adelikat
aabd3f4526
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
fe00e83f6c
Remove Global.DiscHopper because it wasn't even being used
2015-02-22 20:09:00 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
1d3e0471d7
Remove references to Global.MovieSession in MovieSession itself
2015-02-22 19:47:14 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
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XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
goyuken
72ca2d15f8
add .bmp extension to the savestaten screenshot filename, because that's waht it is
2015-02-17 02:32:52 +00:00
goyuken
30fea2e6a7
screenshot: add optimized hotpath for original size screenshots
2015-02-17 02:31:56 +00:00
goyuken
ad08c0abfb
minimally connect up new screenshot code
2015-02-17 02:08:08 +00:00
adelikat
0316fa9817
some rom loading stuff
2015-02-08 21:51:15 +00:00
adelikat
5626473fbf
When adding firmware info to movies, don't attempt to add duplicate keys
2015-02-08 20:28:57 +00:00
adelikat
5e07ab3ec3
for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open
2015-02-08 18:31:16 +00:00
adelikat
e020574b8d
Store served firmware information in movie headers
2015-02-06 00:16:53 +00:00
goyuken
a782fdb315
take 2
2015-02-05 23:53:25 +00:00
goyuken
995f670d36
frontend tracks loaded firmware: proof of concept
2015-02-05 23:25:28 +00:00
adelikat
6fb2599320
Disable new movie import system, since I won't be attempting that seriously any time soon
2015-02-05 22:34:41 +00:00
adelikat
124ee7b236
start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input)
2015-02-05 02:19:46 +00:00
adelikat
60ed815b68
add some plumbing for a PJM importer
2015-02-03 00:24:38 +00:00
adelikat
1202305a47
move MovieImport.cs into an import folder in preparation to break it up
2015-02-03 00:15:36 +00:00
goyuken
450e4b60cd
fix broken movie savestates
2015-02-02 22:43:15 +00:00
goyuken
f956b3257f
savestate framebuffer as bmp with customizable size
2015-02-02 00:25:50 +00:00
goyuken
b3b37c46c3
possibly fast light bitmap saver with resize, TODO hook up to something
2015-02-01 22:49:53 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
zeromus
213da3a74c
when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right!
2015-02-01 04:48:03 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
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Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
22c62d16a9
better catching of error in lua callbacks
2015-01-31 02:25:23 +00:00
adelikat
4ee4c449aa
Lua - memory read/write callbacks - oops, specify them as read and write, not execute
2015-01-31 01:45:45 +00:00
adelikat
b1b94da6ef
Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
2015-01-29 02:08:12 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
...
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
9757709242
Lua - check if memory callbacks are implemented before attempting to remove memory callbacks
2015-01-27 21:48:18 +00:00
adelikat
8371c23830
WatchList - use the new watch to string method, did not wire up the from string, since the load code while very poorly coded, both works and supports legacy formats including older rerecording emulators
2015-01-27 02:55:31 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
0d54298f02
Lua - memory domain - if a domain isn't writable, error when attempting to write to it
2015-01-25 20:20:43 +00:00
adelikat
1235246d19
Multitrack recording - support analog input
2015-01-25 19:21:50 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
adelikat
033b576cd3
some useless csproj snazziness
2015-01-25 17:50:54 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
adelikat
779d7c0cee
Lua - memory library - default to main memory if user did not specify a domain
2015-01-24 21:33:52 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
jdpurcell
0ca93f35ba
Rewinder - small fix to memory allocation limit.
2015-01-19 19:48:04 +00:00