Wiimote: Made the GUI slightly more user friendly

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2079 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-03 03:47:13 +00:00
parent 220eafad0e
commit 4f4469545e
1 changed files with 6 additions and 1 deletions

View File

@ -319,7 +319,9 @@ void ConfigDialog::CreateGUIControls()
m_ConnectRealWiimote = new wxCheckBox(m_PageReal, ID_CONNECT_REAL, wxT("Connect real Wiimote"));
m_UseRealWiimote = new wxCheckBox(m_PageReal, ID_USE_REAL, wxT("Use real Wiimote"));
m_ConnectRealWiimote->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
m_UseRealWiimote->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay."));
m_UseRealWiimote->SetToolTip(wxT(
"Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
" when a recording is to be done. No status in this window will be updated when this is checked."));
m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote);
@ -635,6 +637,9 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event)
else
{
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
// This is for usability purposes, it may not be obvious at all that this must be unchecked
// for the recording to work
m_UseRealWiimote->SetValue(false); g_Config.bUseRealWiimote = false;
return;
}