more mic WIP. Seems to at least give correct volume levels to odama, it might even work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2178 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-02-09 15:46:15 +00:00
parent 0868770d24
commit c4c8bde34d
2 changed files with 41 additions and 43 deletions

View File

@ -50,12 +50,17 @@ bool CEXIMic::IsInterruptSet(){return false;}
#pragma comment(lib, "C:/Users/Shawn/Desktop/portaudio/portaudio-v19/portaudio_x64.lib")
#endif
unsigned char InputData[128*44100]; // Max Data is 128 samples at 44100
union InputData
{
s16 word;
u8 byte[2];
};
InputData inputData[64]; // 64 words = Max 128 bytes returned????
PaStream *stream;
PaError err;
unsigned short SFreq;
unsigned short SNum;
unsigned int Sample;
bool m_bInterruptSet;
bool Sampling;
@ -64,30 +69,30 @@ void SetMic(bool Value)
{
MicButton = Value;
if(Sampling)
{
if(MicButton)
Pa_StartStream( stream );
else
Pa_StopStream( stream );
}
Pa_StartStream( stream );
else
Pa_StopStream( stream );
}
static unsigned int k = 0;
int patestCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
unsigned long frameCount,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
unsigned char *data = (unsigned char*)inputBuffer;
unsigned int i;
s16 *data = (s16*)inputBuffer;
//s16 *out = (s16*)outputBuffer;
for( i=0; i<framesPerBuffer && k < (SFreq*SNum); i++, k++ )
if (!m_bInterruptSet && Sampling)
{
InputData[k] = data[i];
for(unsigned int i = 0; i < SNum; ++i)
{
inputData[i].word = data[i];
//out[i] = inputData[i].word;
}
m_bInterruptSet = true;
}
m_bInterruptSet = true;
return 0;
return paContinue;
}
//////////////////////////////////////////////////////////////////////////
@ -97,9 +102,9 @@ CEXIMic::CEXIMic(int _Index)
{
Index = _Index;
memset(&inputData, 0 , sizeof(inputData));
memset(&Status.U16, 0 , sizeof(u16));
command = 0;
Sample = 0;
m_uPosition = 0;
m_bInterruptSet = false;
MicButton = false;
@ -107,10 +112,8 @@ CEXIMic::CEXIMic(int _Index)
err = Pa_Initialize();
if (err != paNoError)
LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: PortAudio Initialize error %s", Pa_GetErrorText(err));
}
CEXIMic::~CEXIMic()
{
err = Pa_CloseStream( stream );
@ -128,20 +131,21 @@ bool CEXIMic::IsPresent()
void CEXIMic::SetCS(int cs)
{
if (cs) // not-selected to selected
{
if (cs) // not-selected to selected
m_uPosition = 0;
m_bInterruptSet = false;
}
else
{
switch (command)
{
case cmdID:
case cmdGetStatus:
case cmdSetStatus:
case cmdGetBuffer:
break;
case cmdWakeUp:
// This is probably not a command, but anyway...
// The command 0xff seems to be used to get in sync with the microphone or to wake it up.
// Normally, it is issued before any other command, or to recover from errors.
// (shuffle2) Perhaps we should just clear the buffer and effectively "reset" here?
LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: WakeUp cmd");
break;
default:
@ -170,7 +174,6 @@ bool CEXIMic::IsInterruptSet()
void CEXIMic::TransferByte(u8 &byte)
{
LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: > %02x", byte);
if (m_uPosition == 0)
{
command = byte; // first byte is command
@ -195,6 +198,7 @@ void CEXIMic::TransferByte(u8 &byte)
Status.button = MicButton ? 1 : 0;
byte = Status.U8[ (m_uPosition - 1) ? 0 : 1];
LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: Status is 0x%04x", Status.U16);
}
break;
case cmdSetStatus:
@ -246,13 +250,14 @@ void CEXIMic::TransferByte(u8 &byte)
LOGV(EXPANSIONINTERFACE, 0, "//////////////////////////////////////////////////////////////////////////");
LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: Status is now 0x%04x", Status.U16);
LOGV(EXPANSIONINTERFACE, 0, "\tbutton %i\tsRate %i\tpLength %i\tsampling %i\n",
Status.button, Status.sRate, Status.pLength, Status.sampling);
Status.button, SFreq, SNum, Status.sampling);
if(!IsOpen)
{
// Open Our PortAudio Stream
// (shuffle2) This (and the callback) are probably wrong, I can't test
err = Pa_OpenDefaultStream( &stream,
// (shuffle2) This (and the callback) could still be wrong
err = Pa_OpenDefaultStream(
&stream, // Our PaStream
1, // Input Channels
0, // Output Channels
paInt16, // Output format - GC wants PCM samples in signed 16-bit format
@ -272,20 +277,14 @@ void CEXIMic::TransferByte(u8 &byte)
break;
case cmdGetBuffer:
{
static unsigned long At = 0;
LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: POS %d\n", m_uPosition);
// Are we not able to return all the data then?
// I think if we set the Interrupt to false, it reads another 64
int pos = m_uPosition - 1;
// (sonicadvance1)I think if we set the Interrupt to false, it reads another 64
// Will Look in to it.
// (sonicadvance1) Set to False here? Prevents lock ups maybe?
// (shuffle2) It seems to play nice with interrupts for the most part.
if(At >= SNum){
At = 0;
k = 0;
m_bInterruptSet = true;
}
byte = 0xAB;//InputData[At]; (shuffle2) just sending constant dummy data for now
At++;
// (shuffle2)Seems like games just continuously get the buffer as long as
// they're sampling and the mic is generating interrupts
byte = inputData[pos].byte[ (pos & 1) ? 0 : 1 ];
LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: GetBuffer%s%d/%d byte: 0x%02x",
(pos > 9) ? " " : " ", pos, SNum, byte);
}
break;
default:
@ -294,6 +293,5 @@ void CEXIMic::TransferByte(u8 &byte)
}
}
m_uPosition++;
LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: < %02x", byte);
}
#endif

View File

@ -38,7 +38,7 @@ private:
enum
{
cmdID = 0x00,
cmdGetStatus = 0x40,
cmdGetStatus = 0x40,
cmdSetStatus = 0x80,
cmdGetBuffer = 0x20,
cmdWakeUp = 0xFF,