Treat invalid aspect ratio setting values as Auto
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dc08b73db1
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@ -307,9 +307,6 @@ void Renderer::DrawDebugText()
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const char* ar_text = "";
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switch (g_ActiveConfig.aspect_mode)
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{
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case AspectMode::Auto:
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ar_text = "Auto";
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break;
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case AspectMode::Stretch:
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ar_text = "Stretch";
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break;
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@ -319,6 +316,10 @@ void Renderer::DrawDebugText()
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case AspectMode::AnalogWide:
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ar_text = "Force 16:9";
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break;
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case AspectMode::Auto:
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default:
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ar_text = "Auto";
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break;
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}
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const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
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@ -441,6 +442,7 @@ void Renderer::UpdateDrawRectangle()
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target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
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break;
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case AspectMode::Auto:
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default:
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target_aspect = source_aspect;
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break;
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}
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