Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee?????

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2331 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-02-21 11:49:14 +00:00
parent 5a66927610
commit 76a78dd60d
1 changed files with 0 additions and 19 deletions

View File

@ -60,11 +60,6 @@ namespace InputCommon
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
// Load config
#ifdef _DEBUG
DEBUG_INIT();
#endif
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
the SDL_INIT_VIDEO flag to */
if (!SDL_WasInit(0))
@ -74,11 +69,6 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
return false;
}
#ifdef _DEBUG
fprintf(pFile, "Scanning for devices\n");
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
#endif
// Get device status
int numjoy = SDL_NumJoysticks();
for (int i = 0; i < numjoy; i++ )
@ -110,15 +100,6 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
_joyinfo.push_back(Tmp);
#ifdef _DEBUG
fprintf(pFile, "ID: %d\n", i);
fprintf(pFile, "Name: %s\n", joyinfo[i].Name);
fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons);
fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes);
fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats);
fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls);
#endif
// We have now read the values we need so we close the device
if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
}