fixed underrun buffer in hle on linux
made wiimote compile on linux again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,7 +70,7 @@ dirs = [
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'Source/Plugins/Plugin_PadSimpleEvnt/Src',
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'Source/Plugins/Plugin_nJoy_SDL/Src',
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'Source/Plugins/Plugin_nJoy_Testing/Src',
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# 'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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]
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@ -32,10 +32,10 @@ void AOSound::SoundLoop()
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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if (device == NULL) {
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PanicAlert("DSP_HLE: Error opening AO device.\n");
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ao_shutdown();
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Stop();
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return;
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PanicAlert("DSP_HLE: Error opening AO device.\n");
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ao_shutdown();
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Stop();
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return;
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}
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buf_size = format.bits/8 * format.channels * format.rate;
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@ -57,11 +57,14 @@ void *soundThread(void *args) {
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}
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bool AOSound::Start() {
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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soundCriticalSection = new Common::CriticalSection(1);
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thread = new Common::Thread(soundThread, (void *)this);
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memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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soundSyncEvent = new Common::Event();
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soundSyncEvent->Init();
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soundCriticalSection = new Common::CriticalSection(1);
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thread = new Common::Thread(soundThread, (void *)this);
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return true;
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}
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@ -867,7 +867,7 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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DoExtensionConnectedDisconnected();
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/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
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reconnect an extension after we disconnected another? */
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if(g_EmulatorRunning) Sleep(25);
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if(g_EmulatorRunning) sleep(25);
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}
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// Update status
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@ -16,9 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ŻŻŻŻŻŻŻŻŻŻ
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#include <iostream> // System
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#include "wiiuse.h" // Externals
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@ -188,10 +186,10 @@ void handle_event(struct wiimote_t* wm)
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frame->m_GaugeAccel[2]->SetValue(AccelZ);
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frame->m_TextIR->SetLabel(wxString::Format(
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"Cursor: %03u %03u\nDistance:%4.0f", wm->ir.x, wm->ir.y, wm->ir.z));
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wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
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frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
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"Current: %03u %03u %03u", AccelX, AccelY, AccelZ));
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wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
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if(frame->m_bRecording)
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Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
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@ -16,9 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include "Common.h" // Common
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#include "StringUtil.h"
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#include "ConsoleWindow.h" // For Start, Print, GetHwnd
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@ -298,7 +296,7 @@ extern "C" void Wiimote_Update()
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GetUpdateRate();
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if (g_UpdateWriteScreen > g_UpdateRate)
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{
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frame->m_TextUpdateRate->SetLabel(wxString::Format("Update rate: %03i times/s", g_UpdateRate));
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frame->m_TextUpdateRate->SetLabel(wxString::Format(wxT("Update rate: %03i times/s"), g_UpdateRate));
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g_UpdateWriteScreen = 0;
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}
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g_UpdateWriteScreen++;
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@ -18,25 +18,14 @@
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#ifndef MAIN_H
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#define MAIN_H
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#include <iostream> // System
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Definitions
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// ¯¯¯¯¯¯¯¯¯
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#ifndef _WIN32
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#define Sleep(x) usleep(x*1000)
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#ifdef _WIN32
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#define sleep(x) Sleep(x)
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#else
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#define sleep(x) usleep(x/1000)
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#endif
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations
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// ¯¯¯¯¯¯¯¯¯
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void DoInitialize();
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double GetDoubleTime();
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int GetUpdateRate();
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@ -98,4 +87,4 @@ struct SRecordingAll
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////////////////////////////////
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#endif // MAIN_H
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#endif // MAIN_H
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@ -16,9 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ッッッッッッッッッッ
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#include <iostream> // System
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#include "pluginspecs_wiimote.h"
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@ -412,7 +410,7 @@ void FlashLights(bool Connect)
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{
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if(Connect) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1);
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
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Sleep(100);
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sleep(100);
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if(Connect) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0);
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// End with light 1 or 4
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