cleaning up some Bizhawk.Emulation namespaces
This commit is contained in:
parent
e6f4213564
commit
dd3df013fb
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||
using System.Collections;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
|
||||
namespace BizHawk.Client.Common
|
||||
{
|
||||
|
@ -618,7 +619,7 @@ namespace BizHawk.Client.Common
|
|||
public bool GB_MulticartCompat = false;
|
||||
public string GB_PaletteFile = "";
|
||||
public bool GB_AsSGB = false;
|
||||
public Emulation.Consoles.GB.GBColors.ColorType CGBColors = Emulation.Consoles.GB.GBColors.ColorType.gambatte;
|
||||
public GBColors.ColorType CGBColors = GBColors.ColorType.gambatte;
|
||||
|
||||
//Dual Gb
|
||||
|
||||
|
|
|
@ -6,8 +6,9 @@ using System.Windows.Forms;
|
|||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.Cores.Calculator;
|
||||
using BizHawk.Emulation.Consoles.GB;
|
||||
using BizHawk.Emulation.Cores.Calculators;
|
||||
using BizHawk.Emulation.Cores.Atari.Atari2600;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.SNES;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
|
|
|
@ -3,6 +3,10 @@ using System.IO;
|
|||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.GBA;
|
||||
using BizHawk.Emulation.Consoles.Sega;
|
||||
using BizHawk.Emulation.Consoles.Sega.Saturn;
|
||||
using BizHawk.Emulation.Consoles.Sony.PSP;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -89,10 +93,10 @@ namespace BizHawk.Client.EmuHawk
|
|||
public void LoadRecordMovieDialog()
|
||||
{
|
||||
// put any BEETA quality cores here
|
||||
if (Global.Emulator is Emulation.Consoles.Nintendo.GBA.GBA ||
|
||||
Global.Emulator is Emulation.Consoles.Sega.Genesis ||
|
||||
Global.Emulator is Emulation.Consoles.Sega.Saturn.Yabause ||
|
||||
Global.Emulator is Emulation.Consoles.Sony.PSP.PSP)
|
||||
if (Global.Emulator is GBA ||
|
||||
Global.Emulator is Genesis ||
|
||||
Global.Emulator is Yabause ||
|
||||
Global.Emulator is PSP)
|
||||
{
|
||||
var result = MessageBox.Show
|
||||
(this, "Thanks for using Bizhawk! The emulation core you have selected " +
|
||||
|
|
|
@ -13,13 +13,15 @@ using BizHawk.Client.Common;
|
|||
using BizHawk.Emulation;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.Cores.Computers.Commodore64;
|
||||
using BizHawk.Emulation.Cores.Calculator;
|
||||
using BizHawk.Emulation.Consoles.Coleco;
|
||||
using BizHawk.Emulation.Consoles.GB;
|
||||
using BizHawk.Emulation.Consoles.Intellivision;
|
||||
using BizHawk.Emulation.Cores.Calculators;
|
||||
using BizHawk.Emulation.Cores.Atari.Atari2600;
|
||||
using BizHawk.Emulation.Cores.Atari.Atari7800;
|
||||
using BizHawk.Emulation.Cores.ColecoVision;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
using BizHawk.Emulation.Cores.Intellivision;
|
||||
using BizHawk.Emulation.Consoles.Nintendo;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.GBA;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.N64;
|
||||
using BizHawk.Emulation.Cores.Nintendo.GBA;
|
||||
using BizHawk.Emulation.Cores.Nintendo.N64;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.SNES;
|
||||
using BizHawk.Emulation.Consoles.Sega;
|
||||
using BizHawk.Emulation.Consoles.TurboGrafx;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using BizHawk.Emulation.Consoles.GB;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
|
|
@ -3,12 +3,12 @@ using System.Windows.Forms;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.Consoles.GB;
|
||||
using BizHawk.Emulation.Cores.ColecoVision;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.SNES;
|
||||
using BizHawk.Emulation.Consoles.Sega;
|
||||
using BizHawk.Emulation.Consoles.Nintendo;
|
||||
using BizHawk.Emulation.Consoles.Coleco;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.N64;
|
||||
using BizHawk.Emulation.Cores.Nintendo.N64;
|
||||
using BizHawk.Client.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Windows.Forms;
|
|||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -25,7 +26,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
// g' = 8.25g
|
||||
// b' = 8.25b
|
||||
|
||||
Emulation.Consoles.GB.Gameboy gb;
|
||||
Gameboy gb;
|
||||
|
||||
// gambatte doesn't modify these memory locations unless you reconstruct, so we can store
|
||||
IntPtr vram;
|
||||
|
@ -84,9 +85,9 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
public void Restart()
|
||||
{
|
||||
if (Global.Emulator is Emulation.Consoles.GB.Gameboy)
|
||||
if (Global.Emulator is Gameboy)
|
||||
{
|
||||
gb = Global.Emulator as Emulation.Consoles.GB.Gameboy;
|
||||
gb = Global.Emulator as Gameboy;
|
||||
cgb = gb.IsCGBMode();
|
||||
_lcdc = 0;
|
||||
if (!gb.GetGPUMemoryAreas(out vram, out bgpal, out sppal, out oam))
|
||||
|
|
|
@ -4,12 +4,14 @@ using System.Windows.Forms;
|
|||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
|
||||
using BizHawk.Emulation.Cores.Nintendo.GBA;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
public partial class GBAGPUView : Form, IToolForm
|
||||
{
|
||||
Emulation.Consoles.Nintendo.GBA.GBA gba;
