
Logitech Dual Action: 100%
Dual Shock 2 (Original) with Super Dual Box Pro: 90%
XBox 360 Wireless: 85%
GameCube Controller (Third Party) with EMS TrioLinker Plus II: 60%
Perfect circle: 71% = sin(45)
Logitech Dual Action: 100%
PS2 Dual Shock 2 (Original) with Super Dual Box Pro: 90%
XBox 360 Wireless: 85%
GameCube Controller (Third Party) with EMS Trio Linker Plus II: 60%
*/
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Calculate the distance from the center of the current stick coordinates. The distance is defined
as at most sqrt(2) in the corners */
float SquareDistance(float deg)
/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
at any angle from 0° to 360°. The returned value is 1 + Distance, for example at most sqrt(2) in the
corners and at least 1.0 at the horizontal and vertical angles. */
float Square2CircleDistance(float deg)
{
// See if we have to adjust the angle
deg = abs(deg);
if( (deg > 45 && deg < 135) ) deg = deg - 90;
// Calculate distance from center
float val = abs(cos(Deg2Rad(deg)));
float dist = 1 / val; // Calculate distance from center
float Distance = 1 / val;
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
return dist;
return Distance;
}
// Produce the circle from the original
// Produce a perfect circle from an original square or rounded box
std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square)
{
/* Do we need this? */
if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
if(_x < -32768) _x = -32768; if(_y > 32767) _y = 32767; // lower limit
// Do we need this?
if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
if(_x < -32768) _x = -32768; if(_y < -32768) _y = -32768; // lower limit
// ====================================
// Convert to circle
@ -136,9 +161,10 @@ std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal,
float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
float deg = Rad2Deg(atan2((float)_y, (float)_x)); // Get current angle
// A diagonal of 85% means a maximum distance of 0.85 * sqrt(2) ~1.2 in the diagonals
/* Calculate the actual distance between the maxium diagonal values, and the outer edges of the
square. A diagonal of 85% means a maximum distance of 0.85 * sqrt(2) ~1.2 in the diagonals. */
float corner_circle_dist = ( Diagonal / sin(Deg2Rad(45)) );
float SquareDist = SquareDistance(deg);
float SquareDist = Square2CircleDistance(deg);
// The original-to-square distance adjustment
float adj_ratio1;
// The circle-to-square distance adjustment
@ -163,8 +189,8 @@ std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal,
int int_x = (int)floor(x);
int int_y = (int)floor(y);
// Boundaries
if (int_x < -32767) int_x = -32767; if (int_x > 32767) int_x = 32767;
if (int_y < -32767) int_y = -32767; if (int_y > 32767) int_y = 32767;
if (int_x < -32768) int_x = -32768; if (int_x > 32767) int_x = 32767;
if (int_y < -32768) int_y = -32768; if (int_y > 32767) int_y = 32767;
// Return it
std::vector<int> vec;
vec.push_back(int_x);

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@ -65,7 +65,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
DEBUG_INIT();
#endif
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
the SDL_INIT_VIDEO flag to */
if (!SDL_WasInit(0))
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)

View File

@ -207,6 +207,8 @@ void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&,
float Deg2Rad(float Deg);
float Rad2Deg(float Rad);
int Pad_Convert(int _val);
float SquareDistance(float deg);
bool IsDeadZone(float DeadZone, int x, int y);
std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
#ifndef _SDL_MAIN_

View File

@ -162,8 +162,8 @@ void Config::Save(int Slot)
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
//iniFile.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
//iniFile.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "DeadZone", WiiMoteEmu::PadMapping[i].deadzone);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);

