adelikat
|
d71ec20df7
|
IMovie - more usage of MnemonicsGenerator to communicate input
|
2013-12-03 15:22:13 +00:00 |
adelikat
|
b80f5a07ea
|
Communicate with IMovie via MnemonicsGenerator objects
|
2013-12-03 02:10:17 +00:00 |
zeromus
|
a2b3201912
|
run filter intensity through Global.Config.TargetScanlineFilterIntensity
|
2013-12-03 01:52:36 +00:00 |
adelikat
|
56897e70a3
|
TasMovie.cs - implement some easy stuff
|
2013-12-03 01:43:02 +00:00 |
adelikat
|
1c22123da4
|
IMovie - refactor string GetTime() into TimeSpan Time, refactor accordingly, Fixing column size issues in Play movie dialog that was preventing the user from seeing the entire time without manually resizing.
|
2013-12-02 21:57:48 +00:00 |
adelikat
|
62db53d28c
|
remove some unneeded things from IMovie
|
2013-12-02 19:54:10 +00:00 |
adelikat
|
0e6473987b
|
Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
|
2013-12-02 17:50:29 +00:00 |
adelikat
|
db43c85715
|
put [Input] tags on MovieRecordList ToString() method. Make MovieRecordList store its own Guid to put inside the input tags
|
2013-12-02 14:59:38 +00:00 |
adelikat
|
075a1fb077
|
TasMovie.cs - more stubbing out of stuff
|
2013-12-02 04:24:45 +00:00 |
adelikat
|
3f79bbfd56
|
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
|
2013-12-01 22:29:38 +00:00 |
adelikat
|
1390b1a7e3
|
Start MovieRecord and TasMovie objects, they are just stubs right now
|
2013-12-01 20:55:52 +00:00 |
adelikat
|
9ab2be558c
|
rip out existing tastudio logic and replace it with a skeleton project that does nothing
|
2013-12-01 04:00:02 +00:00 |
adelikat
|
316aa56ce9
|
Some more movie progress and fix exception thrown on startup
|
2013-12-01 01:55:41 +00:00 |
adelikat
|
2d51026883
|
some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
|
2013-11-30 03:23:19 +00:00 |
adelikat
|
e686e595b9
|
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
|
2013-11-30 03:10:05 +00:00 |
adelikat
|
3eb3b41199
|
Some more movie code refactoring - better naming and less passing around writer objects
|
2013-11-30 02:50:54 +00:00 |
adelikat
|
c95732ed31
|
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
|
2013-11-30 02:33:26 +00:00 |
adelikat
|
4cb01d8ed4
|
Finish up Movie Header refactor
|
2013-11-30 02:20:34 +00:00 |
adelikat
|
ec11efb784
|
Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
|
2013-11-29 23:18:46 +00:00 |
adelikat
|
a8b355c7d2
|
Movie - movie SubtitleList object into the Header object
|
2013-11-29 20:26:24 +00:00 |
adelikat
|
29a0fa49f8
|
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
|
2013-11-29 19:55:05 +00:00 |
adelikat
|
0ed9d832c7
|
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
|
2013-11-29 00:35:05 +00:00 |
adelikat
|
d6954e4209
|
Ram WAtch and Hex Editor code cleanup
|
2013-11-28 22:06:38 +00:00 |
adelikat
|
d37f186107
|
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
|
2013-11-28 20:02:32 +00:00 |
adelikat
|
27cc689176
|
Merge r5447 to trunk
|
2013-11-27 21:45:50 +00:00 |
adelikat
|
788aea970e
|
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
|
2013-11-26 01:21:24 +00:00 |
adelikat
|
3d48a0b39e
|
Lua Console - fix behavior of Save Changes nag, fix deleting of items
|
2013-11-25 23:38:10 +00:00 |
adelikat
|
5bbed4a58f
|
Fix behavior of Movie Up/Down in tool dialogs
|
2013-11-25 23:24:26 +00:00 |
adelikat
|
92c34c8c2d
|
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
|
2013-11-25 21:01:38 +00:00 |
adelikat
|
7b244cc87c
|
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
|
2013-11-25 00:44:18 +00:00 |
adelikat
|
a7a28c000a
|
Some low-hanging fruit in the IMovie refactor
|
2013-11-23 18:18:58 +00:00 |
adelikat
|
1372fa258f
|
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
|
2013-11-23 17:26:33 +00:00 |
adelikat
|
e5d5a4ec90
|
Fix Post-Movie loadstating
|
2013-11-23 00:13:36 +00:00 |
adelikat
|
7a1f28b5a9
|
A fix to PathManager, get the executable path, not the dll path
