fix for win64 + OpenGL crashes?!?! dumb plugin loading order... Also enable debug symbols on ogl debugfast build

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2043 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-01-31 19:39:14 +00:00
parent 6c7e674e69
commit 24fc93cce4
2 changed files with 7 additions and 7 deletions

View File

@ -101,19 +101,18 @@ CPluginManager::~CPluginManager()
// Point the m_pad[] and other variables to a certain plugin
bool CPluginManager::InitPlugins()
{
if (! GetVideo())
{
PanicAlert("Can't init Video Plugin");
return false;
}
if (! GetDSP())
{
PanicAlert("Can't init DSP Plugin");
return false;
}
if (! GetVideo())
{
PanicAlert("Can't init Video Plugin");
return false;
}
// Check if we get at least one pad or wiimote
bool pad = false;
bool wiimote = false;

View File

@ -625,6 +625,7 @@
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"