more mic WIP. Seems to at least give correct volume levels to odama, it might even work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2178 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -50,12 +50,17 @@ bool CEXIMic::IsInterruptSet(){return false;}
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#pragma comment(lib, "C:/Users/Shawn/Desktop/portaudio/portaudio-v19/portaudio_x64.lib")
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#endif
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unsigned char InputData[128*44100]; // Max Data is 128 samples at 44100
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union InputData
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{
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s16 word;
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u8 byte[2];
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};
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InputData inputData[64]; // 64 words = Max 128 bytes returned????
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PaStream *stream;
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PaError err;
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unsigned short SFreq;
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unsigned short SNum;
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unsigned int Sample;
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bool m_bInterruptSet;
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bool Sampling;
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@ -64,30 +69,30 @@ void SetMic(bool Value)
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{
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MicButton = Value;
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if(Sampling)
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{
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if(MicButton)
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Pa_StartStream( stream );
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else
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Pa_StopStream( stream );
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}
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Pa_StartStream( stream );
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else
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Pa_StopStream( stream );
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}
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static unsigned int k = 0;
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int patestCallback( const void *inputBuffer, void *outputBuffer,
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unsigned long framesPerBuffer,
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unsigned long frameCount,
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const PaStreamCallbackTimeInfo* timeInfo,
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PaStreamCallbackFlags statusFlags,
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void *userData )
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{
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unsigned char *data = (unsigned char*)inputBuffer;
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unsigned int i;
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s16 *data = (s16*)inputBuffer;
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//s16 *out = (s16*)outputBuffer;
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for( i=0; i<framesPerBuffer && k < (SFreq*SNum); i++, k++ )
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if (!m_bInterruptSet && Sampling)
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{
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InputData[k] = data[i];
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for(unsigned int i = 0; i < SNum; ++i)
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{
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inputData[i].word = data[i];
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//out[i] = inputData[i].word;
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}
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m_bInterruptSet = true;
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}
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m_bInterruptSet = true;
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return 0;
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return paContinue;
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}
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//////////////////////////////////////////////////////////////////////////
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@ -97,9 +102,9 @@ CEXIMic::CEXIMic(int _Index)
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{
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Index = _Index;
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memset(&inputData, 0 , sizeof(inputData));
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memset(&Status.U16, 0 , sizeof(u16));
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command = 0;
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Sample = 0;
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m_uPosition = 0;
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m_bInterruptSet = false;
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MicButton = false;
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@ -107,10 +112,8 @@ CEXIMic::CEXIMic(int _Index)
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err = Pa_Initialize();
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if (err != paNoError)
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LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: PortAudio Initialize error %s", Pa_GetErrorText(err));
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}
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CEXIMic::~CEXIMic()
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{
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err = Pa_CloseStream( stream );
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@ -128,20 +131,21 @@ bool CEXIMic::IsPresent()
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void CEXIMic::SetCS(int cs)
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{
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if (cs) // not-selected to selected
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{
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if (cs) // not-selected to selected
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m_uPosition = 0;
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m_bInterruptSet = false;
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}
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else
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{
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switch (command)
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{
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case cmdID:
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case cmdGetStatus:
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case cmdSetStatus:
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case cmdGetBuffer:
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break;
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case cmdWakeUp:
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// This is probably not a command, but anyway...
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// The command 0xff seems to be used to get in sync with the microphone or to wake it up.
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// Normally, it is issued before any other command, or to recover from errors.
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// (shuffle2) Perhaps we should just clear the buffer and effectively "reset" here?
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LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: WakeUp cmd");
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break;
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default:
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@ -170,7 +174,6 @@ bool CEXIMic::IsInterruptSet()
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void CEXIMic::TransferByte(u8 &byte)
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{
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LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: > %02x", byte);
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if (m_uPosition == 0)
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{
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command = byte; // first byte is command
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@ -195,6 +198,7 @@ void CEXIMic::TransferByte(u8 &byte)
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Status.button = MicButton ? 1 : 0;
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byte = Status.U8[ (m_uPosition - 1) ? 0 : 1];
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LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: Status is 0x%04x", Status.U16);
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}
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break;
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case cmdSetStatus:
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@ -246,13 +250,14 @@ void CEXIMic::TransferByte(u8 &byte)
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LOGV(EXPANSIONINTERFACE, 0, "//////////////////////////////////////////////////////////////////////////");
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LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: Status is now 0x%04x", Status.U16);
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LOGV(EXPANSIONINTERFACE, 0, "\tbutton %i\tsRate %i\tpLength %i\tsampling %i\n",
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Status.button, Status.sRate, Status.pLength, Status.sampling);
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Status.button, SFreq, SNum, Status.sampling);
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if(!IsOpen)
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{
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// Open Our PortAudio Stream
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// (shuffle2) This (and the callback) are probably wrong, I can't test
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err = Pa_OpenDefaultStream( &stream,
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// (shuffle2) This (and the callback) could still be wrong
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err = Pa_OpenDefaultStream(
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&stream, // Our PaStream
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1, // Input Channels
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0, // Output Channels
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paInt16, // Output format - GC wants PCM samples in signed 16-bit format
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@ -272,20 +277,14 @@ void CEXIMic::TransferByte(u8 &byte)
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break;
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case cmdGetBuffer:
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{
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static unsigned long At = 0;
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LOGV(EXPANSIONINTERFACE, 0, "EXI MIC: POS %d\n", m_uPosition);
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// Are we not able to return all the data then?
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// I think if we set the Interrupt to false, it reads another 64
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int pos = m_uPosition - 1;
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// (sonicadvance1)I think if we set the Interrupt to false, it reads another 64
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// Will Look in to it.
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// (sonicadvance1) Set to False here? Prevents lock ups maybe?
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// (shuffle2) It seems to play nice with interrupts for the most part.
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if(At >= SNum){
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At = 0;
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k = 0;
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m_bInterruptSet = true;
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}
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byte = 0xAB;//InputData[At]; (shuffle2) just sending constant dummy data for now
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At++;
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// (shuffle2)Seems like games just continuously get the buffer as long as
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// they're sampling and the mic is generating interrupts
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byte = inputData[pos].byte[ (pos & 1) ? 0 : 1 ];
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LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: GetBuffer%s%d/%d byte: 0x%02x",
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(pos > 9) ? " " : " ", pos, SNum, byte);
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}
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break;
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default:
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@ -294,6 +293,5 @@ void CEXIMic::TransferByte(u8 &byte)
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}
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}
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m_uPosition++;
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LOGV(EXPANSIONINTERFACE, 1, "EXI MIC: < %02x", byte);
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}
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#endif
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@ -38,7 +38,7 @@ private:
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enum
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{
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cmdID = 0x00,
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cmdGetStatus = 0x40,
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cmdGetStatus = 0x40,
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cmdSetStatus = 0x80,
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cmdGetBuffer = 0x20,
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cmdWakeUp = 0xFF,
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