Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
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9bbd8a07a6
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@ -121,7 +121,21 @@ namespace BizHawk.Client.Common
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public string ValueStr
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{
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get { return _watch.ValueString; }
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get
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{
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switch (_watch.Size)
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{
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default:
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case Watch.WatchSize.Separator:
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return String.Empty;
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case Watch.WatchSize.Byte:
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return (_watch as ByteWatch).FormatValue((byte)_val);
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case Watch.WatchSize.Word:
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return (_watch as WordWatch).FormatValue((ushort)_val);
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case Watch.WatchSize.DWord:
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return (_watch as DWordWatch).FormatValue((uint)_val);
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}
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}
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}
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public string CompareStr
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@ -106,6 +106,7 @@ namespace BizHawk.Client.Common
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if (cheat.IsSeparator)
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{
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_cheatList.Add(cheat);
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Changes = true;
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}
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else
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{
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@ -117,10 +118,11 @@ namespace BizHawk.Client.Common
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else
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{
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_cheatList.Add(cheat);
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Changes = true;
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}
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}
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Changes = true;
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}
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public void Insert(int index, Cheat c)
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@ -229,7 +229,11 @@ namespace BizHawk.Client.EmuHawk
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private void EditCheat()
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{
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MessageBox.Show("Edit clicked");
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var cheat = CheatEditor.Cheat;
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Global.CheatList.Remove(Global.CheatList.FirstOrDefault(x => x.Domain == cheat.Domain && x.Address == cheat.Address));
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Global.CheatList.Add(cheat);
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UpdateListView();
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UpdateMessageLabel();
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}
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public void SaveConfigSettings()
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