View File

@ -100,11 +100,13 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
// Gamepad
EVT_COMBOBOX(IDC_JOYNAME, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TRIGGER_TYPE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_INPUT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_PITCH, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_LEFT_DIAGONAL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_LEFT_C2S, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_PITCH, ConfigDialog::GeneralSettingsChanged)
@ -157,7 +159,10 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
g_Config.Load();
CreateGUIControls();
LoadFile();
// Set control values
UpdateGUI();
// Update dead zone
DoChangeDeadZone();
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
@ -281,7 +286,7 @@ void ConfigDialog::DoSave(bool ChangePad, int Slot)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
// Save the settings for the current pad
g_Config.Save(Slot);
// Now we can update the ID
WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
@ -295,6 +300,8 @@ void ConfigDialog::DoSave(bool ChangePad, int Slot)
// Then change it back to ""
ToBlank();
Console::Print("WiiMoteEmu::PadMapping[%i].ID = %i\n", Page, m_Joyname[Page]->GetSelection());
}
//////////////////////////////////////
@ -332,7 +339,6 @@ wxBitmap ConfigDialog::CreateBitmapDot()
// Set outline and fill colors
//wxBrush RedBrush(_T("#0383f0"));
//wxPen RedPen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
@ -341,6 +347,36 @@ wxBitmap ConfigDialog::CreateBitmapDot()
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapDeadZone(int Radius)
{
wxBitmap bitmap(Radius*2, Radius*2);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
//dc.SetBackground(*wxGREEN_BRUSH);
dc.Clear();
dc.DrawCircle(Radius, Radius, Radius);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapClear()
{
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.Clear();
//dc.DrawRectangle(0, 0, BoxW, BoxH);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
//////////////////////////////////////
@ -499,15 +535,13 @@ void ConfigDialog::CreateGUIControls()
// -----------------------------
/**/
// Controller
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(155, -1), StrJoyname, wxCB_READONLY);
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(185, -1), StrJoyname, wxCB_READONLY);
// Circle to square
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle to square"));
// The label
m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle To Square"));
// The drop down menu for the circle to square adjustment
m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
wxArrayString asStatusInSet;
asStatusInSet.Add(wxT("100%"));
asStatusInSet.Add(wxT("95%"));
@ -516,6 +550,12 @@ void ConfigDialog::CreateGUIControls()
asStatusInSet.Add(wxT("80%"));
m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_LEFT_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
// Dead zone
m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone"));
wxArrayString TextDeadZone;
for (int i = 0; i <= 50; i++) TextDeadZone.Add(wxString::Format(wxT("%i%%"), i));
m_ComboDeadZone[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
m_CheckC2S[i]->SetToolTip(wxT(
@ -528,14 +568,25 @@ void ConfigDialog::CreateGUIControls()
));
// Sizers
m_gDeadZone[i] = new wxBoxSizer(wxVERTICAL);
m_gDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, (wxUP), 0);
m_gDeadZone[i]->Add(m_ComboDeadZone[i], 0, (wxUP), 2);
m_gCircle2Square[i] = new wxBoxSizer(wxHORIZONTAL);
m_gCircle2Square[i]->Add(m_CheckC2SLabel[i], 0, (wxUP), 4);
m_gCircle2Square[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2);
m_gCircle2SquareVert[i] = new wxBoxSizer(wxVERTICAL);
m_gCircle2SquareVert[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_gCircle2SquareVert[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_gC2SDeadZone[i] = new wxBoxSizer(wxHORIZONTAL);
m_gC2SDeadZone[i]->Add(m_gDeadZone[i], 0, (wxUP), 0);
m_gC2SDeadZone[i]->Add(m_gCircle2SquareVert[i], 0, (wxLEFT), 8);
m_gJoyname[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gC2SDeadZone[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
// --------------------------------------------------------------------
@ -546,20 +597,20 @@ void ConfigDialog::CreateGUIControls()
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], ID_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxDefaultSize, StrTilt, wxCB_READONLY);
m_TiltComboRangeRoll[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_ROLL, StrTiltRangeRoll[0], wxDefaultPosition, wxDefaultSize, StrTiltRangeRoll, wxCB_READONLY);
m_TiltComboRangePitch[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_PITCH, StrTiltRangePitch[0], wxDefaultPosition, wxDefaultSize, StrTiltRangePitch, wxCB_READONLY);
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll Range"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch Range"));
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch"));
m_TiltInvertRoll[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_ROLL, wxT("Invert"));
m_TiltInvertPitch[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_PITCH, wxT("Invert"));
// Sizers
m_TiltGrid[i] = new wxGridBagSizer(0, 0);
m_TiltGrid[i]->Add(m_TiltTextRoll[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_TiltGrid[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_TiltGrid[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP | wxDOWN | wxRIGHT), 2);
m_TiltGrid[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 6);
m_TiltGrid[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP | wxDOWN), 2);
m_TiltGrid[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
// For additional padding options if needed
//m_TiltHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
@ -626,7 +677,7 @@ void ConfigDialog::CreateGUIControls()
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
// The choice box and its name label
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 2);
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 3);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
// The status text boxes
@ -641,7 +692,6 @@ void ConfigDialog::CreateGUIControls()
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
// --------------------------------------------------------------------
// Row 2 Sizers: Connected pads, tilt, triggers
// -----------------------------
@ -667,6 +717,7 @@ void ConfigDialog::CreateGUIControls()
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
@ -1121,13 +1172,18 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
break;
case IDC_JOYNAME:
DoChangeJoystick();
// The are defined in PadMapping and we can run the same function to update all of them
break;
// These are defined in PadMapping and we can run the same function to update all of them
case IDCB_LEFT_DIAGONAL:
case IDC_LEFT_C2S:
case ID_TILT_INVERT_ROLL:
case ID_TILT_INVERT_PITCH:
SaveButtonMappingAll(Page);
break;
case IDCB_DEAD_ZONE:
SaveButtonMappingAll(Page);
DoChangeDeadZone();
break;
//////////////////////////
// Recording
@ -1211,6 +1267,9 @@ void ConfigDialog::UpdateGUI(int Slot)
#ifdef _WIN32
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++) m_Notebook->FindItem(i)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_JOYNAME)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_LEFT_C2S)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_LEFT_DIAGONAL)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE)->Enable(PadEnabled);
m_Notebook->FindItem(ID_TRIGGER_TYPE)->Enable(PadEnabled);
#endif
}

View File

@ -56,7 +56,8 @@ class ConfigDialog : public wxDialog
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4];
wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
int m_iRecordTo;
@ -86,7 +87,7 @@ class ConfigDialog : public wxDialog
// Emulated Wiimote key settings
wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
*m_HorizControllers[4], *m_gCircle2Square[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
@ -97,7 +98,7 @@ class ConfigDialog : public wxDialog
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4];
wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_CheckC2SLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4];
@ -105,7 +106,7 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4], *m_WideScreen[4];
wxCheckBox *m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4];
wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_TriggerType[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZone[4], *m_TriggerType[4];
// Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
@ -114,7 +115,7 @@ class ConfigDialog : public wxDialog
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4];
wxBitmap CreateBitmapDot(), CreateBitmap();
wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear();
wxButton * m_RecordButton[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKey[RECORDING_ROWS + 1];
@ -144,11 +145,12 @@ class ConfigDialog : public wxDialog
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
ID_SIDEWAYSDPAD, // Emulated
// Emulated Wiimote
ID_SIDEWAYSDPAD,
ID_WIDESCREEN,
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
IDC_WIMOTE_ON, IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL,
IDC_WIMOTE_ON,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
@ -160,6 +162,7 @@ class ConfigDialog : public wxDialog
ID_TRIGGER_L, ID_TRIGGER_R,
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
// Real
@ -188,7 +191,7 @@ class ConfigDialog : public wxDialog
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone();
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;

