Move NES lua library to Client.Common
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parent
f7138e6514
commit
b3b21abe08
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@ -1,11 +1,17 @@
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using System.Linq;
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using BizHawk.Client.Common;
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using System;
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using System.Linq;
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using BizHawk.Emulation.Consoles.Nintendo;
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namespace BizHawk.MultiClient
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namespace BizHawk.Client.Common
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{
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public class NESLuaLibrary : LuaLibraryBase
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{
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public NESLuaLibrary(Action updateCallback = null)
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: base()
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{
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UpdateCallback = updateCallback;
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}
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public override string Name { get { return "nes"; } }
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public override string[] Functions
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{
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@ -30,7 +36,17 @@ namespace BizHawk.MultiClient
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}
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}
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public static void nes_addgamegenie(string code)
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private Action UpdateCallback;
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private void Update()
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{
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if (UpdateCallback != null)
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{
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UpdateCallback();
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}
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}
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public void nes_addgamegenie(string code)
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{
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if (Global.Emulator is NES)
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{
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@ -48,7 +64,7 @@ namespace BizHawk.MultiClient
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decoder.Value,
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decoder.Compare
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));
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ToolHelpers.UpdateCheatRelatedTools();
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Update();
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}
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}
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@ -96,7 +112,7 @@ namespace BizHawk.MultiClient
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}
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}
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public static void nes_removegamegenie(string code)
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public void nes_removegamegenie(string code)
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{
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if (Global.Emulator is NES)
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{
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@ -104,7 +120,7 @@ namespace BizHawk.MultiClient
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Global.CheatList.RemoveRange(
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Global.CheatList.Where(x => x.Address == decoder.Address)
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);
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ToolHelpers.UpdateCheatRelatedTools();
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Update();
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}
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}
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@ -90,7 +90,7 @@ namespace BizHawk.MultiClient
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new MemoryLuaLibrary().LuaRegister(lua, Docs);
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new MainMemoryLuaLibrary(_lua).LuaRegister(lua, Docs);
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new MovieLuaLibrary(_lua).LuaRegister(lua, Docs);
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new NESLuaLibrary().LuaRegister(lua, Docs);
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new NESLuaLibrary(ToolHelpers.UpdateCheatRelatedTools).LuaRegister(lua, Docs);
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new SavestateLuaLibrary().LuaRegister(lua, Docs);
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new SNESLuaLibrary().LuaRegister(lua, Docs);
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