|
||||
GBA gba;
|
||||
|
||||
// emulator memory areas
|
||||
private IntPtr vram;
|
||||
|
@ -31,7 +33,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
InitializeComponent();
|
||||
// TODO: hook up something
|
||||
// we do this twice to avoid having to & 0x7fff with every color
|
||||
int[] tmp = Emulation.Consoles.GB.GBColors.GetLut(Emulation.Consoles.GB.GBColors.ColorType.vivid);
|
||||
int[] tmp = GBColors.GetLut(GBColors.ColorType.vivid);
|
||||
ColorConversion = new int[65536];
|
||||
Buffer.BlockCopy(tmp, 0, ColorConversion, 0, sizeof(int) * tmp.Length);
|
||||
Buffer.BlockCopy(tmp, 0, ColorConversion, sizeof(int) * tmp.Length, sizeof(int) * tmp.Length);
|
||||
|
@ -678,7 +680,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
public void Restart()
|
||||
{
|
||||
gba = Global.Emulator as Emulation.Consoles.Nintendo.GBA.GBA;
|
||||
gba = Global.Emulator as GBA;
|
||||
if (gba != null)
|
||||
{
|
||||
gba.GetGPUMemoryAreas(out vram, out palram, out oam, out mmio);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Emulation.Cores.Calculator;
|
||||
using BizHawk.Emulation.Cores.Calculators;
|
||||
using BizHawk.Client.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Windows.Forms;
|
|||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Consoles.Nintendo;
|
||||
using BizHawk.Emulation.Cores.Calculator;
|
||||
using BizHawk.Emulation.Cores.Calculators;
|
||||
using BizHawk.Emulation.Consoles.Nintendo.SNES;
|
||||
using BizHawk.Emulation.Consoles.Sega;
|
||||
|
||||
|
|
|
@ -3,8 +3,9 @@ using System.Collections.Generic;
|
|||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Emulation.Consoles.Nintendo.N64;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Emulation.Cores.Nintendo.N64;
|
||||
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
|
|
@ -9,7 +9,7 @@ using BizHawk.Emulation.CPUs.Z80;
|
|||
|
||||
//http://www.ticalc.org/pub/text/calcinfo/
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Calculator
|
||||
namespace BizHawk.Emulation.Cores.Calculators
|
||||
{
|
||||
public class TI83 : IEmulator
|
||||
{
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
using System;
|
||||
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
using BizHawk.Emulation.Consoles.Atari._2600;
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
|
||||
namespace BizHawk
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.IO;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
public partial class Atari2600 : IEmulator
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
// Emulates the M6532 RIOT Chip
|
||||
public class M6532
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
This is another 8K bankswitching method with two 4K banks. The rationale is that it's
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
3E (Boulderdash
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
3F (Tigervision)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
class m3Fe : MapperBase
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
4A50 (no name)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
This was used by Commavid. It allowed for both ROM and RAM on the cartridge,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
E0 (Parker Bros)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
E7 (M-Network)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
EF (no name?)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
F0 (Megaboy)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
F4 (Atari style 32K)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
F6 (Atari style 16K)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
FA (RAM Plus)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
FE (Activision special)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
MC (Megacart)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
UA (UA Ltd)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
/*
|
||||
X07 (Atariage)
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
// Emulates the TIA
|
||||
public class TIA : IVideoProvider, ISoundProvider
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari2600
|
||||
{
|
||||
// Emulates the TIA
|
||||
public class oldTIA
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari7800
|
||||
{
|
||||
partial class Atari7800
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ using BizHawk.Common;
|
|||
using BizHawk.Emulation.Common;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari7800
|
||||
{
|
||||
public partial class Atari7800 : IEmulator
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
using EMU7800.Core;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
namespace BizHawk.Emulation.Cores.Atari.Atari7800
|
||||
{
|
||||
public class Atari7800Control
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@ using BizHawk.Emulation.Common;
|
|||
using BizHawk.Emulation.CPUs.Z80;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
namespace BizHawk.Emulation.Cores.ColecoVision
|
||||
{
|
||||
public sealed partial class ColecoVision : IEmulator
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
namespace BizHawk.Emulation.Cores.ColecoVision
|
||||
{
|
||||
public partial class ColecoVision
|
||||
{
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
namespace BizHawk.Emulation.Cores.ColecoVision
|
||||
{
|
||||
public partial class ColecoVision
|
||||
{
|
||||
public byte ReadMemory(ushort addr)
|
||||
{
|
||||
if (addr >= 0x8000)
|
||||
return RomData[addr & 0x7FFF];
|
||||
if (addr >= 0x6000)
|
||||
return Ram[addr & 1023];
|
||||
if (addr < 0x2000)
|
||||
return BiosRom[addr];
|
||||
public partial class ColecoVision
|
||||
{
|
||||
public byte ReadMemory(ushort addr)
|
||||
{
|
||||
if (addr >= 0x8000)
|
||||
return RomData[addr & 0x7FFF];
|
||||
if (addr >= 0x6000)
|
||||
return Ram[addr & 1023];
|
||||
if (addr < 0x2000)
|
||||
return BiosRom[addr];
|
||||
|
||||
//Console.WriteLine("Unhandled read at {0:X4}", addr);
|
||||
return 0xFF;
|
||||
}
|
||||
//Console.WriteLine("Unhandled read at {0:X4}", addr);
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
public void WriteMemory(ushort addr, byte value)
|
||||
{
|
||||
if (addr >= 0x6000 && addr < 0x8000)
|
||||
{
|
||||
Ram[addr & 1023] = value;
|
||||
return;
|
||||
}
|
||||
public void WriteMemory(ushort addr, byte value)
|
||||
{
|
||||
if (addr >= 0x6000 && addr < 0x8000)
|
||||
{
|
||||
Ram[addr & 1023] = value;
|
||||
return;
|
||||
}
|
||||
|
||||
//Console.WriteLine("Unhandled write at {0:X4}:{1:X2}", addr, value);
|
||||
}
|
||||
}
|
||||
//Console.WriteLine("Unhandled write at {0:X4}:{1:X2}", addr, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ using BizHawk.Common;
|
|||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.Z80;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
namespace BizHawk.Emulation.Cores.ColecoVision
|
||||
{
|
||||
public sealed class TMS9918A : IVideoProvider
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed class Cartridge : ICart
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public interface ICart
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed class Intellicart : ICart
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Collections.Generic;
|
|||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.CP1610;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed partial class Intellivision : IEmulator
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed partial class Intellivision
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed class PSG
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Cores.Intellivision
|
||||
{
|
||||
public sealed class STIC : IVideoProvider
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.GBA
|
||||
{
|
||||
/// <summary>
|
||||
/// bindings into libmeteor.dll
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.IO;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.GBA
|
||||
{
|
||||
public class GBA : IEmulator, IVideoProvider, ISyncSoundProvider
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
||||
{
|
||||
public class GBColors
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.IO;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
||||
{
|
||||
/// <summary>
|
||||
/// a gameboy/gameboy color emulator wrapped around native C++ libgambatte
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.Linq;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
||||
{
|
||||
public class GambatteLink : IEmulator, IVideoProvider, ISyncSoundProvider
|
||||
{
|
||||
|
@ -31,8 +31,8 @@ namespace BizHawk.Emulation.Consoles.GB
|
|||
|
||||
const int SampPerFrame = 35112;
|
||||
|
||||
Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController LCont = new Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
|
||||
Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController RCont = new Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
|
||||
Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController LCont = new BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
|
||||
Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController RCont = new BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesCore.SnesSaveController(Gameboy.GbController);
|
||||
|
||||
public GambatteLink(CoreComm comm, GameInfo leftinfo, byte[] leftrom, GameInfo rightinfo, byte[] rightrom)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
||||
{
|
||||
/// <summary>
|
||||
/// static bindings into libgambatte.dll
|
||||
|
|
|
@ -7,7 +7,7 @@ using System.Threading;
|
|||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.N64
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.N64
|
||||
{
|
||||
public class N64 : IEmulator, IVideoProvider
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Runtime.InteropServices;
|
|||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.N64
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.N64
|
||||
{
|
||||
public class mupen64plusApi : IDisposable
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue