Jules Blok
ee657c04fe
VideoConfig: Change convergence setting to percentage value.
2015-12-13 22:58:16 +01:00
Christian Widmer
33487ab5f2
DolphinWX: Fix label change for the play/pause button
...
This fixes changing the play/pause button's label depending on the
emulation state. Before, wxToolBarToolBase's SetLabel() function was
used. This function, however, is not implemented in wxGTK which leads to
the label not changing on linux when the button is clicked. Although the preferred
method (according to the wxWidgets documentation) to change the properties
of a tool is to use the toolbar's setters, there is no such setter for
the label. Therefore, this implements a workaround where the
button is deleted and readded afterwards with the updated properties.
Thanks to linkmauve for noticing this!
2015-12-12 23:28:34 +01:00
JosJuice
a27610ff17
MainAndroid: Fix size logging
2015-12-08 12:37:51 +01:00
Bartosz Kaszubowski
4655cd01fa
minor General Config GUI improvements
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- theme and language selectors wrapped into one GridBagSizer for better
appearance
- missing left padding added to checkbox on Advanced Pane
2015-12-08 02:13:32 +01:00
Lioncash
edbbf493f8
DiscIO: Make factory methods return unique_ptrs
...
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.
If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00
JosJuice
a0cd753060
Don't read from volume when reloading Wii banners
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Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Scott Mansell
a759883ae5
Merge pull request #3126 from phire/remove-logging-lock
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Refactor logging code to get rid of a mutex.
2015-12-03 13:32:07 +13:00
Markus Wick
6425ddcbe7
Merge pull request #3253 from Phatcat/master
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More wiimote controls (+extensions) for android
2015-12-02 22:50:29 +01:00
Phatcat
ca9c9b7135
Wiimote + Extensions for Android
2015-12-02 21:58:54 +01:00
Markus Wick
abbc25f662
Merge pull request #2788 from TurboK234/3d_hotkeys
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Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick
a3433e162a
Merge pull request #3149 from ShadowsFriend/fname_column
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DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick
ec6a48ff76
Merge pull request #2876 from CastellaFactory/master
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[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick
b0dbb6ef46
Merge pull request #3067 from JosJuice/cheat-manager-regression
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Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Markus Wick
4a40e7b405
Merge pull request #3111 from JosJuice/wx-banner-scaling
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DolphinWX: Improve HBC banner scaling
2015-12-02 13:59:13 +01:00
Markus Wick
02d5981b22
Merge pull request #3290 from JosJuice/compression-condition
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DolphinWX: Correct a compression condition
2015-11-30 13:53:50 +01:00
Brian Bowman
507b7920e9
Fix typo in anti-aliasing dropdown description
2015-11-29 14:28:26 -06:00
JosJuice
b5f32b9699
DolphinWX: Correct a compression condition
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The volume type check didn't handle DOL/ELF files, and the blob type
check didn't handle formats like CISO and relied on filename extensions.
