adelikat
30aa86cd7e
Intellivision - more cleanup
2017-04-23 11:10:26 -05:00
adelikat
76f77390ca
SNES - virtual pad support for all the controller types and combinations
2017-04-22 11:55:21 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
1e05e8a29d
Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
2017-04-13 13:06:12 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
adelikat
e9d257ce6d
PCE-CD virtual pads
2016-07-10 22:13:40 -04:00
Hathor86
9a4dd89f7f
Fix polar coord when center is non-zero
...
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00
nattthebear
ec787d049d
NESHawk: support SNES controllers
2016-04-05 17:16:27 -04:00
Hathor86
f145f3cc68
Polar Coord
...
- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
2016-01-23 22:56:41 +01:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
0787a3be47
rework virtual pad analog widget to support n64 and psx simultaneously
2015-07-19 21:46:52 -05:00
adelikat
9f0e4f0735
Apple II VirtualPad - fix up names now that we have them
2015-05-18 01:34:35 +00:00
adelikat
9024df91f5
Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added
2015-05-17 23:05:12 +00:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat
fea5156c31
Virtualpads - fix Atari 2600 B button
2014-12-22 01:36:54 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
hegyak
0d8e111c55
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
2014-11-21 04:19:01 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
adelikat
157897ff55
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
2014-08-01 01:39:07 +00:00
adelikat
546b3f3e19
a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
2014-07-27 14:16:12 +00:00
adelikat
9469f5ac80
Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
2014-07-27 14:08:39 +00:00
adelikat
6039b921d2
add Yellow arrows to project and use them for the N64 C buttons
2014-07-27 13:53:25 +00:00
adelikat
7881775d59
Fix N64 virtualpad
2014-07-21 00:41:19 +00:00
adelikat
f875792c74
TAStudio - column names for float values
2014-07-07 16:03:22 +00:00
adelikat
b9bb1635a1
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
2014-07-06 17:02:35 +00:00
adelikat
2225811743
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
2014-07-06 16:44:50 +00:00
adelikat
1df9f49f37
fix a typo in method name
2014-07-06 16:06:38 +00:00
adelikat
5c8cf8b141
Virtualpad Target screen - cleanup some unneeded code
2014-07-04 15:12:14 +00:00
adelikat
49955a3447
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
2014-07-04 00:04:18 +00:00
xmikecampx7
7e3e29820f
Added Genesis Activator Schema
2014-06-30 01:27:35 +00:00
christhecoolist
1024c5dc9f
initial XE1AP schema (unfinished)
2014-06-30 01:09:15 +00:00
xmikecampx7
76652312e8
FamicomFamilyKeyboard Schema Setup
2014-06-30 00:36:57 +00:00
adelikat
b6d478998b
virtualpads - make c64 keyboard height smaller
2014-06-29 16:08:33 +00:00
xmikecampx7
2e60803a13
2014-06-29 16:04:23 +00:00
adelikat
0c5fda5cb3
Virtualpads - SMS and GG console buttons
2014-06-29 13:31:56 +00:00
adelikat
38b76ea5d9
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
2014-06-29 13:05:10 +00:00
adelikat
115b7ecd96
Virtualpads - fix GBA buttons
2014-06-29 12:47:42 +00:00
adelikat
c5f1174711
Virtualpads - fix buttons on GB, implement Dual GB
2014-06-29 12:42:44 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
ee6d73aac7
Virtualpads - some code cleanup
2014-06-29 03:14:40 +00:00
adelikat
d12a16db45
Atari 7800 peripherals!
2014-06-29 00:07:17 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
adelikat
b24f6406a9
Virtualpad - fix positioning of pce controller buttons
2014-06-28 22:50:57 +00:00
adelikat
49bbafd305
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
2014-06-28 19:25:11 +00:00
adelikat
4cda40b5b7
Ooops, remove some testing variables
2014-06-28 19:16:20 +00:00
adelikat
90e95752e4
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
2014-06-28 19:07:18 +00:00
adelikat
0f64fa9a8a
Virtualpads - coleco
2014-06-28 18:12:04 +00:00
adelikat
58d96a6806
virtualpads - snes controls
2014-06-28 16:52:31 +00:00
adelikat
bb55423d79
virtualpads - Saturn controls
2014-06-28 16:31:25 +00:00
adelikat
db44bd2c1a
GB virtual pad fix ups
2014-06-28 16:16:48 +00:00
adelikat
49ef408f06
GBA virtual pad fix up
2014-06-28 16:13:58 +00:00
goyuken
92bf602a70
genesis virtualpad fixup
2014-06-28 15:59:26 +00:00
adelikat
676d1ecd0f
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
2014-06-28 15:56:20 +00:00
adelikat
8ee00a2996
Virtualpads - atari 7800
2014-06-28 14:19:46 +00:00
adelikat
de8bcf6b92
Virtualpads - atari 2600
2014-06-28 14:14:50 +00:00
adelikat
9378dc5921
N64 - oops
2014-06-28 12:58:13 +00:00
adelikat
88d4a2a5a8
Genesis mouse - mnemonics, default buttons and virtual pad
2014-06-28 12:45:12 +00:00
adelikat
1361e2ff23
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
2014-06-28 12:31:28 +00:00
goyuken
a1b03a4a20
genesis: virtual pad support multitap
2014-06-27 17:59:45 +00:00
adelikat
75d4ff5117
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
2014-06-27 17:02:46 +00:00
adelikat
92e0865b3f
oops
2014-06-27 16:31:42 +00:00
adelikat
e469cb73f2
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
2014-06-27 16:30:54 +00:00
adelikat
8c287ecc79
Virtualpads - nes console buttons
2014-06-27 14:09:28 +00:00
adelikat
c0da15b002
Virtual pads for SMS and GG
2014-06-27 02:45:27 +00:00
adelikat
20ab331404
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
2014-06-27 01:37:09 +00:00
adelikat
a33f926675
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
2014-06-26 21:09:14 +00:00
adelikat
0fa75a5d77
Virtualpads - fix 3 vs 6 button controller logic in genesis
2014-06-26 20:59:00 +00:00
adelikat
4d9f46c6a1
Implement read-only for VirtualPadButton
2014-06-25 20:40:20 +00:00
adelikat
5f71bf11c8
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
2014-06-25 02:18:11 +00:00
adelikat
d6e56bf9fb
Virtualpad - Start support for family basic keyboard
2014-06-25 00:56:20 +00:00
adelikat
fbb14175f9
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
2014-06-25 00:44:22 +00:00
adelikat
9045f8402c
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
2014-06-25 00:11:59 +00:00
adelikat
a1926e1a58
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
2014-06-24 23:32:30 +00:00
adelikat
3208440225
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
adelikat
bb93dd0d42
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
2014-06-23 23:46:44 +00:00
xmikecampx7
4c5570eea3
2014-06-23 23:25:08 +00:00
xmikecampx7
886681bb9d
Schema GamePads Added
2014-06-23 14:13:07 +00:00
adelikat
897e7b9bd1
Virtualpad - fix up PceSchema
2014-06-23 13:44:06 +00:00
xmikecampx7
20200adf3a
Adding Buttons to Schemas
2014-06-23 01:43:33 +00:00
adelikat
bf33ba0575
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
2014-06-23 00:05:22 +00:00
adelikat
4b23150d14
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
2014-06-22 23:32:37 +00:00
adelikat
b364b5c48f
implement TargetScreen virtual pad and wire up to Nes zapper
2014-06-22 21:50:27 +00:00
adelikat
a248e2d99b
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00
adelikat
2009e07e35
Virtualpads - Some Progress
2014-06-22 15:43:45 +00:00
adelikat
e9968657ac
Virtualpads - some reorg
2014-06-22 14:37:40 +00:00
adelikat
27532b7b2b
Start schema objects
2014-06-22 14:29:46 +00:00