Commit Graph

1717 Commits

Author SHA1 Message Date
XTra.KrazzY 7d4e374c21 forgot a file (I hate it when it happens)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2489 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:17:54 +00:00
XTra.KrazzY d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman 1577dc6893 more build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:02:46 +00:00
hrydgard 5e06540245 revert a small change that broke gl. i'll find a generic solution later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:35:34 +00:00
hrydgard ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
Shawn Hoffman ee44b2a639 add a simple check to keep people from using the same memcard in both slots.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:01:58 +00:00
Shawn Hoffman c1cf2a9a99 allow changing of memcard path(and device) during emulation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 21:46:04 +00:00
Shawn Hoffman 9a93928e3e allow hotplugging of exi devices. memcard_a seems to have some bug which convinces the hw there is a 0mb device there when it's really a dummy device...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 21:30:43 +00:00
XTra.KrazzY c83a034d12 teenie weenie fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:57:29 +00:00
XTra.KrazzY 29c22d6d44 Small screenshot fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:43:11 +00:00
nakeee 7547f0948f linux/osx compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:37:00 +00:00
hrydgard 1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
XTra.KrazzY 8eb4aeafb4 reverted r2472. A wad isn't an iso
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:55:11 +00:00
hyperiris 1922779b82 fix JAP Wii game name/description display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:44:39 +00:00
XTra.KrazzY 0b08ce466d Added .wad support for the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:06:45 +00:00
hrydgard 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
fires.gc 11fd8062ad some ES changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 12:11:07 +00:00
omegadox 9a05bbc2f0 linux build fix: added missing string include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 10:07:34 +00:00
hrydgard 99e735b464 Add NANDContentLoader to SConscript to fix linux build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:54:23 +00:00
hrydgard 34b4a51973 add missing ;
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:38:37 +00:00
hrydgard cbd7804044 allow user to clear "default iso"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:37:12 +00:00
fires.gc 148d7bd195 fixed assert
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 02:22:59 +00:00
fires.gc b3a302e050 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2463 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 02:01:11 +00:00
fires.gc 9ecd025107 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:59:09 +00:00
fires.gc cbd5345696 improved FileHandlerARC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:49:30 +00:00
fires.gc 0e9a49af7f added destructor
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:48:37 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc 2783f24cfe just small updated
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:15:52 +00:00
fires.gc f13633ab74 disabled code that i have submitted by accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 00:03:29 +00:00
fires.gc ca372ba0f2 IPC ES emulation are two files now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 00:02:45 +00:00
fires.gc c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
nakeee 25b569e152 osx compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 10:40:16 +00:00
Shawn Hoffman e52bacc769 fix debug when it actually runs, and make the toolbar buttons not way spaced out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2452 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 06:24:54 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
XTra.KrazzY 8f303fb63e Compile fix on linux 64-bit, thanks ector.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 15:09:12 +00:00
bushing 6ff164585c omgkeyz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 13:29:51 +00:00
John Peterson bd891cfff6 Paths: Made a WII_SYSCONF_FILE path for the Wii configuration, and removed an unused variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 08:12:40 +00:00
tmator 0b8f7439cb fix plugin dir on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 07:24:50 +00:00
John Peterson e9bf47d1fc Wii Progressive Scan: Off by default, I think that's better, and how it was before
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 21:40:12 +00:00
nakeee 4812f02b69 Revering stringutil (don't you hate it when ector is right?;)
And small compile fix on linux


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 13:31:13 +00:00
nakeee bec2a115d8 Added set and get in ini for comma seperated list
Also merged the StripSpaces with StripNewline and 
cleaned it up a bit.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 10:33:09 +00:00
fires.gc 04e54f92d2 fixed problem with decrypting so the real size of an content was wrong
changed some panic alerts to asserts so you get them in debug only

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 07:07:06 +00:00
donkopunchstania b7c398574f Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2430 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 07:06:02 +00:00
hrydgard 0cdb2308ab Oops, looks like I broke raw disc reading under Win32 with a bad call to ReadFile. Now works again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2428 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 22:25:45 +00:00
hrydgard a65517af16 Star Wars The Force Unleashed not-really-tested fix for non-SSSE3
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2427 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 22:11:02 +00:00
hrydgard 5644cfa884 Fix for The Force Unleashed - SSSE3+ only. SSE2 solution is coming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 21:54:04 +00:00
fires.gc bf7d379537 added some more function for ES emulation and NANDLoader... but IOCTL_ES_LAUNCH so a lot of WADs aren't loaded completely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2425 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 21:45:36 +00:00
hrydgard 1f029ab1b5 fix linux build - this line was pretty redundant anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 21:21:09 +00:00
hrydgard 4fef62aa3b Be friendlier when trying to but from empty DVD drives.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:57:29 +00:00
hrydgard 6eb19ec78c WxUtils were added to the wrong project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2421 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:41:12 +00:00
nakeee ab93b00385 Ported wxutils from soap branch (Should make launch and explore work in Linux and osx as well) please test on windows.
Fixed a compile bug and a small bug in the cdutils(thanks lp).



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2420 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:31:32 +00:00
daco65 2d6a977dc5 made the menu display the drive path in a more common way instead of the NT device path
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 17:06:27 +00:00
nakeee 53060dff38 Trying to manually edit vcproj
Hopefully I can add/remove files manually there from now on


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 16:05:09 +00:00
nakeee 136dc45522 Forgot to svn add CDUtils
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 15:06:52 +00:00
nakeee 9b1f0f9083 Added cdutils which suppose to scan for devices in a portable way (ripped from cdio)
Changed the Code to use it instead of DriveUtil code.
Please test the code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 15:04:12 +00:00
LPFaint99 e79a93f616 remove panicalert, tested & reported working by Lanny
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:57:10 +00:00
LPFaint99 be57ca2148 fix windows build for r2409
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:47:58 +00:00
LPFaint99 5dfbb9438e Attempt at raw drive access for linux / osx, test please :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:30:10 +00:00
fires.gc 772e37be9a added reset to WII IPC HLE so all devices are closed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:23:17 +00:00
fires.gc 595dc42dcb added check if "file open dialog" changes the working directory. i dunno why but some times the file open dialog changes my working directory... the code is for further investigations
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:18:08 +00:00
fires.gc f4f0fc9c00 added HCI_CMD_DELETE_STORED_LINK_KEY... but as long as all is okay it shouldnt be called
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:16:34 +00:00
omegadox 8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
John Peterson af225bc9d2 Last Commit (Threads and Stop): Another Linux build fix, hopefully it works now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2404 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:54:00 +00:00
John Peterson 04def4f7b8 Last Commit (Threads and Stop): Linux build fix, I forgot to change the definition of the function there to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:24:58 +00:00
John Peterson 5f4d304ebc Threads and Stop: How about this? A timeout only for the shutdown process? That way the shutdown can either work anyway, or crash, which is simpler than having to open the Task Manager and manually end the deadlocked process.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 03:03:11 +00:00
John Peterson b739dd3817 Emulated Wiimote: Added Classic Controller analog gamepad support, and added its keyboard configuration to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 02:40:17 +00:00
hrydgard 541a10b2fc Hopefully make the callstack more accurate
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:27:58 +00:00
hrydgard 042034f199 Restore proper functionality of events and thread waits. The arbitrary 5 sec timeout ( ??? ) broke stepping in the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:52:52 +00:00
hrydgard 96827d9996 Introduce JitCommon folder to share things between the two jits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:29:55 +00:00
hrydgard 7d84ac6a5a fix two typos in configmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:18:23 +00:00
hrydgard 3b7875bf3f just some minor cleanup (texdecoder, dsoundstream)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:47:58 +00:00
hrydgard a09a3e08f1 First step towards fixing star wars force unleashed : make 64-bit hw writes possible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:45:40 +00:00
fires.gc dda5ca5c73 fixed read content of ES
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:19:38 +00:00
facugaich cd93093cc8 Fix: Memcard Manager dialog in Linux
Fix: IniFile's handling of CRLF in Linux

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 18:08:03 +00:00
nakeee d43c22b8dc Linux compile fix,
added SLEEP to common, please use this macro if really don't want to use the sleep in thread


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:54:12 +00:00
John Peterson 4beff606d7 Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:34:28 +00:00
LPFaint99 473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
John Peterson 472582022b Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 00:15:19 +00:00
Shawn Hoffman 6bc6731f51 "load symbol map" now loads <filname>.map if you booted in dol or elf mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:13 +00:00
hrydgard 14d8db715f don't reject wii backups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:00 +00:00
hrydgard 68f5cc1873 Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
nakeee 9ec81d4bf0 linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:37:36 +00:00
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
XTra.KrazzY 16584c83d1 (Itsy Bitsy) Reindentation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 18:15:31 +00:00
XTra.KrazzY 0a3f193cbc (Tiny) Collapsing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 18:13:50 +00:00
hrydgard 3dfac4fcc8 Better drive detection - won't return flash drives and stuff anymore, just disc drives, real + virtual.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 17:13:20 +00:00
hrydgard 8224c3b449 Fix bug, reenable the drive optimization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:59:22 +00:00
hrydgard 925a66d498 Hm, disable previous change - seems to have broken gcz reading
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:54:28 +00:00
hrydgard e3d1704979 Attempt to speed up drive reading by doing larger block reads - didn't help very much. we need to support async reads, I think.
Also delete some copypasta in DriveBlob - it already inherits those functions so it doesn't need them itself.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:48:54 +00:00
hyperiris 42a7d2fc85 Fix of issue 408, the game still can't boot.
Implement DVDLowUnencryptedRead, Medal Of Honor Heroes 2 use it to get DVD PartitionsInfo (disk offset 0x40000).
and the game try to use IOCtlV, code 0x8b, bushing point out, IOCtlV 0x8b is DVDLowOpenPartition too, so I just return 0 for success.
need further work on this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 13:59:06 +00:00
hrydgard 03a950a1e5 Some menu tweaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:53:29 +00:00
hrydgard 564bc674a5 forgot to update the sconscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:44:13 +00:00
hrydgard aff0f1fbe3 Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
hrydgard 8276ca3b21 Attempt to fix 64-bit seeks in DriveReader. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2363 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:40:38 +00:00
hrydgard 8741026ba0 fix tiny buffer overflow in Hex2Ascii()
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 11:01:08 +00:00
LPFaint99 e5cf9c8b8c Fix for read from raw drive on some machines,
must have been a fluke that it worked for me and a few others
thanks to shuffle2 and daxtsu for testing patch

some linux compile fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2360 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 07:52:02 +00:00
John Peterson 42101f0ce6 OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
John Peterson 2a94635523 OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
LPFaint99 db691a4f0d linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2357 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:26:09 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
LPFaint99 5057d3b446 Linux build fix.. I think..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:21:32 +00:00
XTra.KrazzY 691be5eec4 naming conventions...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:49:50 +00:00
LPFaint99 341ac26401 MemcardManager general cleanup, ini settings fixes
disallows multiple formats for icons

adds export all saves to right click menu

sets exported save name to gamecode+filename.gci


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:23:48 +00:00
LPFaint99 3d0fcfaaac Enable Loading backup from drive for GC for windows
takes about 60-90 seconds on loading
about the same speed ingame as running from the hard drive
changed to the correct flag for CreateFile

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 02:39:16 +00:00
hyperiris cfd2a12857 some prepare / debugging of issue 408, can't work now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:54:53 +00:00
fires.gc 5c2694a629 added support to load WAD files of the WII
the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.

Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
omegadox 2b48640441 small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
LPFaint99 9cfa4e9385 Adds IsDrive to FileUtil for win32,
Adds booting from drive to gui. disabled as it is currently too slow unless it is a virtual drive

Changes DriveUtil to start checking at D: as it is unlikely that a, b, or c will be a cd/dvd drive

Addes DriveBlob functions, untested on linux/osx probably needs more work

Removes duplicate message from EXI_DeviceMemoryCard.cpp when creating a brand new memcard



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:44:40 +00:00
John Peterson b4b94fe594 OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
XTra.KrazzY ca47268669 Vertex Shading / Projection Matrix done right (D3D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 17:17:24 +00:00
XTra.KrazzY 0c13bf4761 Some more info in the memmap getpointer error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2342 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 15:45:38 +00:00
daco65 6222414ba5 Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 14:40:34 +00:00
hrydgard a1685984a0 Forgot to check in this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:48:22 +00:00
hrydgard 98a86325ce Fix bug in audio queue. This will hopefully fix the screechy noises that sometimes happen when starting a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2333 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:51 +00:00
hrydgard 28cbd0a6ba CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:03 +00:00
hrydgard 76a78dd60d Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee?????
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2331 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 11:49:14 +00:00
donkopunchstania 5a66927610 Fog uses depth from z texture if it is available.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2330 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 06:59:44 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
hrydgard e6ca85c059 Fix for a single core mode stop-hang. Fix a build error in IL mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 00:54:52 +00:00
omegadox 757d8728b7 Only apply patches in the SI Callback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 23:42:21 +00:00
hrydgard 86965aaa0b Hm, not sure I meant to turn this on :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2325 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:39:05 +00:00
hrydgard 6529363ab5 fix silly bug in ppctables when starting multiple games in the same dolphin session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:32:05 +00:00
hrydgard d3f7349692 pow is total overkill for x*x, introduce pow2 inline function to fix it.
fix a warning.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:17:26 +00:00
hrydgard 98bf1695c1 Really unload gfx+dsp plugins between runs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:14:22 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson 59734ddc86 Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:13:22 +00:00
XTra.KrazzY 4883727384 Clarified Patch Add/Edit, added AR Add/Edit by slink3
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 00:07:35 +00:00
John Peterson 5746ed490c OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
donkopunchstania 14ab646978 fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
John Peterson 14b6cadf46 OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 02:58:29 +00:00
XTra.KrazzY c5aed83513 Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 01:24:33 +00:00
John Peterson 0b1909aed0 Rerecording and nJoy: Copied the recording functions to nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-18 23:26:16 +00:00
nakeee 5cf828c7b9 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-18 00:08:40 +00:00
hrydgard 4f48594aa8 Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 23:07:10 +00:00
XTra.KrazzY 767d54d56f Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:54:30 +00:00
hrydgard c83e4a4952 oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:55 +00:00
hrydgard e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
XTra.KrazzY f33997e686 TGA Header Fix in Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2296 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:23:06 +00:00
hrydgard 41ce35deb3 fix crazy codegen bug and unban R12 from register allocators
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:18:21 +00:00
hrydgard e11fa577b9 Also rename the projects as seen within VS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 21:57:50 +00:00
hrydgard 692293550b Remove "WX" from all executable names, since the old non-wx version is dead and buried for two millennia or so (svn revs, not years ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 21:44:59 +00:00
tmator 7a4f21d8c4 try to fix non gui version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 20:28:49 +00:00
magumagu9 9ed368b35a JitIL: a couple small optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 10:39:50 +00:00
magumagu9 1e150bccdf Build fix for r2283.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 02:42:21 +00:00
hrydgard 1c1425a406 Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 22:06:11 +00:00
magumagu9 82a10c9692 Fix jpeterson breakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:26:47 +00:00
John Peterson a92444d3cc Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:25:22 +00:00
John Peterson 9afd7fb620 Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 07:17:34 +00:00
John Peterson 718aa585e2 Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:18:18 +00:00
LPFaint99 7d3e84c182 Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:17:21 +00:00
hrydgard daf11ee708 remove unnecessary push/pop from 64-bit build (IR.cpp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 01:00:08 +00:00
omegadox 7a276e687e Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
hrydgard 94ac651544 Replace #defines in MemmapFunctions with C++ templates.
Performance should be identical but the memmap code is now easier to change and debug.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:47:12 +00:00
Shawn Hoffman 37b2b5f83b remove unicode from inputcommon vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:35:59 +00:00
John Peterson b53c30ad25 Emulated Wiimote and SimplePad: Build fixes for Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:25:23 +00:00
John Peterson a8e35e976a Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
hrydgard c49f969563 vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 14:46:17 +00:00
hrydgard 6deb87c176 VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:45:03 +00:00
hrydgard e5e55534ac fix a fixme in IR.cpp. IR still broken in 64-bit though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:09:44 +00:00
hrydgard 4f471ffeb6 color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:08:21 +00:00
hrydgard 232e961b6f Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
hrydgard a4aac9ec99 Undo 2136 - not really an optimization since this loop rarely runs more than once. It also may be a cause of spurious bad GetPointer calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:39:24 +00:00
omegadox 71d9832004 Linux compile fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 05:43:48 +00:00
Shawn Hoffman 5e80ca1526 finish the banner part of ISOProperties.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 17:32:03 +00:00
John Peterson 7c638f3a51 Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
XTra.KrazzY efa5fe5eb7 New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00
John Peterson 79947e5d29 Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson 94583cbab0 DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
magumagu9 94ee9afdb2 JitIL: A bit more constant folding, and a bit of cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:00:37 +00:00
magumagu9 39b7fe10f7 JitIL: make psq_lu work correctly. Fixes, among other things,
the graphics in Metroid Prime.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 00:58:18 +00:00
XTra.KrazzY acb3d1b23d New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
magumagu9 a55e672493 JitIL: a few more functions. Partially addresses interpreter hotspots in
Metroid Prime; not really noticably faster, though.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2232 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 10:28:28 +00:00
XTra.KrazzY 0f8c866612 Tiny: Unnecessary function removal
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:35:05 +00:00
XTra.KrazzY e557e090dd New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
John Peterson 57c4620902 Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
XTra.KrazzY e472b7f28d stwcxd and lwarx both set CR0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:57:26 +00:00
XTra.KrazzY d2d097fba5 Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
hyperiris 1bed914bf4 a tiny fix, I found MGS:TT PAL use BNR1 format opening.bnr, so only English was filled.
now, all 6 languages were filled when opening.bnr is BNR1 type.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:03:39 +00:00
John Peterson b932a53b68 Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
nakeee 7958eae6da small JITTEST typo fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 17:36:16 +00:00
John Peterson 68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson 5be14f1b72 Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:41:38 +00:00
John Peterson 516a14150a Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:25:08 +00:00
magumagu9 49937a640b JitIL: Make selectively disabling JIT instructions from the debugger
work correctly.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 13:11:32 +00:00
magumagu9 318d1105fb JitIL: Attempt to fix some 64-bit build errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 12:44:17 +00:00
magumagu9 cf5fc063ce JitIL: Make LoadCarry work correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 12:20:30 +00:00
John Peterson c18613a580 nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 00:41:43 +00:00
John Peterson 2162e3ce80 Last commit: Forgot _WIN32 ifdef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:49:13 +00:00
John Peterson 3d70ea1bcb PadSimple: Removed double definition of __Log()
Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:20:28 +00:00
John Peterson 72424eeadc PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:12:15 +00:00
nakeee ec71298b06 Fixed another unresolved symbol
removed freevideo/freedsp


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:47:02 +00:00
hrydgard e979db862c Convert some ugly macros to templates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:24:32 +00:00
hrydgard d209d4a577 Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
John Peterson 5edef94753 SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
XTra.KrazzY 09c8368180 Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:50:06 +00:00
nakeee 59a8fd4848 Chaoscode fix for last commit.
If anyone understands why it made any difference do tell me... it seems both should just return null..



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2181 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:26:14 +00:00
daco65 2ff2852771 Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:43:03 +00:00
nakeee 1026b3b6f1 Commited chaoscode's patch to fix re2 and mp1
disabled njoy on linux as it doesn't compile (need to talk to JP about the right fix)
added ugly hack to include the right SDL.h on linux


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2179 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:31:16 +00:00
Shawn Hoffman c4c8bde34d more mic WIP. Seems to at least give correct volume levels to odama, it might even work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2178 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 15:46:15 +00:00
hyperiris 0868770d24 fix again, JP please check it. don't forget clear your cache!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2177 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 15:41:28 +00:00
John Peterson d0a01f449b Last commit: Typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 15:31:00 +00:00
John Peterson 3e53828406 MusicMod: Moved it from Branches to Externals, I guess there usually is no Branches dir in the trunk dir, so this may look a little better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 15:29:35 +00:00
hyperiris 013e9bed93 optimize function call: point out by magumagu, GetVideo() is a kind of bottleneck, so move it out of loop;
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 14:24:39 +00:00
John Peterson 1fbebb4ce1 Wiimote: Configure gamepad in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
magumagu9 e8925e43fe JitIL: Disable addze implementation for now; I'm not exactly sure what's
wrong with it, but it's causing visible issues.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 05:22:44 +00:00
magumagu9 f4025a8caa Enable block linking for JitIL; I disabled it when I was trying to debug
a crash.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 01:37:50 +00:00
magumagu9 5c35e95c8f JitIL: Add JIT for addze, ps_sum0. Also, some cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 01:31:38 +00:00
magumagu9 4d3c0b8783 JitIL fix for Animal Crossing: make sure to mark floating-point loads
consistently.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2167 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 00:41:31 +00:00
XTra.KrazzY 6565b1ea83 Based on http://www.gc-linux.org/wiki/Main_Page, the Wii has a 729MHz processor. It seems to work here and doesn't break any timers and whatnot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 00:39:51 +00:00
magumagu9 622f396d8a Slight correction to r2164.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 23:07:47 +00:00
hrydgard 935eb226ca First steps towards 64-bit support in JITIL. Not yet working. yes, those crazy casts (u32)(u64)ptr makes sense when we know the ptr is below 4gig - then it's OK.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2164 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:20:35 +00:00
donkopunchstania f5f99e8f04 clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
XTra.KrazzY c8526c7be1 1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
2. Added some Zelda UCode HLE Documentation and changed the way it handles mail, also fixed a bug there.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:17:51 +00:00
Shawn Hoffman c3dbbb1f23 Mic device WIP. define USE_PORTAUDIO and link with portaudio to test it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2153 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 18:25:25 +00:00
John Peterson 94d8eb5d4e InputCommon and nJoy: Moved more functions to InputCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:05:03 +00:00
John Peterson c225e83913 InputCommon and nJoy: More build settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2149 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:55:51 +00:00
John Peterson 127874b5e1 InputCommon and nJoy: Fixed build settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2148 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:51:03 +00:00
John Peterson c6b4f5c819 InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 14:34:23 +00:00
nakeee 44370518a3 JITTEST always defined on linux, use #if instead
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2146 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:59:09 +00:00
hrydgard 5822e284f3 Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:09:58 +00:00
hyperiris c450e44b08 optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
Please review and may be the code need clean.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:08:58 +00:00
John Peterson ca0e807db6 Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:27:04 +00:00
John Peterson e926bc61d1 Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
John Peterson 6ecbc237db ActionReplay: Made the BadCount message appear only in the debug builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2140 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:10:47 +00:00
John Peterson f610f7e197 Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:09:26 +00:00
magumagu9 54798713a0 SCons build fix, part 2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 07:59:38 +00:00
magumagu9 3148d2eb2d SCons build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 07:55:40 +00:00
hyperiris c4ff501808 optimize memory access. Memory::GetPointer is a complex function, call it in loop will impact performance.
Test with MP1, Zelda TWW and Zelda TP, speed at least increased 2fps (for example, TP intro 14fps to 16fps)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 04:52:19 +00:00
Shawn Hoffman 553656966b fix weirdo serialinterface (pad) errors. get rid of si_channel. i guess it was a bad idea :<
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 02:58:18 +00:00
nakeee adde9b778b compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 19:17:20 +00:00
hyperiris d5bcb81872 this should be OK: display some default info when no save exist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 17:31:35 +00:00
hyperiris d4c9a8a5fc fix compile warning: 'unsigned char * GPFifo::m_gatherPipe' has different alignment in JitAsm.cpp and GPFifo.cpp: 1 and 32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2132 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 16:40:19 +00:00
John Peterson fcdd2a8e17 Wiimote:
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.

2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
hrydgard 1d0e8ddf84 more info in the vertex loader debug display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2128 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 19:52:23 +00:00
Shawn Hoffman 60b25def18 Allow changing of the debugger font and some cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:18:20 +00:00
hrydgard 81631d8452 Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:04:24 +00:00
hyperiris 825919aaf8 fix display wii game name and description (only WIN32 working).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2125 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 16:53:22 +00:00
John Peterson 6f39549842 Wiimote: Changed a %s to a %u that could cause a crash in WII_IPC_HLE_WiiMote.cpp. Made the configuration window center only if there is room for it, that should fix issue 557.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 07:03:09 +00:00
XTra.KrazzY 7cc80c32f9 Fixed Wiimote config window closing (Don't use EndModal if you aren't using ShowModal)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 05:44:16 +00:00
nakeee 7bb2aee235 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:46:22 +00:00
nakeee ad88b27c76 attempt to get rid of another __LOG crash
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:29:12 +00:00
XTra.KrazzY 77215fd27c Joined work of nakee and mine, cleanup the logging code a bit.
This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
magumagu9 73fbfc1d66 JitIL: Disable a couple debugging printfs, and some misc cleanup. No
functionality change.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2107 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 12:39:55 +00:00
magumagu9 a883726233 A few small JitIL changes that I've had sitting in my tree for a while;
nothing really significant to note.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2106 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 09:05:34 +00:00
John Peterson cf303e70e9 Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
John Peterson 2d5c0a509c JIT: Made block linking the default option, it's faster and seems stable to me, you can turn it off from the debugger
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2102 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 03:35:35 +00:00
Shawn Hoffman 5f0ae71fd1 relocate the mainram dump to the dump dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 03:17:29 +00:00
magumagu9 4307803090 A bit more _MSC_VER cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 01:55:24 +00:00
nakeee c10d69fe07 more MSC_VER
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 23:25:30 +00:00