2015-11-28 09:24:15 +01:00
Scott Mansell
5a1729877e
Merge pull request #3211 from JosJuice/themes-to-resources
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Move nobanner and fileplatform from Themes to Resources
2015-11-27 23:47:44 +13:00
JosJuice
9b2fe62bc9
Move nobanner and fileplatform from Themes to Resources
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fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
JosJuice
4249d9ef77
ISOFile/GameFile: Simplify IsElfOrDol
2015-11-27 10:50:19 +01:00
Scott Mansell
211169e307
Merge pull request #3269 from JosJuice/purge-cache
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Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
Chris Burgener
1ea9b36e3b
Fix Frame Advance Hold Delay Changes
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Fixes the issues of modifying the frame advance speed increase/decrease not actually doing anything
2015-11-23 13:53:14 -05:00
Lioncash
35b02db39d
ISOFile: Get rid of explicit deletes
2015-11-21 21:15:01 -05:00
JosJuice
74ea765427
Mark more strings for translation
2015-11-20 11:33:47 +01:00
Pierre Bourdon
f571bdd7e3
Merge pull request #3274 from JosJuice/menu-capitalization
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DolphinWX: More consistent capitalization in menus
2015-11-19 14:00:46 +01:00
JosJuice
3778793df5
DolphinWX: More consistent capitalization in menus
2015-11-19 12:25:17 +01:00
Lioncash
b9975694ab
InputConfig: Clean up controller management
2015-11-19 02:41:33 -05:00
JosJuice
1c8938cd59
Rename "Purge Cache" to "Purge Game List Cache"
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Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
Markus Wick
0b123605de
Merge pull request #3235 from JosJuice/ssaa-checkbox
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Remove SSAA checkbox and add SSAA to AA dropdown
2015-11-18 10:36:11 +01:00
JosJuice
eeda056490
ISOFile/GameFile: Clean up includes
2015-11-15 17:15:16 +01:00
TurboK234
6b9f4f5115
Added hotkeys for toggling different stereoscopy modes
2015-11-14 17:22:48 +02:00
James Cowgill
386159c74e
Remove uses of __DATE__ and __TIME__
2015-11-14 00:52:41 +00:00
Scott Mansell
973118511a
Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
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Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
Tillmann Karras
81d9cce70c
VideoCommon: rename TextureCache to TextureCacheBase
2015-11-06 15:43:58 +01:00
JosJuice
a0b99cfc51
Remove SSAA checkbox and add SSAA to AA dropdown
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The checkbox is removed, and the dropdown now looks like this:
None
2x MSAA
4x MSAA
8x MSAA
2x SSAA
4x SSAA
8x SSAA
2015-11-06 11:22:53 +01:00
flacs
fd6b093a7e
Merge pull request #3234 from JosJuice/createintegerlabel
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DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
2015-11-05 12:42:15 +01:00
JosJuice
da603b7665
DolphinWX: Remove FifoPlayerDlg::CreateIntegerLabel
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Being forced to have the number first and being forced to add the
same string for all pluralizations is terrible for localisation.
2015-11-05 11:35:13 +01:00
Scott Mansell
51c984dde3
Remove the "Show EFB Copy Regions" debug option.
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It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.
And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.
Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
2015-11-05 18:15:46 +13:00
Anthony Serna
013d55227b
[DolphinWX] Added warning to Wii disc compression
2015-10-31 12:08:14 -07:00
Pierre Bourdon
31f21057d9
DolphinWX: Remove the dolphin-emulator.com check.
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This check is not useful anymore since that website is not running their own
buildbots anymore. It's also trivially bypassable -- it just happened to work
when the builds were fully automated over there.
2015-10-30 22:14:19 +01:00
Scott Mansell
44a40642f3
Merge pull request #2704 from RisingFog/frameadvancehold
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Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00
Sepalani
6b662280a9
MemoryCheckDlg: Fix event buttons
2015-10-23 20:37:29 +02:00
flacs
05e339a605
Merge pull request #3139 from JosJuice/fix-wii-root
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Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
comex
c22d1d68ab
Mark which Wii root to use in the NAND path code.
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It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should. The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.
Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:
(1) The useless interface class INANDContentLoader is removed and the
methods are changed to just return CNANDContentLoader (the only
implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
bit.
2015-10-16 09:10:39 +02:00
flacs
e57f1796b5
Merge pull request #3114 from lioncash/ui
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ControllerConfigDiag: Amend button sizing issues on hi-DPI displays
2015-10-16 05:48:07 +02:00
Tillmann Karras
00aefa5e08
DolphinWX: decompress discs to calculate MD5 hash
2015-10-12 02:35:43 +02:00
flacs
f3c88137e7
Merge pull request #2798 from lioncash/search
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Debugger: Use wxSearchCtrls instead of wxTextCtrl for address searching.
2015-10-11 15:29:59 +02:00
Christian Widmer
3fdaf377b0
DolphinWX: Add a filename column
2015-10-11 05:29:01 +02:00
Christian Widmer
4d78aea41d
DolphinWX: Add items to visible columns only
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Before the columns of the gamelist were filled with content regardless
of their visibility. This led to display bugs when certain columns, for
example the region column, were hidden.
The first problem was the InsertItemInReportView() function because it
refilled all columns with content on every call to update() without
checking for their visibility. While this issue would have easily been solved
by adding conditionals before each column update, the maker column would
have still caused problems for it autohides on resize and those do not
call update(). Therefore it was necessary to move the column update logic
from InsertItemInReportView() to a new one that allows for seperate
modification of an item's columns.
2015-10-11 05:01:59 +02:00
Admiral H. Curtiss
429f4ea158
SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options.
2015-10-10 22:20:05 +02:00
Admiral H. Curtiss
16272f4975
SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot.
2015-10-10 22:14:22 +02:00
Scott Mansell
71d7cd6b9d
DolphinWX: Make UpdateLog() return in a finite time.
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After fixing the deadlock in #3006 , it is now possible for log
messages to flood in faster than UpdateLog can render them.
This causes it to never return, locking up the gui thread and
filling the windows message queue (which triggers the stack
overflow bug in older versions of Wx)
2015-10-09 12:14:04 +13:00
Chris Burgener
5edb2bfea1
Fix wxWidgets Error in About Window
2015-10-05 13:36:53 -04:00
shuffle2
3b1375f78c
Merge pull request #3134 from lioncash/namespace
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CPU: Convert CCPU into a namespace
2015-10-04 14:22:50 -07:00
shuffle2
552c1f51d8
Merge pull request #3068 from mickdermack/pr-block-input
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Block WX input when detecting controls
2015-10-04 14:19:44 -07:00
Lioncash
ef1cc2cec4
CPU: Convert CCPU into a namespace
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There's not much point to a class with only static member functions.
2015-10-04 15:15:10 -04:00
Fog
471c835546
Add Frame Advance Hold Hotkey Functionality
2015-10-04 12:14:36 -04:00
Michael Ehrenreich
b4411bd2ef
Block WX input when detecting controls
2015-10-04 14:50:28 +02:00
shuffle2
81414b4fa2
Merge pull request #3076 from void-ghost/stereo3d_presets
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Stereo3d presets
2015-10-03 18:10:23 -07:00
shuffle2
a6f04b0e15
Merge pull request #3091 from Tilka/mbedtls
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Update mbed TLS (PolarSSL)
2015-10-03 18:00:58 -07:00
Scott Mansell
6153424b8c
LogManager: replace set of LogListener pointers with bitset.
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Mostly so we can iterate over which LogListeners are enabled without
having to aquire a lock.
2015-10-04 00:38:34 +13:00
Scott Mansell
58d893e56f
Merge pull request #3075 from waddlesplash/no-regexp
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FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
Lioncash
7f9cb1b6a8
ControllerConfigDiag: Remove superfluous arguments
2015-10-01 09:37:48 -04:00
Lioncash
b3da7e81bd
ControllerConfigDiag: Amend button sizing issues
2015-10-01 09:34:32 -04:00
JosJuice
dec142cd00
DolphinWX: Respect aspect ratio of banners
2015-09-30 21:31:20 +02:00
JosJuice
7fdfea5a69
DolphinWX: Don't use nearest neighbor scaling for banners
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* Makes HBC icons look better
* Fixes the issue with white dots appearing in downscaled images
* No longer subjectively better for GC banners according to comex
2015-09-30 21:30:06 +02:00
JosJuice
21cb13828c
Fix blob type detection for game right-click menu
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I forgot to update it after changing how IsCompressed() works.
Also, checking file name extensions is a bad way of checking blob types.
2015-09-27 21:06:19 +02:00
JosJuice
be7e0554d2
DiscIO: Add a way to get blob type
2015-09-27 20:54:31 +02:00
waddlesplash
5643fe5d1f
FileSearch: Don't use RegExs, just do string comparisons.
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Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
flacs
34c020352f
Merge pull request #3092 from JosJuice/compressed-blobs
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Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00
Lioncash
457a398c33
MemoryWindow: Adjust control alignment
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Aligns controls so that their widths remain the same with one another
2015-09-26 22:46:57 -04:00
Lioncash
5aa19ad051
MemoryWindow: Change the address search wxTextCtrl into a wxSearchCtrl
2015-09-26 22:46:53 -04:00
Lioncash
7ba171a497
CodeWindow: Ignore search error highlighting on empty string
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Doesn't make sense to flag these as errors, since someone might search for another address.
2015-09-26 22:38:08 -04:00
Lioncash
6866373202
CodeWindow: Replace wxStaticText/wxTextCtrl combo with a wxSearchCtrl
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Same thing, one control.
2015-09-26 22:38:07 -04:00
flacs
8ea9b07b59
Merge pull request #3093 from lioncash/header_shuffle
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Common: Trim Common.h
2015-09-27 03:18:03 +02:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
Lioncash
19ac565e0d
Common: Move asserts to their own header
2015-09-26 18:51:27 -04:00
Ryan Houdek
be667e7de8
Merge pull request #3035 from aserna3/SSAAImprovements
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Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
JosJuice
6935d28112
Display all compressed formats in blue in GUI
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In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice
94ee720a07
Rename IsCompressedBlob to IsGCZBlob for clarity
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GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
Anthony Serna
df189c3ea3
Improved D3D and OGL AA option UI
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Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras
063446c46f
mbedTLS: run rename.pl script and fix errors
2015-09-25 03:46:41 +02:00
ghost
7c1565b201
VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
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Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset.
Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset.
Added OSD message for convergence/depth changes.
Presets are saved into per-game configs.
2015-09-24 15:19:55 +03:00
Lioncash
4b9b82e000
DiscIO: Do swapping in GetTitleID implementations
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Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
JosJuice
42db9e2897
Remove odd way of getting ID in ISOProperties
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Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
2015-09-21 17:46:05 +02:00
CastellaFactory
7ddfe713d5
[Netplay] Show error dialog if failed to connect to netplay server when Traversal and Force Listen Port is enabled
2015-09-20 20:15:13 +09:00
CastellaFactory
1f83a3d146
[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-20 20:15:13 +09:00
JosJuice
17edcc4fc7
Fix Cheat Manager not saving created codes
2015-09-19 17:20:16 +02:00
JosJuice
e2e7fc9029
Fix 4.0-7767 regression: exception when handling short WAD IDs
2015-09-19 09:23:52 +02:00
Scott Mansell
3f56480903
Merge pull request #3037 from JosJuice/titles-txt-sort
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DolphinWX: Fix sorting games by custom titles
2015-09-18 17:41:32 +12:00
degasus
e3e0399af2
VideoSW: Drop HwRasterizer
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I don't remember it being working, and nobody cares about performance of videosw.
2015-09-17 18:21:37 +02:00
flacs
6940fc5ab9
Merge pull request #2947 from Rukario/my_branch
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Updated terms in Netplay window.
2015-09-17 03:02:59 +02:00
JosJuice
210aa774d5
DolphinWX: Only read titles.txt once
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titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.
ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00
JosJuice
10aafff5b9
DolphinWX: Fix sorting games by custom titles
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The custom title reading code is moved so that custom titles are
returned by GameListItem::GetName(). The comparison code is changed
to use GetName() instead of GetName(DiscIO::IVolume::ELanguage).
GetName(DiscIO::IVolume::ELanguage) must not return custom titles,
because netplay relies on it returning the same name for all players.
2015-09-13 12:45:06 +02:00
Scott Mansell
45c1cfa078
Merge pull request #2242 from Stevoisiak/Titles.txt
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GameListCtrl: Improvements for reading custom game titles
2015-09-13 14:03:47 +12:00
JosJuice
cbd539eb3d
Use official names for GameCube controller sticks
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Main Stick is changed to Control Stick and C-Stick is changed to C Stick.
A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
Tillmann Karras
38ae572203
Debugger: fix -Wunused-private-field warning
2015-09-12 10:01:26 +02:00
Ryan Houdek
f121d7a8cd
Merge pull request #3026 from lioncash/constexpr
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MathUtil: Make Clamp and IsPow2 constexpr functions.
2015-09-12 02:28:38 -04:00
Lioncash
b9e360df7b
MathUtil: Convert Clamp into a constexpr function
2015-09-12 01:18:28 -04:00
Lioncash
113cc119de
Merge pull request #2829 from JosJuice/fix-wii-fst-size-2
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Fix reading Wii FST size (for real this time)
2015-09-12 00:50:00 -04:00
Lioncash
fa62018c40
Merge pull request #2995 from endrift/tasinputdlg-threading
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DolphinWX: TAS fixes, take three
2015-09-12 00:42:21 -04:00
Scott Mansell
02842cb34b
Merge pull request #3006 from phire/deadlock
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Fix deadlock with KHR_debug.
2015-09-12 16:19:58 +12:00
Jeffrey Pfau
c08203b704
DolphinWX: TAS fixes, take three
2015-09-11 19:51:31 -07:00
Lioncash
d7acf06505
Merge pull request #2985 from JosJuice/iselfordol
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DolphinWX: Don't use IsElfOrDol outside of ISOFile
2015-09-11 12:28:57 -04:00
Lioncash
19459e827f
Partially revert "General: Toss out PRI macro usage"
2015-09-11 09:49:00 -04:00
degasus
74b20e627c
VideoCommon: Drop "Disable destAlpha" hack
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This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Scott Mansell
b9b80191d5
Fix deadlock with KHR_debug.
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An KHR_debug callback could end up waiting for a mutex
on a thread which calls windows system functions.
While this is not expressly forbidden by the standards,
it does forbid directy calling windows system functions
from a KHR_debug callback. Close enough.
2015-09-09 12:05:24 +12:00
Markus Wick
5585c5adc2
Merge pull request #2994 from aserna3/master
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Properly implemented confirm on stop CLI switch
2015-09-07 14:00:17 +02:00
Ryan Houdek
99a7dfaf5e
Merge pull request #2965 from Sonicadvance1/Android_config_changes
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[Android] Fix multi-gamecube controller input, config changes
2015-09-06 20:07:32 -05:00
Anthony Serna
a5d6072a45
Properly implemented confirm on stop CLI switch
2015-09-06 14:35:26 -07:00
Lioncash
1b026364bf
Merge pull request #2992 from aserna3/master
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Implemented CLI switch to disable confirm on stop
2015-09-06 16:55:11 -04:00
Anthony Serna
ad1a8a1b31
Implemented CLI switch to disable confirm on stop
2015-09-06 13:08:29 -07:00
degasus
1c0366993a
VideoBackends: Reimplement SSAA, now for D3D + OGL
2015-09-06 19:40:00 +02:00
JosJuice
4716c8ecf6
DolphinWX: Little simplification for game right-click menu
2015-09-06 13:33:23 +02:00
JosJuice
cb3b1b6f44
DolphinWX: Don't use IsElfOrDol outside of ISOFile
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It's redundant because GetPlatform can do the same thing.
2015-09-06 13:33:19 +02:00
Scott Mansell
be4caa3dc0
Merge pull request #2961 from lioncash/printf
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General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
Lioncash
4fc71e9708
Common: Remove StdMakeUnique.h
2015-09-06 04:09:53 -04:00
comex
96e42dff52
Merge pull request #2977 from lioncash/unused
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General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
Lioncash
633be0387d
General: Remove unimplemented function prototypes
2015-09-05 22:01:07 -04:00
Pierre Bourdon
6af8e00b66
Merge pull request #2813 from lioncash/updating_list
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CheatSearchTab: Make the search results list auto update address values
2015-09-05 23:10:06 +02:00
Pierre Bourdon
8a993e1fbc
Merge pull request #2958 from JosJuice/dol-elf-banners
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DolphinWX: Support banners in Homebrew Channel format
2015-09-05 23:08:07 +02:00
Lioncash
8fdb013d54
General: Toss out PRI macro usage
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Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
degasus
9187200de3
Android: Abort the screenshot after 2 seconds
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If the emulation is crashed, this blocks forever. So there is no way to exit the emulation within a finite time.
2015-09-05 15:29:22 +02:00
Ryan Houdek
7650117c26
Properly support MSAA and SSAA as separate features(+GLES)
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SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.
With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Ryan Houdek
9bb63bf2eb
[Android] Fix multi-gamecube controller input, config changes
2015-09-04 20:06:01 -05:00
JosJuice
41315b19f1
DolphinWX: Support banners in Homebrew Channel format
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HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.
The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.
There are currently issues with banner scaling not preserving
the aspect ratio and looking bad in general.
2015-09-04 19:08:30 +02:00
Lioncash
a11ae2cf30
CommonFuncs: Remove SLEEP macro
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There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
shuffle2
4218fb4eea
Merge pull request #2916 from lioncash/wx
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DolphinWX: Minor changes to Main
2015-09-03 22:59:29 -07:00
shuffle2
9a92ff5238
Merge pull request #2926 from lioncash/wx-mc
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MemcardManager: Remove explicit delete and new
2015-09-03 22:58:06 -07:00
Rukario
e939fba3e7
Updated terms in Netplay window.
2015-09-03 07:36:52 -07:00
Shawn Hoffman
399083ac8a
Drop the old msvcrt files.
2015-09-03 06:10:01 -07:00
Shawn Hoffman
aa7208e270
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
Scott Mansell
368867dba0
Merge pull request #2922 from aserna3/SDBlock
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Implemented ability to block writes to the SD card
2015-08-31 04:51:50 +12:00
Anthony Serna
0390bd61df
Fixed introduced compiler warning in Linux
2015-08-29 20:41:59 -07:00
Lioncash
e0aabc5f6c
MemcardManager: Remove trivial explicit delete and new
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Also gets rid of pointer casting.
2015-08-29 22:46:18 -04:00
Lioncash
d58550e874
MemcardManager: Minor cleanup of header code
2015-08-29 05:19:51 -04:00
Lioncash
0f3e4c50e1
MemcardManager: Correct class indentation
2015-08-29 05:13:20 -04:00
Anthony Serna
db7fe9507e
Implemented ability to block writes to the SD card
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Renamed variable to be more accurate
2015-08-28 17:32:29 -07:00
Anthony Serna
faedf1bc5c
Implemented .elf and .dol support in gamelist
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Fixed a TON of structuring, formatting.
removed README.txt files from themes at MaJoR's request
Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Lioncash
7fa0ecd046
Main: Make the wxLocale class member a unique_ptr
2015-08-27 08:36:01 -04:00
Lioncash
14ae1d23cf
Main: Move unofficial build check to its own function
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Removes the need to explicitly call exit.
2015-08-27 08:35:51 -04:00
Lioncash
aafae49d24
Main: Move commandline parsing handling to appropriate override functions
2015-08-27 08:29:53 -04:00
Jeffrey Pfau
65ee5a1d36
DolphinWX: Finish removing bandaid from 704f787
2015-08-20 22:39:24 -07:00
Lioncash
9e9a293a85
Frame/TASInputDlg: Remove unused functions
2015-08-19 20:36:16 -04:00
Dominic Chen
09714f86c3
Fix some compilation warnings
2015-08-19 11:07:54 -04:00
Lioncash
291f857b0e
Merge pull request #2859 from lioncash/netplay
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NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Lioncash
761e087e52
NetWindow: Remove translation marker from empty string
2015-08-17 21:56:52 -04:00
Lioncash
65adf76698
NetWindow: non-ugly way to check for window focus
2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea
NetWindow: Replace old wx event binding types
2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea
ChangeGameDialog: Internally set the chosen game name
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Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00