VideoCommon: Fix auto IR being very overzealous
This commit is contained in:
parent
2cfdf89898
commit
25bfee2233
|
@ -146,7 +146,7 @@ bool Renderer::CalculateTargetSize()
|
|||
{
|
||||
// Set a scale based on the window size
|
||||
int width = EFB_WIDTH * m_target_rectangle.GetWidth() / m_last_xfb_width;
|
||||
int height = EFB_HEIGHT * m_target_rectangle.GetWidth() / m_last_xfb_height;
|
||||
int height = EFB_HEIGHT * m_target_rectangle.GetHeight() / m_last_xfb_height;
|
||||
m_efb_scale = std::max((width - 1) / EFB_WIDTH + 1, (height - 1) / EFB_HEIGHT + 1);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue