Wiimote: Made the GUI slightly more user friendly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2079 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -319,7 +319,9 @@ void ConfigDialog::CreateGUIControls()
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m_ConnectRealWiimote = new wxCheckBox(m_PageReal, ID_CONNECT_REAL, wxT("Connect real Wiimote"));
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m_UseRealWiimote = new wxCheckBox(m_PageReal, ID_USE_REAL, wxT("Use real Wiimote"));
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m_ConnectRealWiimote->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
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m_UseRealWiimote->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay."));
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m_UseRealWiimote->SetToolTip(wxT(
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"Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
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" when a recording is to be done. No status in this window will be updated when this is checked."));
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m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote);
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m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote);
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@ -635,6 +637,9 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event)
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else
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{
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m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
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// This is for usability purposes, it may not be obvious at all that this must be unchecked
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// for the recording to work
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m_UseRealWiimote->SetValue(false); g_Config.bUseRealWiimote = false;
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return;
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}
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