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@ -74,6 +74,16 @@ void ConfigDialog::PadClose(int Close) // Close for slot 1, 2, 3 or 4
if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[Close].joy);
WiiMoteEmu::PadState[Close].joy = NULL;
}
void ConfigDialog::DoChangeDeadZone()
{
float Rad = (float)WiiMoteEmu::PadMapping[Page].deadzone * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[Page]->Refresh();
}
//////////////////////////////////////
@ -128,13 +138,13 @@ void ConfigDialog::UpdateGUIButtonMapping(int controller)
// Update the deadzone and controller type controls
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
//m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
m_ComboDeadZone[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].deadzone);
m_ComboDiagonal[controller]->SetValue(wxString::FromAscii(WiiMoteEmu::PadMapping[controller].SDiagonal.c_str()));
m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
m_TiltInvertPitch[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bPitchInvert);
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
//Console::Print("m_ComboDeadZone[%i] = %i\n", controller, WiiMoteEmu::PadMapping[controller].deadzone);
}
/* Populate the PadMapping array with the dialog items settings (for example
@ -152,12 +162,14 @@ void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int From
// Replace "" with "-1" in the GUI controls
ToBlank(false);
// Set enabled or disable status and other settings
// Set physical device Id
if(!DontChangeId) WiiMoteEmu::PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
// Set enabled or disable status
if(FromSlot == controller) WiiMoteEmu::PadMapping[controller].enabled = true; //m_Joyattach[FromSlot]->GetValue(); // Only enable one
// Set other settings
//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].deadzone = m_ComboDeadZone[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].SDiagonal = m_ComboDiagonal[FromSlot]->GetLabel().mb_str();
WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
@ -173,8 +185,8 @@ void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int From
m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
//Console::Print("WiiMoteEmu::PadMapping[%i].bSquareToCircle = %i, m_CheckC2S[%i]->GetValue() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].bSquareToCircle, FromSlot, m_CheckC2S[FromSlot]->GetValue());
//Console::Print("WiiMoteEmu::PadMapping[%i].deadzone = %i, m_ComboDeadZone[%i]->GetSelection() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].deadzone, FromSlot, m_ComboDeadZone[FromSlot]->GetSelection());
// Replace "-1" with ""
ToBlank();
@ -523,6 +535,13 @@ void ConfigDialog::PadGetStatus()
//main_x = main_xy.at(0);
//main_y = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)WiiMoteEmu::PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
// -------------------------------------------
// Show the adjusted angles in the status box

View File

@ -374,7 +374,6 @@ void ConfigDialog::ConvertToString()
int Time = (int)((m_vRecording.at(i).Time - m_vRecording.at(0).Time) * 1000);
TmpTime += StringFromFormat("%05i", Time);
if(i < (m_vRecording.size() - 1)) TmpTime += ",";
//Console::Print("Time: %f %i\n", m_vRecording.at(i).Time, Time);
/* Break just short of the IniFile.cpp byte limit so that we don't crash file.Load() the next time.
This limit should never be hit because of the recording limit below. I keep it here just in case. */
@ -383,6 +382,9 @@ void ConfigDialog::ConvertToString()
break;
PanicAlert("Your recording was to long, the entire recording was not saved.");
}
// Debug
Console::Print("Saved: [%i / %i] %03i %03i %03i\n", i, m_vRecording.size(), m_vRecording.at(i).x, m_vRecording.at(i).y, m_vRecording.at(i).z);
}
// Recordings per second
@ -499,7 +501,7 @@ void ConfigDialog::DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int _IRB
if (!m_bRecording) return;
//Console::Print("DoRecordMovement\n");
//Console::Print("DoRecordMovement: %03i %03i %03i\n", _x, _y, _z);
SRecording Tmp;
Tmp.x = _x;

View File

@ -159,18 +159,21 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
//////////////////////////////////////////////////////////////////////////////////////////
// Accelerometer to roll and pitch angles
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
float AccelerometerToG(float Current, float Neutral, float G)
{
float _G = (Current - Neutral) / G;
return _G;
}
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
{
/* find out how much it has to move to be 1g */
float xg = (float)g_accel.cal_g.x;
float yg = (float)g_accel.cal_g.y;
float zg = (float)g_accel.cal_g.z;
// Definitions
float Roll = 0, Pitch = 0;
// Calculate how many g we are from the neutral
float x = ((float)_x - (float)g_accel.cal_zero.x) / xg;
float y = ((float)_y - (float)g_accel.cal_zero.y) / yg;
float z = ((float)_z - (float)g_accel.cal_zero.z) / zg;
float x = AccelerometerToG((float)_x, (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
float y = AccelerometerToG((float)_y, (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)

View File

@ -54,6 +54,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z);
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
float AccelerometerToG(float Current, float Neutral, float G);
void TiltTest(u8 x, u8 y, u8 z);
void Tilt(u8 &_x, u8 &_y, u8 &_z);
void AdjustAngles(float &Roll, float &Pitch);

View File

@ -116,6 +116,9 @@ bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
if(g_RecordingCurrentTime[Wm] >=
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(
VRecording.at(g_RecordingPlaying[Wm]).Recording.size() - 1).Time)
// Or if we are playing back all observations regardless of time
//g_RecordingPoint[Wm] = g_RecordingCounter[Wm];
//if (g_RecordingPoint[Wm] >= VRecording.at(g_RecordingPlaying[Wm]).Recording.size())
{
g_RecordingCounter[Wm] = 0;
g_RecordingPlaying[Wm] = -1;
@ -125,24 +128,23 @@ bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
return false;
}
// Update values
// Update accelerometer values
_x = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).x;
_y = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).y;
_z = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).z;
// Update IR values
if(Wm == WM_RECORDING_IR) memcpy(&_IR, VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).IR, IRBytes);
/**/
if (g_DebugAccelerometer)
{
Console::ClearScreen();
Console::Print("Current time: %f %f %i %i\n",
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).Time, g_RecordingCurrentTime[Wm],
VRecording.at(g_RecordingPlaying[Wm]).Recording.size(), g_RecordingPoint[Wm]
//Console::ClearScreen();
Console::Print("Current time: [%i / %i] %f %f\n",
g_RecordingPoint[Wm], VRecording.at(g_RecordingPlaying[Wm]).Recording.size(),
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).Time, g_RecordingCurrentTime[Wm]
);
Console::Print("Accel x, y, z: %03u %03u %03u\n", _x, _y, _z);
}
//Console::Print("Accel x, y, z: %03u %03u %03u\n", _x, _y, _z);
//Console::Print("Accel x, y, z: %02x %02x %02x\n", _x, _y, _z);
g_RecordingCounter[Wm]++;
@ -324,8 +326,8 @@ void FillReportInfo(wm_core& _core)
// For all functions
u8 g_x, g_y, g_z, g_X, g_Y, g_Z;
// For the shake function
int shake = -1;
// For the shake function, 0 = Wiimote, 1 = Nunchuck
int Shake[] = {-1, -1};
// For the tilt function, the size of this list determines how fast Y returns to its neutral value
std::vector<u8> yhist(15, 0); float KbDegree;
@ -334,32 +336,29 @@ std::vector<u8> yhist(15, 0); float KbDegree;
// ------------------------------------------
// Single shake of Wiimote while holding it sideways (Wario Land pound ground)
// ---------------
void SingleShake(u8 &_z, u8 &_y)
void SingleShake(u8 &_y, u8 &_z, int i)
{
#ifdef _WIN32
if(GetAsyncKeyState('S'))
// Shake Wiimote with S, Nunchuck with D
if((i == 0 && GetAsyncKeyState('S')) || (i == 1 && GetAsyncKeyState('D')))
{
_z = 0;
_y = 0;
shake = 2;
Shake[i] = 2;
}
else if(shake == 2)
else if(Shake[i] == 2)
{
_z = 128;
// This works regardless of calibration, in Wario Land
_z = g_accel.cal_zero.z - 2;
_y = 0;
shake = 1;
Shake[i] = 1;
}
else if(shake == 1)
else if(Shake[i] == 1)
{
_z = g_Z;
_y = g_Y;
shake = -1;
}
else // the default Z if nothing is pressed
{
_z = g_Z;
Shake[i] = -1;
}
#endif
//if (Shake[i] > -1) Console::Print("Shake: %i\n", Shake[i]);
}
@ -385,6 +384,13 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
PadState[Page].Axis.Lx = main_xy.at(0);
PadState[Page].Axis.Ly = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, PadState[Page].Axis.Lx, PadState[Page].Axis.Ly))
{
PadState[Page].Axis.Lx = 0;
PadState[Page].Axis.Ly = 0;
}
// Convert the big values
float Lx = (float)InputCommon::Pad_Convert(PadState[Page].Axis.Lx);
@ -464,10 +470,10 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
// -----------------------------------
// Check for inactivity in the tilting, the Y value will be reset after ten inactive updates
// ----------
// Check for activity
yhist[yhist.size() - 1] = (
GetAsyncKeyState('3')
|| GetAsyncKeyState('4')
|| shake > 0
);
// Move all items back, and check if any of them are true
@ -496,6 +502,9 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
// ---------------
void Tilt(u8 &_x, u8 &_y, u8 &_z)
{
// Ceck if it's on
if (g_Config.Trigger.Type == g_Config.TRIGGER_OFF) return;
// Set to zero
float Roll = 0, Pitch = 0;
@ -517,7 +526,7 @@ void Tilt(u8 &_x, u8 &_y, u8 &_z)
//Console::ClearScreen();
/*Console::Print("L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
Tl, Tr, Lx, Range, Degree, PadState[Page].Axis.Tl, PadState[Page].Axis.Tr);*/
/**/Console::Print("Roll:%2.1f Pitch:%2.1f\n", Roll, Pitch);
/*Console::Print("Roll:%2.1f Pitch:%2.1f\n", Roll, Pitch);*/
}
}
@ -564,10 +573,10 @@ void FillReportAcc(wm_accel& _acc)
g_z = g_Z;
// Shake the Wiimote
SingleShake(g_z, g_y);
SingleShake(g_y, g_z, 0);
// Tilt Wiimote
Tilt(g_x, g_y, g_z);
// Tilt Wiimote, allow the shake function to interrupt it
if (Shake[0] == -1) Tilt(g_x, g_y, g_z);
// Write final values
_acc.x = g_x;
@ -908,6 +917,9 @@ void FillReportExtension(wm_extension& _ext)
}
// ---------------------
// Shake the Wiimote
SingleShake(_ext.ay, _ext.az, 1);
// ------------------------------------
// The default joystick and button values unless we use them
// --------------

View File

@ -204,8 +204,8 @@ void handle_event(struct wiimote_t* wm)
wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
if(frame->m_bRecording)
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", wm->accel.x, wm->accel.y, wm->accel.z);
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", AccelX, AccelY, AccelZ);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", AccelX, AccelY, AccelZ);
}
// Send the data to be saved

View File

@ -635,8 +635,8 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
std::string RollPitch = StringFromFormat("%s %s %s %s",
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str(),
(RollAdj == Roll) ? "" : StringFromFormat("%i*", RollAdj).c_str(),
(PitchAdj == Pitch) ? "" : StringFromFormat("%i*", PitchAdj).c_str());
(RollAdj == Roll) ? " " : StringFromFormat("%04i*", RollAdj).c_str(),
(PitchAdj == Pitch) ? " " : StringFromFormat("%04i*", PitchAdj).c_str());
// ---------------------------------------------
// Test the angles to x, y, z values formula by calculating the values back and forth
@ -648,8 +648,17 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
WiiMoteEmu::Tilt(x, y, z);
WiiMoteEmu::TiltTest(x, y, z);*/
// -------------------------
// Show the number of g forces on the axes
float Gx = WiiMoteEmu::AccelerometerToG((float)data[4], (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
float Gy = WiiMoteEmu::AccelerometerToG((float)data[5], (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
float Gz = WiiMoteEmu::AccelerometerToG((float)data[6], (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
std::string GForce = StringFromFormat("%s %s %s",
(Gx >= 0) ? StringFromFormat(" %i", (int)Gx).c_str() : StringFromFormat("%i", (int)Gx).c_str(),
(Gy >= 0) ? StringFromFormat(" %i", (int)Gy).c_str() : StringFromFormat("%i", (int)Gy).c_str(),
(Gz >= 0) ? StringFromFormat(" %i", (int)Gz).c_str() : StringFromFormat("%i", (int)Gz).c_str());
Console::Print("Read[%s]: %s| %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str()); // No timestamp
Console::Print("Read[%s]: %s| %s | %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str(), GForce.c_str()); // No timestamp
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
}