fix JAP Wii game name/description display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2473 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -96,8 +96,6 @@ bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char*
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bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16* _src, int length )
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{
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bool returnCode = false;
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#ifdef WIN32
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if (_src)
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@ -111,8 +109,8 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
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buffer[i] = swap16(buffer[i]);
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}
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u32 ansiNameSize = WideCharToMultiByte(CP_ACP, 0,
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(LPCWSTR)buffer, (int)wcslen((const wchar_t*)buffer),
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u32 ansiNameSize = WideCharToMultiByte(932, 0,
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(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
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NULL, NULL, NULL, NULL);
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if (ansiNameSize > 0)
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{
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@ -120,8 +118,8 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
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if (pAnsiStrBuffer)
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{
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memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
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if (WideCharToMultiByte(CP_ACP, 0,
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(LPCWSTR)buffer, (int)wcslen((const wchar_t*)buffer),
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if (WideCharToMultiByte(932, 0,
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(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
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pAnsiStrBuffer, ansiNameSize, NULL, NULL))
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{
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_rDestination = pAnsiStrBuffer;
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