JIT: Made block linking the default option, it's faster and seems stable to me, you can turn it off from the debugger
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2102 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -176,7 +176,12 @@ namespace CPUCompare
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asm_routines.compareEnabled = ::Core::g_CoreStartupParameter.bRunCompareClient;
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jo.optimizeStack = true;
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jo.enableBlocklink = false; // Speed boost, but not 100% safe
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/* This will enable block linking in JitBlockCache::FinalizeBlock(), it gives faster execution but may not
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be as stable as the alternative (to not link the blocks). However, I have not heard about any good examples
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where this cause problems, so I'm enabling this by default, since I seem to get perhaps as much as 20% more
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fps with this option enabled. If you suspect that this option cause problems you can also disable it from the
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debugging window. */
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jo.enableBlocklink = true;
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#ifdef _M_X64
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jo.enableFastMem = Core::GetStartupParameter().bUseFastMem;
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#else
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@ -195,7 +200,7 @@ namespace CPUCompare
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if (Core::g_CoreStartupParameter.bJITUnlimitedCache)
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CODE_SIZE = 1024*1024*8*8;
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if (Core::g_CoreStartupParameter.bJITBlockLinking)
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{ jo.enableBlocklink = true; SuccessAlert("Your game was started with JIT Block Linking"); }
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{ jo.enableBlocklink = false; SuccessAlert("Your game was started without JIT Block Linking"); }
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trampolines.Init();
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AllocCodeSpace(CODE_SIZE);
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@ -469,8 +469,8 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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pCoreMenu->AppendSeparator();
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jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking"),
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_T("Speed up the execution by linking the JIT blocks."
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jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking off"),
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_T("Provide safer execution by not linking the JIT blocks."
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), wxITEM_CHECK);
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jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
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