move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly
This commit is contained in:
parent
a11019ee6c
commit
f7138e6514
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@ -124,6 +124,7 @@
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<Compile Include="movie\MultitrackRecording.cs" />
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<Compile Include="movie\Subtitle.cs" />
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<Compile Include="movie\SubtitleList.cs" />
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<Compile Include="NESGameGenieEncoderDecoder.cs" />
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<Compile Include="PathManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RecentFiles.cs" />
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@ -0,0 +1,175 @@
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Client.Common
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{
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public class NESGameGenieDecoder
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{
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public int Address { get; private set; }
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public int Value { get; private set; }
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public int? Compare { get; private set; }
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private readonly string _code = String.Empty;
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public NESGameGenieDecoder(string code)
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{
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_code = code;
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Decode();
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}
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private readonly Dictionary<char, int> GameGenieTable = new Dictionary<char, int>
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{
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{ 'A', 0 }, //0000
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{ 'P', 1 }, //0001
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{ 'Z', 2 }, //0010
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{ 'L', 3 }, //0011
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{ 'G', 4 }, //0100
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{ 'I', 5 }, //0101
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{ 'T', 6 }, //0110
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{ 'Y', 7 }, //0111
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{ 'E', 8 }, //1000
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{ 'O', 9 }, //1001
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{ 'X', 10}, //1010
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{ 'U', 11}, //1011
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{ 'K', 12}, //1100
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{ 'S', 13}, //1101
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{ 'V', 14}, //1110
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{ 'N', 15}, //1111
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};
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public void Decode()
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{
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//char 3 bit 3 denotes the code length.
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if (_code.Length == 6)
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{
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//Char # | 1 | 2 | 3 | 4 | 5 | 6 |
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//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
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//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
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Value = 0;
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Address = 0x8000;
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int x;
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GameGenieTable.TryGetValue(_code[0], out x);
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Value |= (x & 0x07);
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Value |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(_code[1], out x);
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Value |= (x & 0x07) << 4;
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Address |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(_code[2], out x);
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Address |= (x & 0x07) << 4;
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GameGenieTable.TryGetValue(_code[3], out x);
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Address |= (x & 0x07) << 12;
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Address |= (x & 0x08);
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GameGenieTable.TryGetValue(_code[4], out x);
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Address |= (x & 0x07);
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Address |= (x & 0x08) << 8;
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GameGenieTable.TryGetValue(_code[5], out x);
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Address |= (x & 0x07) << 8;
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Value |= (x & 0x08);
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}
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else if (_code.Length == 8)
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{
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//Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
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//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
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//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
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Value = 0;
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Address = 0x8000;
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Compare = 0;
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int x;
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GameGenieTable.TryGetValue(_code[0], out x);
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Value |= (x & 0x07);
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Value |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(_code[1], out x);
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Value |= (x & 0x07) << 4;
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Address |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(_code[2], out x);
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Address |= (x & 0x07) << 4;
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GameGenieTable.TryGetValue(_code[3], out x);
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Address |= (x & 0x07) << 12;
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Address |= (x & 0x08);
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GameGenieTable.TryGetValue(_code[4], out x);
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Address |= (x & 0x07);
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Address |= (x & 0x08) << 8;
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GameGenieTable.TryGetValue(_code[5], out x);
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Address |= (x & 0x07) << 8;
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Compare |= (x & 0x08);
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GameGenieTable.TryGetValue(_code[6], out x);
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Compare |= (x & 0x07);
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Compare |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(_code[7], out x);
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Compare |= (x & 0x07) << 4;
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Value |= (x & 0x08);
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}
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}
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}
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public class NESGameGenieEncoder
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{
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private readonly char[] letters = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
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private int _address;
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private int _value;
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private int? _compare;
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public string GameGenieCode { get; private set; }
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public NESGameGenieEncoder(int address, int value, int? compare)
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{
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_address = address;
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if (_address >= 0x8000)
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{
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_address -= 0x8000;
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}
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_value = value;
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_compare = compare;
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GameGenieCode = String.Empty;
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}
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public string Encode()
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{
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byte[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
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num[0] = (byte)((_value & 7) + ((_value >> 4) & 8));
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num[1] = (byte)(((_value >> 4) & 7) + ((_address >> 4) & 8));
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num[2] = (byte)(((_address >> 4) & 7));
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num[3] = (byte)((_address >> 12) + (_address & 8));
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num[4] = (byte)((_address & 7) + ((_address >> 8) & 8));
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num[5] = (byte)(((_address >> 8) & 7));
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if (_compare.HasValue)
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{
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num[2] += 8;
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num[5] += (byte)(_compare & 8);
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num[6] = (byte)((_compare & 7) + ((_compare >> 4) & 8));
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num[7] = (byte)(((_compare >> 4) & 7) + (_value & 8));
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for (int i = 0; i < 8; i++)
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{
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GameGenieCode += letters[num[i]];
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}
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}
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else
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{
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num[5] += (byte)(_value & 8);
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for (int i = 0; i < 6; i++)
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{
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GameGenieCode += letters[num[i]];
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}
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}
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return GameGenieCode;
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}
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}
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}
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@ -25,7 +25,7 @@ namespace BizHawk.MultiClient
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"setclipleftandright",
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"setdispbackground",
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"setdispsprites",
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"setscanlines",
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"setscanlines"
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};
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}
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}
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@ -34,26 +34,20 @@ namespace BizHawk.MultiClient
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{
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if (Global.Emulator is NES)
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{
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NESGameGenie gg = new NESGameGenie();
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gg.DecodeGameGenieCode(code);
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if (gg.Address.HasValue && gg.Value.HasValue)
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{
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Watch watch = Watch.GenerateWatch(
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Global.Emulator.MemoryDomains[1],
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gg.Address.Value,
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Watch.WatchSize.Byte,
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Watch.DisplayType.Hex,
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code,
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false
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);
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Global.CheatList.Add(new Cheat(
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watch,
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gg.Value.Value,
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gg.Compare
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));
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}
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var decoder = new NESGameGenieDecoder(code);
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Watch watch = Watch.GenerateWatch(
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Global.Emulator.MemoryDomains[1],
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decoder.Address,
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Watch.WatchSize.Byte,
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Watch.DisplayType.Hex,
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code,
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false
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);
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Global.CheatList.Add(new Cheat(
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watch,
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decoder.Value,
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decoder.Compare
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));
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ToolHelpers.UpdateCheatRelatedTools();
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}
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}
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@ -106,14 +100,10 @@ namespace BizHawk.MultiClient
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{
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if (Global.Emulator is NES)
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{
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NESGameGenie gg = new NESGameGenie();
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gg.DecodeGameGenieCode(code);
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if (gg.Address.HasValue && gg.Value.HasValue)
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{
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var cheats = Global.CheatList.Where(x => x.Address == gg.Address);
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Global.CheatList.RemoveRange(cheats);
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}
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var decoder = new NESGameGenieDecoder(code);
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Global.CheatList.RemoveRange(
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Global.CheatList.Where(x => x.Address == decoder.Address)
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);
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ToolHelpers.UpdateCheatRelatedTools();
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}
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}
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@ -5,15 +5,14 @@ using System.Windows.Forms;
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using System.Globalization;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Consoles.Nintendo;
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namespace BizHawk.MultiClient
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{
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public partial class NESGameGenie : Form
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{
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private int? _address = null;
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private int? _value = null;
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private int? _compare = null;
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private int? _address;
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private int? _value;
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private int? _compare;
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private readonly Dictionary<char, int> GameGenieTable = new Dictionary<char, int>
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{
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{ 'A', 0 }, //0000
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@ -63,83 +62,12 @@ namespace BizHawk.MultiClient
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public void DecodeGameGenieCode(string code)
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{
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//char 3 bit 3 denotes the code length.
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if (code.Length == 6)
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{
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//Char # | 1 | 2 | 3 | 4 | 5 | 6 |
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//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
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//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
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_value = 0;
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_address = 0x8000;
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int x;
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GameGenieTable.TryGetValue(code[0], out x);
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_value |= (x & 0x07);
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_value |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(code[1], out x);
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_value |= (x & 0x07) << 4;
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_address |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(code[2], out x);
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_address |= (x & 0x07) << 4;
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GameGenieTable.TryGetValue(code[3], out x);
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_address |= (x & 0x07) << 12;
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_address |= (x & 0x08);
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GameGenieTable.TryGetValue(code[4], out x);
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_address |= (x & 0x07);
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_address |= (x & 0x08) << 8;
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GameGenieTable.TryGetValue(code[5], out x);
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_address |= (x & 0x07) << 8;
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_value |= (x & 0x08);
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SetProperties();
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}
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else if (code.Length == 8)
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{
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//Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
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//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
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//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
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_value = 0;
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_address = 0x8000;
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_compare = 0;
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int x;
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GameGenieTable.TryGetValue(code[0], out x);
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_value |= (x & 0x07);
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_value |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(code[1], out x);
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_value |= (x & 0x07) << 4;
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_address |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(code[2], out x);
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_address |= (x & 0x07) << 4;
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GameGenieTable.TryGetValue(code[3], out x);
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_address |= (x & 0x07) << 12;
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_address |= (x & 0x08);
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GameGenieTable.TryGetValue(code[4], out x);
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_address |= (x & 0x07);
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_address |= (x & 0x08) << 8;
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GameGenieTable.TryGetValue(code[5], out x);
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_address |= (x & 0x07) << 8;
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_compare |= (x & 0x08);
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GameGenieTable.TryGetValue(code[6], out x);
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_compare |= (x & 0x07);
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_compare |= (x & 0x08) << 4;
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GameGenieTable.TryGetValue(code[7], out x);
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_compare |= (x & 0x07) << 4;
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_value |= (x & 0x08);
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SetProperties();
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}
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var decoder = new NESGameGenieDecoder(code);
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_address = decoder.Address;
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_value = decoder.Value;
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_compare = decoder.Compare;
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SetProperties();
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}
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private void SetProperties()
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@ -196,36 +124,7 @@ namespace BizHawk.MultiClient
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_address = AddressBox.ToRawInt();
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_value = ValueBox.ToRawInt();
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_compare = CompareBox.ToRawInt();
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char[] letters = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
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if (_address >= 0x8000)
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_address -= 0x8000;
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GameGenieCode.Text = String.Empty;
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byte[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
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num[0] = (byte)((_value & 7) + ((_value >> 4) & 8));
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num[1] = (byte)(((_value >> 4) & 7) + ((_address >> 4) & 8));
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num[2] = (byte)(((_address >> 4) & 7));
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num[3] = (byte)((_address >> 12) + (_address & 8));
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num[4] = (byte)((_address & 7) + ((_address >> 8) & 8));
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num[5] = (byte)(((_address >> 8) & 7));
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if (_compare < 0 || CompareBox.Text.Length == 0)
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{
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num[5] += (byte)(_value & 8);
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for (int x = 0; x < 6; x++)
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GameGenieCode.Text += letters[num[x]];
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}
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else
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{
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num[2] += 8;
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num[5] += (byte)(_compare & 8);
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num[6] = (byte)((_compare & 7) + ((_compare >> 4) & 8));
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num[7] = (byte)(((_compare >> 4) & 7) + (_value & 8));
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for (int i = 0; i < 8; i++)
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{
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GameGenieCode.Text += letters[num[i]];
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}
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}
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GameGenieCode.Text = new NESGameGenieEncoder(_address.Value, _value.Value, _compare).Encode();
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}
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private void AddCheatClick()
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@ -249,10 +148,10 @@ namespace BizHawk.MultiClient
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Global.CheatList.Add(new Cheat(
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watch,
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ValueBox.ToRawInt(),
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compare,
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enabled: true));
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compare
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));
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GlobalWinF.MainForm.Cheats_UpdateValues();
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ToolHelpers.UpdateCheatRelatedTools();
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}
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}
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@ -378,7 +277,6 @@ namespace BizHawk.MultiClient
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{
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if (Encoding.Checked && AddressBox.Text.Length > 0)
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{
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int _address = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
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if (!String.IsNullOrEmpty(ValueBox.Text))
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{
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EncodeGameGenie();
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