2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2010-11-18 02:21:26 +00:00
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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2015-01-11 05:17:29 +00:00
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// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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2010-11-18 02:21:26 +00:00
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// The efb can be copied back into ram in two forms: as textures or as XFB.
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// The XFB is the region in RAM that the VI chip scans out to the television.
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// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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// ---------------------------------------------------------------------------------------------
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2017-02-03 17:31:20 +00:00
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#include "VideoCommon/RenderBase.h"
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2014-12-20 11:14:33 +00:00
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#include <cinttypes>
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2010-11-18 02:21:26 +00:00
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#include <cmath>
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2015-12-21 02:49:49 +00:00
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#include <memory>
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2016-01-17 21:54:31 +00:00
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#include <mutex>
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2010-11-18 02:21:26 +00:00
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#include <string>
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2017-02-03 17:31:20 +00:00
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#include <tuple>
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2010-11-18 02:21:26 +00:00
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2018-10-09 13:57:52 +00:00
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#include "imgui.h"
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2016-11-10 12:36:11 +00:00
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#include "Common/Assert.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/CommonTypes.h"
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2017-08-01 14:37:42 +00:00
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#include "Common/Config/Config.h"
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2015-06-19 01:28:40 +00:00
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#include "Common/Event.h"
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2016-10-07 18:31:51 +00:00
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#include "Common/FileUtil.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/Flag.h"
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2016-11-18 12:57:08 +00:00
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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2014-12-20 11:14:33 +00:00
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#include "Common/Profiler.h"
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2014-02-17 10:18:15 +00:00
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#include "Common/StringUtil.h"
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2016-10-08 01:11:37 +00:00
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#include "Common/Thread.h"
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2014-02-17 10:18:15 +00:00
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#include "Common/Timer.h"
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2018-10-27 03:11:20 +00:00
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#include "Core/Analytics.h"
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2017-08-01 14:37:42 +00:00
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#include "Core/Config/SYSCONFSettings.h"
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2014-10-13 03:53:10 +00:00
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#include "Core/ConfigManager.h"
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2014-02-17 10:18:15 +00:00
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#include "Core/Core.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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2018-10-27 03:11:20 +00:00
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#include "Core/HW/SystemTimers.h"
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2015-07-21 00:12:29 +00:00
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#include "Core/HW/VideoInterface.h"
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2016-06-24 08:43:46 +00:00
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#include "Core/Host.h"
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#include "Core/Movie.h"
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2015-07-21 00:12:29 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/AVIDump.h"
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2018-01-21 10:22:45 +00:00
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#include "VideoCommon/AbstractFramebuffer.h"
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2017-11-19 07:33:53 +00:00
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#include "VideoCommon/AbstractStagingTexture.h"
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2017-09-03 02:30:34 +00:00
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#include "VideoCommon/AbstractTexture.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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2016-06-24 08:43:46 +00:00
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#include "VideoCommon/CommandProcessor.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/Debugger.h"
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2014-07-09 21:18:11 +00:00
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#include "VideoCommon/FPSCounter.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/FramebufferManagerBase.h"
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2016-10-08 16:23:57 +00:00
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#include "VideoCommon/ImageWrite.h"
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2016-10-15 10:36:11 +00:00
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#include "VideoCommon/OnScreenDisplay.h"
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2017-03-04 06:40:08 +00:00
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#include "VideoCommon/PixelShaderManager.h"
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2015-12-22 23:47:20 +00:00
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#include "VideoCommon/PostProcessing.h"
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2018-02-24 15:15:35 +00:00
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#include "VideoCommon/ShaderCache.h"
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2017-07-20 07:10:02 +00:00
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#include "VideoCommon/ShaderGenCommon.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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2017-01-03 07:31:16 +00:00
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#include "VideoCommon/TextureDecoder.h"
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2018-10-09 14:26:31 +00:00
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#include "VideoCommon/VertexLoaderManager.h"
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2017-03-03 22:36:51 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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2010-11-18 02:21:26 +00:00
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// TODO: Move these out of here.
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int frameCount;
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2015-12-21 02:49:49 +00:00
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std::unique_ptr<Renderer> g_renderer;
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2010-11-18 02:21:26 +00:00
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2016-06-24 08:43:46 +00:00
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static float AspectToWidescreen(float aspect)
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{
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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2012-05-28 09:31:37 +00:00
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2019-01-18 14:35:00 +00:00
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Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
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2017-09-09 06:09:24 +00:00
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AbstractTextureFormat backbuffer_format)
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: m_backbuffer_width(backbuffer_width), m_backbuffer_height(backbuffer_height),
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2019-01-18 14:35:00 +00:00
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m_backbuffer_scale(backbuffer_scale), m_backbuffer_format(backbuffer_format)
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2010-11-18 02:21:26 +00:00
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{
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2016-06-24 08:43:46 +00:00
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UpdateActiveConfig();
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2017-03-04 06:40:08 +00:00
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UpdateDrawRectangle();
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2017-03-09 13:39:48 +00:00
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CalculateTargetSize();
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2017-03-04 06:40:08 +00:00
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2018-11-07 18:01:45 +00:00
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m_aspect_wide = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
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2010-11-18 02:21:26 +00:00
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}
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2017-09-14 04:46:30 +00:00
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Renderer::~Renderer() = default;
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2018-02-09 10:52:25 +00:00
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bool Renderer::Initialize()
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{
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2018-10-09 13:57:52 +00:00
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return InitializeImGui();
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2018-02-09 10:52:25 +00:00
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}
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2018-01-26 05:09:07 +00:00
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void Renderer::Shutdown()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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ShutdownFrameDumping();
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2018-10-09 13:57:52 +00:00
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ShutdownImGui();
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2018-01-26 05:09:07 +00:00
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}
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2016-06-24 08:43:46 +00:00
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma)
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2010-11-18 02:21:26 +00:00
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{
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2016-06-24 08:43:46 +00:00
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CheckFifoRecording();
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if (!fbStride || !fbHeight)
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return;
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2010-11-18 02:21:26 +00:00
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}
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2017-11-03 15:04:46 +00:00
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unsigned int Renderer::GetEFBScale() const
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{
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return m_efb_scale;
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}
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2017-04-08 23:40:04 +00:00
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int Renderer::EFBToScaledX(int x) const
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2011-01-07 04:57:59 +00:00
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{
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2017-07-03 14:32:02 +00:00
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return x * static_cast<int>(m_efb_scale);
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2012-10-02 20:11:15 +00:00
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}
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2017-04-08 23:40:04 +00:00
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int Renderer::EFBToScaledY(int y) const
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2011-01-07 04:57:59 +00:00
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{
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2017-07-03 14:32:02 +00:00
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return y * static_cast<int>(m_efb_scale);
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2012-10-02 20:11:15 +00:00
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}
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2017-04-08 23:40:04 +00:00
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float Renderer::EFBToScaledXf(float x) const
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{
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return x * ((float)GetTargetWidth() / (float)EFB_WIDTH);
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}
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float Renderer::EFBToScaledYf(float y) const
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{
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return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT);
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}
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2017-04-09 18:38:43 +00:00
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std::tuple<int, int> Renderer::CalculateTargetScale(int x, int y) const
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2012-10-02 20:11:15 +00:00
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{
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2017-07-03 14:32:02 +00:00
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return std::make_tuple(x * static_cast<int>(m_efb_scale), y * static_cast<int>(m_efb_scale));
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2012-10-02 20:11:15 +00:00
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}
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// return true if target size changed
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2016-11-10 13:31:44 +00:00
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bool Renderer::CalculateTargetSize()
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2012-10-02 20:11:15 +00:00
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{
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2017-07-03 14:32:02 +00:00
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if (g_ActiveConfig.iEFBScale == EFB_SCALE_AUTO_INTEGRAL)
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{
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// Set a scale based on the window size
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2017-08-13 00:51:33 +00:00
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int width = EFB_WIDTH * m_target_rectangle.GetWidth() / m_last_xfb_width;
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2018-06-25 04:48:57 +00:00
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int height = EFB_HEIGHT * m_target_rectangle.GetHeight() / m_last_xfb_height;
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2017-07-03 14:32:02 +00:00
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m_efb_scale = std::max((width - 1) / EFB_WIDTH + 1, (height - 1) / EFB_HEIGHT + 1);
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}
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else
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2016-06-24 08:43:46 +00:00
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{
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2017-07-03 14:32:02 +00:00
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m_efb_scale = g_ActiveConfig.iEFBScale;
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}
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2016-06-24 08:43:46 +00:00
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2017-07-03 14:32:02 +00:00
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const u32 max_size = g_ActiveConfig.backend_info.MaxTextureSize;
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if (max_size < EFB_WIDTH * m_efb_scale)
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m_efb_scale = max_size / EFB_WIDTH;
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2016-06-24 08:43:46 +00:00
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2017-07-03 14:32:02 +00:00
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int new_efb_width = 0;
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int new_efb_height = 0;
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std::tie(new_efb_width, new_efb_height) = CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT);
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2016-06-24 08:43:46 +00:00
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2017-04-09 18:38:43 +00:00
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if (new_efb_width != m_target_width || new_efb_height != m_target_height)
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2016-06-24 08:43:46 +00:00
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{
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2017-04-09 18:38:43 +00:00
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m_target_width = new_efb_width;
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m_target_height = new_efb_height;
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2017-03-04 06:42:27 +00:00
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PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
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2016-06-24 08:43:46 +00:00
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return true;
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}
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return false;
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2010-11-18 02:21:26 +00:00
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}
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2017-04-09 19:05:24 +00:00
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std::tuple<TargetRectangle, TargetRectangle>
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Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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2014-10-31 15:24:35 +00:00
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{
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2016-06-24 08:43:46 +00:00
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// Resize target to half its original size
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2017-04-09 19:05:24 +00:00
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TargetRectangle draw_rc = rc;
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2017-11-11 03:55:00 +00:00
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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2016-06-24 08:43:46 +00:00
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{
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// The height may be negative due to flipped rectangles
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int height = rc.bottom - rc.top;
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2017-04-09 19:05:24 +00:00
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draw_rc.top += height / 4;
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draw_rc.bottom -= height / 4;
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2016-06-24 08:43:46 +00:00
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}
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else
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{
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int width = rc.right - rc.left;
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2017-04-09 19:05:24 +00:00
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draw_rc.left += width / 4;
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draw_rc.right -= width / 4;
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2016-06-24 08:43:46 +00:00
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}
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// Create two target rectangle offset to the sides of the backbuffer
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2017-04-09 19:05:24 +00:00
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TargetRectangle left_rc = draw_rc;
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TargetRectangle right_rc = draw_rc;
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2017-11-11 03:55:00 +00:00
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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2016-06-24 08:43:46 +00:00
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{
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2017-04-09 19:05:24 +00:00
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left_rc.top -= m_backbuffer_height / 4;
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left_rc.bottom -= m_backbuffer_height / 4;
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right_rc.top += m_backbuffer_height / 4;
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right_rc.bottom += m_backbuffer_height / 4;
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2016-06-24 08:43:46 +00:00
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}
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else
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{
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2017-04-09 19:05:24 +00:00
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left_rc.left -= m_backbuffer_width / 4;
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left_rc.right -= m_backbuffer_width / 4;
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right_rc.left += m_backbuffer_width / 4;
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right_rc.right += m_backbuffer_width / 4;
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2016-06-24 08:43:46 +00:00
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}
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2017-04-09 19:05:24 +00:00
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return std::make_tuple(left_rc, right_rc);
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2014-10-31 15:24:35 +00:00
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}
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2017-03-04 06:42:35 +00:00
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void Renderer::SaveScreenshot(const std::string& filename, bool wait_for_completion)
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2010-11-18 02:21:26 +00:00
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{
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2017-03-04 06:42:35 +00:00
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// We must not hold the lock while waiting for the screenshot to complete.
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{
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std::lock_guard<std::mutex> lk(m_screenshot_lock);
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m_screenshot_name = filename;
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m_screenshot_request.Set();
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}
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if (wait_for_completion)
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{
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// This is currently only used by Android, and it was using a wait time of 2 seconds.
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m_screenshot_completed.WaitFor(std::chrono::seconds(2));
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}
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2010-11-18 02:21:26 +00:00
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}
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2018-11-28 04:30:47 +00:00
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void Renderer::CheckForConfigChanges()
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2017-07-20 07:10:02 +00:00
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{
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2018-11-28 04:30:47 +00:00
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const ShaderHostConfig old_shader_host_config = ShaderHostConfig::GetCurrent();
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const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
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const u32 old_multisamples = g_ActiveConfig.iMultisamples;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
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2019-01-27 02:24:53 +00:00
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const bool old_vsync = g_ActiveConfig.bVSyncActive;
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2018-11-28 04:30:47 +00:00
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const bool old_bbox = g_ActiveConfig.bBBoxEnable;
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UpdateActiveConfig();
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// Update texture cache settings with any changed options.
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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// Determine which (if any) settings have changed.
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2017-07-20 07:10:02 +00:00
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ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();
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2018-11-28 04:30:47 +00:00
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u32 changed_bits = 0;
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if (old_shader_host_config.bits != new_host_config.bits)
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changed_bits |= CONFIG_CHANGE_BIT_HOST_CONFIG;
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|
if (old_stereo != g_ActiveConfig.stereo_mode)
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_STEREO_MODE;
|
|
|
|
if (old_multisamples != g_ActiveConfig.iMultisamples)
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_MULTISAMPLES;
|
|
|
|
if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
|
|
|
|
if (old_force_filtering != g_ActiveConfig.bForceFiltering)
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
|
2019-01-27 02:24:53 +00:00
|
|
|
if (old_vsync != g_ActiveConfig.bVSyncActive)
|
2018-11-28 04:30:47 +00:00
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
|
|
|
|
if (old_bbox != g_ActiveConfig.bBBoxEnable)
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_BBOX;
|
|
|
|
if (CalculateTargetSize())
|
|
|
|
changed_bits |= CONFIG_CHANGE_BIT_TARGET_SIZE;
|
|
|
|
|
|
|
|
// No changes?
|
|
|
|
if (changed_bits == 0)
|
|
|
|
return;
|
2017-07-20 07:10:02 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Notify the backend of the changes, if any.
|
|
|
|
OnConfigChanged(changed_bits);
|
2018-02-24 15:15:35 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Reload shaders if host config has changed.
|
|
|
|
if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
|
|
|
|
{
|
|
|
|
OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
|
|
|
|
SetPipeline(nullptr);
|
|
|
|
g_vertex_manager->InvalidatePipelineObject();
|
|
|
|
g_shader_cache->SetHostConfig(new_host_config, g_ActiveConfig.iMultisamples);
|
|
|
|
}
|
2017-07-20 07:10:02 +00:00
|
|
|
}
|
|
|
|
|
2016-10-15 10:36:11 +00:00
|
|
|
// Create On-Screen-Messages
|
2010-11-18 02:21:26 +00:00
|
|
|
void Renderer::DrawDebugText()
|
|
|
|
{
|
2018-10-09 14:26:31 +00:00
|
|
|
const auto& config = SConfig::GetInstance();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2018-10-09 14:26:31 +00:00
|
|
|
if (g_ActiveConfig.bShowFPS)
|
2016-10-04 02:37:18 +00:00
|
|
|
{
|
2018-10-09 14:26:31 +00:00
|
|
|
// Position in the top-right corner of the screen.
|
|
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
|
|
|
|
10.0f * m_backbuffer_scale),
|
|
|
|
ImGuiCond_Always, ImVec2(1.0f, 0.0f));
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(100.0f * m_backbuffer_scale, 30.0f * m_backbuffer_scale));
|
|
|
|
|
|
|
|
if (ImGui::Begin("FPS", nullptr,
|
|
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
|
|
|
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
|
|
|
|
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2018-10-09 14:26:31 +00:00
|
|
|
ImGui::TextColored(ImVec4(0.0f, 1.0f, 1.0f, 1.0f), "FPS: %.2f", m_fps_counter.GetFPS());
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2018-10-09 14:26:31 +00:00
|
|
|
ImGui::End();
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2016-10-15 10:36:11 +00:00
|
|
|
|
2018-10-09 14:26:31 +00:00
|
|
|
const bool show_movie_window =
|
|
|
|
config.m_ShowFrameCount | config.m_ShowLag | config.m_ShowInputDisplay | config.m_ShowRTC;
|
|
|
|
if (show_movie_window)
|
2016-10-15 10:36:11 +00:00
|
|
|
{
|
2018-10-09 14:26:31 +00:00
|
|
|
// Position under the FPS display.
|
|
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - (10.0f * m_backbuffer_scale),
|
|
|
|
50.0f * m_backbuffer_scale),
|
|
|
|
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
|
|
|
|
ImGui::SetNextWindowSizeConstraints(
|
|
|
|
ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
|
|
|
|
ImGui::GetIO().DisplaySize);
|
|
|
|
if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
|
2016-10-15 10:36:11 +00:00
|
|
|
{
|
2018-10-09 14:26:31 +00:00
|
|
|
if (config.m_ShowFrameCount)
|
|
|
|
{
|
|
|
|
ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
|
|
|
|
}
|
|
|
|
if (Movie::IsPlayingInput())
|
|
|
|
{
|
|
|
|
ImGui::Text("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
|
|
|
|
Movie::GetTotalInputCount());
|
|
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ShowLag)
|
|
|
|
ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
|
|
|
|
if (SConfig::GetInstance().m_ShowInputDisplay)
|
|
|
|
ImGui::TextUnformatted(Movie::GetInputDisplay().c_str());
|
|
|
|
if (SConfig::GetInstance().m_ShowRTC)
|
|
|
|
ImGui::TextUnformatted(Movie::GetRTCDisplay().c_str());
|
2016-10-15 10:36:11 +00:00
|
|
|
}
|
2018-10-09 14:26:31 +00:00
|
|
|
ImGui::End();
|
2016-10-15 10:36:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (g_ActiveConfig.bOverlayStats)
|
2018-10-09 14:26:31 +00:00
|
|
|
Statistics::Display();
|
2016-10-15 10:36:11 +00:00
|
|
|
|
|
|
|
if (g_ActiveConfig.bOverlayProjStats)
|
2018-10-09 14:26:31 +00:00
|
|
|
Statistics::DisplayProj();
|
2014-12-20 11:14:33 +00:00
|
|
|
}
|
|
|
|
|
2017-03-03 01:51:31 +00:00
|
|
|
float Renderer::CalculateDrawAspectRatio() const
|
2016-11-10 12:36:11 +00:00
|
|
|
{
|
2017-11-11 03:45:32 +00:00
|
|
|
if (g_ActiveConfig.aspect_mode == AspectMode::Stretch)
|
2016-11-10 12:36:11 +00:00
|
|
|
{
|
|
|
|
// If stretch is enabled, we prefer the aspect ratio of the window.
|
2017-03-03 01:51:31 +00:00
|
|
|
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
|
2016-11-10 12:36:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
2017-11-11 03:45:32 +00:00
|
|
|
if (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
|
|
|
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide))
|
2016-11-10 12:36:11 +00:00
|
|
|
{
|
2017-03-03 01:51:31 +00:00
|
|
|
return AspectToWidescreen(VideoInterface::GetAspectRatio());
|
2016-11-10 12:36:11 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-03-03 01:51:31 +00:00
|
|
|
return VideoInterface::GetAspectRatio();
|
2016-11-10 12:36:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-11-23 06:53:44 +00:00
|
|
|
bool Renderer::IsHeadless() const
|
|
|
|
{
|
2018-10-03 13:03:13 +00:00
|
|
|
return true;
|
2017-11-23 06:53:44 +00:00
|
|
|
}
|
|
|
|
|
2018-01-26 06:23:24 +00:00
|
|
|
void Renderer::ChangeSurface(void* new_surface_handle)
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(m_swap_mutex);
|
|
|
|
m_new_surface_handle = new_surface_handle;
|
|
|
|
m_surface_changed.Set();
|
|
|
|
}
|
|
|
|
|
2018-10-03 13:03:16 +00:00
|
|
|
void Renderer::ResizeSurface()
|
2018-01-26 06:23:24 +00:00
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> lock(m_swap_mutex);
|
|
|
|
m_surface_resized.Set();
|
|
|
|
}
|
|
|
|
|
2017-04-08 23:40:04 +00:00
|
|
|
std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width,
|
|
|
|
const int height) const
|
2017-01-23 18:33:26 +00:00
|
|
|
{
|
|
|
|
// Scale either the width or height depending the content aspect ratio.
|
|
|
|
// This way we preserve as much resolution as possible when scaling.
|
2017-03-03 01:51:31 +00:00
|
|
|
float scaled_width = static_cast<float>(width);
|
|
|
|
float scaled_height = static_cast<float>(height);
|
|
|
|
const float draw_aspect = CalculateDrawAspectRatio();
|
|
|
|
if (scaled_width / scaled_height >= draw_aspect)
|
|
|
|
scaled_height = scaled_width / draw_aspect;
|
|
|
|
else
|
|
|
|
scaled_width = scaled_height * draw_aspect;
|
|
|
|
return std::make_tuple(scaled_width, scaled_height);
|
2017-01-23 18:33:26 +00:00
|
|
|
}
|
|
|
|
|
2016-11-10 13:31:44 +00:00
|
|
|
void Renderer::UpdateDrawRectangle()
|
2010-11-18 03:50:50 +00:00
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
// The rendering window size
|
2017-03-03 01:51:31 +00:00
|
|
|
const float win_width = static_cast<float>(m_backbuffer_width);
|
|
|
|
const float win_height = static_cast<float>(m_backbuffer_height);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
|
|
|
// Update aspect ratio hack values
|
|
|
|
// Won't take effect until next frame
|
|
|
|
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
|
|
|
if (g_ActiveConfig.bWidescreenHack)
|
|
|
|
{
|
|
|
|
float source_aspect = VideoInterface::GetAspectRatio();
|
2017-03-03 22:36:51 +00:00
|
|
|
if (m_aspect_wide)
|
2016-06-24 08:43:46 +00:00
|
|
|
source_aspect = AspectToWidescreen(source_aspect);
|
2017-11-11 03:45:32 +00:00
|
|
|
float target_aspect = 0.0f;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-11-11 03:45:32 +00:00
|
|
|
switch (g_ActiveConfig.aspect_mode)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-11-11 03:45:32 +00:00
|
|
|
case AspectMode::Stretch:
|
2017-03-03 01:51:31 +00:00
|
|
|
target_aspect = win_width / win_height;
|
2016-06-24 08:43:46 +00:00
|
|
|
break;
|
2017-11-11 03:45:32 +00:00
|
|
|
case AspectMode::Analog:
|
2016-06-24 08:43:46 +00:00
|
|
|
target_aspect = VideoInterface::GetAspectRatio();
|
|
|
|
break;
|
2017-11-11 03:45:32 +00:00
|
|
|
case AspectMode::AnalogWide:
|
2016-06-24 08:43:46 +00:00
|
|
|
target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
|
|
|
|
break;
|
2017-11-11 03:45:32 +00:00
|
|
|
case AspectMode::Auto:
|
2018-01-06 11:53:53 +00:00
|
|
|
default:
|
2016-06-24 08:43:46 +00:00
|
|
|
target_aspect = source_aspect;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
float adjust = source_aspect / target_aspect;
|
|
|
|
if (adjust > 1)
|
|
|
|
{
|
|
|
|
// Vert+
|
|
|
|
g_Config.fAspectRatioHackW = 1;
|
|
|
|
g_Config.fAspectRatioHackH = 1 / adjust;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hor+
|
|
|
|
g_Config.fAspectRatioHackW = adjust;
|
|
|
|
g_Config.fAspectRatioHackH = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hack is disabled
|
|
|
|
g_Config.fAspectRatioHackW = 1;
|
|
|
|
g_Config.fAspectRatioHackH = 1;
|
|
|
|
}
|
|
|
|
|
2017-03-03 01:51:31 +00:00
|
|
|
float draw_width, draw_height, crop_width, crop_height;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-03-03 01:51:31 +00:00
|
|
|
// get the picture aspect ratio
|
|
|
|
draw_width = crop_width = CalculateDrawAspectRatio();
|
|
|
|
draw_height = crop_height = 1;
|
|
|
|
|
|
|
|
// crop the picture to a standard aspect ratio
|
2017-11-11 03:45:32 +00:00
|
|
|
if (g_ActiveConfig.bCrop && g_ActiveConfig.aspect_mode != AspectMode::Stretch)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-11-11 03:45:32 +00:00
|
|
|
float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
|
|
|
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
|
2017-03-03 01:51:31 +00:00
|
|
|
(16.0f / 9.0f) :
|
|
|
|
(4.0f / 3.0f);
|
|
|
|
if (crop_width / crop_height >= expected_aspect)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-03-03 01:51:31 +00:00
|
|
|
// the picture is flatter than it should be
|
|
|
|
crop_width = crop_height * expected_aspect;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-03-03 01:51:31 +00:00
|
|
|
// the picture is skinnier than it should be
|
|
|
|
crop_height = crop_width / expected_aspect;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-03 01:51:31 +00:00
|
|
|
// scale the picture to fit the rendering window
|
|
|
|
if (win_width / win_height >= crop_width / crop_height)
|
2016-06-24 08:43:46 +00:00
|
|
|
{
|
2017-03-03 01:51:31 +00:00
|
|
|
// the window is flatter than the picture
|
|
|
|
draw_width *= win_height / crop_height;
|
|
|
|
crop_width *= win_height / crop_height;
|
|
|
|
draw_height *= win_height / crop_height;
|
|
|
|
crop_height = win_height;
|
2016-06-24 08:43:46 +00:00
|
|
|
}
|
2017-03-03 01:51:31 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// the window is skinnier than the picture
|
|
|
|
draw_width *= win_width / crop_width;
|
|
|
|
draw_height *= win_width / crop_width;
|
|
|
|
crop_height *= win_width / crop_width;
|
|
|
|
crop_width = win_width;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ensure divisibility by 4 to make it compatible with all the video encoders
|
|
|
|
draw_width = std::ceil(draw_width) - static_cast<int>(std::ceil(draw_width)) % 4;
|
|
|
|
draw_height = std::ceil(draw_height) - static_cast<int>(std::ceil(draw_height)) % 4;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-03-03 01:51:31 +00:00
|
|
|
m_target_rectangle.left = static_cast<int>(std::round(win_width / 2.0 - draw_width / 2.0));
|
|
|
|
m_target_rectangle.top = static_cast<int>(std::round(win_height / 2.0 - draw_height / 2.0));
|
|
|
|
m_target_rectangle.right = m_target_rectangle.left + static_cast<int>(draw_width);
|
|
|
|
m_target_rectangle.bottom = m_target_rectangle.top + static_cast<int>(draw_height);
|
2010-11-18 03:50:50 +00:00
|
|
|
}
|
|
|
|
|
2013-01-16 20:46:11 +00:00
|
|
|
void Renderer::SetWindowSize(int width, int height)
|
2011-03-15 23:09:12 +00:00
|
|
|
{
|
2017-08-29 05:24:25 +00:00
|
|
|
std::tie(width, height) = CalculateOutputDimensions(width, height);
|
|
|
|
|
|
|
|
// Track the last values of width/height to avoid sending a window resize event every frame.
|
|
|
|
if (width != m_last_window_request_width || height != m_last_window_request_height)
|
|
|
|
{
|
|
|
|
m_last_window_request_width = width;
|
|
|
|
m_last_window_request_height = height;
|
|
|
|
Host_RequestRenderWindowSize(width, height);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::tuple<int, int> Renderer::CalculateOutputDimensions(int width, int height)
|
|
|
|
{
|
|
|
|
width = std::max(width, 1);
|
|
|
|
height = std::max(height, 1);
|
|
|
|
|
2017-01-23 22:13:54 +00:00
|
|
|
float scaled_width, scaled_height;
|
|
|
|
std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height);
|
|
|
|
|
|
|
|
if (g_ActiveConfig.bCrop)
|
|
|
|
{
|
|
|
|
// Force 4:3 or 16:9 by cropping the image.
|
|
|
|
float current_aspect = scaled_width / scaled_height;
|
2017-11-11 03:45:32 +00:00
|
|
|
float expected_aspect = (g_ActiveConfig.aspect_mode == AspectMode::AnalogWide ||
|
|
|
|
(g_ActiveConfig.aspect_mode != AspectMode::Analog && m_aspect_wide)) ?
|
2017-03-03 22:36:51 +00:00
|
|
|
(16.0f / 9.0f) :
|
|
|
|
(4.0f / 3.0f);
|
2017-01-23 22:13:54 +00:00
|
|
|
if (current_aspect > expected_aspect)
|
|
|
|
{
|
|
|
|
// keep height, crop width
|
|
|
|
scaled_width = scaled_height * expected_aspect;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// keep width, crop height
|
|
|
|
scaled_height = scaled_width / expected_aspect;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
width = static_cast<int>(std::ceil(scaled_width));
|
|
|
|
height = static_cast<int>(std::ceil(scaled_height));
|
|
|
|
|
|
|
|
// UpdateDrawRectangle() makes sure that the rendered image is divisible by four for video
|
|
|
|
// encoders, so do that here too to match it
|
|
|
|
width -= width % 4;
|
|
|
|
height -= height % 4;
|
|
|
|
|
2017-08-29 05:24:25 +00:00
|
|
|
return std::make_tuple(width, height);
|
2011-03-15 23:09:12 +00:00
|
|
|
}
|
|
|
|
|
2011-03-27 02:55:08 +00:00
|
|
|
void Renderer::CheckFifoRecording()
|
|
|
|
{
|
2016-06-24 08:43:46 +00:00
|
|
|
bool wasRecording = g_bRecordFifoData;
|
|
|
|
g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
|
|
|
|
|
|
|
|
if (g_bRecordFifoData)
|
|
|
|
{
|
|
|
|
if (!wasRecording)
|
|
|
|
{
|
|
|
|
RecordVideoMemory();
|
|
|
|
}
|
|
|
|
|
|
|
|
FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase,
|
|
|
|
CommandProcessor::fifo.CPEnd);
|
|
|
|
}
|
2011-03-27 02:55:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::RecordVideoMemory()
|
|
|
|
{
|
2016-08-01 21:37:57 +00:00
|
|
|
const u32* bpmem_ptr = reinterpret_cast<const u32*>(&bpmem);
|
|
|
|
u32 cpmem[256] = {};
|
2016-06-24 08:43:46 +00:00
|
|
|
// The FIFO recording format splits XF memory into xfmem and xfregs; follow
|
|
|
|
// that split here.
|
2016-08-01 21:37:57 +00:00
|
|
|
const u32* xfmem_ptr = reinterpret_cast<const u32*>(&xfmem);
|
|
|
|
const u32* xfregs_ptr = reinterpret_cast<const u32*>(&xfmem) + FifoDataFile::XF_MEM_SIZE;
|
2016-06-24 08:43:46 +00:00
|
|
|
u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
|
|
|
|
|
|
|
|
FillCPMemoryArray(cpmem);
|
|
|
|
|
2017-01-03 07:31:16 +00:00
|
|
|
FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size,
|
|
|
|
texMem);
|
2011-03-27 02:55:08 +00:00
|
|
|
}
|
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
static std::string GenerateImGuiVertexShader()
|
|
|
|
{
|
|
|
|
const APIType api_type = g_ActiveConfig.backend_info.api_type;
|
|
|
|
std::stringstream ss;
|
|
|
|
|
|
|
|
// Uniform buffer contains the viewport size, and we transform in the vertex shader.
|
|
|
|
if (api_type == APIType::D3D)
|
|
|
|
ss << "cbuffer PSBlock : register(b0) {\n";
|
|
|
|
else if (api_type == APIType::OpenGL)
|
|
|
|
ss << "UBO_BINDING(std140, 1) uniform PSBlock {\n";
|
|
|
|
else if (api_type == APIType::Vulkan)
|
|
|
|
ss << "UBO_BINDING(std140, 1) uniform PSBlock {\n";
|
|
|
|
ss << "float2 u_rcp_viewport_size_mul2;\n";
|
|
|
|
ss << "};\n";
|
|
|
|
|
|
|
|
if (api_type == APIType::D3D)
|
|
|
|
{
|
|
|
|
ss << "void main(in float2 rawpos : POSITION,\n"
|
|
|
|
<< " in float2 rawtex0 : TEXCOORD,\n"
|
|
|
|
<< " in float4 rawcolor0 : COLOR,\n"
|
|
|
|
<< " out float2 frag_uv : TEXCOORD,\n"
|
|
|
|
<< " out float4 frag_color : COLOR,\n"
|
|
|
|
<< " out float4 out_pos : SV_Position)\n";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ss << "ATTRIBUTE_LOCATION(" << SHADER_POSITION_ATTRIB << ") in float2 rawpos;\n"
|
|
|
|
<< "ATTRIBUTE_LOCATION(" << SHADER_TEXTURE0_ATTRIB << ") in float2 rawtex0;\n"
|
|
|
|
<< "ATTRIBUTE_LOCATION(" << SHADER_COLOR0_ATTRIB << ") in float4 rawcolor0;\n"
|
|
|
|
<< "VARYING_LOCATION(0) out float2 frag_uv;\n"
|
|
|
|
<< "VARYING_LOCATION(1) out float4 frag_color;\n"
|
|
|
|
<< "void main()\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
ss << "{\n"
|
|
|
|
<< " frag_uv = rawtex0;\n"
|
|
|
|
<< " frag_color = rawcolor0;\n";
|
|
|
|
|
|
|
|
ss << " " << (api_type == APIType::D3D ? "out_pos" : "gl_Position")
|
|
|
|
<< "= float4(rawpos.x * u_rcp_viewport_size_mul2.x - 1.0, 1.0 - rawpos.y * "
|
|
|
|
"u_rcp_viewport_size_mul2.y, 0.0, 1.0);\n";
|
|
|
|
|
|
|
|
// Clip-space is flipped in Vulkan
|
|
|
|
if (api_type == APIType::Vulkan)
|
|
|
|
ss << " gl_Position.y = -gl_Position.y;\n";
|
|
|
|
|
|
|
|
ss << "}\n";
|
|
|
|
return ss.str();
|
|
|
|
}
|
|
|
|
|
|
|
|
static std::string GenerateImGuiPixelShader()
|
|
|
|
{
|
|
|
|
const APIType api_type = g_ActiveConfig.backend_info.api_type;
|
|
|
|
|
|
|
|
std::stringstream ss;
|
|
|
|
if (api_type == APIType::D3D)
|
|
|
|
{
|
|
|
|
ss << "Texture2DArray tex0 : register(t0);\n"
|
|
|
|
<< "SamplerState samp0 : register(s0);\n"
|
|
|
|
<< "void main(in float2 frag_uv : TEXCOORD,\n"
|
|
|
|
<< " in float4 frag_color : COLOR,\n"
|
|
|
|
<< " out float4 ocol0 : SV_Target)\n";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ss << "SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n"
|
|
|
|
<< "VARYING_LOCATION(0) in float2 frag_uv; \n"
|
|
|
|
<< "VARYING_LOCATION(1) in float4 frag_color;\n"
|
|
|
|
<< "FRAGMENT_OUTPUT_LOCATION(0) out float4 ocol0;\n"
|
|
|
|
<< "void main()\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
ss << "{\n";
|
|
|
|
|
|
|
|
if (api_type == APIType::D3D)
|
|
|
|
ss << " ocol0 = tex0.Sample(samp0, float3(frag_uv, 0.0)) * frag_color;\n";
|
|
|
|
else
|
|
|
|
ss << " ocol0 = texture(samp0, float3(frag_uv, 0.0)) * frag_color;\n";
|
|
|
|
|
|
|
|
ss << "}\n";
|
|
|
|
|
|
|
|
return ss.str();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Renderer::InitializeImGui()
|
|
|
|
{
|
|
|
|
if (!ImGui::CreateContext())
|
|
|
|
{
|
|
|
|
PanicAlert("Creating ImGui context failed");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't create an ini file. TODO: Do we want this in the future?
|
|
|
|
ImGui::GetIO().IniFilename = nullptr;
|
2019-01-18 14:35:33 +00:00
|
|
|
ImGui::GetIO().DisplayFramebufferScale.x = m_backbuffer_scale;
|
|
|
|
ImGui::GetIO().DisplayFramebufferScale.y = m_backbuffer_scale;
|
|
|
|
ImGui::GetIO().FontGlobalScale = m_backbuffer_scale;
|
|
|
|
ImGui::GetStyle().ScaleAllSizes(m_backbuffer_scale);
|
2018-10-09 13:57:52 +00:00
|
|
|
|
|
|
|
PortableVertexDeclaration vdecl = {};
|
|
|
|
vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false};
|
|
|
|
vdecl.texcoords[0] = {VAR_FLOAT, 2, offsetof(ImDrawVert, uv), true, false};
|
|
|
|
vdecl.colors[0] = {VAR_UNSIGNED_BYTE, 4, offsetof(ImDrawVert, col), true, false};
|
|
|
|
vdecl.stride = sizeof(ImDrawVert);
|
|
|
|
m_imgui_vertex_format = g_vertex_manager->CreateNativeVertexFormat(vdecl);
|
|
|
|
if (!m_imgui_vertex_format)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create imgui vertex format");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string vertex_shader_source = GenerateImGuiVertexShader();
|
|
|
|
const std::string pixel_shader_source = GenerateImGuiPixelShader();
|
|
|
|
std::unique_ptr<AbstractShader> vertex_shader = CreateShaderFromSource(
|
|
|
|
ShaderStage::Vertex, vertex_shader_source.c_str(), vertex_shader_source.size());
|
|
|
|
std::unique_ptr<AbstractShader> pixel_shader = CreateShaderFromSource(
|
|
|
|
ShaderStage::Pixel, pixel_shader_source.c_str(), pixel_shader_source.size());
|
|
|
|
if (!vertex_shader || !pixel_shader)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to compile imgui shaders");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
AbstractPipelineConfig pconfig = {};
|
|
|
|
pconfig.vertex_format = m_imgui_vertex_format.get();
|
|
|
|
pconfig.vertex_shader = vertex_shader.get();
|
|
|
|
pconfig.pixel_shader = pixel_shader.get();
|
|
|
|
pconfig.rasterization_state.hex = RenderState::GetNoCullRasterizationState().hex;
|
|
|
|
pconfig.rasterization_state.primitive = PrimitiveType::Triangles;
|
|
|
|
pconfig.depth_state.hex = RenderState::GetNoDepthTestingDepthStencilState().hex;
|
|
|
|
pconfig.blending_state.hex = RenderState::GetNoBlendingBlendState().hex;
|
|
|
|
pconfig.blending_state.blendenable = true;
|
|
|
|
pconfig.blending_state.srcfactor = BlendMode::SRCALPHA;
|
|
|
|
pconfig.blending_state.dstfactor = BlendMode::INVSRCALPHA;
|
|
|
|
pconfig.blending_state.srcfactoralpha = BlendMode::ZERO;
|
|
|
|
pconfig.blending_state.dstfactoralpha = BlendMode::ONE;
|
|
|
|
pconfig.framebuffer_state.color_texture_format = m_backbuffer_format;
|
|
|
|
pconfig.framebuffer_state.depth_texture_format = AbstractTextureFormat::Undefined;
|
|
|
|
pconfig.framebuffer_state.samples = 1;
|
|
|
|
pconfig.framebuffer_state.per_sample_shading = false;
|
|
|
|
pconfig.usage = AbstractPipelineUsage::Utility;
|
|
|
|
m_imgui_pipeline = g_renderer->CreatePipeline(pconfig);
|
|
|
|
if (!m_imgui_pipeline)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create imgui pipeline");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Font texture(s).
|
|
|
|
{
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
u8* font_tex_pixels;
|
|
|
|
int font_tex_width, font_tex_height;
|
|
|
|
io.Fonts->GetTexDataAsRGBA32(&font_tex_pixels, &font_tex_width, &font_tex_height);
|
|
|
|
|
|
|
|
TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1,
|
|
|
|
AbstractTextureFormat::RGBA8, false);
|
|
|
|
std::unique_ptr<AbstractTexture> font_tex = CreateTexture(font_tex_config);
|
|
|
|
if (!font_tex)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create imgui texture");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels,
|
|
|
|
sizeof(u32) * font_tex_width * font_tex_height);
|
|
|
|
|
|
|
|
io.Fonts->TexID = font_tex.get();
|
|
|
|
|
|
|
|
m_imgui_textures.push_back(std::move(font_tex));
|
|
|
|
}
|
|
|
|
|
|
|
|
m_imgui_last_frame_time = Common::Timer::GetTimeUs();
|
|
|
|
BeginImGuiFrame();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::ShutdownImGui()
|
|
|
|
{
|
|
|
|
ImGui::EndFrame();
|
|
|
|
ImGui::DestroyContext();
|
|
|
|
m_imgui_pipeline.reset();
|
|
|
|
m_imgui_vertex_format.reset();
|
|
|
|
m_imgui_textures.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::BeginImGuiFrame()
|
|
|
|
{
|
2018-11-28 04:30:47 +00:00
|
|
|
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
const u64 current_time_us = Common::Timer::GetTimeUs();
|
|
|
|
const u64 time_diff_us = current_time_us - m_imgui_last_frame_time;
|
|
|
|
const float time_diff_secs = static_cast<float>(time_diff_us / 1000000.0);
|
|
|
|
m_imgui_last_frame_time = current_time_us;
|
|
|
|
|
|
|
|
// Update I/O with window dimensions.
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
io.DisplaySize =
|
|
|
|
ImVec2(static_cast<float>(m_backbuffer_width), static_cast<float>(m_backbuffer_height));
|
|
|
|
io.DeltaTime = time_diff_secs;
|
|
|
|
|
|
|
|
ImGui::NewFrame();
|
|
|
|
}
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
void Renderer::RenderImGui()
|
2018-10-09 13:57:52 +00:00
|
|
|
{
|
2018-11-28 04:30:47 +00:00
|
|
|
ImGui::Render();
|
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
ImDrawData* draw_data = ImGui::GetDrawData();
|
|
|
|
if (!draw_data)
|
|
|
|
return;
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
SetViewport(0.0f, 0.0f, static_cast<float>(m_backbuffer_width),
|
|
|
|
static_cast<float>(m_backbuffer_height), 0.0f, 1.0f);
|
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
// Uniform buffer for draws.
|
|
|
|
struct ImGuiUbo
|
|
|
|
{
|
|
|
|
float u_rcp_viewport_size_mul2[2];
|
|
|
|
float padding[2];
|
|
|
|
};
|
|
|
|
ImGuiUbo ubo = {{1.0f / m_backbuffer_width * 2.0f, 1.0f / m_backbuffer_height * 2.0f}};
|
|
|
|
|
|
|
|
// Set up common state for drawing.
|
2018-11-28 04:30:47 +00:00
|
|
|
SetPipeline(m_imgui_pipeline.get());
|
2018-10-09 13:57:52 +00:00
|
|
|
SetSamplerState(0, RenderState::GetPointSamplerState());
|
2018-11-28 04:30:47 +00:00
|
|
|
g_vertex_manager->UploadUtilityUniforms(&ubo, sizeof(ubo));
|
2018-10-09 13:57:52 +00:00
|
|
|
|
|
|
|
for (int i = 0; i < draw_data->CmdListsCount; i++)
|
|
|
|
{
|
|
|
|
const ImDrawList* cmdlist = draw_data->CmdLists[i];
|
|
|
|
if (cmdlist->VtxBuffer.empty() || cmdlist->IdxBuffer.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
u32 base_vertex, base_index;
|
|
|
|
g_vertex_manager->UploadUtilityVertices(cmdlist->VtxBuffer.Data, sizeof(ImDrawVert),
|
|
|
|
cmdlist->VtxBuffer.Size, cmdlist->IdxBuffer.Data,
|
|
|
|
cmdlist->IdxBuffer.Size, &base_vertex, &base_index);
|
|
|
|
|
|
|
|
for (const ImDrawCmd& cmd : cmdlist->CmdBuffer)
|
|
|
|
{
|
|
|
|
if (cmd.UserCallback)
|
|
|
|
{
|
|
|
|
cmd.UserCallback(cmdlist, &cmd);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetScissorRect(MathUtil::Rectangle<int>(
|
|
|
|
static_cast<int>(cmd.ClipRect.x), static_cast<int>(cmd.ClipRect.y),
|
|
|
|
static_cast<int>(cmd.ClipRect.z), static_cast<int>(cmd.ClipRect.w)));
|
|
|
|
SetTexture(0, reinterpret_cast<const AbstractTexture*>(cmd.TextureId));
|
|
|
|
DrawIndexed(base_index, cmd.ElemCount, base_vertex);
|
|
|
|
base_index += cmd.ElemCount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-10-10 11:41:52 +00:00
|
|
|
std::unique_lock<std::mutex> Renderer::GetImGuiLock()
|
|
|
|
{
|
|
|
|
return std::unique_lock<std::mutex>(m_imgui_mutex);
|
|
|
|
}
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
void Renderer::BeginUIFrame()
|
|
|
|
{
|
|
|
|
ResetAPIState();
|
|
|
|
BindBackbuffer({0.0f, 0.0f, 0.0f, 1.0f});
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::EndUIFrame()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto lock = GetImGuiLock();
|
|
|
|
RenderImGui();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> guard(m_swap_mutex);
|
|
|
|
PresentBackbuffer();
|
|
|
|
}
|
|
|
|
|
|
|
|
BeginImGuiFrame();
|
|
|
|
RestoreAPIState();
|
|
|
|
}
|
|
|
|
|
2016-06-24 08:43:46 +00:00
|
|
|
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
|
2017-08-15 04:07:39 +00:00
|
|
|
u64 ticks)
|
2014-02-05 10:48:45 +00:00
|
|
|
{
|
2018-11-07 18:00:24 +00:00
|
|
|
const AspectMode suggested = g_ActiveConfig.suggested_aspect_mode;
|
|
|
|
if (suggested == AspectMode::Analog || suggested == AspectMode::AnalogWide)
|
2017-03-03 22:36:51 +00:00
|
|
|
{
|
2018-11-07 18:00:24 +00:00
|
|
|
m_aspect_wide = suggested == AspectMode::AnalogWide;
|
|
|
|
}
|
|
|
|
else if (SConfig::GetInstance().bWii)
|
|
|
|
{
|
|
|
|
m_aspect_wide = Config::Get(Config::SYSCONF_WIDESCREEN);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.
|
|
|
|
|
2017-03-03 22:36:51 +00:00
|
|
|
size_t flush_count_4_3, flush_count_anamorphic;
|
|
|
|
std::tie(flush_count_4_3, flush_count_anamorphic) =
|
|
|
|
g_vertex_manager->ResetFlushAspectRatioCount();
|
|
|
|
size_t flush_total = flush_count_4_3 + flush_count_anamorphic;
|
|
|
|
|
|
|
|
// Modify the threshold based on which aspect ratio we're already using: if
|
|
|
|
// the game's in 4:3, it probably won't switch to anamorphic, and vice-versa.
|
|
|
|
if (m_aspect_wide)
|
|
|
|
m_aspect_wide = !(flush_count_4_3 > 0.75 * flush_total);
|
|
|
|
else
|
|
|
|
m_aspect_wide = flush_count_anamorphic > 0.75 * flush_total;
|
|
|
|
}
|
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Ensure the last frame was written to the dump.
|
|
|
|
// This is required even if frame dumping has stopped, since the frame dump is one frame
|
|
|
|
// behind the renderer.
|
|
|
|
FlushFrameDump();
|
2017-05-31 04:44:03 +00:00
|
|
|
|
2017-05-29 22:02:09 +00:00
|
|
|
if (xfbAddr && fbWidth && fbStride && fbHeight)
|
|
|
|
{
|
|
|
|
constexpr int force_safe_texture_cache_hash = 0;
|
|
|
|
// Get the current XFB from texture cache
|
2017-10-01 16:19:29 +00:00
|
|
|
auto* xfb_entry = g_texture_cache->GetXFBTexture(
|
|
|
|
xfbAddr, fbStride, fbHeight, TextureFormat::XFB, force_safe_texture_cache_hash);
|
2017-05-29 22:02:09 +00:00
|
|
|
|
2017-08-20 19:24:37 +00:00
|
|
|
if (xfb_entry && xfb_entry->id != m_last_xfb_id)
|
2017-07-03 02:24:20 +00:00
|
|
|
{
|
2018-01-13 03:37:04 +00:00
|
|
|
const TextureConfig& texture_config = xfb_entry->texture->GetConfig();
|
2017-05-31 04:44:03 +00:00
|
|
|
m_last_xfb_texture = xfb_entry->texture.get();
|
2017-08-20 19:24:37 +00:00
|
|
|
m_last_xfb_id = xfb_entry->id;
|
2017-09-14 04:46:30 +00:00
|
|
|
m_last_xfb_ticks = ticks;
|
2017-09-29 05:31:08 +00:00
|
|
|
|
2018-01-13 03:37:04 +00:00
|
|
|
auto xfb_rect = texture_config.GetRect();
|
2018-09-09 22:47:05 +00:00
|
|
|
|
|
|
|
// It's possible that the returned XFB texture is native resolution
|
|
|
|
// even when we're rendering at higher than native resolution
|
|
|
|
// if the XFB was was loaded entirely from console memory.
|
|
|
|
// If so, adjust the rectangle by native resolution instead of scaled resolution.
|
|
|
|
const u32 native_stride_width_difference = fbStride - fbWidth;
|
|
|
|
if (texture_config.width == xfb_entry->native_width)
|
|
|
|
xfb_rect.right -= native_stride_width_difference;
|
|
|
|
else
|
|
|
|
xfb_rect.right -= EFBToScaledX(native_stride_width_difference);
|
2017-09-29 05:31:08 +00:00
|
|
|
|
|
|
|
m_last_xfb_region = xfb_rect;
|
2017-05-29 22:02:09 +00:00
|
|
|
|
2018-01-20 15:32:20 +00:00
|
|
|
// Since we use the common pipelines here and draw vertices if a batch is currently being
|
|
|
|
// built by the vertex loader, we end up trampling over its pointer, as we share the buffer
|
|
|
|
// with the loader, and it has not been unmapped yet. Force a pipeline flush to avoid this.
|
|
|
|
g_vertex_manager->Flush();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Render the XFB to the screen.
|
|
|
|
ResetAPIState();
|
|
|
|
BindBackbuffer({0.0f, 0.0f, 0.0f, 1.0f});
|
|
|
|
UpdateDrawRectangle();
|
|
|
|
RenderXFBToScreen(xfb_entry->texture.get(), xfb_rect);
|
|
|
|
|
|
|
|
// Hold the imgui lock while we're presenting.
|
|
|
|
// It's only to prevent races on inputs anyway, at this point.
|
|
|
|
{
|
|
|
|
auto lock = GetImGuiLock();
|
|
|
|
|
|
|
|
DrawDebugText();
|
|
|
|
OSD::DrawMessages();
|
|
|
|
|
|
|
|
RenderImGui();
|
|
|
|
}
|
2018-10-09 13:57:52 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Present to the window system.
|
2018-01-26 06:23:24 +00:00
|
|
|
{
|
|
|
|
std::lock_guard<std::mutex> guard(m_swap_mutex);
|
2018-11-28 04:30:47 +00:00
|
|
|
PresentBackbuffer();
|
2018-01-26 06:23:24 +00:00
|
|
|
}
|
2017-08-05 05:40:17 +00:00
|
|
|
|
2018-01-13 03:37:04 +00:00
|
|
|
// Update the window size based on the frame that was just rendered.
|
|
|
|
// Due to depending on guest state, we need to call this every frame.
|
|
|
|
SetWindowSize(texture_config.width, texture_config.height);
|
|
|
|
|
2017-08-05 05:40:17 +00:00
|
|
|
m_fps_counter.Update();
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2018-10-27 03:11:20 +00:00
|
|
|
DolphinAnalytics::PerformanceSample perf_sample;
|
|
|
|
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
|
|
|
|
perf_sample.num_prims = stats.thisFrame.numPrims + stats.thisFrame.numDLPrims;
|
|
|
|
perf_sample.num_draw_calls = stats.thisFrame.numDrawCalls;
|
|
|
|
DolphinAnalytics::Instance()->ReportPerformanceInfo(std::move(perf_sample));
|
|
|
|
|
2017-09-14 04:46:30 +00:00
|
|
|
if (IsFrameDumping())
|
2017-11-19 07:33:53 +00:00
|
|
|
DumpCurrentFrame();
|
2017-12-15 18:46:18 +00:00
|
|
|
|
|
|
|
frameCount++;
|
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
|
|
|
|
|
|
|
// Begin new frame
|
|
|
|
stats.ResetFrame();
|
2018-02-24 15:15:35 +00:00
|
|
|
g_shader_cache->RetrieveAsyncShaders();
|
2018-11-28 04:30:47 +00:00
|
|
|
BeginImGuiFrame();
|
2018-02-24 15:15:35 +00:00
|
|
|
|
|
|
|
// We invalidate the pipeline object at the start of the frame.
|
|
|
|
// This is for the rare case where only a single pipeline configuration is used,
|
|
|
|
// and hybrid ubershaders have compiled the specialized shader, but without any
|
|
|
|
// state changes the specialized shader will not take over.
|
|
|
|
g_vertex_manager->InvalidatePipelineObject();
|
2017-12-15 18:46:18 +00:00
|
|
|
|
2018-11-02 14:17:00 +00:00
|
|
|
// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
|
|
|
|
// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending copies.
|
|
|
|
g_texture_cache->FlushEFBCopies();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Remove stale EFB/XFB copies.
|
|
|
|
g_texture_cache->Cleanup(frameCount);
|
|
|
|
|
|
|
|
// Handle any config changes, this gets propogated to the backend.
|
|
|
|
CheckForConfigChanges();
|
|
|
|
g_Config.iSaveTargetId = 0;
|
|
|
|
|
|
|
|
RestoreAPIState();
|
2018-10-09 13:57:52 +00:00
|
|
|
|
2017-12-15 18:46:18 +00:00
|
|
|
Core::Callback_VideoCopiedToXFB(true);
|
2017-07-03 02:24:20 +00:00
|
|
|
}
|
2019-01-08 10:28:59 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
Flush();
|
|
|
|
}
|
2017-08-13 00:51:33 +00:00
|
|
|
|
|
|
|
// Update our last xfb values
|
|
|
|
m_last_xfb_width = (fbStride < 1 || fbStride > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbStride;
|
|
|
|
m_last_xfb_height = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
|
2017-05-29 22:02:09 +00:00
|
|
|
}
|
2019-01-08 10:28:59 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
Flush();
|
|
|
|
}
|
2014-02-05 10:48:45 +00:00
|
|
|
}
|
2015-05-01 16:58:11 +00:00
|
|
|
|
2016-10-07 18:31:51 +00:00
|
|
|
bool Renderer::IsFrameDumping()
|
|
|
|
{
|
2017-03-04 06:42:21 +00:00
|
|
|
if (m_screenshot_request.IsSet())
|
2016-10-08 16:23:57 +00:00
|
|
|
return true;
|
|
|
|
|
2016-10-07 18:31:51 +00:00
|
|
|
if (SConfig::GetInstance().m_DumpFrames)
|
|
|
|
return true;
|
2016-10-08 01:11:37 +00:00
|
|
|
|
2016-10-07 18:31:51 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
void Renderer::DumpCurrentFrame()
|
2017-09-14 04:46:30 +00:00
|
|
|
{
|
2017-11-19 07:33:53 +00:00
|
|
|
// Scale/render to frame dump texture.
|
|
|
|
RenderFrameDump();
|
2017-09-14 04:46:30 +00:00
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Queue a readback for the next frame.
|
|
|
|
QueueFrameDumpReadback();
|
2017-09-14 04:46:30 +00:00
|
|
|
}
|
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
void Renderer::RenderFrameDump()
|
2017-08-29 05:24:25 +00:00
|
|
|
{
|
|
|
|
int target_width, target_height;
|
2017-11-23 06:53:44 +00:00
|
|
|
if (!g_ActiveConfig.bInternalResolutionFrameDumps && !IsHeadless())
|
2017-11-19 09:20:45 +00:00
|
|
|
{
|
|
|
|
auto target_rect = GetTargetRectangle();
|
|
|
|
target_width = target_rect.GetWidth();
|
|
|
|
target_height = target_rect.GetHeight();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
std::tie(target_width, target_height) = CalculateOutputDimensions(
|
|
|
|
m_last_xfb_texture->GetConfig().width, m_last_xfb_texture->GetConfig().height);
|
|
|
|
}
|
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Ensure framebuffer exists (we lazily allocate it in case frame dumping isn't used).
|
|
|
|
// Or, resize texture if it isn't large enough to accommodate the current frame.
|
|
|
|
if (!m_frame_dump_render_texture ||
|
|
|
|
m_frame_dump_render_texture->GetConfig().width != static_cast<u32>(target_width) ||
|
2018-04-01 15:15:48 +00:00
|
|
|
m_frame_dump_render_texture->GetConfig().height != static_cast<u32>(target_height))
|
2017-11-19 07:33:53 +00:00
|
|
|
{
|
|
|
|
// Recreate texture objects. Release before creating so we don't temporarily use twice the RAM.
|
2018-01-21 05:03:06 +00:00
|
|
|
TextureConfig config(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, true);
|
2017-11-19 07:33:53 +00:00
|
|
|
m_frame_dump_render_texture.reset();
|
|
|
|
m_frame_dump_render_texture = CreateTexture(config);
|
2018-03-15 00:34:35 +00:00
|
|
|
ASSERT(m_frame_dump_render_texture);
|
2017-11-19 07:33:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Scaling is likely to occur here, but if possible, do a bit-for-bit copy.
|
|
|
|
if (m_last_xfb_region.GetWidth() != target_width ||
|
|
|
|
m_last_xfb_region.GetHeight() != target_height)
|
|
|
|
{
|
|
|
|
m_frame_dump_render_texture->ScaleRectangleFromTexture(
|
|
|
|
m_last_xfb_texture, m_last_xfb_region, EFBRectangle{0, 0, target_width, target_height});
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_frame_dump_render_texture->CopyRectangleFromTexture(
|
|
|
|
m_last_xfb_texture, m_last_xfb_region, 0, 0,
|
|
|
|
EFBRectangle{0, 0, target_width, target_height}, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::QueueFrameDumpReadback()
|
|
|
|
{
|
|
|
|
// Index 0 was just sent to AVI dump. Swap with the second texture.
|
|
|
|
if (m_frame_dump_readback_textures[0])
|
|
|
|
std::swap(m_frame_dump_readback_textures[0], m_frame_dump_readback_textures[1]);
|
|
|
|
|
|
|
|
std::unique_ptr<AbstractStagingTexture>& rbtex = m_frame_dump_readback_textures[0];
|
|
|
|
if (!rbtex || rbtex->GetConfig() != m_frame_dump_render_texture->GetConfig())
|
|
|
|
{
|
|
|
|
rbtex = CreateStagingTexture(StagingTextureType::Readback,
|
|
|
|
m_frame_dump_render_texture->GetConfig());
|
|
|
|
}
|
|
|
|
|
|
|
|
m_last_frame_state = AVIDump::FetchState(m_last_xfb_ticks);
|
|
|
|
m_last_frame_exported = true;
|
|
|
|
rbtex->CopyFromTexture(m_frame_dump_render_texture.get(), 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::FlushFrameDump()
|
|
|
|
{
|
|
|
|
if (!m_last_frame_exported)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Ensure the previously-queued frame was encoded.
|
|
|
|
FinishFrameData();
|
|
|
|
|
|
|
|
// Queue encoding of the last frame dumped.
|
|
|
|
std::unique_ptr<AbstractStagingTexture>& rbtex = m_frame_dump_readback_textures[0];
|
|
|
|
rbtex->Flush();
|
|
|
|
if (rbtex->Map())
|
2017-08-29 05:24:25 +00:00
|
|
|
{
|
2017-11-19 07:33:53 +00:00
|
|
|
DumpFrameData(reinterpret_cast<u8*>(rbtex->GetMappedPointer()), rbtex->GetConfig().width,
|
|
|
|
rbtex->GetConfig().height, static_cast<int>(rbtex->GetMappedStride()),
|
|
|
|
m_last_frame_state);
|
|
|
|
rbtex->Unmap();
|
2017-08-29 05:24:25 +00:00
|
|
|
}
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
m_last_frame_exported = false;
|
|
|
|
|
|
|
|
// Shutdown frame dumping if it is no longer active.
|
|
|
|
if (!IsFrameDumping())
|
|
|
|
ShutdownFrameDumping();
|
2017-08-29 05:24:25 +00:00
|
|
|
}
|
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
void Renderer::ShutdownFrameDumping()
|
|
|
|
{
|
2017-11-19 07:33:53 +00:00
|
|
|
// Ensure the last queued readback has been sent to the encoder.
|
|
|
|
FlushFrameDump();
|
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
if (!m_frame_dump_thread_running.IsSet())
|
|
|
|
return;
|
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Ensure previous frame has been encoded.
|
2016-10-08 01:11:37 +00:00
|
|
|
FinishFrameData();
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
// Wake thread up, and wait for it to exit.
|
2016-10-08 01:11:37 +00:00
|
|
|
m_frame_dump_thread_running.Clear();
|
|
|
|
m_frame_dump_start.Set();
|
2017-11-19 07:33:53 +00:00
|
|
|
if (m_frame_dump_thread.joinable())
|
|
|
|
m_frame_dump_thread.join();
|
2018-01-26 02:12:00 +00:00
|
|
|
m_frame_dump_render_texture.reset();
|
|
|
|
for (auto& tex : m_frame_dump_readback_textures)
|
|
|
|
tex.reset();
|
2016-10-08 01:11:37 +00:00
|
|
|
}
|
|
|
|
|
2017-05-31 04:44:03 +00:00
|
|
|
void Renderer::DumpFrameData(const u8* data, int w, int h, int stride, const AVIDump::Frame& state)
|
2016-10-07 18:31:51 +00:00
|
|
|
{
|
2017-11-19 07:33:53 +00:00
|
|
|
m_frame_dump_config = FrameDumpConfig{data, w, h, stride, state};
|
2016-10-08 16:23:57 +00:00
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
if (!m_frame_dump_thread_running.IsSet())
|
2016-10-08 16:23:57 +00:00
|
|
|
{
|
2016-10-08 01:11:37 +00:00
|
|
|
if (m_frame_dump_thread.joinable())
|
|
|
|
m_frame_dump_thread.join();
|
|
|
|
m_frame_dump_thread_running.Set();
|
|
|
|
m_frame_dump_thread = std::thread(&Renderer::RunFrameDumps, this);
|
|
|
|
}
|
2016-10-08 16:23:57 +00:00
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Wake worker thread up.
|
2016-10-08 01:11:37 +00:00
|
|
|
m_frame_dump_start.Set();
|
|
|
|
m_frame_dump_frame_running = true;
|
|
|
|
}
|
2016-10-08 16:23:57 +00:00
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
void Renderer::FinishFrameData()
|
|
|
|
{
|
|
|
|
if (!m_frame_dump_frame_running)
|
|
|
|
return;
|
2016-10-07 18:31:51 +00:00
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
m_frame_dump_done.Wait();
|
|
|
|
m_frame_dump_frame_running = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::RunFrameDumps()
|
|
|
|
{
|
|
|
|
Common::SetCurrentThreadName("FrameDumping");
|
2016-11-18 12:57:08 +00:00
|
|
|
bool dump_to_avi = !g_ActiveConfig.bDumpFramesAsImages;
|
|
|
|
bool frame_dump_started = false;
|
|
|
|
|
|
|
|
// If Dolphin was compiled without libav, we only support dumping to images.
|
2017-05-22 19:27:10 +00:00
|
|
|
#if !defined(HAVE_FFMPEG)
|
2016-11-18 12:57:08 +00:00
|
|
|
if (dump_to_avi)
|
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "AVI frame dump requested, but Dolphin was compiled without libav. "
|
|
|
|
"Frame dump will be saved as images instead.");
|
|
|
|
dump_to_avi = false;
|
|
|
|
}
|
|
|
|
#endif
|
2016-10-08 01:11:37 +00:00
|
|
|
|
|
|
|
while (true)
|
2016-10-07 18:31:51 +00:00
|
|
|
{
|
2016-10-08 01:11:37 +00:00
|
|
|
m_frame_dump_start.Wait();
|
|
|
|
if (!m_frame_dump_thread_running.IsSet())
|
|
|
|
break;
|
|
|
|
|
2016-11-07 21:46:48 +00:00
|
|
|
auto config = m_frame_dump_config;
|
2016-10-08 01:11:37 +00:00
|
|
|
|
|
|
|
// Save screenshot
|
2017-03-04 06:42:21 +00:00
|
|
|
if (m_screenshot_request.TestAndClear())
|
2016-10-07 18:31:51 +00:00
|
|
|
{
|
2017-03-04 06:42:21 +00:00
|
|
|
std::lock_guard<std::mutex> lk(m_screenshot_lock);
|
2016-10-08 01:11:37 +00:00
|
|
|
|
2017-03-04 06:42:21 +00:00
|
|
|
if (TextureToPng(config.data, config.stride, m_screenshot_name, config.width, config.height,
|
2016-10-08 01:11:37 +00:00
|
|
|
false))
|
2017-03-04 06:42:21 +00:00
|
|
|
OSD::AddMessage("Screenshot saved to " + m_screenshot_name);
|
2016-10-08 01:11:37 +00:00
|
|
|
|
|
|
|
// Reset settings
|
2017-03-04 06:42:21 +00:00
|
|
|
m_screenshot_name.clear();
|
2017-03-04 06:42:35 +00:00
|
|
|
m_screenshot_completed.Set();
|
2016-10-07 18:31:51 +00:00
|
|
|
}
|
2016-10-08 01:11:37 +00:00
|
|
|
|
|
|
|
if (SConfig::GetInstance().m_DumpFrames)
|
2016-10-07 18:31:51 +00:00
|
|
|
{
|
2016-11-18 12:57:08 +00:00
|
|
|
if (!frame_dump_started)
|
2016-10-08 01:11:37 +00:00
|
|
|
{
|
2016-11-18 12:57:08 +00:00
|
|
|
if (dump_to_avi)
|
|
|
|
frame_dump_started = StartFrameDumpToAVI(config);
|
2016-10-08 01:11:37 +00:00
|
|
|
else
|
2016-11-18 12:57:08 +00:00
|
|
|
frame_dump_started = StartFrameDumpToImage(config);
|
|
|
|
|
|
|
|
// Stop frame dumping if we fail to start.
|
|
|
|
if (!frame_dump_started)
|
2016-10-08 01:11:37 +00:00
|
|
|
SConfig::GetInstance().m_DumpFrames = false;
|
|
|
|
}
|
|
|
|
|
2016-11-18 12:57:08 +00:00
|
|
|
// If we failed to start frame dumping, don't write a frame.
|
|
|
|
if (frame_dump_started)
|
|
|
|
{
|
|
|
|
if (dump_to_avi)
|
|
|
|
DumpFrameToAVI(config);
|
|
|
|
else
|
|
|
|
DumpFrameToImage(config);
|
|
|
|
}
|
2016-10-07 18:31:51 +00:00
|
|
|
}
|
2016-11-07 21:46:48 +00:00
|
|
|
|
|
|
|
m_frame_dump_done.Set();
|
2016-10-08 01:11:37 +00:00
|
|
|
}
|
2016-10-07 18:31:51 +00:00
|
|
|
|
2016-11-18 12:57:08 +00:00
|
|
|
if (frame_dump_started)
|
|
|
|
{
|
|
|
|
// No additional cleanup is needed when dumping to images.
|
|
|
|
if (dump_to_avi)
|
|
|
|
StopFrameDumpToAVI();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-05-22 19:27:10 +00:00
|
|
|
#if defined(HAVE_FFMPEG)
|
2016-11-18 12:57:08 +00:00
|
|
|
|
|
|
|
bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
return AVIDump::Start(config.width, config.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::StopFrameDumpToAVI()
|
|
|
|
{
|
|
|
|
AVIDump::Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
bool Renderer::StartFrameDumpToAVI(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::DumpFrameToAVI(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::StopFrameDumpToAVI()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2017-05-22 19:27:10 +00:00
|
|
|
#endif // defined(HAVE_FFMPEG)
|
2016-11-18 12:57:08 +00:00
|
|
|
|
|
|
|
std::string Renderer::GetFrameDumpNextImageFileName() const
|
|
|
|
{
|
|
|
|
return StringFromFormat("%sframedump_%u.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
|
|
|
|
m_frame_dump_image_counter);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Renderer::StartFrameDumpToImage(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
m_frame_dump_image_counter = 1;
|
|
|
|
if (!SConfig::GetInstance().m_DumpFramesSilent)
|
2016-10-08 01:11:37 +00:00
|
|
|
{
|
2016-11-18 12:57:08 +00:00
|
|
|
// Only check for the presence of the first image to confirm overwriting.
|
|
|
|
// A previous run will always have at least one image, and it's safe to assume that if the user
|
|
|
|
// has allowed the first image to be overwritten, this will apply any remaining images as well.
|
|
|
|
std::string filename = GetFrameDumpNextImageFileName();
|
|
|
|
if (File::Exists(filename))
|
|
|
|
{
|
|
|
|
if (!AskYesNoT("Frame dump image(s) '%s' already exists. Overwrite?", filename.c_str()))
|
|
|
|
return false;
|
|
|
|
}
|
2016-10-08 16:23:57 +00:00
|
|
|
}
|
2016-11-18 12:57:08 +00:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::DumpFrameToImage(const FrameDumpConfig& config)
|
|
|
|
{
|
|
|
|
std::string filename = GetFrameDumpNextImageFileName();
|
|
|
|
TextureToPng(config.data, config.stride, filename, config.width, config.height, false);
|
|
|
|
m_frame_dump_image_counter++;
|
2016-10-07 18:31:51 +00:00
|
|
|
}
|
2017-02-24 14:16:28 +00:00
|
|
|
|
|
|
|
bool Renderer::UseVertexDepthRange() const
|
|
|
|
{
|
|
|
|
// We can't compute the depth range in the vertex shader if we don't support depth clamp.
|
|
|
|
if (!g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
|
|
|
return false;
|
|
|
|
|
2017-03-14 00:02:13 +00:00
|
|
|
// We need a full depth range if a ztexture is used.
|
|
|
|
if (bpmem.ztex2.type != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest)
|
|
|
|
return true;
|
2017-02-24 14:16:28 +00:00
|
|
|
|
2017-03-14 00:02:13 +00:00
|
|
|
// If an inverted depth range is unsupported, we also need to check if the range is inverted.
|
|
|
|
if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange && xfmem.viewport.zRange < 0.0f)
|
|
|
|
return true;
|
2017-02-24 14:16:28 +00:00
|
|
|
|
2017-03-14 00:02:13 +00:00
|
|
|
// If an oversized depth range or a ztexture is used, we need to calculate the depth range
|
|
|
|
// in the vertex shader.
|
|
|
|
return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f;
|
2017-02-24 14:16:28 +00:00
|
|
|
}
|
2018-02-25 07:56:09 +00:00
|
|
|
|
|
|
|
std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCompiler()
|
|
|
|
{
|
|
|
|
return std::make_unique<VideoCommon::AsyncShaderCompiler>();
|
|
|
|
}
|