|
2013-11-20 20:10:10 +00:00 |
adelikat
|
df622ec9f1
|
Ram Watch - clode cleanup
|
2013-11-20 01:17:01 +00:00 |
adelikat
|
5fb8ceb377
|
Fix a bunch of exceptions in Path Config dialog
|
2013-11-16 22:42:07 +00:00 |
adelikat
|
51f340fa76
|
Play Movie Dialog - add Fps and Frame count to the Details grid
|
2013-11-16 21:49:47 +00:00 |
adelikat
|
ef79dccc43
|
refactor how movies are calculated to separate framerates into a dictionary
|
2013-11-16 21:05:59 +00:00 |
adelikat
|
bc3576eddb
|
Move PathEntry and PathEntryCollection to a separate file
|
2013-11-16 17:59:09 +00:00 |
adelikat
|
79b2e03d84
|
Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
|
2013-11-16 16:30:20 +00:00 |
adelikat
|
a4d3e68f66
|
Implement IList on CheatList object
|
2013-11-16 16:24:45 +00:00 |
adelikat
|
39ca14dda1
|
WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway)
|
2013-11-16 16:17:19 +00:00 |
adelikat
|
611e21dd47
|
Ram Search - fix behavior of Restore Default settings
|
2013-11-16 15:03:37 +00:00 |
adelikat
|
ba876d9765
|
Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
|
2013-11-16 04:29:43 +00:00 |
adelikat
|
ad848c5e96
|
Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
|
2013-11-15 16:52:29 +00:00 |
adelikat
|
7e45f13282
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
adelikat
|
f3344863ac
|
When loading a ram watch file, default to main memory when unable to find the domain saved in the file
|
2013-11-14 19:39:57 +00:00 |
adelikat
|
c076931d0c
|
clean up NES namespace
|
2013-11-14 13:15:41 +00:00 |
adelikat
|
9266cafd2a
|
Another round of BizHawk.Emulation namespace changes
|
2013-11-13 23:36:21 +00:00 |
adelikat
|
dd3df013fb
|
cleaning up some Bizhawk.Emulation namespaces
|
2013-11-13 03:32:25 +00:00 |
adelikat
|
5d65b0ef77
|
implement Lua - event.onmemoryexecute(), currently only works with the NES core
|
2013-11-12 01:51:07 +00:00 |
adelikat
|
fb78215590
|
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
|
2013-11-11 03:20:33 +00:00 |
adelikat
|
2e51e7ad4f
|
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
|
2013-11-10 21:56:02 +00:00 |
adelikat
|
e7a481e6c4
|
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
|
2013-11-10 21:20:55 +00:00 |
adelikat
|
ded77beb65
|
Lua - OnInputPoll() - hooked up to the registered lua functions system
|
2013-11-10 19:19:58 +00:00 |
adelikat
|
ea24f236fb
|
Lua - event.OnInputPoll() - allow multiple functions to be registered
|
2013-11-10 18:15:32 +00:00 |
adelikat
|
28a73c8174
|
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
|
2013-11-10 02:55:11 +00:00 |
adelikat
|
bc34dfe932
|
move controller default logic from controller config winform to client.common config object and hook it back up to the client
|
2013-11-09 01:12:46 +00:00 |
adelikat
|
03e9381adc
|
Clean up assembly info stuff in all projects
|
2013-11-08 15:56:58 +00:00 |
adelikat
|
2e32c22c00
|
set up subwcrev stuff to client.common, and set up assembly info for it, and fix assembly info for emuhawk
|
2013-11-08 15:34:47 +00:00 |
adelikat
|
9dbcfdffd1
|
oops, forgot to check this in
|
2013-11-07 22:56:10 +00:00 |
adelikat
|
0adffa65c1
|
Use ToHexString() extension is more places
|
2013-11-07 18:15:17 +00:00 |
adelikat
|
085719bf44
|
Fix lua
|
2013-11-07 17:49:00 +00:00 |
adelikat
|
121cd4fb58
|
Oops, throttle is not a good thing to put into Client.Common, it has window specific things
|
2013-11-07 17:11:08 +00:00 |
adelikat
|
6f1090c87f
|
refactor cheatlist and watchlist to use MemoryDomain name indexing
|
2013-11-06 02:25:27 +00:00 |
adelikat
|
1061add64f
|
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
|
2013-11-06 02:15:29 +00:00 |
adelikat
|
6f29976e9d
|
Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
|
2013-11-05 23:14:22 +00:00 |
adelikat
|
92f8f9982c
|
When adding a cheat, if it already exists, update the existing instead of doing nothing!
|
2013-11-05 19:53:49 +00:00 |
adelikat
|
4aae8a1311
|
Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
|
2013-11-05 19:33:06 +00:00 |
adelikat
|
9bbd8a07a6
|
fix an oops in last commit, and fix adding cheats via Cheats cheat form
|
2013-11-05 17:07:34 +00:00 |
adelikat
|
5c22d7433c
|
Cheats - fix insert separator
|
2013-11-05 16:53:24 +00:00 |
adelikat
|
2da8696b8d
|
fix some cheat related things I broke when refactoring it
|
2013-11-05 15:36:18 +00:00 |
adelikat
|
29dffc9bca
|
fix some false Ask to save changes nagging done by the cheat form
|
2013-11-04 21:02:36 +00:00 |
adelikat
|
56cb2ba538
|
Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
|
2013-11-04 15:52:59 +00:00 |
adelikat
|
bc5807a07c
|
move a search extension out of RamSearchEngine into the extensions class in BizHawk.Common
|
2013-11-04 02:18:40 +00:00 |
adelikat
|
be547db4a1
|
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
|
2013-11-04 02:11:40 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
|
2013-11-04 01:39:19 +00:00 |
adelikat
|
026072ee68
|
moe IPS.cs from Emulation to Client.Common, until it is needed by cores
|
2013-11-04 01:17:59 +00:00 |
adelikat
|
348171bdc5
|
start Emulation.Common project and move the Emulation/Database folder files to it
|
2013-11-04 01:06:36 +00:00 |
adelikat
|
7b03fc0bc0
|
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
|
2013-11-04 00:36:15 +00:00 |
adelikat
|
fe7da7c5b5
|
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
|
2013-11-03 23:45:44 +00:00 |
adelikat
|
ed5cfe39a6
|
1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
|
2013-11-03 16:53:05 +00:00 |
adelikat
|
3843acb2d9
|
Move some stuff to Client.COmmon
|
2013-11-03 16:47:21 +00:00 |
adelikat
|
fd89c0cff4
|
trunk and 1.5x branch - turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn't worth it, also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives smooth rewind)
|
2013-11-03 16:23:47 +00:00 |
adelikat
|
26ffd9f4e3
|
EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself
|
2013-11-03 16:05:49 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |
adelikat
|
af58a07889
|
Rename Bizhawk.MultiClient to BizHawk.Client.EmuHawk including namespaces and projects. Rename executable to EmuHawk.exe
|
2013-11-03 03:54:37 +00:00 |
adelikat
|
187e169de9
|
a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring
|
2013-11-03 02:51:21 +00:00 |
adelikat
|
1525f4a4bd
|
oops
|
2013-11-02 01:59:48 +00:00 |
adelikat
|
b3b21abe08
|
Move NES lua library to Client.Common
|
2013-11-02 01:56:00 +00:00 |
adelikat
|
f7138e6514
|
move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly
|
2013-11-02 01:48:35 +00:00 |
adelikat
|
ea2df2e91b
|
move snes lua library to common
|
2013-11-01 23:49:44 +00:00 |
adelikat
|
d902981f54
|
move some FirmwareManager things to client.common
|
2013-11-01 23:17:30 +00:00 |
adelikat
|
a3e306e18d
|
Move joypad lua library to common, and move some stuff to Global in order to do so
|
2013-11-01 22:56:55 +00:00 |
adelikat
|
0eaf6bd33c
|
a fix to GetExeDirectoryAbsolute() that was breaking path generation
|
2013-11-01 22:37:05 +00:00 |
adelikat
|
f3bb7421ed
|
detangle and move some savestate code to client.common
|
2013-11-01 20:53:47 +00:00 |
adelikat
|
80c6ecb57a
|
Rename SavestateManager to SaveSlotManager since that is more precisely the job it does.
|
2013-11-01 19:55:03 +00:00 |
adelikat
|
3cda83c2bc
|
Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
|
2013-11-01 18:52:26 +00:00 |
adelikat
|
d391d275ef
|
Move Movie lua library to client.common, and some refactoring necessary to do so
|
2013-11-01 15:43:15 +00:00 |
adelikat
|
fe9d8ed881
|
refactor - move readonly flag from MainForm.cs to Global.cs
|
2013-11-01 15:35:30 +00:00 |
adelikat
|
a8079f5170
|
port some lua libraries to client.common
|
2013-11-01 14:51:51 +00:00 |
adelikat
|
3324759799
|
move some lua files to client.common
|
2013-10-31 23:55:17 +00:00 |
adelikat
|
d7d83c9275
|
move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
|
2013-10-31 16:58:56 +00:00 |
adelikat
|
b2c2de2064
|
lua related code cleanup
|
2013-10-28 20:57:25 +00:00 |
adelikat
|
8b30b4290a
|
Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
|
2013-10-28 19:13:01 +00:00 |
adelikat
|
8b173a26f4
|
|
2013-10-28 13:48:17 +00:00 |
adelikat
|
4dcbd554d3
|
tiny code cleanup, nothing useful here
|
2013-10-28 02:11:24 +00:00 |
adelikat
|
d864929ad4
|
Add Subtitle Form - fix bug where Y wasn't being saved. SubtitleList - refactor to inherit List<Subtitle> and extend with the 2 useful methods it has beyond basic List functionality.
|
2013-10-28 01:31:30 +00:00 |
adelikat
|
48ffc8b9fb
|
clean up multitrack object
|
2013-10-28 01:06:51 +00:00 |
adelikat
|
bef10dc175
|
clean up movie saving, dont' pass around a streamwriter
|
2013-10-28 01:04:38 +00:00 |
adelikat
|
21bab46674
|
oops, but it shouldn't have to do this...
|
2013-10-28 00:47:12 +00:00 |
adelikat
|
795c624ab2
|
some simplifying of movie code
|
2013-10-28 00:44:01 +00:00 |
adelikat
|
dfa37303bc
|
Rip out crusty sorting code from Movie.cs and have the UI do it in LINQ instead
|
2013-10-28 00:21:00 +00:00 |
adelikat
|
9b846f8613
|
simplify some movie code, couple minor tweaks to the add subtitle form
|
2013-10-27 22:13:08 +00:00 |
zeromus
|
0acbb11e97
|
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
|
2013-10-27 22:07:40 +00:00 |
zeromus
|
ee70aefd3a
|
lay some groundwork for decoupling HawkFile from 7z. not actually reorganized yet, but we can let it gestate for a while and it will be simple to move HawkFile to Bizhawk.Common when someone needs it
|
2013-10-27 21:29:18 +00:00 |
adelikat
|
dd4bc8dd59
|
Move MovieImport.cs to Client.Common
|
2013-10-27 18:18:58 +00:00 |
adelikat
|
79a9e7cdc4
|
more warning cleanups including some bad configurations in client.common and pcedebugger projects
|
2013-10-27 18:01:36 +00:00 |
adelikat
|
9473f6840b
|
Client.Common code refactoring and some misc things to do
|
2013-10-27 17:47:54 +00:00 |
adelikat
|
3f410a771c
|
small code cleanups and deal with some warnings
|
2013-10-27 17:07:37 +00:00 |
adelikat
|
7e49c9457d
|
Move stuff from GlobalWinF to Global
|
2013-10-27 16:26:37 +00:00 |
zeromus
|
fa40ae718f
|
reapply edits and cleanup
|
2013-10-27 07:54:00 +00:00 |
zeromus
|
11dbb0e1c8
|
reapply moves with merge tracking
|
2013-10-27 07:52:20 +00:00 |
zeromus
|
179dbd4124
|
revert back to r5156
|
2013-10-27 07:45:59 +00:00 |
adelikat
|
c5b2f284b5
|
Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
|
2013-10-26 15:57:43 +00:00 |
adelikat
|
cf6e72aad4
|
Move controller binding to client.common, and some global stuff
|
2013-10-25 17:14:24 +00:00 |
adelikat
|
40f143e4ad
|
move xmlgame to client.common and refactor it a bit in order to achieve that
|
2013-10-25 17:08:18 +00:00 |
adelikat
|
0edfc03e34
|
fix SaveStateManager, oops. Also move BinarySavestate to client.common
|
2013-10-25 16:53:34 +00:00 |
adelikat
|
3e429736d5
|
Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
|
2013-10-25 16:00:34 +00:00 |
adelikat
|
aa9bfa8e99
|
Move RamSearchEngine to Client.Common
|
2013-10-25 15:44:41 +00:00 |
adelikat
|
f72303f326
|
Move watchlist to common
|
2013-10-25 13:27:20 +00:00 |
adelikat
|
46a888e6d4
|
Remove some 7z Test files that are now no longer needed
|
2013-10-25 12:52:53 +00:00 |
adelikat
|
3008020a4b
|
fix 7z loading
|
2013-10-25 03:04:27 +00:00 |
zeromus
|
6616a75cfb
|
etc
|
2013-10-25 00:59:34 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
adelikat
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28023e8882
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Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
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5ee6ffabe0
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Move RomGame to client.common and set common to allow unsafe code
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2013-10-24 23:24:46 +00:00 |
adelikat
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f1089e214c
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Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
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80f0c75a41
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Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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11d2997db7
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Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
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1b6b53f687
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move some more movie classes to Client.Common
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2013-10-21 21:55:19 +00:00 |
adelikat
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bce6ec3dd6
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add some movie related objects to client.common, and refactor some things too
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2013-10-21 01:50:58 +00:00 |
adelikat
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f04efe0294
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Move Firmware manager classes to Client.Common
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2013-10-21 00:48:20 +00:00 |
adelikat
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774702f1ba
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Client.Common - move files around and break the binding classes into their own file
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2013-10-21 00:39:30 +00:00 |
adelikat
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2f7df4a776
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some Client.Common Code cleanup
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2013-10-20 18:21:51 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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597540aadd
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more project stuff
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2013-10-20 16:38:44 +00:00 |
adelikat
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6c54faa7ab
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Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |