Wiimote: Added status bars for the real Wiimote to the configuration menu

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2016 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-26 14:13:27 +00:00
parent 3997602e5a
commit bc6bbafb95
4 changed files with 217 additions and 31 deletions

View File

@ -50,7 +50,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_TIMER(IDTM_EXIT, ConfigDialog::FlashLights)
//EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
END_EVENT_TABLE()
/////////////////////////////
@ -64,7 +64,7 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
// Reset values
ShutDown = false;
#endif
g_Config.Load();
CreateGUIControls();
UpdateGUI();
@ -139,7 +139,7 @@ void ConfigDialog::CreateGUIControls()
/////////////////////////////////
////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Real Wiimote
// ----------------
// General
@ -151,13 +151,146 @@ void ConfigDialog::CreateGUIControls()
m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote);
// ==================================================
// Status
// ----------------
wxBoxSizer * sbRealStatus = new wxBoxSizer(wxHORIZONTAL);
wxStaticBoxSizer * sbRealBattery = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Battery"));
wxStaticBoxSizer * sbRealRoll = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Roll and Pitch"));
wxStaticBoxSizer * sbRealGForce = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("G-Force"));
wxStaticBoxSizer * sbRealAccel = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Accelerometer"));
// Width and height of the gauges
static const int Gw = 35, Gh = 130;
m_GaugeBattery = new wxGauge( m_PageReal, wxID_ANY, 100, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeRoll[0] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeRoll[1] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeGForce[0] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeGForce[1] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeGForce[2] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeAccel[0] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeAccel[1] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
m_GaugeAccel[2] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
wxBoxSizer * sBoxBattery = new wxBoxSizer(wxVERTICAL);
wxBoxSizer * sBoxRoll[2];
sBoxRoll[0] = new wxBoxSizer(wxVERTICAL);
sBoxRoll[1] = new wxBoxSizer(wxVERTICAL);
wxBoxSizer * sBoxGForce[3];
sBoxGForce[0] = new wxBoxSizer(wxVERTICAL);
sBoxGForce[1] = new wxBoxSizer(wxVERTICAL);
sBoxGForce[2] = new wxBoxSizer(wxVERTICAL);
wxBoxSizer * sBoxAccel[3];
sBoxAccel[0] = new wxBoxSizer(wxVERTICAL);
sBoxAccel[1] = new wxBoxSizer(wxVERTICAL);
sBoxAccel[2] = new wxBoxSizer(wxVERTICAL);
wxStaticText * m_TextBattery = new wxStaticText(m_PageReal, wxID_ANY, wxT("Batt."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
wxStaticText * m_TextRoll = new wxStaticText(m_PageReal, wxID_ANY, wxT("Roll"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
wxStaticText * m_TextPitch = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pitch"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
wxStaticText *m_TextX[2], *m_TextY[2], *m_TextZ[2];
m_TextX[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextX[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
m_TextY[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextY[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
m_TextZ[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextZ[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
sBoxBattery->Add(m_GaugeBattery, 0, wxEXPAND | (wxALL), 5); sBoxBattery->Add(m_TextBattery, 0, wxEXPAND | (wxALL), 0);
sBoxRoll[0]->Add(m_GaugeRoll[0], 0, wxEXPAND | (wxALL), 5); sBoxRoll[0]->Add(m_TextRoll, 0, wxEXPAND | (wxALL), 0);
sBoxRoll[1]->Add(m_GaugeRoll[1], 0, wxEXPAND | (wxALL), 5); sBoxRoll[1]->Add(m_TextPitch, 0, wxEXPAND | (wxALL), 0);
sBoxGForce[0]->Add(m_GaugeGForce[0], 0, wxEXPAND | (wxALL), 5); sBoxGForce[0]->Add(m_TextX[0], 0, wxEXPAND | (wxALL), 0);
sBoxGForce[1]->Add(m_GaugeGForce[1], 0, wxEXPAND | (wxALL), 5); sBoxGForce[1]->Add(m_TextY[0], 0, wxEXPAND | (wxALL), 0);
sBoxGForce[2]->Add(m_GaugeGForce[2], 0, wxEXPAND | (wxALL), 5); sBoxGForce[2]->Add(m_TextZ[0], 0, wxEXPAND | (wxALL), 0);
sBoxAccel[0]->Add(m_GaugeAccel[0], 0, wxEXPAND | (wxALL), 5); sBoxAccel[0]->Add(m_TextX[1], 0, wxEXPAND | (wxALL), 0);
sBoxAccel[1]->Add(m_GaugeAccel[1], 0, wxEXPAND | (wxALL), 5); sBoxAccel[1]->Add(m_TextY[1], 0, wxEXPAND | (wxALL), 0);
sBoxAccel[2]->Add(m_GaugeAccel[2], 0, wxEXPAND | (wxALL), 5); sBoxAccel[2]->Add(m_TextZ[1], 0, wxEXPAND | (wxALL), 0);
sbRealBattery->Add(sBoxBattery, 0, wxEXPAND | (wxALL), 5);
sbRealRoll->Add(sBoxRoll[0], 0, wxEXPAND | (wxALL), 5); sbRealRoll->Add(sBoxRoll[1], 0, wxEXPAND | (wxALL), 5);
sbRealGForce->Add(sBoxGForce[0], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[1], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[2], 0, wxEXPAND | (wxALL), 5);
sbRealAccel->Add(sBoxAccel[0], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[1], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[2], 0, wxEXPAND | (wxALL), 5);
sbRealStatus->Add(sbRealBattery, 0, wxEXPAND | (wxALL), 5);
sbRealStatus->Add(sbRealRoll, 0, wxEXPAND | (wxALL), 5);
sbRealStatus->Add(sbRealGForce, 0, wxEXPAND | (wxALL), 5);
sbRealStatus->Add(sbRealAccel, 0, wxEXPAND | (wxALL), 5);
m_GaugeBattery->SetToolTip(wxT("Press '+' to show the current status. Press '-' to stop recording the status."));
// ==========================================
// ====================================================================
// Record movement
// ----------------
wxStaticBoxSizer * sbRealRecord = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Record movements"));
wxArrayString StrHotKey;
for(int i = 0; i < 10; i++) StrHotKey.Add(wxString::Format("Shift + %i", i));
wxArrayString StrPlayBackSpeed;
for(int i = 1; i < 8; i++) StrPlayBackSpeed.Add(wxString::Format("%i", i*5));
wxBoxSizer * sRealRecord[RECORDING_ROWS];
wxStaticText * m_TextRec = new wxStaticText(m_PageReal, wxID_ANY, wxT("Rec."), wxDefaultPosition, wxSize(25, 15), wxALIGN_CENTRE);
wxStaticText * m_TextHotKey = new wxStaticText(m_PageReal, wxID_ANY, wxT("HotKey"), wxDefaultPosition, wxSize(62, 15), wxALIGN_CENTRE);
wxStaticText * m_TextMovement = new wxStaticText(m_PageReal, wxID_ANY, wxT("Movement name"), wxDefaultPosition, wxSize(262, 15), wxALIGN_CENTRE);
wxStaticText * m_TextGame = new wxStaticText(m_PageReal, wxID_ANY, wxT("Game name"), wxDefaultPosition, wxSize(262, 15), wxALIGN_CENTRE);
wxStaticText * m_TextRecSped = new wxStaticText(m_PageReal, wxID_ANY, wxT("R. s."), wxDefaultPosition, wxSize(35, 15), wxALIGN_CENTRE);
wxStaticText * m_TextPlaySpeed = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pl. s."), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE);
m_TextRec->SetToolTip(wxT("Press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording by pressing"
" 'A' again."));
m_TextRecSped->SetToolTip(wxT("Recording speed"));
m_TextPlaySpeed->SetToolTip(wxT("Playback speed"));
sRealRecord[0] = new wxBoxSizer(wxHORIZONTAL);
sRealRecord[0]->Add(m_TextRec, 0, wxEXPAND | (wxLEFT), 8);
sRealRecord[0]->Add(m_TextHotKey, 0, wxEXPAND | (wxLEFT), 5);
sRealRecord[0]->Add(m_TextMovement, 0, wxEXPAND | (wxLEFT), 5);
sRealRecord[0]->Add(m_TextGame, 0, wxEXPAND | (wxLEFT), 5);
sRealRecord[0]->Add(m_TextRecSped, 0, wxEXPAND | (wxLEFT), 5);
sRealRecord[0]->Add(m_TextPlaySpeed, 0, wxEXPAND | (wxLEFT), 5);
sbRealRecord->Add(sRealRecord[0], 0, wxEXPAND | (wxALL), 0);
for(int i = 1; i < RECORDING_ROWS; i++)
{
sRealRecord[i] = new wxBoxSizer(wxHORIZONTAL);
m_RecordButton[i] = new wxButton(m_PageReal, IDB_RECORD, wxEmptyString, wxDefaultPosition, wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_RecordHotKey[i] = new wxChoice(m_PageReal, IDC_RECORD, wxDefaultPosition, wxDefaultSize, StrHotKey);
m_RecordText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_TEXT, wxT(""), wxDefaultPosition, wxSize(250, 19));
m_RecordGameText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_GAMETEXT, wxT(""), wxDefaultPosition, wxSize(250, 19));
m_RecordSpeed[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_SPEED, wxT(""), wxDefaultPosition, wxSize(30, 19), wxTE_READONLY | wxTE_CENTRE);
m_RecordPlayBackSpeed[i] = new wxChoice(m_PageReal, IDT_RECORD_PLAYSPEED, wxDefaultPosition, wxDefaultSize, StrPlayBackSpeed);
m_RecordText[i]->SetMaxLength(50);
m_RecordGameText[i]->SetMaxLength(50);
m_RecordSpeed[i]->Enable(false);
sRealRecord[i]->Add(m_RecordButton[i], 0, wxEXPAND | (wxALL), 5);
sRealRecord[i]->Add(m_RecordHotKey[i], 0, wxEXPAND | (wxALL), 5);
sRealRecord[i]->Add(m_RecordText[i], 0, wxEXPAND | (wxALL), 5);
sRealRecord[i]->Add(m_RecordGameText[i], 0, wxEXPAND | (wxALL), 5);
sRealRecord[i]->Add(m_RecordSpeed[i], 0, wxEXPAND | (wxALL), 5);
sRealRecord[i]->Add(m_RecordPlayBackSpeed[i], 0, wxEXPAND | (wxALL), 5);
sbRealRecord->Add(sRealRecord[i], 0, wxEXPAND | (wxALL), 0);
}
// ==========================================
// ----------------------------------------------------------------------
// Set up sizers
// ----------------
wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL);
sRealMain->Add(sbRealBasic, 0, wxEXPAND | (wxALL), 5);
sbRealBasic->Add(m_ConnectRealWiimote, 0, wxEXPAND | (wxALL), 5);
sbRealBasic->Add(m_UseRealWiimote, 0, wxEXPAND | (wxALL), 5);
wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL);
sRealMain->Add(sbRealBasic, 0, wxEXPAND | (wxALL), 5);
sRealMain->Add(sbRealStatus, 0, wxEXPAND | (wxLEFT | wxLEFT | wxDOWN), 5);
sRealMain->Add(sbRealRecord, 0, wxEXPAND | (wxLEFT | wxLEFT | wxDOWN), 5);
/////////////////////////////////
@ -194,6 +327,9 @@ void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
/////////////////////////////////
//void ConfigDialog::Update()
/////////////////////////////////////////////////////////////////////////
/* Flash lights and rumble (for Connect and Disconnect) in its own thread like this
to avoid a delay when the Connect checkbox is pressed (that would occur if we use
@ -215,30 +351,23 @@ void ConfigDialog::DoFlashLights()
{
TimerCounter++;
if(TimerCounter == 1) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1);
if(TimerCounter == 1)
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1);
if(TimerCounter == 1)
{
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1);
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_2);
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_3);
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4);
}
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
// Make the rumble period equal on both Init and Shutdown
if (TimerCounter == 1 && ShutDown) TimerCounter++;
if (TimerCounter >= 3 || TimerCounter <= 5)
{
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0);
}
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0);
if(TimerCounter == 3)
{
if(ShutDown)
{
// Set led 4
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE);
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4);
// Clean up wiiuse
@ -248,7 +377,6 @@ void ConfigDialog::DoFlashLights()
}
else
{
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE);
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1);
}

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@ -49,6 +49,9 @@ class ConfigDialog : public wxDialog
void FlashLights(wxTimerEvent& WXUNUSED(event)) { DoFlashLights(); }
bool ShutDown; int TimerCounter;
//void Update(wxTimerEvent& WXUNUSED(event));
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
private:
DECLARE_EVENT_TABLE();
@ -61,13 +64,21 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_WideScreen;
wxCheckBox *m_NunchuckConnected, *m_ClassicControllerConnected;
wxCheckBox *m_ConnectRealWiimote, *m_UseRealWiimote; // Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote, *m_UseRealWiimote; // Real Wiimote settings
static const int RECORDING_ROWS = 11;
wxButton * m_RecordButton[RECORDING_ROWS];
wxChoice * m_RecordHotKey[RECORDING_ROWS];
wxTextCtrl * m_RecordText[RECORDING_ROWS];
wxTextCtrl * m_RecordGameText[RECORDING_ROWS];
wxTextCtrl * m_RecordSpeed[RECORDING_ROWS];
wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS];
enum
{
ID_CLOSE = 1000,
ID_ABOUTOGL,
IDTM_EXIT, // Timer
IDTM_EXIT, IDTM_UPDATE, // Timer
ID_NOTEBOOK,
ID_PAGEEMU,
@ -78,7 +89,8 @@ class ConfigDialog : public wxDialog
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
// Real
ID_CONNECT_REAL, ID_USE_REAL
ID_CONNECT_REAL, ID_USE_REAL, IDT_STATUS,
IDB_RECORD, IDC_RECORD, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
};
void OnClose(wxCloseEvent& event);

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@ -25,8 +25,10 @@
#include "wiiuse.h" // Externals
#include "ConsoleWindow.h" // Common
#include "StringUtil.h"
#include "wiimote_real.h" // Local
#include "main.h" // Local
////////////////////////////////////////
namespace WiiMoteReal
@ -49,17 +51,58 @@ void handle_event(struct wiimote_t* wm)
/* if a button is pressed, report it */
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) Console::Print("DOWN pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) Console::Print("LEFT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) Console::Print("RIGHT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) Console::Print("MINUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) Console::Print("PLUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) Console::Print("ONE pressed\n");
//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n");
/*
* Pressing minus will tell the wiimote we are no longer interested in movement.
* This is useful because it saves battery power.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
wiiuse_motion_sensing(wm, 0);
/*
* Pressing plus will tell the wiimote we are interested in movement.
*/
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
wiiuse_motion_sensing(wm, 1);
/* If the accelerometer is turned on then print angles */
if (WIIUSE_USING_ACC(wm))
{
std::string Tmp;
Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n\n", wm->accel.x, wm->accel.y, wm->accel.z);
Console::Print("%s", Tmp.c_str());
if(frame)
{
frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
}
}
}
void ReadWiimote()

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@ -265,6 +265,9 @@ int Initialize()
//int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
//Console::Print("Connected: %i\n", Connect);
//wiiuse_set_timeout(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 500, 1000);
//wiiuse_set_flags(g_WiiMotesFromWiiUse[0], WIIUSE_CONTINUOUS, NULL);
if(frame) frame->StartTimer();
}
else
@ -272,7 +275,7 @@ int Initialize()
//wiiuse_disconnect(g_WiiMotesFromWiiUse);
}
// Create Wiimote clasess
// Create Wiimote classes
for (int i = 0; i < g_NumberOfWiiMotes; i++)
g_WiiMotes[i] = new CWiiMote(i + 1, g_WiiMotesFromWiiUse[i]);